1900 lines
77 KiB
C
1900 lines
77 KiB
C
/*
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* IWineD3D implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Compile time diagnostics: */
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/* Uncomment this to force only a single display mode to be exposed: */
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/*#define DEBUG_SINGLE_MODE*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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#define GLINFO_LOCATION This->gl_info
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/**********************************************************
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* Utility functions follow
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**********************************************************/
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/* x11drv GDI escapes */
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#define X11DRV_ESCAPE 6789
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enum x11drv_escape_codes
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{
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X11DRV_GET_DISPLAY, /* get X11 display for a DC */
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X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
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X11DRV_GET_FONT, /* get current X font for a DC */
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};
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/* retrieve the X display to use on a given DC */
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inline static Display *get_display( HDC hdc )
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{
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Display *display;
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enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
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if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
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sizeof(display), (LPSTR)&display )) display = NULL;
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return display;
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}
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/* lookup tables */
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int minLookup[MAX_LOOKUPS];
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int maxLookup[MAX_LOOKUPS];
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DWORD *stateLookup[MAX_LOOKUPS];
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DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
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/**
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* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
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* ie there is no GL Context - Get a default rendering context to enable the
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* function query some info from GL
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*/
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static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
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static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
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WineD3D_Context* ret = NULL;
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if (glXGetCurrentContext() == NULL) {
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BOOL gotContext = FALSE;
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BOOL created = FALSE;
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XVisualInfo template;
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HDC device_context;
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Visual* visual;
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BOOL failed = FALSE;
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int num;
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XWindowAttributes win_attr;
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TRACE_(d3d_caps)("Creating Fake GL Context\n");
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ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
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/* Get the display */
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device_context = GetDC(0);
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ctx.display = get_display(device_context);
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ReleaseDC(0, device_context);
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/* Get the X visual */
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ENTER_GL();
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if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
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visual = win_attr.visual;
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} else {
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visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
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}
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template.visualid = XVisualIDFromVisual(visual);
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ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
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if (ctx.visInfo == NULL) {
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LEAVE_GL();
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WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
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failed = TRUE;
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}
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/* Create a GL context */
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if (!failed) {
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ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
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if (ctx.glCtx == NULL) {
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LEAVE_GL();
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WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
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failed = TRUE;
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}
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}
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/* Make it the current GL context */
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if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
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glXDestroyContext(ctx.display, ctx.glCtx);
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LEAVE_GL();
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WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
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failed = TRUE;
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}
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/* It worked! Wow... */
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if (!failed) {
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gotContext = TRUE;
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created = TRUE;
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ret = &ctx;
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} else {
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ret = NULL;
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}
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} else {
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if (ctx.ref > 0) ret = &ctx;
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}
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if (NULL != ret) InterlockedIncrement(&ret->ref);
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return ret;
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}
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static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
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/* If we created a dummy context, throw it away */
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if (NULL != ctx) {
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if (0 == InterlockedDecrement(&ctx->ref)) {
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glXMakeCurrent(ctx->display, None, NULL);
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glXDestroyContext(ctx->display, ctx->glCtx);
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ctx->display = NULL;
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ctx->glCtx = NULL;
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LEAVE_GL();
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}
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}
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}
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/**********************************************************
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* IUnknown parts follows
