2830 lines
133 KiB
C
2830 lines
133 KiB
C
/*
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* Direct3D wine OpenGL include file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2004 Jason Edmeades
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* Raphael Junqueira
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* Copyright 2007 Roderick Colenbrander
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*
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* Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
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* Copyright (C) 1999-2006 Brian Paul
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*
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* From the Mesa-license:
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __WINE_WINED3D_GL_H
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#define __WINE_WINED3D_GL_H
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/****************************************************
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* OpenGL 1.0/1.1/1.2/1.3
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* types, #defines and function pointers
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****************************************************/
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/* Types */
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typedef unsigned int GLbitfield;
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typedef unsigned char GLboolean;
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typedef signed char GLbyte;
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typedef unsigned char GLubyte;
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typedef short GLshort;
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typedef unsigned short GLushort;
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef unsigned int GLenum;
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typedef float GLfloat;
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typedef int GLsizei;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef INT64 GLint64;
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typedef UINT64 GLuint64;
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typedef struct __GLsync *GLsync;
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/* Booleans */
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#define GL_FALSE 0x0
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#define GL_TRUE 0x1
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/* Data types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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/* Errors */
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#define GL_NO_ERROR 0x0
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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/* Utility */
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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/* Accumulation buffer */
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_ACCUM 0x0100
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#define GL_ADD 0x0104
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#define GL_LOAD 0x0101
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#define GL_MULT 0x0103
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#define GL_RETURN 0x0102
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/* Alpha testing */
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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/* Blending */
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_DST 0x0BE0
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#define GL_ZERO 0x0
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#define GL_ONE 0x1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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/* Buffers, Pixel Drawing/Reading */
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#define GL_NONE 0x0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_COLOR_INDEX 0x1900
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_ALPHA_BITS 0x0D55
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_INDEX_BITS 0x0D51
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_READ_BUFFER 0x0C02
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_BITMAP 0x1A00
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_DITHER 0x0BD0
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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/* Clipping */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* Depth buffer */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_BITS 0x0D56
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_COMPONENT 0x1902
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/* Evaluators */
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_MAP1_COLOR_4 0x0D90
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#define GL_MAP1_GRID_DOMAIN 0x0DD0
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#define GL_MAP1_GRID_SEGMENTS 0x0DD1
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#define GL_MAP1_INDEX 0x0D91
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#define GL_MAP1_NORMAL 0x0D92
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#define GL_MAP1_TEXTURE_COORD_1 0x0D93
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#define GL_MAP1_TEXTURE_COORD_2 0x0D94
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#define GL_MAP1_TEXTURE_COORD_3 0x0D95
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#define GL_MAP1_TEXTURE_COORD_4 0x0D96
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#define GL_MAP1_VERTEX_3 0x0D97
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#define GL_MAP1_VERTEX_4 0x0D98
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#define GL_MAP2_COLOR_4 0x0DB0
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#define GL_MAP2_GRID_DOMAIN 0x0DD2
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#define GL_MAP2_GRID_SEGMENTS 0x0DD3
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#define GL_MAP2_INDEX 0x0DB1
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#define GL_MAP2_NORMAL 0x0DB2
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#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
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#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
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#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
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#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
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#define GL_MAP2_VERTEX_3 0x0DB7
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#define GL_MAP2_VERTEX_4 0x0DB8
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#define GL_COEFF 0x0A00
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#define GL_DOMAIN 0x0A02
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#define GL_ORDER 0x0A01
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/* Feedback */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_LINE_RESET_TOKEN 0x0707
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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/* Fog */
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#define GL_FOG 0x0B60
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_COLOR 0x0B66
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_LINEAR 0x2601
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* Gets */
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_MODE 0x0C30
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_NAME_STACK_DEPTH 0x0D70
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_RENDER_MODE 0x0C40
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#define GL_RGBA_MODE 0x0C31
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_VIEWPORT 0x0BA2
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/* Hints */
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#define GL_FOG_HINT 0x0C54
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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/* Implementation limits */
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_NAME_STACK_DEPTH 0x0D37
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_MAX_EVAL_ORDER 0x0D30
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
