![]() This is the recommended way to read back render targets. It's also much faster on current wined3d, but that's mostly a side effect of imperfections in our resource location management. |
||
---|---|---|
.. | ||
tests | ||
Makefile.in | ||
buffer.c | ||
cubetexture.c | ||
d3d9.spec | ||
d3d9_main.c | ||
d3d9_private.h | ||
device.c | ||
directx.c | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c | ||
volumetexture.c |