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**********************************************************/
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HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DDevice)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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ULONG refCount = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
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return refCount;
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}
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ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %ld\n", This, This->ref);
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ref = InterlockedDecrement(&This->ref);
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if (ref == 0) {
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/**********************************************************
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* IWineD3D parts follows
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**********************************************************/
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BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
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const char *GL_Extensions = NULL;
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const char *GLX_Extensions = NULL;
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const char *gl_string = NULL;
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const char *gl_string_cursor = NULL;
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GLint gl_max;
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GLfloat gl_float;
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Bool test = 0;
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int major, minor;
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WineD3D_Context *fake_ctx = NULL;
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BOOL gotContext = FALSE;
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int i;
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/* Make sure that we've got a context */
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if (glXGetCurrentContext() == NULL) {
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/* TODO: CreateFakeGLContext should really take a display as a parameter */
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fake_ctx = WineD3D_CreateFakeGLContext();
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if (NULL != fake_ctx) gotContext = TRUE;
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} else {
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gotContext = TRUE;
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}
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TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
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gl_string = (const char *) glGetString(GL_RENDERER);
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strcpy(gl_info->gl_renderer, gl_string);
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/* Fill in the GL info retrievable depending on the display */
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if (NULL != display) {
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test = glXQueryVersion(display, &major, &minor);
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gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
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} else {
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FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
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}
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gl_string = (const char *) glGetString(GL_VENDOR);
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TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
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if (gl_string != NULL) {
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/* Fill in the GL vendor */
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if (strstr(gl_string, "NVIDIA")) {
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gl_info->gl_vendor = VENDOR_NVIDIA;
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} else if (strstr(gl_string, "ATI")) {
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gl_info->gl_vendor = VENDOR_ATI;
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} else if (strstr(gl_string, "Intel(R)") ||
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strstr(gl_info->gl_renderer, "Intel(R)")) {
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gl_info->gl_vendor = VENDOR_INTEL;
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} else if (strstr(gl_string, "Mesa")) {
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gl_info->gl_vendor = VENDOR_MESA;
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} else {
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gl_info->gl_vendor = VENDOR_WINE;
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}
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} else {
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gl_info->gl_vendor = VENDOR_WINE;
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}
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TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
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/* Parse the GL_VERSION field into major and minor information */
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gl_string = (const char *) glGetString(GL_VERSION);
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if (gl_string != NULL) {
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switch (gl_info->gl_vendor) {
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case VENDOR_NVIDIA:
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gl_string_cursor = strstr(gl_string, "NVIDIA");
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if (!gl_string_cursor) {
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ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
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break;
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}
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gl_string_cursor = strstr(gl_string_cursor, " ");
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if (!gl_string_cursor) {
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ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
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break;
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}
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while (*gl_string_cursor == ' ') {
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++gl_string_cursor;
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}
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if (!*gl_string_cursor) {
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ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
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break;
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}
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major = atoi(gl_string_cursor);
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while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
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++gl_string_cursor;
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}
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if (*gl_string_cursor++ != '.') {
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ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
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break;
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}
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minor = atoi(gl_string_cursor);
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minor = major*100+minor;
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major = 10;
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break;
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case VENDOR_ATI:
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major = minor = 0;
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gl_string_cursor = strchr(gl_string, '-');
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if (gl_string_cursor) {
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int error = 0;
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gl_string_cursor++;
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/* Check if version number is of the form x.y.z */
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if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
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error = 1;
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if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
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error = 1;
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if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
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error = 1;