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/* Lighting */
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_SHININESS 0x1601
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#define GL_EMISSION 0x1600
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_SHADE_MODEL 0x0B54
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_NORMALIZE 0x0BA1
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/* Lines */
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE 0x0B22
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/* Logic Ops */
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#define GL_LOGIC_OP 0x0BF1
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_CLEAR 0x1500
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#define GL_SET 0x150F
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#define GL_COPY 0x1503
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#define GL_COPY_INVERTED 0x150C
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#define GL_NOOP 0x1505
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#define GL_INVERT 0x150A
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#define GL_AND 0x1501
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#define GL_NAND 0x150E
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_XOR 0x1506
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#define GL_EQUIV 0x1509
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#define GL_AND_REVERSE 0x1502
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#define GL_AND_INVERTED 0x1504
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#define GL_OR_REVERSE 0x150B
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#define GL_OR_INVERTED 0x150D
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/* Matrix Mode */
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* Pixel Mode / Transfer */
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#define GL_MAP_COLOR 0x0D10
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#define GL_MAP_STENCIL 0x0D11
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#define GL_INDEX_SHIFT 0x0D12
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#define GL_INDEX_OFFSET 0x0D13
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#define GL_RED_SCALE 0x0D14
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#define GL_RED_BIAS 0x0D15
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#define GL_GREEN_SCALE 0x0D18
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#define GL_GREEN_BIAS 0x0D19
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_BLUE_BIAS 0x0D1B
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_ALPHA_BIAS 0x0D1D
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#define GL_DEPTH_SCALE 0x0D1E
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#define GL_DEPTH_BIAS 0x0D1F
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#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
|
|
/* Points */
|
|
#define GL_POINT_SMOOTH 0x0B10
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
|
|
/* Polygons */
|
|
#define GL_POINT 0x1B00
|
|
#define GL_LINE 0x1B01
|
|
#define GL_FILL 0x1B02
|
|
#define GL_CW 0x0900
|
|
#define GL_CCW 0x0901
|
|
#define GL_FRONT 0x0404
|
|
#define GL_BACK 0x0405
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_STIPPLE 0x0B42
|
|
#define GL_EDGE_FLAG 0x0B43
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
|
|
/* Primitives */
|
|
#define GL_POINTS 0x0000
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_QUADS 0x0007
|
|
#define GL_QUAD_STRIP 0x0008
|
|
#define GL_POLYGON 0x0009
|
|
|
|
/* Push/Pop bits */
|
|
#define GL_CURRENT_BIT 0x00000001
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
|
|
|
/* Render Mode */
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_SELECT 0x1C02
|
|
|
|
/* Scissor box */
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
|
|
/* Stencil */
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
|
|
/* Texture mapping */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_DECAL 0x2101
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
|
|
/* Vertex Arrays */
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
|
/* OpenGL 1.1 */
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
|
|
/* OpenGL 1.2 constants */
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
|
|
/* OpenGL 1.3 constants */
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
|
|
/* GL_VERSION_2_0 */
|
|
#ifndef GL_VERSION_2_0
|
|
#define GL_VERSION_2_0 1
|
|
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882a
|
|
#define GL_DRAW_BUFFER6 0x882b
|
|
#define GL_DRAW_BUFFER7 0x882c
|
|
#define GL_DRAW_BUFFER8 0x882d
|
|
#define GL_DRAW_BUFFER9 0x882e
|
|
#define GL_DRAW_BUFFER10 0x882f
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883d
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8b30
|
|
#define GL_VERTEX_SHADER 0x8b31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
|
|
#define GL_MAX_VARYING_FLOATS 0x8b4b
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
|
|
#define GL_SHADER_TYPE 0x8b4f
|
|
#define GL_FLOAT_VEC2 0x8b50
|
|
#define GL_FLOAT_VEC3 0x8b51
|
|
#define GL_FLOAT_VEC4 0x8b52
|
|
#define GL_INT_VEC2 0x8b53
|
|
#define GL_INT_VEC3 0x8b54
|
|
#define GL_INT_VEC4 0x8b55
|
|
#define GL_BOOL 0x8b56
|
|
#define GL_BOOL_VEC2 0x8b57
|
|
#define GL_BOOL_VEC3 0x8b58
|
|
#define GL_BOOL_VEC4 0x8b59
|
|
#define GL_FLOAT_MAT2 0x8b5a
|
|
#define GL_FLOAT_MAT3 0x8b5b
|
|
#define GL_FLOAT_MAT4 0x8b5c
|
|
#define GL_SAMPLER_1D 0x8b5d
|
|
#define GL_SAMPLER_2D 0x8b5e
|
|
#define GL_SAMPLER_3D 0x8b5f
|
|
#define GL_SAMPLER_CUBE 0x8b60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8b61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8b62
|
|
#define GL_DELETE_STATUS 0x8b80
|
|
#define GL_COMPILE_STATUS 0x8b81
|
|
#define GL_LINK_STATUS 0x8b82
|
|
#define GL_VALIDATE_STATUS 0x8b83
|
|
#define GL_INFO_LOG_LENGTH 0x8b84
|
|
#define GL_ATTACHED_SHADERS 0x8b85
|
|
#define GL_ACTIVE_UNIFORMS 0x8b86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8b88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8b89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8b8c
|
|
#define GL_CURRENT_PROGRAM 0x8b8d
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
|
|
#define GL_LOWER_LEFT 0x8ca1
|
|
#define GL_UPPER_LEFT 0x8ca2
|
|
#define GL_STENCIL_BACK_REF 0x8ca3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8ca5
|
|
typedef char GLchar;
|
|
#endif
|
|
|
|
void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
|
|
void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
|
|
|
|
/* WGL functions */
|
|
HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
|
|
BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
|
|
HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
|
|
HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
|
|
PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
|
|
BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
|
|
BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
|
|
|
|
#define WGL_FUNCS_GEN \
|
|
USE_WGL_FUNC(wglCreateContext) \
|
|
USE_WGL_FUNC(wglDeleteContext) \
|
|
USE_WGL_FUNC(wglGetCurrentContext) \
|
|
USE_WGL_FUNC(wglGetCurrentDC) \
|
|
USE_WGL_FUNC(wglGetProcAddress) \
|
|
USE_WGL_FUNC(wglMakeCurrent) \
|
|
USE_WGL_FUNC(wglShareLists)
|
|
|
|
/* OpenGL extensions. */
|
|
enum wined3d_gl_extension
|
|
{
|
|
WINED3D_GL_EXT_NONE,
|
|
|
|
/* APPLE */
|
|
APPLE_CLIENT_STORAGE,
|
|
APPLE_FENCE,
|
|
APPLE_FLOAT_PIXELS,
|
|
APPLE_FLUSH_BUFFER_RANGE,
|
|
APPLE_YCBCR_422,
|
|
/* ARB */
|
|
ARB_COLOR_BUFFER_FLOAT,
|
|
ARB_DEPTH_BUFFER_FLOAT,
|
|
ARB_DEPTH_CLAMP,
|
|
ARB_DEPTH_TEXTURE,
|
|
ARB_DRAW_BUFFERS,
|
|
ARB_DRAW_ELEMENTS_BASE_VERTEX,
|
|
ARB_FRAGMENT_PROGRAM,
|
|
ARB_FRAGMENT_SHADER,
|
|
ARB_FRAMEBUFFER_OBJECT,
|
|
ARB_GEOMETRY_SHADER4,
|
|
ARB_HALF_FLOAT_PIXEL,
|
|
ARB_HALF_FLOAT_VERTEX,
|
|
ARB_MAP_BUFFER_ALIGNMENT,
|
|
ARB_MAP_BUFFER_RANGE,
|
|
ARB_MULTISAMPLE,
|
|
ARB_MULTITEXTURE,
|
|
ARB_OCCLUSION_QUERY,
|
|
ARB_PIXEL_BUFFER_OBJECT,
|
|
ARB_POINT_PARAMETERS,
|
|
ARB_POINT_SPRITE,
|
|
ARB_PROVOKING_VERTEX,
|
|
ARB_SHADER_OBJECTS,
|
|
ARB_SHADER_TEXTURE_LOD,
|
|
ARB_SHADING_LANGUAGE_100,
|
|
ARB_SHADOW,
|
|
ARB_SYNC,
|
|
ARB_TEXTURE_BORDER_CLAMP,
|
|
ARB_TEXTURE_COMPRESSION,
|
|
ARB_TEXTURE_COMPRESSION_RGTC,
|
|
ARB_TEXTURE_CUBE_MAP,
|
|
ARB_TEXTURE_ENV_ADD,
|
|
ARB_TEXTURE_ENV_COMBINE,
|
|
ARB_TEXTURE_ENV_DOT3,
|
|
ARB_TEXTURE_FLOAT,
|
|
ARB_TEXTURE_MIRRORED_REPEAT,
|
