549 lines
24 KiB
C
549 lines
24 KiB
C
/*
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* Direct3D 9 private include file
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3D9_PRIVATE_H
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#define __WINE_D3D9_PRIVATE_H
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d9.h"
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#include "wine/wined3d.h"
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/* ===========================================================================
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Internal use
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=========================================================================== */
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extern HRESULT vdecl_convert_fvf(
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DWORD FVF,
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D3DVERTEXELEMENT9** ppVertexElements);
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D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
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WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
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/* ===========================================================================
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Macros
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
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_pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
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_pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
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_pD3D9Caps->Caps = _pWineCaps->Caps; \
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_pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
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_pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
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_pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
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_pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
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_pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
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_pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
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_pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
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_pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
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_pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
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_pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
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_pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
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_pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
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_pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
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_pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
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_pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
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_pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
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_pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
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_pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
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_pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
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_pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
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_pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
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_pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
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_pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
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_pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
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_pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
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_pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
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_pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
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_pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
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_pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
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_pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
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_pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
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_pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
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_pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
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_pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
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_pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
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_pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
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_pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
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_pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
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_pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
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_pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
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_pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
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_pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
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_pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
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_pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
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_pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
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_pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
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_pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
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_pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
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_pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
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_pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
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_pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
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_pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
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_pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
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_pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
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_pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
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_pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
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_pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
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_pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
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_pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
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_pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
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_pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
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_pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
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_pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
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_pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
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_pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
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_pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
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_pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
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_pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
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_pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
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_pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
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_pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
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_pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
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_pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
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/* ===========================================================================
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D3D9 interfaces
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=========================================================================== */
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/* ---------- */
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/* IDirect3D9 */
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/* ---------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
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/*****************************************************************************
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* IDirect3D implementation structure
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*/
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typedef struct IDirect3D9Impl
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{
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/* IUnknown fields */
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const IDirect3D9ExVtbl *lpVtbl;
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LONG ref;
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/* The WineD3D device */
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IWineD3D *WineD3D;
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/* Created via Direct3DCreate9Ex? Can QI extended interfaces */
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BOOL extended;
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} IDirect3D9Impl;
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void filter_caps(D3DCAPS9* pCaps);
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/* ---------------- */
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/* IDirect3DDevice9 */
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/* ---------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
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extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
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/*****************************************************************************
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* IDirect3DDevice9 implementation structure
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*/
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typedef struct IDirect3DDevice9Impl
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{
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/* IUnknown fields */
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const IDirect3DDevice9ExVtbl *lpVtbl;
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const IWineD3DDeviceParentVtbl *device_parent_vtbl;
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LONG ref;
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/* IDirect3DDevice9 fields */
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IWineD3DDevice *WineD3DDevice;
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/* Avoids recursion with nested ReleaseRef to 0 */
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BOOL inDestruction;
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IDirect3DVertexDeclaration9 **convertedDecls;