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if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
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error = 1;
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/* Mark version number as malformed */
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if (error)
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gl_string_cursor = 0;
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}
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if (!gl_string_cursor)
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WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
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else {
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major = *gl_string_cursor - '0';
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minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
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}
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break;
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case VENDOR_INTEL:
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case VENDOR_MESA:
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gl_string_cursor = strstr(gl_string, "Mesa");
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gl_string_cursor = strstr(gl_string_cursor, " ");
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while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
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if (*gl_string_cursor) {
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char tmp[16];
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int cursor = 0;
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while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
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tmp[cursor++] = *gl_string_cursor;
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++gl_string_cursor;
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}
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tmp[cursor] = 0;
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major = atoi(tmp);
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if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
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++gl_string_cursor;
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cursor = 0;
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while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
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tmp[cursor++] = *gl_string_cursor;
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++gl_string_cursor;
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}
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tmp[cursor] = 0;
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minor = atoi(tmp);
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}
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break;
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default:
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major = 0;
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minor = 9;
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}
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gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
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TRACE_(d3d_caps)("found GL_VERSION (%s)->%i.%i->(0x%08lx)\n", debugstr_a(gl_string), major, minor, gl_info->gl_driver_version);
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/* Fill in the renderer information */
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switch (gl_info->gl_vendor) {
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case VENDOR_NVIDIA:
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if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
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} else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
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} else if (strstr(gl_info->gl_renderer, "Quadro FX 3000")) {
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gl_info->gl_card = CARD_NVIDIA_QUADROFX_3000;
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} else if (strstr(gl_info->gl_renderer, "GeForce 6800")) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE_6800ULTRA;
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} else if (strstr(gl_info->gl_renderer, "Quadro FX 4000")) {
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gl_info->gl_card = CARD_NVIDIA_QUADROFX_4000;
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} else if (strstr(gl_info->gl_renderer, "GeForce 7800")) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE_7800ULTRA;
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} else {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
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}
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break;
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case VENDOR_ATI:
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if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
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gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
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} else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
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gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
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} else {
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gl_info->gl_card = CARD_ATI_RADEON_8500;
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}
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break;
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case VENDOR_INTEL:
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if (strstr(gl_info->gl_renderer, "915GM")) {
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gl_info->gl_card = CARD_INTEL_I915GM;
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} else if (strstr(gl_info->gl_renderer, "915G")) {
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gl_info->gl_card = CARD_INTEL_I915G;
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} else if (strstr(gl_info->gl_renderer, "865G")) {
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gl_info->gl_card = CARD_INTEL_I865G;
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} else if (strstr(gl_info->gl_renderer, "855G")) {
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gl_info->gl_card = CARD_INTEL_I855G;
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} else if (strstr(gl_info->gl_renderer, "830G")) {
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gl_info->gl_card = CARD_INTEL_I830G;
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} else {
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gl_info->gl_card = CARD_INTEL_I915G;
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}
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break;
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default:
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gl_info->gl_card = CARD_WINE;
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break;
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}
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} else {
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FIXME("get version string returned null\n");
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}
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TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
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/*
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* Initialize openGL extension related variables
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* with Default values
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*/
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memset(&gl_info->supported, 0, sizeof(gl_info->supported));
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gl_info->max_textures = 1;
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gl_info->max_samplers = 1;
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gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
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gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
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gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
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gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
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/* Now work out what GL support this card really has */
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#define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
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GL_EXT_FUNCS_GEN;
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#undef USE_GL_FUNC
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/* Retrieve opengl defaults */
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glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