|
ARB_TEXTURE_NON_POWER_OF_TWO,
|
|
ARB_TEXTURE_RECTANGLE,
|
|
ARB_TEXTURE_RG,
|
|
ARB_VERTEX_ARRAY_BGRA,
|
|
ARB_VERTEX_BLEND,
|
|
ARB_VERTEX_BUFFER_OBJECT,
|
|
ARB_VERTEX_PROGRAM,
|
|
ARB_VERTEX_SHADER,
|
|
/* ATI */
|
|
ATI_FRAGMENT_SHADER,
|
|
ATI_SEPARATE_STENCIL,
|
|
ATI_TEXTURE_COMPRESSION_3DC,
|
|
ATI_TEXTURE_ENV_COMBINE3,
|
|
ATI_TEXTURE_MIRROR_ONCE,
|
|
/* EXT */
|
|
EXT_BLEND_COLOR,
|
|
EXT_BLEND_EQUATION_SEPARATE,
|
|
EXT_BLEND_FUNC_SEPARATE,
|
|
EXT_BLEND_MINMAX,
|
|
EXT_BLEND_SUBTRACT,
|
|
EXT_DRAW_BUFFERS2,
|
|
EXT_DEPTH_BOUNDS_TEST,
|
|
EXT_FOG_COORD,
|
|
EXT_FRAMEBUFFER_BLIT,
|
|
EXT_FRAMEBUFFER_MULTISAMPLE,
|
|
EXT_FRAMEBUFFER_OBJECT,
|
|
EXT_GPU_PROGRAM_PARAMETERS,
|
|
EXT_GPU_SHADER4,
|
|
EXT_PACKED_DEPTH_STENCIL,
|
|
EXT_PALETTED_TEXTURE,
|
|
EXT_POINT_PARAMETERS,
|
|
EXT_PROVOKING_VERTEX,
|
|
EXT_SECONDARY_COLOR,
|
|
EXT_STENCIL_TWO_SIDE,
|
|
EXT_STENCIL_WRAP,
|
|
EXT_TEXTURE3D,
|
|
EXT_TEXTURE_COMPRESSION_RGTC,
|
|
EXT_TEXTURE_COMPRESSION_S3TC,
|
|
EXT_TEXTURE_ENV_ADD,
|
|
EXT_TEXTURE_ENV_COMBINE,
|
|
EXT_TEXTURE_ENV_DOT3,
|
|
EXT_TEXTURE_FILTER_ANISOTROPIC,
|
|
EXT_TEXTURE_LOD_BIAS,
|
|
EXT_TEXTURE_SRGB,
|
|
EXT_TEXTURE_SRGB_DECODE,
|
|
EXT_VERTEX_ARRAY_BGRA,
|
|
/* NVIDIA */
|
|
NV_DEPTH_CLAMP,
|
|
NV_FENCE,
|
|
NV_FOG_DISTANCE,
|
|
NV_FRAGMENT_PROGRAM,
|
|
NV_FRAGMENT_PROGRAM2,
|
|
NV_FRAGMENT_PROGRAM_OPTION,
|
|
NV_HALF_FLOAT,
|
|
NV_LIGHT_MAX_EXPONENT,
|
|
NV_POINT_SPRITE,
|
|
NV_REGISTER_COMBINERS,
|
|
NV_REGISTER_COMBINERS2,
|
|
NV_TEXGEN_REFLECTION,
|
|
NV_TEXTURE_ENV_COMBINE4,
|
|
NV_TEXTURE_SHADER,
|
|
NV_TEXTURE_SHADER2,
|
|
NV_VERTEX_PROGRAM,
|
|
NV_VERTEX_PROGRAM1_1,
|
|
NV_VERTEX_PROGRAM2,
|
|
NV_VERTEX_PROGRAM2_OPTION,
|
|
NV_VERTEX_PROGRAM3,
|
|
/* SGI */
|
|
SGIS_GENERATE_MIPMAP,
|
|
/* WGL extensions */
|
|
WGL_ARB_PIXEL_FORMAT,
|
|
WGL_EXT_SWAP_CONTROL,
|
|
WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
|
|
/* Internally used */
|
|
WINED3D_GL_NORMALIZED_TEXRECT,
|
|
WINED3D_GL_VERSION_2_0,
|
|
|
|
WINED3D_GL_EXT_COUNT,
|
|
};
|
|
|
|
/* GL_APPLE_client_storage */
|
|
#ifndef GL_APPLE_client_storage
|
|
#define GL_APPLE_client_storage 1
|
|
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
|
|
#endif
|
|
|
|
/* GL_APPLE_fence */
|
|
#ifndef GL_APPLE_fence
|
|
#define GL_APPLE_fence 1
|
|
#define GL_DRAW_PIXELS_APPLE 0x8a0a
|
|
#define GL_FENCE_APPLE 0x8a0b
|
|
#endif
|
|
|
|
/* GL_APPLE_float_pixels */
|
|
#ifndef GL_APPLE_float_pixels
|
|
#define GL_APPLE_float_pixels 1
|
|
#define GL_HALF_APPLE 0x140b
|
|
#define GL_COLOR_FLOAT_APPLE 0x8a0f
|
|
#define GL_RGBA_FLOAT32_APPLE 0x8814
|
|
#define GL_RGB_FLOAT32_APPLE 0x8815
|
|
#define GL_ALPHA_FLOAT32_APPLE 0x8816
|
|
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
|
|
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
|
|
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
|
|
#define GL_RGBA_FLOAT16_APPLE 0x881a
|
|
#define GL_RGB_FLOAT16_APPLE 0x881b
|
|
#define GL_ALPHA_FLOAT16_APPLE 0x881c
|
|
#define GL_INTENSITY_FLOAT16_APPLE 0x881d
|
|
#define GL_LUMINANCE_FLOAT16_APPLE 0x881e
|
|
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
|
|
#endif
|
|
|
|
/* GL_APPLE_flush_buffer_range */
|
|
#ifndef GL_APPLE_flush_buffer_range
|
|
#define GL_APPLE_flush_buffer_range 1
|
|
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
|
|
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
|
|
#endif
|
|
|
|
/* GL_APPLE_ycbcr_422 */
|
|
#ifndef GL_APPLE_ycbcr_422
|
|
#define GL_APPLE_ycbcr_422 1
|
|
#define GL_YCBCR_422_APPLE 0x85b9
|
|
#define UNSIGNED_SHORT_8_8_APPLE 0x85ba
|
|
#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
|
|
#endif
|
|
|
|
/* GL_ARB_color_buffer_float */
|
|
#ifndef GL_ARB_color_buffer_float
|
|
#define GL_ARB_color_buffer_float 1
|
|
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
|
|
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
|
|
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
|
|
#define GL_CLAMP_READ_COLOR_ARB 0x891c
|
|
#define GL_FIXED_ONLY_ARB 0x891d
|
|
#endif
|
|
|
|
/* GL_ARB_depth_buffer_float */
|
|
#ifndef GL_ARB_depth_buffer_float
|
|
#define GL_ARB_depth_buffer_float 1
|
|
#define GL_DEPTH_COMPONENT32F 0x8cac
|
|
#define GL_DEPTH32F_STENCIL8 0x8cad
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
|
|
#endif
|
|
|
|
/* GL_ARB_depth_clamp */
|
|
#ifndef GL_ARB_depth_clamp
|
|
#define GL_ARB_depth_clamp 1
|
|
#define GL_DEPTH_CLAMP 0x864f
|
|
#endif
|
|
|
|
/* GL_ARB_depth_texture */
|
|
#ifndef GL_ARB_depth_texture
|
|
#define GL_ARB_depth_texture 1
|
|
#define GL_DEPTH_COMPONENT16_ARB 0x81a5
|
|
#define GL_DEPTH_COMPONENT24_ARB 0x81a6
|
|
#define GL_DEPTH_COMPONENT32_ARB 0x81a7
|
|
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
|
|
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
|
|
#endif
|
|
|
|
/* GL_ARB_draw_buffers */
|
|
#ifndef GL_ARB_draw_buffers
|
|
#define GL_ARB_draw_buffers 1
|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
#define GL_DRAW_BUFFER0_ARB 0x8825
|
|
#define GL_DRAW_BUFFER1_ARB 0x8826
|
|
#define GL_DRAW_BUFFER2_ARB 0x8827
|
|
#define GL_DRAW_BUFFER3_ARB 0x8828
|
|
#define GL_DRAW_BUFFER4_ARB 0x8829
|
|
#define GL_DRAW_BUFFER5_ARB 0x882a
|
|
#define GL_DRAW_BUFFER6_ARB 0x882b
|
|
#define GL_DRAW_BUFFER7_ARB 0x882c
|
|
#define GL_DRAW_BUFFER8_ARB 0x882d
|
|
#define GL_DRAW_BUFFER9_ARB 0x882e
|
|
#define GL_DRAW_BUFFER10_ARB 0x882f
|
|
#define GL_DRAW_BUFFER11_ARB 0x8830
|
|
#define GL_DRAW_BUFFER12_ARB 0x8831
|
|
#define GL_DRAW_BUFFER13_ARB 0x8832
|
|
#define GL_DRAW_BUFFER14_ARB 0x8833
|
|
#define GL_DRAW_BUFFER15_ARB 0x8834
|
|
#endif
|
|
|
|
/* GL_ARB_draw_elements_base_vertex */
|
|
#ifndef GL_ARB_draw_elements_base_vertex
|
|
#define GL_ARB_draw_elements_base_vertex 1
|
|
#endif
|
|
|
|
/* GL_ARB_fragment_program */
|
|
#ifndef GL_ARB_fragment_program
|
|
#define GL_ARB_fragment_program 1
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
|
|
#endif
|
|
|
|
/* GL_ARB_fragment_shader */
|
|
#ifndef GL_ARB_fragment_shader
|
|
#define GL_ARB_fragment_shader 1
|
|
#define GL_FRAGMENT_SHADER_ARB 0x8b30
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
|
|
#endif
|
|
|
|
/* GL_ARB_framebuffer_object */
|
|
#ifndef GL_ARB_framebuffer_object
|
|
#define GL_ARB_framebuffer_object 1
|
|
#define GL_FRAMEBUFFER 0x8d40
|
|
#define GL_READ_FRAMEBUFFER 0x8ca8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8ca9
|
|
#define GL_RENDERBUFFER 0x8d41
|
|
#define GL_STENCIL_INDEX1 0x8d46
|
|
#define GL_STENCIL_INDEX4 0x8d47
|
|
#define GL_STENCIL_INDEX8 0x8d48
|
|
#define GL_STENCIL_INDEX16 0x8d49
|
|
#define GL_RENDERBUFFER_WIDTH 0x8d42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8d43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8d50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8cab
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_SRGB 0x8c40
|
|
#define GL_UNSIGNED_NORMALIZED 0x8c17
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_INDEX 0x8222
|
|
#define GL_COLOR_ATTACHMENT0 0x8ce0
|
|
#define GL_COLOR_ATTACHMENT1 0x8ce1
|
|
#define GL_COLOR_ATTACHMENT2 0x8ce2
|
|
#define GL_COLOR_ATTACHMENT3 0x8ce3
|
|
#define GL_COLOR_ATTACHMENT4 0x8ce4
|
|
#define GL_COLOR_ATTACHMENT5 0x8ce5
|
|
#define GL_COLOR_ATTACHMENT6 0x8ce6
|
|
#define GL_COLOR_ATTACHMENT7 0x8ce7
|
|
#define GL_COLOR_ATTACHMENT8 0x8ce8
|
|
#define GL_COLOR_ATTACHMENT9 0x8ce9
|
|
#define GL_COLOR_ATTACHMENT10 0x8cea
|
|
#define GL_COLOR_ATTACHMENT11 0x8ceb
|
|
#define GL_COLOR_ATTACHMENT12 0x8cec
|
|
#define GL_COLOR_ATTACHMENT13 0x8ced
|
|
#define GL_COLOR_ATTACHMENT14 0x8cee
|
|
#define GL_COLOR_ATTACHMENT15 0x8cef
|
|
#define GL_DEPTH_ATTACHMENT 0x8d00
|
|
#define GL_STENCIL_ATTACHMENT 0x8d20
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
|
|
#define GL_MAX_SAMPLES 0x8d57
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8cd5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_BINDING 0x8ca6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8caa
|
|
#define GL_RENDERBUFFER_BINDING 0x8ca7
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84e8
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_DEPTH_STENCIL 0x84f9
|
|
#define GL_UNSIGNED_INT_24_8 0x84fa
|
|
#define GL_DEPTH24_STENCIL8 0x88f0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88f1
|
|
#endif
|
|
|
|
/* GL_ARB_geometry_shader4 */
|
|
#ifndef GL_ARB_geometry_shader4
|
|
#define GL_ARB_geometry_shader4 1
|
|
#define GL_GEOMETRY_SHADER_ARB 0x8dd9
|
|
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
|
|