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unsigned int numConvertedDecls, declArraySize;
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BOOL notreset;
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} IDirect3DDevice9Impl;
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/* IDirect3DDevice9: */
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
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extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
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extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
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extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
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/* ---------------- */
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/* IDirect3DVolume9 */
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/* ---------------- */
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/*****************************************************************************
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* IDirect3DVolume9 implementation structure
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*/
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extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
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typedef struct IDirect3DVolume9Impl
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{
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/* IUnknown fields */
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const IDirect3DVolume9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DVolume9 fields */
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IWineD3DVolume *wineD3DVolume;
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/* The volume container */
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IUnknown *container;
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/* If set forward refcounting to this object */
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IUnknown *forwardReference;
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} IDirect3DVolume9Impl;
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/* ------------------- */
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/* IDirect3DSwapChain9 */
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/* ------------------- */
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/*****************************************************************************
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* IDirect3DSwapChain9 implementation structure
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*/
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typedef struct IDirect3DSwapChain9Impl
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{
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/* IUnknown fields */
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const IDirect3DSwapChain9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DSwapChain9 fields */
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IWineD3DSwapChain *wineD3DSwapChain;
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/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
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/* Flags an implicit swap chain */
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BOOL isImplicit;
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} IDirect3DSwapChain9Impl;
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/* ----------------- */
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/* IDirect3DSurface9 */
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/* ----------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
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/*****************************************************************************
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* IDirect3DSurface9 implementation structure
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*/
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typedef struct IDirect3DSurface9Impl
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{
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/* IUnknown fields */
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const IDirect3DSurface9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource9 fields */
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IWineD3DSurface *wineD3DSurface;
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/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
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/* The surface container */
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IUnknown *container;
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/* If set forward refcounting to this object */
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IUnknown *forwardReference;
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/* Flags an implicit surface */
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BOOL isImplicit;
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BOOL getdc_supported;
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} IDirect3DSurface9Impl;
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/* ---------------------- */
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/* IDirect3DVertexBuffer9 */
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/* ---------------------- */
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/*****************************************************************************
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* IDirect3DVertexBuffer9 implementation structure
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*/
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typedef struct IDirect3DVertexBuffer9Impl
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{
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/* IUnknown fields */
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const IDirect3DVertexBuffer9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource9 fields */
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IWineD3DBuffer *wineD3DVertexBuffer;
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/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
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DWORD fvf;
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} IDirect3DVertexBuffer9Impl;
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/* --------------------- */
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/* IDirect3DIndexBuffer9 */
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/* --------------------- */
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/*****************************************************************************
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* IDirect3DIndexBuffer9 implementation structure
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*/
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typedef struct IDirect3DIndexBuffer9Impl
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{
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/* IUnknown fields */
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const IDirect3DIndexBuffer9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource9 fields */
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IWineD3DBuffer *wineD3DIndexBuffer;
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/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
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WINED3DFORMAT format;
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} IDirect3DIndexBuffer9Impl;
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/* --------------------- */
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/* IDirect3DBaseTexture9 */
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/* --------------------- */
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/*****************************************************************************
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* IDirect3DBaseTexture9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DBaseTexture9Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DBaseTexture9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource9 fields */
|
|
IWineD3DBaseTexture *wineD3DBaseTexture;
|
|
} IDirect3DBaseTexture9Impl;
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DCubeTexture9 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DCubeTexture9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DCubeTexture9Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DCubeTexture9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource9 fields */
|
|
IWineD3DCubeTexture *wineD3DCubeTexture;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9EX parentDevice;
|
|
} IDirect3DCubeTexture9Impl;
|
|
|
|
|
|
/* ----------------- */
|
|
/* IDirect3DTexture9 */
|
|
/* ----------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DTexture9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DTexture9Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DTexture9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource9 fields */
|
|
IWineD3DTexture *wineD3DTexture;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9EX parentDevice;
|
|
} IDirect3DTexture9Impl;
|
|
|
|
/* ----------------------- */
|
|
/* IDirect3DVolumeTexture9 */
|
|
/* ----------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVolumeTexture9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DVolumeTexture9Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DVolumeTexture9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource9 fields */
|
|
IWineD3DVolumeTexture *wineD3DVolumeTexture;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9EX parentDevice;
|
|
} IDirect3DVolumeTexture9Impl;
|
|
|
|
/* ----------------------- */
|
|
/* IDirect3DStateBlock9 */
|
|
/* ----------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DStateBlock9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DStateBlock9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DStateBlock9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DStateBlock9 fields */
|
|
IWineD3DStateBlock *wineD3DStateBlock;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9EX parentDevice;
|
|
} IDirect3DStateBlock9Impl;
|
|
|
|
|
|
/* --------------------------- */
|
|
/* IDirect3DVertexDeclaration9 */
|
|
/* --------------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexDeclaration implementation structure
|
|
*/
|
|
typedef struct IDirect3DVertexDeclaration9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
D3DVERTEXELEMENT9 *elements;
|
|
UINT element_count;
|
|
|
|
/* IDirect3DVertexDeclaration9 fields */
|
|
IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
|
|
DWORD convFVF;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9EX parentDevice;
|
|
} IDirect3DVertexDeclaration9Impl;
|
|
|
|
void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
|
|
|
|
/* ---------------------- */
|
|
/* IDirect3DVertexShader9 */
|
|
/* ---------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShader implementation structure
|
|
*/
|
|
typedef struct IDirect3DVertexShader9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DVertexShader9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DVertexShader9 fields */
|
|
IWineD3DVertexShader *wineD3DVertexShader;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9EX parentDevice;
|
|
} IDirect3DVertexShader9Impl;
|
|
|
|
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DPixelShader9 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
typedef struct IDirect3DPixelShader9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DPixelShader9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DPixelShader9 fields */
|
|
IWineD3DPixelShader *wineD3DPixelShader;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9EX parentDevice;
|
|
} IDirect3DPixelShader9Impl;
|
|
|
|
/* --------------- */
|
|
/* IDirect3DQuery9 */
|
|
/* --------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
typedef struct IDirect3DQuery9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DQuery9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DQuery9 fields */
|
|
IWineD3DQuery *wineD3DQuery;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9EX parentDevice;
|
|
} IDirect3DQuery9Impl;
|
|
|
|
|
|
/* Callbacks */
|
|
extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
|
|
extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
|
|
extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
|
|
extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
|
|
extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
|
|
|
|
#endif /* __WINE_D3D9_PRIVATE_H */
|