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gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
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TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
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glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
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gl_info->max_lights = gl_max;
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TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
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gl_info->max_texture_size = gl_max;
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TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
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glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
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gl_info->max_pointsize = gl_float;
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TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float);
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/* Parse the gl supported features, in theory enabling parts of our code appropriately */
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GL_Extensions = (const char *) glGetString(GL_EXTENSIONS);
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TRACE_(d3d_caps)("GL_Extensions reported:\n");
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if (NULL == GL_Extensions) {
|
|
ERR(" GL_Extensions returns NULL\n");
|
|
} else {
|
|
while (*GL_Extensions != 0x00) {
|
|
const char *Start = GL_Extensions;
|
|
char ThisExtn[256];
|
|
|
|
memset(ThisExtn, 0x00, sizeof(ThisExtn));
|
|
while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
|
|
GL_Extensions++;
|
|
}
|
|
memcpy(ThisExtn, Start, (GL_Extensions - Start));
|
|
TRACE_(d3d_caps)("- %s\n", ThisExtn);
|
|
|
|
/**
|
|
* ARB
|
|
*/
|
|
if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
|
|
gl_info->ps_arb_version = PS_VERSION_11;
|
|
TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
|
|
gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
|
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
|
|
TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
|
|
gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
|
|
} else if (strcmp(ThisExtn, "GL_ARB_shading_language_100") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: GL Shading Language v100 support\n");
|
|
gl_info->supported[ARB_SHADING_LANGUAGE_100] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
|
|
gl_info->supported[ARB_MULTISAMPLE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
|
|
TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
|
|
gl_info->supported[ARB_MULTITEXTURE] = TRUE;
|
|
gl_info->max_textures = min(MAX_TEXTURES, gl_max);
|
|
gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
|
|
gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
|
|
TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
|
|
gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
|
|
gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
|
|
gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
|
|
gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
|
|
gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
|
|
gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
|
|
gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB multisample support\n");
|
|
gl_info->supported[ARB_MULTISAMPLE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_pixel_buffer_object") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Pixel Buffer support\n");
|
|
gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB point sprite support\n");
|
|
gl_info->supported[ARB_POINT_SPRITE] = TRUE;
|
|
} else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
|
|
gl_info->vs_arb_version = VS_VERSION_11;
|
|
TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
|
|
gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
|
|
glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
|
|
TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max);
|
|
gl_info->max_blends = gl_max;
|
|
gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
|
|
gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_occlusion_query") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Occlusion Query support\n");
|
|
gl_info->supported[ARB_OCCLUSION_QUERY] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_point_parameters") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ARB Point parameters support\n");
|
|
gl_info->supported[ARB_POINT_PARAMETERS] = TRUE;
|
|
/**
|
|
* EXT
|
|
*/
|
|
} else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
|
|
gl_info->supported[EXT_FOG_COORD] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_framebuffer_object") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Frame Buffer Object support\n");
|
|
gl_info->supported[EXT_FRAMEBUFFER_OBJECT] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
|
|
TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
|
|
gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
|
|
gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
|
|
gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_stencil_two_side") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Stencil two side support\n");
|
|
gl_info->supported[EXT_STENCIL_TWO_SIDE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
|
|
gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
|
|
gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
|
|
gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
|
|
gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
|
|
gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
|
|
gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
|
|
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
|
|
TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max);
|
|
gl_info->max_anisotropy = gl_max;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
|
|
gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
|
|
gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
|
|
gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
|
|
|
|
/**
|
|
* NVIDIA
|
|
*/
|
|
} else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
|
|
gl_info->supported[NV_FOG_DISTANCE] = TRUE;
|
|
} else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
|
|
gl_info->ps_nv_version = PS_VERSION_11;
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
|
|
} else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
|
|
gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
|
|
gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
|
|
gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
|
|
gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
|
|
gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
|
|
gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
|
|
gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_occlusion_query") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
|
|
gl_info->supported[NV_OCCLUSION_QUERY] = TRUE;
|
|
} else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
|
|
gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
|
|
gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
|
|
gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
|
|
|
|
/**
|
|
* ATI
|
|
*/
|
|
/** TODO */
|
|
} else if (strcmp(ThisExtn, "GL_ATI_separate_stencil") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ATI Separate stencil support\n");
|
|
gl_info->supported[ATI_SEPARATE_STENCIL] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
|
|
gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
|
|
gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
|
|
gl_info->vs_ati_version = VS_VERSION_11;
|
|
TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
|
|
gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
|
|
}
|
|
|
|
|
|
if (*GL_Extensions == ' ') GL_Extensions++;
|
|
}
|
|
}
|
|
|
|
/* Load all the lookup tables
|
|
TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
|
|
minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
|
|
maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
|
|
|
|
minLookup[WINELOOKUP_MAGFILTER] = WINED3DTEXF_NONE;
|
|
maxLookup[WINELOOKUP_MAGFILTER] = WINED3DTEXF_ANISOTROPIC;
|
|
|
|
|
|
for (i = 0; i < MAX_LOOKUPS; i++) {
|
|
stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[i]) );
|
|
}
|
|
|
|
stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT;
|
|
stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE;
|
|
stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
|
|
gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
|
|
stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
|
|
gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
|
|
stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] =
|
|
gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
|
|
stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
|
|
gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
|
|
|
|
stateLookup[WINELOOKUP_MAGFILTER][WINED3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
|
|
stateLookup[WINELOOKUP_MAGFILTER][WINED3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