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
|
|
#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
|
|
#define GL_LINES_ADJACENCY_ARB 0x000a
|
|
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
|
|
#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
|
|
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#endif
|
|
|
|
/* GL_ARB_half_float_pixel */
|
|
#ifndef GL_ARB_half_float_pixel
|
|
#define GL_ARB_half_float_pixel 1
|
|
#define GL_HALF_FLOAT_ARB 0x140b
|
|
#endif
|
|
|
|
/* GL_ARB_half_float_vertex */
|
|
#ifndef GL_ARB_half_float_vertex
|
|
#define GL_ARB_half_float_vertex 1
|
|
/* No _ARB, see extension spec */
|
|
#define GL_HALF_FLOAT 0x140b
|
|
#endif
|
|
|
|
/* GL_ARB_map_buffer_alignment */
|
|
#ifndef GL_ARB_map_buffer_alignment
|
|
#define GL_ARB_map_buffer_alignment 1
|
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc
|
|
#endif
|
|
|
|
/* GL_ARB_map_buffer_range */
|
|
#ifndef GL_ARB_map_buffer_range
|
|
#define GL_ARB_map_buffer_range 1
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#endif
|
|
|
|
/* GL_ARB_multisample */
|
|
#ifndef GL_ARB_multisample
|
|
#define GL_ARB_multisample 1
|
|
#define GL_MULTISAMPLE_ARB 0x809d
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80a0
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80a8
|
|
#define GL_SAMPLES_ARB 0x80a9
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#endif
|
|
|
|
/* GL_ARB_multitexture */
|
|
#ifndef GL_ARB_multitexture
|
|
#define GL_ARB_multitexture 1
|
|
#define GL_TEXTURE0_ARB 0x84c0
|
|
#define GL_TEXTURE1_ARB 0x84c1
|
|
#define GL_TEXTURE2_ARB 0x84c2
|
|
#define GL_TEXTURE3_ARB 0x84c3
|
|
#define GL_TEXTURE4_ARB 0x84c4
|
|
#define GL_TEXTURE5_ARB 0x84c5
|
|
#define GL_TEXTURE6_ARB 0x84c6
|
|
#define GL_TEXTURE7_ARB 0x84c7
|
|
#define GL_TEXTURE8_ARB 0x84c8
|
|
#define GL_TEXTURE9_ARB 0x84c9
|
|
#define GL_TEXTURE10_ARB 0x84ca
|
|
#define GL_TEXTURE11_ARB 0x84cb
|
|
#define GL_TEXTURE12_ARB 0x84cc
|
|
#define GL_TEXTURE13_ARB 0x84cd
|
|
#define GL_TEXTURE14_ARB 0x84ce
|
|
#define GL_TEXTURE15_ARB 0x84cf
|
|
#define GL_TEXTURE16_ARB 0x84d0
|
|
#define GL_TEXTURE17_ARB 0x84d1
|
|
#define GL_TEXTURE18_ARB 0x84d2
|
|
#define GL_TEXTURE19_ARB 0x84d3
|
|
#define GL_TEXTURE20_ARB 0x84d4
|
|
#define GL_TEXTURE21_ARB 0x84d5
|
|
#define GL_TEXTURE22_ARB 0x84d6
|
|
#define GL_TEXTURE23_ARB 0x84d7
|
|
#define GL_TEXTURE24_ARB 0x84d8
|
|
#define GL_TEXTURE25_ARB 0x84d9
|
|
#define GL_TEXTURE26_ARB 0x84da
|
|
#define GL_TEXTURE27_ARB 0x84db
|
|
#define GL_TEXTURE28_ARB 0x84dc
|
|
#define GL_TEXTURE29_ARB 0x84dd
|
|
#define GL_TEXTURE30_ARB 0x84de
|
|
#define GL_TEXTURE31_ARB 0x84df
|
|
#define GL_ACTIVE_TEXTURE_ARB 0x84e0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
|
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
|
|
#endif
|
|
|
|
/* GL_ARB_occlusion_query */
|
|
#ifndef GL_ARB_occlusion_query
|
|
#define GL_ARB_occlusion_query 1
|
|
#define GL_SAMPLES_PASSED_ARB 0x8914
|
|
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
|
#define GL_CURRENT_QUERY_ARB 0x8865
|
|
#define GL_QUERY_RESULT_ARB 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
|
#endif
|
|
|
|
/* GL_ARB_pixel_buffer_object */
|
|
#ifndef GL_ARB_pixel_buffer_object
|
|
#define GL_ARB_pixel_buffer_object 1
|
|
#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
|
|
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
|
|
#endif
|
|
|
|
/* GL_ARB_point_parameters */
|
|
#ifndef GL_ARB_point_parameters
|
|
#define GL_ARB_point_parameters 1
|
|
#define GL_POINT_SIZE_MIN_ARB 0x8126
|
|
#define GL_POINT_SIZE_MAX_ARB 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
|
|
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
|
|
#endif
|
|
|
|
/* GL_ARB_point_sprite */
|
|
#ifndef GL_ARB_point_sprite
|
|
#define GL_ARB_point_sprite 1
|
|
#define GL_POINT_SPRITE_ARB 0x8861
|
|
#define GL_COORD_REPLACE_ARB 0x8862
|
|
#endif
|
|
|
|
/* GL_ARB_provoking_vertex */
|
|
#ifndef GL_ARB_provoking_vertex
|
|
#define GL_ARB_provoking_vertex 1
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8e4e
|
|
#define GL_PROVOKING_VERTEX 0x8e4f
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
|
|
#endif
|
|
|
|
/* GL_ARB_shader_objects */
|
|
#ifndef GL_ARB_shader_objects
|
|
#define GL_ARB_shader_objects 1
|
|
typedef char GLcharARB;
|
|
typedef unsigned int GLhandleARB;
|
|
#define GL_PROGRAM_OBJECT_ARB 0x8b40
|
|
#define GL_OBJECT_TYPE_ARB 0x8b4e
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8b4f
|
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
|
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
|
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8b82
|
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
|
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
|
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
|
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
|
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
|
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
|
|
#define GL_SHADER_OBJECT_ARB 0x8b48
|
|
#define GL_FLOAT_VEC2_ARB 0x8b50
|
|
#define GL_FLOAT_VEC3_ARB 0x8b51
|
|
#define GL_FLOAT_VEC4_ARB 0x8b52
|
|
#define GL_INT_VEC2_ARB 0x8b53
|
|
#define GL_INT_VEC3_ARB 0x8b54
|
|
#define GL_INT_VEC4_ARB 0x8b55
|
|
#define GL_BOOL_ARB 0x8b56
|
|
#define GL_BOOL_VEC2_ARB 0x8b57
|
|
#define GL_BOOL_VEC3_ARB 0x8b58
|
|
#define GL_BOOL_VEC4_ARB 0x8b59
|
|
#define GL_FLOAT_MAT2_ARB 0x8b5a
|
|
#define GL_FLOAT_MAT3_ARB 0x8b5b
|
|
#define GL_FLOAT_MAT4_ARB 0x8b5c
|
|
#define GL_SAMPLER_1D_ARB 0x8b5d
|
|
#define GL_SAMPLER_2D_ARB 0x8b5e
|
|
#define GL_SAMPLER_3D_ARB 0x8b5f
|
|
#define GL_SAMPLER_CUBE_ARB 0x8b60
|
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
|
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
|
|
#define GL_SAMPLER_2D_RECT_ARB 0x8b63
|
|
#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
|
|
#endif
|
|
|
|
/* GL_ARB_shading_language_100 */
|
|
#ifndef GL_ARB_shading_language_100
|
|
#define GL_ARB_shading_language_100 1
|
|
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
|
|
#endif
|
|
|
|
/* GL_ARB_shadow */
|
|
#ifndef GL_ARB_shadow
|
|
#define GL_ARB_shadow 1
|
|
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884c
|
|
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d
|
|
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e
|
|
#endif
|
|
|
|
/* GL_ARB_sync */
|
|
#ifndef GL_ARB_sync
|
|
#define GL_ARB_sync 1
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL
|
|
#define GL_ALREADY_SIGNALED 0x911a
|
|
#define GL_TIMEOUT_EXPIRED 0x911b
|
|
#define GL_CONDITION_SATISFIED 0x911c
|
|
#define GL_WAIT_FAILED 0x911d
|
|
#endif
|
|
|
|
/* GL_ARB_texture_border_clamp */
|
|
#ifndef GL_ARB_texture_border_clamp
|
|
#define GL_ARB_texture_border_clamp 1
|
|
#define GL_CLAMP_TO_BORDER_ARB 0x812d
|
|
#endif
|
|
|
|
/* GL_ARB_texture_compression_rgtc */
|
|
#ifndef GL_ARB_texture_compression_rgtc
|
|
#define GL_ARB_texture_compression_rgtc 1
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8dbb
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc
|
|
#define GL_COMPRESSED_RED_GREEN_RGTC2 0x8dbd
|
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8dbe
|
|
#endif
|
|
|
|
/* GL_ARB_texture_cube_map */
|
|
#ifndef GL_ARB_texture_cube_map
|
|
#define GL_ARB_texture_cube_map 1
|
|
#define GL_NORMAL_MAP_ARB 0x8511
|
|
#define GL_REFLECTION_MAP_ARB 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
|
|
#endif
|
|
|
|
/* GL_ARB_texture_env_dot3 */
|
|
#ifndef GL_ARB_texture_env_dot3
|
|
#define GL_ARB_texture_env_dot3 1
|
|
#define GL_DOT3_RGB_ARB 0x86ae
|
|
#define GL_DOT3_RGBA_ARB 0x86af
|
|
#endif
|
|
|
|
/* GL_ARB_texture_float */
|
|
#ifndef GL_ARB_texture_float
|
|
#define GL_ARB_texture_float 1
|
|
#define GL_RGBA32F_ARB 0x8814
|
|
#define GL_RGB32F_ARB 0x8815
|
|
#define GL_RGBA16F_ARB 0x881a
|
|
#define GL_RGB16F_ARB 0x881b
|
|
#endif
|
|
|
|
/* GL_ARB_texture_mirrored_repeat */
|
|
#ifndef GL_ARB_texture_mirrored_repeat
|
|
#define GL_ARB_texture_mirrored_repeat 1
|
|
#define GL_MIRRORED_REPEAT_ARB 0x8370
|
|
#endif
|
|
|
|
/* GL_ARB_texture_rectangle */
|
|
#ifndef GL_ARB_texture_rectangle
|
|
#define GL_ARB_texture_rectangle 1
|
|
#define GL_TEXTURE_RECTANGLE_ARB 0x84f5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
|
|
#define GL_SAMPLER_2D_RECT_ARB 0x8b63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
|
|
#endif
|
|
|
|
/* GL_ARB_texture_rg */
|
|
#ifndef GL_ARB_texture_rg
|
|
#define GL_ARB_texture_rg 1
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822a
|
|
#define GL_RG8 0x822b
|
|
#define GL_RG16 0x822c
|
|
#define GL_R16F 0x822d
|
|
#define GL_R32F 0x822e
|
|
#define GL_RG16F 0x822f
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823a
|
|
#define GL_RG32I 0x823b
|
|
#define GL_RG32UI 0x823c
|
|
#endif
|
|
|
|
/* GL_ARB_vertex_blend */
|
|
#ifndef GL_ARB_vertex_blend
|
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#define GL_ARB_vertex_blend 1
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#define GL_MAX_VERTEX_UNITS_ARB 0x86a4
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#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
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#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
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#define GL_VERTEX_BLEND_ARB 0x86a7
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#define GL_CURRENT_WEIGHT_ARB 0x86a8
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#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
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#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
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#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
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#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
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#define GL_WEIGHT_ARRAY_ARB 0x86ad
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#define GL_MODELVIEW0_ARB 0x1700
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#define GL_MODELVIEW1_ARB 0x850a
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#define GL_MODELVIEW2_ARB 0x8722
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#define GL_MODELVIEW3_ARB 0x8723
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#define GL_MODELVIEW4_ARB 0x8724
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#define GL_MODELVIEW5_ARB 0x8725
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#define GL_MODELVIEW6_ARB 0x8726
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#define GL_MODELVIEW7_ARB 0x8727
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#define GL_MODELVIEW8_ARB 0x8728
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#define GL_MODELVIEW9_ARB 0x8729
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#define GL_MODELVIEW10_ARB 0x872a
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#define GL_MODELVIEW11_ARB 0x872b
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#define GL_MODELVIEW12_ARB 0x872c
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#define GL_MODELVIEW13_ARB 0x872d
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#define GL_MODELVIEW14_ARB 0x872e
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#define GL_MODELVIEW15_ARB 0x872f
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#define GL_MODELVIEW16_ARB 0x8730
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#define GL_MODELVIEW17_ARB 0x8731
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#define GL_MODELVIEW18_ARB 0x8732
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#define GL_MODELVIEW19_ARB 0x8733
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#define GL_MODELVIEW20_ARB 0x8734
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#define GL_MODELVIEW21_ARB 0x8735
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#define GL_MODELVIEW22_ARB 0x8736
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#define GL_MODELVIEW23_ARB 0x8737
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#define GL_MODELVIEW24_ARB 0x8738
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#define GL_MODELVIEW25_ARB 0x8739
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#define GL_MODELVIEW26_ARB 0x873a
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#define GL_MODELVIEW27_ARB 0x873b
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#define GL_MODELVIEW28_ARB 0x873c
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#define GL_MODELVIEW29_ARB 0x873d
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#define GL_MODELVIEW30_ARB 0x873e
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#define GL_MODELVIEW31_ARB 0x873f
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#endif
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/* GL_ARB_vertex_buffer_object */
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#ifndef GL_ARB_vertex_buffer_object
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#define GL_ARB_vertex_buffer_object 1
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#define GL_BUFFER_SIZE_ARB 0x8764
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#define GL_BUFFER_USAGE_ARB 0x8765
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#define GL_ARRAY_BUFFER_ARB 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
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#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
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#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
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#define GL_READ_ONLY_ARB 0x88b8
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#define GL_WRITE_ONLY_ARB 0x88b9
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#define GL_READ_WRITE_ARB 0x88ba
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#define GL_BUFFER_ACCESS_ARB 0x88bb
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#define GL_BUFFER_MAPPED_ARB 0x88bc
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#define GL_BUFFER_MAP_POINTER_ARB 0x88bd
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#define GL_STREAM_DRAW_ARB 0x88e0
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#define GL_STREAM_READ_ARB 0x88e1
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#define GL_STREAM_COPY_ARB 0x88e2
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#define GL_STATIC_DRAW_ARB 0x88e4
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#define GL_STATIC_READ_ARB 0x88e5
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#define GL_STATIC_COPY_ARB 0x88e6
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#define GL_DYNAMIC_DRAW_ARB 0x88e8
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#define GL_DYNAMIC_READ_ARB 0x88e9
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#define GL_DYNAMIC_COPY_ARB 0x88ea
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#endif
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/* GL_ARB_vertex_program */
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#ifndef GL_ARB_vertex_program
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#define GL_ARB_vertex_program 1
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#define GL_VERTEX_PROGRAM_ARB 0x8620
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#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
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#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
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#define GL_COLOR_SUM_ARB 0x8458
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#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
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#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
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#define GL_PROGRAM_LENGTH_ARB 0x8627
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#define GL_PROGRAM_FORMAT_ARB 0x8876
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#define GL_PROGRAM_BINDING_ARB 0x8677
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#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
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#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
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#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
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#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
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#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
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#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
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#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
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#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