|
|
stateLookup[WINELOOKUP_MAGFILTER][WINED3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
|
|
stateLookup[WINELOOKUP_MAGFILTER][WINED3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
|
|
gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
|
|
|
|
|
|
minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_NONE] = GL_LINEAR;
|
|
minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_POINT] = GL_LINEAR;
|
|
minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_LINEAR] = GL_LINEAR;
|
|
minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_NONE] = GL_NEAREST;
|
|
minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
|
|
minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
|
|
minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_NONE] = GL_LINEAR;
|
|
minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
|
|
minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
|
|
minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
|
|
GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
|
|
minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
|
|
minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
|
|
|
|
/* TODO: config lookups */
|
|
|
|
|
|
#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
|
|
GL_EXT_FUNCS_GEN;
|
|
#undef USE_GL_FUNC
|
|
|
|
if (display != NULL) {
|
|
GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
|
|
TRACE_(d3d_caps)("GLX_Extensions reported:\n");
|
|
|
|
if (NULL == GLX_Extensions) {
|
|
ERR(" GLX_Extensions returns NULL\n");
|
|
} else {
|
|
while (*GLX_Extensions != 0x00) {
|
|
const char *Start = GLX_Extensions;
|
|
char ThisExtn[256];
|
|
|
|
memset(ThisExtn, 0x00, sizeof(ThisExtn));
|
|
while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
|
|
GLX_Extensions++;
|
|
}
|
|
memcpy(ThisExtn, Start, (GLX_Extensions - Start));
|
|
TRACE_(d3d_caps)("- %s\n", ThisExtn);
|
|
if (*GLX_Extensions == ' ') GLX_Extensions++;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
|
|
GLX_EXT_FUNCS_GEN;
|
|
#undef USE_GL_FUNC
|
|
|
|
/* If we created a dummy context, throw it away */
|
|
if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
|
|
|
|
/* Only save the values obtained when a display is provided */
|
|
if (fake_ctx == NULL) {
|
|
return TRUE;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/**********************************************************
|
|
* IWineD3D implementation follows
|
|
**********************************************************/
|
|
|
|
UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
|
|
/* FIXME: Set to one for now to imply the display */
|
|
TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
|
|
return 1;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
|
|
if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
|
|
return NULL;
|
|
}
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
|
|
of the same bpp but different resolutions */
|
|
|
|
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
|
|
UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return 0;
|
|
}
|
|
|
|
if (Adapter == 0) { /* Display */
|
|
int i = 0;
|
|
int j = 0;
|
|
#if !defined( DEBUG_SINGLE_MODE )
|
|
DEVMODEW DevModeW;
|
|
|
|
/* Work out the current screen bpp */
|
|
HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
|
|
int bpp = GetDeviceCaps(hdc, BITSPIXEL);
|
|
DeleteDC(hdc);
|
|
|
|
while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
|
|
j++;
|
|
switch (Format)
|
|
{
|
|
case D3DFMT_UNKNOWN:
|
|
i++;
|
|
break;
|
|
case D3DFMT_X8R8G8B8:
|
|
case D3DFMT_A8R8G8B8:
|
|
if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
|
|
if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
|
|
break;
|
|
case D3DFMT_X1R5G5B5:
|
|
case D3DFMT_A1R5G5B5:
|
|
case D3DFMT_R5G6B5:
|
|
if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
|
|
break;
|
|
default:
|
|
/* Skip other modes as they do not match requested format */
|
|
break;
|
|
}
|
|
}
|
|
#else
|
|
i = 1;
|
|
j = 1;
|
|
#endif
|
|
TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
|
|
return i;
|
|
} else {
|
|
FIXME_(d3d_caps)("Adapter not primary display\n");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
|
|
HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, WINED3DDISPLAYMODE* pMode) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
|
|
|
|
/* Validate the parameters as much as possible */
|
|
if (NULL == pMode ||
|
|
Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
|
|
Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (Adapter == 0) { /* Display */
|
|
#if !defined( DEBUG_SINGLE_MODE )
|
|
DEVMODEW DevModeW;
|
|
int ModeIdx = 0;
|
|
|
|
/* Work out the current screen bpp */
|
|
HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
|
|
int bpp = GetDeviceCaps(hdc, BITSPIXEL);
|
|
DeleteDC(hdc);
|
|
|
|
/* If we are filtering to a specific format, then need to skip all unrelated
|
|
modes, but if mode is irrelevant, then we can use the index directly */
|
|
if (Format == D3DFMT_UNKNOWN)
|
|
{
|
|
ModeIdx = Mode;
|
|
} else {
|
|
int i = 0;
|
|
int j = 0;
|
|
DEVMODEW DevModeWtmp;
|
|
|
|
|
|
while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
|
|
j++;
|
|
switch (Format)
|
|
{
|
|
case D3DFMT_UNKNOWN:
|
|
i++;
|
|
break;
|
|
case D3DFMT_X8R8G8B8:
|
|
case D3DFMT_A8R8G8B8:
|
|
if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
|
|
if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
|
|
break;
|
|
case D3DFMT_X1R5G5B5:
|
|
case D3DFMT_A1R5G5B5:
|
|
case D3DFMT_R5G6B5:
|
|
if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
|
|
break;
|
|
default:
|
|
/* Skip other modes as they do not match requested format */
|
|
break;
|
|
}
|
|
}
|
|
ModeIdx = j;
|
|
}
|
|
|
|
/* Now get the display mode via the calculated index */
|
|
if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
|
|
{
|
|
pMode->Width = DevModeW.dmPelsWidth;
|
|
pMode->Height = DevModeW.dmPelsHeight;
|
|
bpp = min(DevModeW.dmBitsPerPel, bpp);
|
|
pMode->RefreshRate = D3DADAPTER_DEFAULT;
|
|
if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
|
|
{
|
|
pMode->RefreshRate = DevModeW.dmDisplayFrequency;
|
|
}
|
|
|
|
if (Format == D3DFMT_UNKNOWN)
|
|
{
|
|
switch (bpp) {
|
|
case 8: pMode->Format = D3DFMT_R3G3B2; break;
|
|
case 16: pMode->Format = D3DFMT_R5G6B5; break;
|
|
case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
|
|
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
|
|
default: pMode->Format = D3DFMT_UNKNOWN;
|
|
}
|
|
} else {
|
|
pMode->Format = Format;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
#else
|
|
/* Return one setting of the format requested */
|
|
if (Mode > 0) return WINED3DERR_INVALIDCALL;
|
|
pMode->Width = 800;
|
|
pMode->Height = 600;
|
|
pMode->RefreshRate = D3DADAPTER_DEFAULT;
|
|
pMode->Format = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format;
|
|
bpp = 32;
|
|
#endif
|
|
TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
|
|
pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
|
|
|
|
} else {
|
|
FIXME_(d3d_caps)("Adapter not primary display\n");
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE* pMode) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
|
|
|
|
if (NULL == pMode ||
|
|
Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (Adapter == 0) { /* Display */
|
|
int bpp = 0;
|
|
DEVMODEW DevModeW;
|
|
|
|
EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
|
|
pMode->Width = DevModeW.dmPelsWidth;
|
|
pMode->Height = DevModeW.dmPelsHeight;
|
|
bpp = DevModeW.dmBitsPerPel;
|
|
pMode->RefreshRate = D3DADAPTER_DEFAULT;
|
|
if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
|
|
{
|
|
pMode->RefreshRate = DevModeW.dmDisplayFrequency;
|
|
}
|
|
|
|
switch (bpp) {
|
|
case 8: pMode->Format = D3DFMT_R3G3B2; break;
|
|
case 16: pMode->Format = D3DFMT_R5G6B5; break;
|
|
case 24: pMode->Format = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */
|
|
case 32: pMode->Format = D3DFMT_X8R8G8B8; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
|
|
default: pMode->Format = D3DFMT_UNKNOWN;
|
|
}
|
|
|
|
} else {
|
|
FIXME_(d3d_caps)("Adapter not primary display\n");
|
|
}
|
|
|
|
TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
|
|
pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) {
|
|
Display *display;
|
|
HDC device_context;
|
|
/* only works with one adapter at the moment... */
|
|
|
|
/* Get the display */
|
|
device_context = GetDC(0);
|
|
display = get_display(device_context);
|
|
ReleaseDC(0, device_context);
|
|
return display;
|
|
}
|
|
|
|
/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
|
|
and fields being inserted in the middle, a new structure is used in place */
|
|
HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
|
|
WINED3DADAPTER_IDENTIFIER* pIdentifier) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
|
|
TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (Adapter == 0) { /* Display - only device supported for now */
|
|
|
|
BOOL isGLInfoValid = This->isGLInfoValid;
|
|
|
|
/* FillGLCaps updates gl_info, but we only want to store and
|
|
reuse the values once we have a context which is valid. Values from
|
|
a temporary context may differ from the final ones */
|
|
if (isGLInfoValid == FALSE) {
|
|
WineD3D_Context *fake_ctx = NULL;
|
|
if (glXGetCurrentContext() == NULL) fake_ctx = WineD3D_CreateFakeGLContext();
|
|
/* If we don't know the device settings, go query them now */
|
|
isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
|
|
if (fake_ctx != NULL) WineD3D_ReleaseFakeGLContext(fake_ctx);
|
|
}
|
|
|
|
/* If it worked, return the information requested */
|
|
if (isGLInfoValid) {
|
|
TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
|
|
strcpy(pIdentifier->Driver, "Display");
|
|
strcpy(pIdentifier->Description, "Direct3D HAL");
|
|
|
|
/* Note dx8 doesn't supply a DeviceName */
|
|
if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
|
|
/* Current Windows drivers have versions like 6.14.... (some older have an earlier version) */
|
|
pIdentifier->DriverVersion->u.HighPart = MAKEDWORD_VERSION(6, 14);
|
|
pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
|
|
*(pIdentifier->VendorId) = This->gl_info.gl_vendor;
|
|
*(pIdentifier->DeviceId) = This->gl_info.gl_card;
|
|
*(pIdentifier->SubSysId) = 0;
|
|
*(pIdentifier->Revision) = 0;
|
|
|
|
} else {
|
|
|
|
/* If it failed, return dummy values from an NVidia driver */
|
|
WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
|
|
strcpy(pIdentifier->Driver, "Display");
|
|
strcpy(pIdentifier->Description, "Direct3D HAL");
|
|
if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
|
|
/* Current Windows Nvidia drivers have versions like e.g. 6.14.10.5672 */
|
|
pIdentifier->DriverVersion->u.HighPart = MAKEDWORD_VERSION(6, 14);
|
|
/* 71.74 is a current Linux Nvidia driver version */
|
|
pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(10, (71*100+74));
|
|
*(pIdentifier->VendorId) = VENDOR_NVIDIA;
|
|
*(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
|
|
*(pIdentifier->SubSysId) = 0;
|
|
*(pIdentifier->Revision) = 0;
|
|
}
|
|
|
|
/*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
|
|
if (Flags & D3DENUM_NO_WHQL_LEVEL) {
|
|
*(pIdentifier->WHQLLevel) = 0;
|
|
} else {
|
|
*(pIdentifier->WHQLLevel) = 1;
|
|
}
|
|
|
|
} else {
|
|
FIXME_(d3d_caps)("Adapter not primary display\n");
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
|
|
#if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
|
|
int gl_test;
|
|
int rb, gb, bb, ab, type, buf_sz;
|
|
|
|
gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE, &rb);
|
|
gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb);
|
|
gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE, &bb);
|
|
gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab);
|
|
gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type);
|
|
gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz);
|
|
|
|
switch (Format) {
|
|
case WINED3DFMT_X8R8G8B8:
|
|
case WINED3DFMT_R8G8B8:
|
|
if (8 == rb && 8 == gb && 8 == bb) return TRUE;
|
|
break;
|
|
case WINED3DFMT_A8R8G8B8:
|
|
if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE;
|
|
break;
|
|
case WINED3DFMT_A2R10G10B10:
|
|
if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE;
|
|
break;
|
|
case WINED3DFMT_X1R5G5B5:
|
|
if (5 == rb && 5 == gb && 5 == bb) return TRUE;
|
|
break;
|
|
case WINED3DFMT_A1R5G5B5:
|
|
if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE;
|
|
break;
|
|
case WINED3DFMT_X4R4G4B4:
|
|
if (16 == buf_sz && 4 == rb && 4 == gb && 4 == bb) return TRUE;
|
|
break;
|
|
case WINED3DFMT_R5G6B5:
|
|
if (5 == rb && 6 == gb && 5 == bb) return TRUE;
|
|
break;
|
|
case WINED3DFMT_R3G3B2:
|
|
if (3 == rb && 3 == gb && 2 == bb) return TRUE;
|
|
break;
|
|
case WINED3DFMT_A8P8:
|
|
if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE;
|
|
break;
|
|
case WINED3DFMT_P8:
|
|
if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE;
|
|
break;
|
|
default:
|
|
ERR("unsupported format %s\n", debug_d3dformat(Format));
|
|
break;
|
|
}
|
|
return FALSE;
|
|
#else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
|
|
switch (Format) {
|
|
case WINED3DFMT_X8R8G8B8:
|
|
case WINED3DFMT_R8G8B8:
|
|
case WINED3DFMT_A8R8G8B8:
|
|
case WINED3DFMT_A2R10G10B10:
|
|
case WINED3DFMT_X1R5G5B5:
|
|
case WINED3DFMT_A1R5G5B5:
|
|
case WINED3DFMT_R5G6B5:
|
|
case WINED3DFMT_R3G3B2:
|
|
case WINED3DFMT_A8P8:
|
|
case WINED3DFMT_P8:
|
|
return TRUE;
|
|
default:
|
|
ERR("unsupported format %s\n", debug_d3dformat(Format));
|
|
break;
|
|
}
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
|
|
#if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
|
|
int gl_test;
|
|
int db, sb;
|
|
|
|
gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db);
|
|
gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb);
|
|
|
|
switch (Format) {
|
|
case WINED3DFMT_D16:
|
|
case WINED3DFMT_D16_LOCKABLE:
|
|
if (16 == db) return TRUE;
|
|
break;
|
|
case WINED3DFMT_D32:
|
|
if (32 == db) return TRUE;
|
|
break;
|
|
case WINED3DFMT_D15S1:
|
|
if (15 == db) return TRUE;
|
|
break;
|
|
case WINED3DFMT_D24S8:
|
|
if (24 == db && 8 == sb) return TRUE;
|
|
break;
|
|
case WINED3DFMT_D24FS8:
|
|
if (24 == db && 8 == sb) return TRUE;
|
|
break;
|
|
case WINED3DFMT_D24X8:
|
|
if (24 == db) return TRUE;
|
|
break;
|
|
case WINED3DFMT_D24X4S4:
|
|
if (24 == db && 4 == sb) return TRUE;
|
|
break;
|
|
case WINED3DFMT_D32F_LOCKABLE:
|
|
if (32 == db) return TRUE;
|
|
break;
|
|
default:
|
|
ERR("unsupported format %s\n", debug_d3dformat(Format));
|
|
break;
|
|
}
|
|
return FALSE;
|
|
#else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
|
|
switch (Format) {
|
|
case WINED3DFMT_D16:
|
|
case WINED3DFMT_D16_LOCKABLE:
|
|
case WINED3DFMT_D32:
|
|
case WINED3DFMT_D15S1:
|
|
case WINED3DFMT_D24S8:
|
|
case WINED3DFMT_D24FS8:
|
|
case WINED3DFMT_D24X8:
|
|
case WINED3DFMT_D24X4S4:
|
|
case WINED3DFMT_D32F_LOCKABLE:
|
|
return TRUE;
|
|
default:
|
|
ERR("unsupported format %s\n", debug_d3dformat(Format));
|
|
break;
|
|
}
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
|
WINED3DFORMAT AdapterFormat,
|
|
WINED3DFORMAT RenderTargetFormat,
|
|
WINED3DFORMAT DepthStencilFormat) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
HRESULT hr = WINED3DERR_NOTAVAILABLE;
|
|
WineD3D_Context* ctx = NULL;
|
|
GLXFBConfig* cfgs = NULL;
|
|
int nCfgs = 0;
|
|
int it;
|
|
|
|
WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
|
|
This, Adapter,
|
|
DeviceType, debug_d3ddevicetype(DeviceType),
|
|
AdapterFormat, debug_d3dformat(AdapterFormat),
|
|
RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
|
|
DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning WINED3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
/* TODO: use the real context if it's available */
|
|
ctx = WineD3D_CreateFakeGLContext();
|
|
if(NULL != ctx) {
|
|
cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
|
|
} else {
|
|
TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
|
|
}
|
|
|
|
if (NULL != cfgs) {
|
|
for (it = 0; it < nCfgs; ++it) {
|
|
if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
|
|
if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
|
|
hr = WINED3D_OK;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
XFree(cfgs);
|
|
cfgs = NULL;
|
|
} else {
|
|
/* If there's a corrent context then we cannot create a fake one so pass everything */
|
|
hr = WINED3D_OK;
|
|
}
|
|
|
|
if (ctx != NULL)
|
|
WineD3D_ReleaseFakeGLContext(ctx);
|
|
|
|
if (hr != WINED3D_OK)
|
|
TRACE_(d3d_caps)("Failed to match stencil format to device\b");
|
|
|
|
TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
|
WINED3DFORMAT SurfaceFormat,
|
|
BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
|
|
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
|
|
This,
|
|
Adapter,
|
|
DeviceType, debug_d3ddevicetype(DeviceType),
|
|
SurfaceFormat, debug_d3dformat(SurfaceFormat),
|
|
Windowed,
|
|
MultiSampleType,
|
|
pQualityLevels);
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (pQualityLevels != NULL) {
|
|
static int s_single_shot = 0;
|
|
if (!s_single_shot) {
|
|
FIXME("Quality levels unsupported at present\n");
|
|
s_single_shot = 1;
|
|
}
|
|
*pQualityLevels = 1; /* Guess at a value! */
|
|
}
|
|
|
|
if (WINED3DMULTISAMPLE_NONE == MultiSampleType) return WINED3D_OK;
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE CheckType,
|
|
WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
|
|
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
|
|
This,
|
|
Adapter,
|
|
CheckType, debug_d3ddevicetype(CheckType),
|
|
DisplayFormat, debug_d3dformat(DisplayFormat),
|
|
BackBufferFormat, debug_d3dformat(BackBufferFormat),
|
|
Windowed);
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
{
|
|
GLXFBConfig* cfgs = NULL;
|
|
int nCfgs = 0;
|
|
int it;
|
|
HRESULT hr = WINED3DERR_NOTAVAILABLE;
|
|
|
|
WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
|
|
if (NULL != ctx) {
|
|
cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
|
|
for (it = 0; it < nCfgs; ++it) {
|
|
if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) {
|
|
hr = WINED3D_OK;
|
|
break ;
|
|
}
|
|
}
|
|
XFree(cfgs);
|
|
|
|
WineD3D_ReleaseFakeGLContext(ctx);
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
|
WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
|
|
This,
|
|
Adapter,
|
|
DeviceType, debug_d3ddevicetype(DeviceType),
|
|
AdapterFormat, debug_d3dformat(AdapterFormat),