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#define GL_PROGRAM_PARAMETERS_ARB 0x88a8
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#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
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#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
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#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
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#define GL_PROGRAM_ATTRIBS_ARB 0x88ac
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#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
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#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
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#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
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#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
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#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
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#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
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#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
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#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
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#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
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#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
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#define GL_PROGRAM_STRING_ARB 0x8628
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#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
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#define GL_CURRENT_MATRIX_ARB 0x8641
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#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
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#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
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#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
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#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
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#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
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#define GL_MATRIX0_ARB 0x88c0
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#define GL_MATRIX1_ARB 0x88c1
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#define GL_MATRIX2_ARB 0x88c2
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#define GL_MATRIX3_ARB 0x88c3
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#define GL_MATRIX4_ARB 0x88c4
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#define GL_MATRIX5_ARB 0x88c5
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#define GL_MATRIX6_ARB 0x88c6
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#define GL_MATRIX7_ARB 0x88c7
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#define GL_MATRIX8_ARB 0x88c8
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#define GL_MATRIX9_ARB 0x88c9
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#define GL_MATRIX10_ARB 0x88ca
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#define GL_MATRIX11_ARB 0x88cb
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#define GL_MATRIX12_ARB 0x88cc
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#define GL_MATRIX13_ARB 0x88cd
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#define GL_MATRIX14_ARB 0x88ce
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#define GL_MATRIX15_ARB 0x88cf
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#define GL_MATRIX16_ARB 0x88d0
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#define GL_MATRIX17_ARB 0x88d1
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#define GL_MATRIX18_ARB 0x88d2
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#define GL_MATRIX19_ARB 0x88d3
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#define GL_MATRIX20_ARB 0x88d4
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#define GL_MATRIX21_ARB 0x88d5
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#define GL_MATRIX22_ARB 0x88d6
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#define GL_MATRIX23_ARB 0x88d7
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#define GL_MATRIX24_ARB 0x88d8
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#define GL_MATRIX25_ARB 0x88d9
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#define GL_MATRIX26_ARB 0x88da
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#define GL_MATRIX27_ARB 0x88db
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#define GL_MATRIX28_ARB 0x88dc
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#define GL_MATRIX29_ARB 0x88dd
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#define GL_MATRIX30_ARB 0x88de
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#define GL_MATRIX31_ARB 0x88df
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#endif
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/* GL_ARB_vertex_shader */
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#ifndef GL_ARB_vertex_shader
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#define GL_ARB_vertex_shader 1
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#define GL_VERTEX_SHADER_ARB 0x8b31
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
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#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
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#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
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#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
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#endif
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/* GL_ATI_fragment_shader */
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#ifndef GL_ATI_fragment_shader
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#define GL_ATI_fragment_shader 1
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#define GL_FRAGMENT_SHADER_ATI 0x8920
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#define GL_REG_0_ATI 0x8921
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#define GL_REG_1_ATI 0x8922
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#define GL_REG_2_ATI 0x8923
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#define GL_REG_3_ATI 0x8924
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#define GL_REG_4_ATI 0x8925
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#define GL_REG_5_ATI 0x8926
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#define GL_CON_0_ATI 0x8941
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#define GL_CON_1_ATI 0x8942
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|
#define GL_CON_2_ATI 0x8943
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#define GL_CON_3_ATI 0x8944
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#define GL_CON_4_ATI 0x8945
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#define GL_CON_5_ATI 0x8946
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|
#define GL_CON_6_ATI 0x8947
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|
#define GL_CON_7_ATI 0x8948
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|
#define GL_MOV_ATI 0x8961
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#define GL_ADD_ATI 0x8963
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|
#define GL_MUL_ATI 0x8964
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|
#define GL_SUB_ATI 0x8965
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|
#define GL_DOT3_ATI 0x8966
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|
#define GL_DOT4_ATI 0x8967
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|
#define GL_MAD_ATI 0x8968
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|
#define GL_LERP_ATI 0x8969
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|
#define GL_CND_ATI 0x896a
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#define GL_CND0_ATI 0x896b
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|
#define GL_DOT2_ADD_ATI 0x896c
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|
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
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|
#define GL_SWIZZLE_STR_ATI 0x8976