|
|
Usage, debug_d3dusage(Usage),
|
|
RType, debug_d3dresourcetype(RType),
|
|
CheckFormat, debug_d3dformat(CheckFormat));
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
|
|
switch (CheckFormat) {
|
|
case D3DFMT_DXT1:
|
|
case D3DFMT_DXT2:
|
|
case D3DFMT_DXT3:
|
|
case D3DFMT_DXT4:
|
|
case D3DFMT_DXT5:
|
|
TRACE_(d3d_caps)("[OK]\n");
|
|
return WINED3D_OK;
|
|
default:
|
|
break; /* Avoid compiler warnings */
|
|
}
|
|
}
|
|
|
|
switch (CheckFormat) {
|
|
/*****
|
|
* check supported using GL_SUPPORT
|
|
*/
|
|
case D3DFMT_DXT1:
|
|
case D3DFMT_DXT2:
|
|
case D3DFMT_DXT3:
|
|
case D3DFMT_DXT4:
|
|
case D3DFMT_DXT5:
|
|
|
|
/*****
|
|
* supported
|
|
*/
|
|
/*case D3DFMT_R5G6B5: */
|
|
/*case D3DFMT_X1R5G5B5:*/
|
|
/*case D3DFMT_A1R5G5B5: */
|
|
/*case D3DFMT_A4R4G4B4:*/
|
|
|
|
/*****
|
|
* unsupported
|
|
*/
|
|
|
|
/* color buffer */
|
|
/*case D3DFMT_X8R8G8B8:*/
|
|
case D3DFMT_A8R3G3B2:
|
|
|
|
/* Paletted */
|
|
case D3DFMT_P8:
|
|
case D3DFMT_A8P8:
|
|
|
|
/* Luminance */
|
|
case D3DFMT_L8:
|
|
case D3DFMT_A8L8:
|
|
case D3DFMT_A4L4:
|
|
|
|
/* Bump */
|
|
#if 0
|
|
case D3DFMT_V8U8:
|
|
case D3DFMT_V16U16:
|
|
#endif
|
|
case D3DFMT_L6V5U5:
|
|
case D3DFMT_X8L8V8U8:
|
|
case D3DFMT_Q8W8V8U8:
|
|
case D3DFMT_W11V11U10:
|
|
|
|
/****
|
|
* currently hard to support
|
|
*/
|
|
case D3DFMT_UYVY:
|
|
case D3DFMT_YUY2:
|
|
|
|
/* Since we do not support these formats right now, don't pretend to. */
|
|
TRACE_(d3d_caps)("[FAILED]\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
TRACE_(d3d_caps)("[OK]\n");
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
|
WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
|
|
FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
|
|
This,
|
|
Adapter,
|
|
DeviceType, debug_d3ddevicetype(DeviceType),
|
|
SourceFormat, debug_d3dformat(SourceFormat),
|
|
TargetFormat, debug_d3dformat(TargetFormat));
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
|
|
subset of a D3DCAPS9 structure. However, it has to come via a void *
|
|
as the d3d8 interface cannot import the d3d9 header */
|
|
HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
|
|
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
|
|
TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* If we don't know the device settings, go query them now */
|
|
if (This->isGLInfoValid == FALSE) {
|
|
/* use the desktop window to fill gl caps */
|
|
BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
|
|
|
|
/* We are running off a real context, save the values */
|
|
if (rc) This->isGLInfoValid = TRUE;
|
|
|
|
}
|
|
|
|
/* ------------------------------------------------
|
|
The following fields apply to both d3d8 and d3d9
|
|
------------------------------------------------ */
|
|
*pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
|
|
*pCaps->AdapterOrdinal = Adapter;
|
|
|
|
*pCaps->Caps = 0;
|
|
*pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
|
|
*pCaps->Caps3 = WINED3DDEVCAPS_HWTRANSFORMANDLIGHT;
|
|
*pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
*pCaps->CursorCaps = 0;
|
|
|
|
|
|
*pCaps->DevCaps = WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
|
|
WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
|
|
WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
|
|
WINED3DDEVCAPS_PUREDEVICE |
|
|
WINED3DDEVCAPS_HWRASTERIZATION |
|
|
WINED3DDEVCAPS_TEXTUREVIDEOMEMORY;
|
|
|
|
|
|
*pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
|
|
D3DPMISCCAPS_CULLCW |
|
|
D3DPMISCCAPS_COLORWRITEENABLE |
|
|
D3DPMISCCAPS_CLIPTLVERTS |
|
|
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
|
|
D3DPMISCCAPS_MASKZ;
|
|
/*NOT: D3DPMISCCAPS_TSSARGTEMP*/
|
|
|
|
*pCaps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
|
|
WINED3DPRASTERCAPS_PAT |
|
|
WINED3DPRASTERCAPS_WFOG |
|
|
WINED3DPRASTERCAPS_ZFOG |
|
|
WINED3DPRASTERCAPS_FOGVERTEX |
|
|
WINED3DPRASTERCAPS_FOGTABLE |
|
|
WINED3DPRASTERCAPS_FOGRANGE;
|
|
|
|
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
|
|
*pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
|
|
WINED3DPRASTERCAPS_ZBIAS |
|
|
WINED3DPRASTERCAPS_MIPMAPLODBIAS;
|
|
}
|
|
/* FIXME Add:
|
|
WINED3DPRASTERCAPS_COLORPERSPECTIVE
|
|
WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
|
|
WINED3DPRASTERCAPS_ANTIALIASEDGES
|
|
WINED3DPRASTERCAPS_ZBUFFERLESSHSR
|
|
WINED3DPRASTERCAPS_WBUFFER */
|
|
|
|
*pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
|
|
D3DPCMPCAPS_EQUAL |
|
|
D3DPCMPCAPS_GREATER |
|
|
D3DPCMPCAPS_GREATEREQUAL |
|
|
D3DPCMPCAPS_LESS |
|
|
D3DPCMPCAPS_LESSEQUAL |
|
|
D3DPCMPCAPS_NEVER |
|
|
D3DPCMPCAPS_NOTEQUAL;
|
|
|
|
*pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
*pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
*pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
|
|
*pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
|
|
WINED3DPSHADECAPS_COLORGOURAUDRGB;
|
|
|
|
*pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
|
|
WINED3DPTEXTURECAPS_ALPHAPALETTE |
|
|
WINED3DPTEXTURECAPS_VOLUMEMAP |
|
|
WINED3DPTEXTURECAPS_MIPMAP |
|
|
WINED3DPTEXTURECAPS_PROJECTED |
|
|
WINED3DPTEXTURECAPS_PERSPECTIVE |
|
|
WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
|
|
/* TODO: add support for NON-POW2 if avaialble
|
|
|
|
*/
|
|
if (This->dxVersion >= 8) {
|
|
*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
|
|
|
|
} else { /* NONPOW2 isn't accessible by d3d8 yet */
|
|
*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
|
|
}
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
|
|
*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
|
|
WINED3DPTEXTURECAPS_MIPCUBEMAP |
|
|
WINED3DPTEXTURECAPS_CUBEMAP_POW2;
|
|
|
|
}
|
|
|
|
*pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
|
|
WINED3DPTFILTERCAPS_MAGFPOINT |
|
|
WINED3DPTFILTERCAPS_MINFLINEAR |
|
|
WINED3DPTFILTERCAPS_MINFPOINT |
|
|
WINED3DPTFILTERCAPS_MIPFLINEAR |
|
|
WINED3DPTFILTERCAPS_MIPFPOINT;
|
|
|
|
*pCaps->CubeTextureFilterCaps = 0;
|
|
*pCaps->VolumeTextureFilterCaps = 0;
|
|
|
|
*pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
|
|
D3DPTADDRESSCAPS_CLAMP |
|
|
D3DPTADDRESSCAPS_WRAP;
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
|
|
*pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
|
|
}
|
|
if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
|
|
*pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
|
|
}
|
|
if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
|
|
*pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
|
|
}
|
|
|
|
*pCaps->VolumeTextureAddressCaps = 0;
|
|
|
|
*pCaps->LineCaps = D3DLINECAPS_TEXTURE |
|
|
D3DLINECAPS_ZTEST;
|
|
/* FIXME: Add
|
|
D3DLINECAPS_BLEND
|
|
D3DLINECAPS_ALPHACMP
|
|
D3DLINECAPS_FOG */
|
|
|
|
*pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
|
|
*pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
|
|
|
|
*pCaps->MaxVolumeExtent = 0;
|
|
|
|
*pCaps->MaxTextureRepeat = 32768;
|
|
*pCaps->MaxTextureAspectRatio = 32768;
|
|
*pCaps->MaxVertexW = 1.0;
|
|
|
|
*pCaps->GuardBandLeft = 0;
|
|
*pCaps->GuardBandTop = 0;
|
|
*pCaps->GuardBandRight = 0;
|
|
*pCaps->GuardBandBottom = 0;
|
|
|
|
*pCaps->ExtentsAdjust = 0;
|
|
|
|
*pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
|
|
D3DSTENCILCAPS_INCRSAT |
|
|
D3DSTENCILCAPS_INVERT |
|
|
D3DSTENCILCAPS_KEEP |
|
|
D3DSTENCILCAPS_REPLACE |
|
|
D3DSTENCILCAPS_ZERO;
|
|
if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
|
|
*pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
|
|
D3DSTENCILCAPS_INCR;
|
|
}
|
|
|
|
*pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
|
|
|
|
*pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
|
|
D3DTEXOPCAPS_ADDSIGNED |
|
|
D3DTEXOPCAPS_ADDSIGNED2X |
|
|
D3DTEXOPCAPS_MODULATE |
|
|
D3DTEXOPCAPS_MODULATE2X |
|
|
D3DTEXOPCAPS_MODULATE4X |
|
|
D3DTEXOPCAPS_SELECTARG1 |
|
|
D3DTEXOPCAPS_SELECTARG2 |
|
|
D3DTEXOPCAPS_DISABLE;
|
|
#if defined(GL_VERSION_1_3)
|
|
*pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
|
|
D3DTEXOPCAPS_SUBTRACT;
|
|
#endif
|
|
if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
|
|
GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
|
|
GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
|
|
*pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
|
|
D3DTEXOPCAPS_BLENDTEXTUREALPHA |
|
|
D3DTEXOPCAPS_BLENDFACTORALPHA |
|
|
D3DTEXOPCAPS_BLENDCURRENTALPHA |
|
|
D3DTEXOPCAPS_LERP;
|
|
}
|
|
if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
|
|
*pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
|
|
D3DTEXOPCAPS_MULTIPLYADD |
|
|
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
|
|
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
|
|
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
|
|
}
|
|
|
|
#if 0
|
|
*pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
|
|
/* FIXME: Add
|
|
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
|
|
D3DTEXOPCAPS_PREMODULATE */
|
|
#endif
|
|
|
|
*pCaps->MaxTextureBlendStages = GL_LIMITS(textures);
|
|
*pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
|
|
*pCaps->MaxUserClipPlanes = GL_LIMITS(clipplanes);
|
|
*pCaps->MaxActiveLights = GL_LIMITS(lights);
|
|
|
|
|
|
|
|
#if 0 /* TODO: Blends support in drawprim */
|
|
*pCaps->MaxVertexBlendMatrices = GL_LIMITS(blends);
|
|
#else
|
|
*pCaps->MaxVertexBlendMatrices = 0;
|
|
#endif
|
|
*pCaps->MaxVertexBlendMatrixIndex = 1;
|
|
|
|
*pCaps->MaxAnisotropy = GL_LIMITS(anisotropy);
|
|
*pCaps->MaxPointSize = GL_LIMITS(pointsize);
|
|
|
|
|
|
*pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
|
|
WINED3DVTXPCAPS_MATERIALSOURCE7 |
|
|
WINED3DVTXPCAPS_POSITIONALLIGHTS |
|
|
WINED3DVTXPCAPS_LOCALVIEWER |
|
|
WINED3DVTXPCAPS_TEXGEN;
|
|
/* FIXME: Add
|
|
D3DVTXPCAPS_TWEENING */
|
|
|
|
*pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
|
|
*pCaps->MaxVertexIndex = 0xFFFFFFFF;
|
|
*pCaps->MaxStreams = MAX_STREAMS;
|
|
*pCaps->MaxStreamStride = 1024;
|
|
|
|
if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) && DeviceType != WINED3DDEVTYPE_REF) {
|
|
/* FIXME: Uncomment the line below and remove the line beneath that to set Vertex Shader 2.0+ capability */
|
|
/* *pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); */
|
|
*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
|
|
TRACE_(d3d_caps)("Hardware Vertex Shaders versions 2.0+ enabled\n");
|
|
} else if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_VERTEX_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
|
|
*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
|
|
TRACE_(d3d_caps)("Hardware Vertex Shader version 1.1 enabled\n");
|
|
} else if (wined3d_settings.vs_mode == VS_SW || DeviceType == WINED3DDEVTYPE_REF) {
|
|
*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
|
|
TRACE_(d3d_caps)("Software Vertex Shader version 1.1 enabled\n");
|
|
} else {
|
|
*pCaps->VertexShaderVersion = 0;
|
|
TRACE_(d3d_caps)("Vertex Shader functionality not available\n");
|
|
}
|
|
|
|
if (This->gl_info.gl_vendor == VENDOR_MESA || This->gl_info.gl_vendor == VENDOR_WINE) {
|
|
*pCaps->MaxVertexShaderConst = 95;
|
|
} else {
|
|
*pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
|
|
}
|
|
|
|
if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) && DeviceType != WINED3DDEVTYPE_REF) {
|
|
/* FIXME: Uncomment the following line and remove the line beneath that to set Pixel Shader 2.0+ capability */
|
|
/* *pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); */
|
|
*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
|
|
*pCaps->PixelShader1xMaxValue = 1.0;
|
|
TRACE_(d3d_caps)("Hardware Pixel Shaders versions 2.0+ enabled\n");
|
|
} else if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
|
|
*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
|
|
*pCaps->PixelShader1xMaxValue = 1.0;
|
|
TRACE_(d3d_caps)("Hardware Pixel Shaders version 1.4 enabled\n");
|
|
/* FIXME: Uncomment this when there is support for software Pixel Shader 1.4 and PS_SW is defined
|
|
} else if (wined3d_settings.ps_mode == PS_SW || DeviceType == WINED3DDEVTYPE_REF) {
|
|
*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
|
|
*pCaps->PixelShader1xMaxValue = 1.0;
|
|
TRACE_(d3d_caps)("Software Pixel Shader version 1.4 enabled\n"); */
|
|
} else {
|
|
*pCaps->PixelShaderVersion = 0;
|
|
*pCaps->PixelShader1xMaxValue = 0.0;
|
|
TRACE_(d3d_caps)("Pixel Shader functionality not available\n");
|
|
}
|
|
|
|
/* ------------------------------------------------
|
|
The following fields apply to d3d9 only
|
|
------------------------------------------------ */
|
|
if (This->dxVersion > 8) {
|
|
GLint max_buffers = 1;
|
|
FIXME("Caps support for directx9 is nonexistent at the moment!\n");
|
|
*pCaps->DevCaps2 = 0;
|
|
/* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
|
|
*pCaps->MaxNpatchTessellationLevel = 0;
|
|
*pCaps->MasterAdapterOrdinal = 0;
|
|
*pCaps->AdapterOrdinalInGroup = 0;
|
|
*pCaps->NumberOfAdaptersInGroup = 1;
|
|
*pCaps->DeclTypes = 0;
|
|
#if 0 /*FIXME: Simultaneous render targets*/
|
|
GL_MAX_DRAW_BUFFERS_ATI 0x00008824
|
|
if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
|
|
ENTER_GL();
|
|
glEnable(GL_MAX_DRAW_BUFFERS_ATI);
|
|
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
|
|
glDisable(GL_MAX_DRAW_BUFFERS_ATI);
|
|
LEAVE_GL();
|
|
}
|
|
#endif
|
|
*pCaps->NumSimultaneousRTs = max_buffers;
|
|
*pCaps->StretchRectFilterCaps = 0;
|
|
/* TODO: add
|
|
WINED3DPTFILTERCAPS_MINFPOINT
|
|
WINED3DPTFILTERCAPS_MAGFPOINT
|
|
WINED3DPTFILTERCAPS_MINFLINEAR
|
|
WINED3DPTFILTERCAPS_MAGFLINEAR
|
|
*/
|
|
*pCaps->VS20Caps.Caps = 0;
|
|
*pCaps->PS20Caps.Caps = 0;
|
|
*pCaps->VertexTextureFilterCaps = 0;
|
|
*pCaps->MaxVShaderInstructionsExecuted = 0;
|
|
*pCaps->MaxPShaderInstructionsExecuted = 0;
|
|
*pCaps->MaxVertexShader30InstructionSlots = 0;
|
|
*pCaps->MaxPixelShader30InstructionSlots = 0;
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
|
|
/* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
|
|
and fields being inserted in the middle, a new structure is used in place */
|
|
HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, HWND hFocusWindow,
|
|
DWORD BehaviourFlags, IWineD3DDevice** ppReturnedDeviceInterface,
|
|
IUnknown *parent) {
|
|
|
|
IWineD3DDeviceImpl *object = NULL;
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
|
|
/* Validate the adapter number */
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Create a WineD3DDevice object */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
|
|
*ppReturnedDeviceInterface = (IWineD3DDevice *)object;
|
|
TRACE("Created WineD3DDevice object @ %p\n", object);
|
|
if (NULL == object) {
|
|
return WINED3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
/* Set up initial COM information */
|
|
object->lpVtbl = &IWineD3DDevice_Vtbl;
|
|
object->ref = 1;
|
|
object->wineD3D = iface;
|
|
IWineD3D_AddRef(object->wineD3D);
|
|
object->parent = parent;
|
|
|
|
/* Set the state up as invalid until the device is fully created */
|
|
object->state = WINED3DERR_DRIVERINTERNALERROR;
|
|
|
|
TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, RetDevInt: %p)\n", This, Adapter, DeviceType,
|
|
hFocusWindow, BehaviourFlags, ppReturnedDeviceInterface);
|
|
|
|
/* Save the creation parameters */
|
|
object->createParms.AdapterOrdinal = Adapter;
|
|
object->createParms.DeviceType = DeviceType;
|
|
object->createParms.hFocusWindow = hFocusWindow;
|
|
object->createParms.BehaviorFlags = BehaviourFlags;
|
|
|
|
/* Initialize other useful values */
|
|
object->adapterNo = Adapter;
|
|
object->devType = DeviceType;
|
|
|
|
TRACE("(%p) : Creating stateblock\n", This);
|
|
/* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
|
|
if (WINED3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
|
|
WINED3DSBT_INIT,
|
|
(IWineD3DStateBlock **)&object->stateBlock,
|
|
NULL) || NULL == object->stateBlock) { /* Note: No parent needed for initial internal stateblock */
|
|
WARN("Failed to create stateblock\n");
|
|
goto create_device_error;
|
|
}
|
|
TRACE("(%p) : Created stateblock (%p)\n", This, object->stateBlock);
|
|
object->updateStateBlock = object->stateBlock;
|
|
IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
|
|
/* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
|
|
|
|
/* Setup some defaults for creating the implicit swapchain */
|
|
ENTER_GL();
|
|
IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
|
|
LEAVE_GL();
|
|
|
|
/* set the state of the device to valid */
|
|
object->state = WINED3D_OK;
|
|
|
|
return WINED3D_OK;
|
|
create_device_error:
|
|
|
|
/* Set the device state to error */
|
|
object->state = WINED3DERR_DRIVERINTERNALERROR;
|
|
|
|
if (object->updateStateBlock != NULL) {
|
|
IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock);
|
|
object->updateStateBlock = NULL;
|
|
}
|
|
if (object->stateBlock != NULL) {
|
|
IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock);
|
|
object->stateBlock = NULL;
|
|
}
|
|
if (object->renderTarget != NULL) {
|
|
IWineD3DSurface_Release(object->renderTarget);
|
|
object->renderTarget = NULL;
|
|
}
|
|
if (object->stencilBufferTarget != NULL) {
|
|
IWineD3DSurface_Release(object->stencilBufferTarget);
|
|
object->stencilBufferTarget = NULL;
|
|
}
|
|
if (object->stencilBufferTarget != NULL) {
|
|
IWineD3DSurface_Release(object->stencilBufferTarget);
|
|
object->stencilBufferTarget = NULL;
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppReturnedDeviceInterface = NULL;
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
IUnknown_AddRef(This->parent);
|
|
*pParent = This->parent;
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/**********************************************************
|
|
* IWineD3D VTbl follows
|
|
**********************************************************/
|
|
|
|
const IWineD3DVtbl IWineD3D_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IWineD3DImpl_QueryInterface,
|
|
IWineD3DImpl_AddRef,
|
|
IWineD3DImpl_Release,
|
|
/* IWineD3D */
|
|
IWineD3DImpl_GetParent,
|
|
IWineD3DImpl_GetAdapterCount,
|
|
IWineD3DImpl_RegisterSoftwareDevice,
|
|
IWineD3DImpl_GetAdapterMonitor,
|
|
IWineD3DImpl_GetAdapterModeCount,
|
|
IWineD3DImpl_EnumAdapterModes,
|
|
IWineD3DImpl_GetAdapterDisplayMode,
|
|
IWineD3DImpl_GetAdapterIdentifier,
|
|
IWineD3DImpl_CheckDeviceMultiSampleType,
|
|
IWineD3DImpl_CheckDepthStencilMatch,
|
|
IWineD3DImpl_CheckDeviceType,
|
|
IWineD3DImpl_CheckDeviceFormat,
|
|
IWineD3DImpl_CheckDeviceFormatConversion,
|
|
IWineD3DImpl_GetDeviceCaps,
|
|
IWineD3DImpl_CreateDevice
|
|
};
|