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|
#define GL_SWIZZLE_STQ_ATI 0x8977
|
|
#define GL_SWIZZLE_STR_DR_ATI 0x8978
|
|
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
|
|
#define GL_RED_BIT_ATI 0x00000001
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|
#define GL_GREEN_BIT_ATI 0x00000002
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|
#define GL_BLUE_BIT_ATI 0x00000004
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|
#define GL_2X_BIT_ATI 0x00000001
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|
#define GL_4X_BIT_ATI 0x00000002
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|
#define GL_8X_BIT_ATI 0x00000004
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|
#define GL_HALF_BIT_ATI 0x00000008
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#define GL_QUARTER_BIT_ATI 0x00000010
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#define GL_EIGHTH_BIT_ATI 0x00000020
|
|
#define GL_SATURATE_BIT_ATI 0x00000040
|
|
#define GL_COMP_BIT_ATI 0x00000002
|
|
#define GL_NEGATE_BIT_ATI 0x00000004
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|
#define GL_BIAS_BIT_ATI 0x00000008
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#endif
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|
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/* GL_ATI_separate_stencil */
|
|
#ifndef GL_ATI_separate_stencil
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|
#define GL_ATI_separate_stencil 1
|
|
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
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|
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
|
|
#endif
|
|
|
|
/* GL_ATI_texture_compression_3dc */
|
|
#ifndef GL_ATI_texture_compression_3dc
|
|
#define GL_ATI_texture_compression_3dc 1
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
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#endif
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|
|
|
/* GL_ATI_texture_env_combine3 */
|
|
#ifndef GL_ATI_texture_env_combine3
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|
#define GL_ATI_texture_env_combine3 1
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#define GL_MODULATE_ADD_ATI 0x8744
|
|
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
|
|
#define GL_MODULATE_SUBTRACT_ATI 0x8746
|
|
/* #define ONE */
|
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/* #define ZERO */
|
|
#endif
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|
|
/* GL_ATI_texture_mirror_once */
|
|
#ifndef GL_ATI_texture_mirror_once
|
|
#define GL_ATI_texture_mirror_once 1
|
|
#define GL_MIRROR_CLAMP_ATI 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
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|
#endif
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|
|
/* GL_EXT_blend_color */
|
|
#ifndef GL_EXT_blend_color
|
|
#define GL_EXT_blend_color 1
|
|
#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define GL_BLEND_COLOR_EXT 0x8005
|
|
#endif
|
|
|
|
/* GL_EXT_blend_func_separate */
|
|
#ifndef GL_EXT_blend_func_separate
|
|
#define GL_EXT_blend_func_separate 1
|
|
#define GL_BLEND_DST_RGB_EXT 0x80c8
|
|
#define GL_BLEND_SRC_RGB_EXT 0x80c9
|
|
#define GL_BLEND_DST_ALPHA_EXT 0x80ca
|
|
#define GL_BLEND_SRC_ALPHA_EXT 0x80cb
|
|
#endif
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_EXT_blend_minmax 1
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MAX_EXT 0x8008
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
#endif
|
|
|
|
/* GL_EXT_blend_subtract */
|
|
#ifndef GL_EXT_blend_subtract
|
|
#define GL_EXT_blend_subtract 1
|
|
#define GL_FUNC_SUBTRACT_EXT 0x800a
|
|
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b
|
|
#endif
|
|
|
|
/* GL_EXT_depth_bounds_test */
|
|
#ifndef GL_EXT_depth_bounds_test
|
|
#define GL_EXT_depth_bounds_test 1
|
|
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
|
|
#define GL_DEPTH_BOUNDS_EXT 0x8891
|
|
#endif
|
|
|
|
/* GL_EXT_fog_coord */
|
|
#ifndef GL_EXT_fog_coord
|
|
#define GL_EXT_fog_coord 1
|
|
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
#define GL_FOG_COORDINATE_EXT 0x8451
|
|
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
#endif
|
|
|
|
/* GL_EXT_framebuffer_blit */
|
|
#ifndef GL_EXT_framebuffer_blit
|
|
#define GL_EXT_framebuffer_blit 1
|
|
#define GL_READ_FRAMEBUFFER_EXT 0x8ca8
|
|
#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
|
|
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
|
|
#endif
|
|
|
|
/* GL_EXT_framebuffer_multisample */
|
|
#ifndef GL_EXT_framebuffer_multisample
|
|
#define GL_EXT_framebuffer_multisample 1
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
|
|
#define GL_MAX_SAMPLES_EXT 0x8d57
|
|
#endif
|
|
|
|
/* GL_EXT_framebuffer_object */
|
|
#ifndef GL_EXT_framebuffer_object
|
|
#define GL_EXT_framebuffer_object 1
|
|
#define GL_FRAMEBUFFER_EXT 0x8d40
|
|
#define GL_RENDERBUFFER_EXT 0x8d41
|
|
#define GL_STENCIL_INDEX1_EXT 0x8d46
|
|
#define GL_STENCIL_INDEX4_EXT 0x8d47
|
|
#define GL_STENCIL_INDEX8_EXT 0x8d48
|
|
#define GL_STENCIL_INDEX16_EXT 0x8d49
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
|
|
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8cea
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8cec
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8ced
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8cee
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8cef
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8d00
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8d20
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#endif
|
|
|
|
/* GL_EXT_gpu_program_parameters */
|
|
#ifndef GL_EXT_gpu_program_parameters
|
|
#define GL_EXT_gpu_program_parameters 1
|
|
#endif
|
|
|
|
/* GL_EXT_gpu_shader4 */
|
|
#ifndef GL_EXT_gpu_shader4
|
|
#define GL_EXT_gpu_shader4 1
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
|
|
#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
|
|
#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
|
|
#define GL_SAMPLER_BUFFER_EXT 0x8dc2
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
|
|
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
|
|
#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
|
|
#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
|
|
#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
|
|
#define GL_INT_SAMPLER_1D_EXT 0x8dc9
|
|
#define GL_INT_SAMPLER_2D_EXT 0x8dca
|
|
#define GL_INT_SAMPLER_3D_EXT 0x8dcb
|
|
#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
|
|
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
|
|
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
|
|
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
|
|
#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
|
|
#endif
|
|
|
|
/* GL_EXT_packed_depth_stencil */
|
|
#ifndef GL_EXT_packed_depth_stencil
|
|
#define GL_EXT_packed_depth_stencil 1
|
|
#define GL_DEPTH_STENCIL_EXT 0x84f9
|
|
#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
|
|
#define GL_DEPTH24_STENCIL8_EXT 0x88f0
|
|
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
|
|
#endif
|
|
|
|
/* GL_EXT_paletted_texture */
|
|
#ifndef GL_EXT_paletted_texture
|
|
#define GL_EXT_paletted_texture 1
|
|
#define GL_COLOR_INDEX1_EXT 0x80e2
|
|
#define GL_COLOR_INDEX2_EXT 0x80e3
|
|
#define GL_COLOR_INDEX4_EXT 0x80e4
|
|
#define GL_COLOR_INDEX8_EXT 0x80e5
|
|
#define GL_COLOR_INDEX12_EXT 0x80e6
|
|
#define GL_COLOR_INDEX16_EXT 0x80e7
|
|
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
|
|
#endif
|
|
|
|
/* GL_EXT_point_parameters */
|
|
#ifndef GL_EXT_point_parameters
|
|
#define GL_EXT_point_parameters 1
|
|
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
|
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
|
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
|
#endif
|
|
|
|
/* GL_EXT_provoking_vertex */
|
|
#ifndef GL_EXT_provoking_vertex
|
|
#define GL_EXT_provoking_vertex 1
|
|
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
|
|
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
|
|
#define GL_PROVOKING_VERTEX_EXT 0x8e4f
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
|
|
#endif
|
|
|
|
/* GL_EXT_secondary_color */
|
|
#ifndef GL_EXT_secondary_color
|
|
#define GL_EXT_secondary_color 1
|
|
#define GL_COLOR_SUM_EXT 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
|
|
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
|
|
#endif
|
|
|
|
/* GL_EXT_stencil_two_side */
|
|
#ifndef GL_EXT_stencil_two_side
|
|
#define GL_EXT_stencil_two_side 1
|
|
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
|
|
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
|
|
#endif
|
|
|
|
/* GL_EXT_stencil_wrap */
|
|
#ifndef GL_EXT_stencil_wrap
|
|
#define GL_EXT_stencil_wrap 1
|
|
#define GL_INCR_WRAP_EXT 0x8507
|
|
#define GL_DECR_WRAP_EXT 0x8508
|
|
#endif
|
|
|
|
/* GL_EXT_texture3D */
|
|
#ifndef GL_EXT_texture3D
|
|
#define GL_EXT_texture3D 1
|
|
#define GL_PACK_SKIP_IMAGES_EXT 0x806b
|
|
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
|
|
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
|
|
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
|
|
#define GL_TEXTURE_3D_EXT 0x806f
|
|
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
#endif
|
|
|
|
/* GL_EXT_texture_compression_rgtc */
|
|
#ifndef GL_EXT_texture_compression_rgtc
|
|
#define GL_EXT_texture_compression_rgtc 1
|
|
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
|
|
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
|
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
|
|
#endif
|
|
|
|
/* GL_EXT_texture_compression_s3tc */
|
|
#ifndef GL_EXT_texture_compression_s3tc
|
|
#define GL_EXT_texture_compression_s3tc 1
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
|
|
#endif
|
|
|
|
/* GL_EXT_texture_env_combine */
|
|
#ifndef GL_EXT_texture_env_combine
|
|
#define GL_EXT_texture_env_combine 1
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_SUBTRACT_EXT 0x84e7
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
#define GL_SOURCE3_RGB_EXT 0x8583
|
|
#define GL_SOURCE4_RGB_EXT 0x8584
|
|
#define GL_SOURCE5_RGB_EXT 0x8585
|
|
#define GL_SOURCE6_RGB_EXT 0x8586
|
|
#define GL_SOURCE7_RGB_EXT 0x8587
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858a
|
|
#define GL_SOURCE3_ALPHA_EXT 0x858b
|
|
#define GL_SOURCE4_ALPHA_EXT 0x858c
|
|
#define GL_SOURCE5_ALPHA_EXT 0x858d
|
|
#define GL_SOURCE6_ALPHA_EXT 0x858e
|
|
#define GL_SOURCE7_ALPHA_EXT 0x858f
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_OPERAND3_RGB_EXT 0x8593
|
|
#define GL_OPERAND4_RGB_EXT 0x8594
|
|
#define GL_OPERAND5_RGB_EXT 0x8595
|
|
#define GL_OPERAND6_RGB_EXT 0x8596
|
|
#define GL_OPERAND7_RGB_EXT 0x8597
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859a
|
|
#define GL_OPERAND3_ALPHA_EXT 0x859b
|
|
#define GL_OPERAND4_ALPHA_EXT 0x859c
|
|
#define GL_OPERAND5_ALPHA_EXT 0x859d
|
|
#define GL_OPERAND6_ALPHA_EXT 0x859e
|
|
#define GL_OPERAND7_ALPHA_EXT 0x859f
|
|
#endif
|
|
|
|
/* GL_EXT_texture_env_dot3 */
|
|
#ifndef GL_EXT_texture_env_dot3
|
|
#define GL_EXT_texture_env_dot3 1
|
|
#define GL_DOT3_RGB_EXT 0x8740
|
|
#define GL_DOT3_RGBA_EXT 0x8741
|
|
#endif
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_EXT_texture_filter_anisotropic 1
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
|
|
#endif
|
|
|
|
/* GL_EXT_texture_lod_bias */
|
|
#ifndef GL_EXT_texture_lod_bias
|
|
#define GL_EXT_texture_lod_bias 1
|
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
|
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
#endif
|
|
|
|
/* GL_EXT_texture_sRGB */
|
|
#ifndef GL_EXT_texture_sRGB
|
|
#define GL_EXT_texture_sRGB 1
|
|
#define GL_SRGB_EXT 0x8c40
|
|
#define GL_SRGB8_EXT 0x8c41
|
|
#define GL_SRGB_ALPHA_EXT 0x8c42
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8c43
|
|
#define GL_SLUMINANCE_ALPHA_EXT 0x8c44
|
|
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
|
|
#define GL_SLUMINANCE_EXT 0x8c46
|
|
#define GL_SLUMINANCE8_EXT 0x8c47
|
|
#define GL_COMPRESSED_SRGB_EXT 0x8c48
|
|
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
|
|
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
|
|
#endif
|
|
|
|
/* GL_EXT_texture_sRGB_decode */
|
|
#ifndef GL_EXT_texture_sRGB_decode
|
|
#define GL_EXT_texture_sRGB_decode 1
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48
|
|
#define GL_DECODE_EXT 0x8a49
|
|
#define GL_SKIP_DECODE_EXT 0x8a4a
|
|
#endif
|
|
|
|
/* GL_NV_depth_clamp */
|
|
#ifndef GL_NV_depth_clamp
|
|
#define GL_NV_depth_clamp 1
|
|
#define GL_DEPTH_CLAMP_NV 0x864f
|
|
#endif
|
|
|
|
/* GL_NV_fence */
|
|
#ifndef GL_NV_fence
|
|
#define GL_NV_fence 1
|
|
#define GL_ALL_COMPLETED_NV 0x84f2
|
|
#define GL_FENCE_STATUS_NV 0x84f3
|
|
#define GL_FENCE_CONDITION_NV 0x84f4
|
|
#endif
|
|
|
|
/* GL_NV_fog_distance */
|
|
#ifndef GL_NV_fog_distance
|
|
#define GL_NV_fog_distance 1
|
|
#define GL_FOG_DISTANCE_MODE_NV 0x855a
|
|
#define GL_EYE_RADIAL_NV 0x855b
|
|
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
|
|
/* reuse GL_EYE_PLANE */
|
|
#endif
|
|
|
|
/* GL_NV_half_float */
|
|
#ifndef GL_NV_half_float
|
|
#define GL_NV_half_float 1
|
|
typedef unsigned short GLhalfNV;
|
|
#define GL_HALF_FLOAT_NV 0x140b
|
|
#endif
|
|
|
|
/* GL_NV_light_max_exponent */
|
|
#ifndef GL_NV_light_max_exponent
|
|
#define GL_NV_light_max_exponent 1
|
|
#define GL_MAX_SHININESS_NV 0x8504
|
|
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
|
|
#endif
|
|
|
|
/* GL_NV_point_sprite */
|
|
#ifndef GL_NV_point_sprite
|
|
#define GL_NV_point_sprite 1
|
|
#define GL_NV_POINT_SPRITE_NV 0x8861
|
|
#define GL_NV_COORD_REPLACE_NV 0x8862
|
|
#define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863
|
|
#endif
|
|
|
|
/* GL_NV_register_combiners */
|
|
#ifndef GL_NV_register_combiners
|
|
#define GL_NV_register_combiners 1
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
#define GL_CONSTANT_COLOR0_NV 0x852a
|
|
#define GL_CONSTANT_COLOR1_NV 0x852b
|
|
#define GL_PRIMARY_COLOR_NV 0x852c
|
|
#define GL_SECONDARY_COLOR_NV 0x852d
|
|
#define GL_SPARE0_NV 0x852e
|
|
#define GL_SPARE1_NV 0x852f
|
|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853a
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853b
|
|
#define GL_SIGNED_IDENTITY_NV 0x853c
|
|
#define GL_SIGNED_NEGATE_NV 0x853d
|
|
#define GL_SCALE_BY_TWO_NV 0x853e
|
|
#define GL_SCALE_BY_FOUR_NV 0x853f
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854a
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854b
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854c
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854d
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854e
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854f
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
/* reuse GL_TEXTURE0_ARB */
|
|
/* reuse GL_TEXTURE1_ARB */
|
|
/* reuse GL_ZERO */
|
|
/* reuse GL_NONE */
|
|
/* reuse GL_FOG */
|
|
#endif
|
|
|
|
/* GL_NV_register_combiners2 */
|
|
#ifndef GL_NV_register_combiners2
|
|
#define GL_NV_register_combiners2 1
|
|
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
|
|
#endif
|
|
|
|
/* GL_NV_texgen_reflection */
|
|
#ifndef GL_NV_texgen_reflection
|
|
#define GL_NV_texgen_reflection 1
|
|
#define GL_NORMAL_MAP_NV 0x8511
|
|
#define GL_REFLECTION_MAP_NV 0x8512
|
|
#endif
|
|
|
|
/* GL_NV_texture_env_combine4 */
|
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#ifndef GL_NV_texture_env_combine4
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#define GL_NV_texture_env_combine4 1
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#define GL_COMBINE4_NV 0x8503
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#define GL_SOURCE3_RGB_NV 0x8583
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#define GL_SOURCE3_ALPHA_NV 0x858b
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#define GL_OPERAND3_RGB_NV 0x8593
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#define GL_OPERAND3_ALPHA_NV 0x859b
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#endif
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/* GL_NV_texture_shader */
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#ifndef GL_NV_texture_shader
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#define GL_NV_texture_shader 1
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#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
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#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
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#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
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#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
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#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
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#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
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#define GL_DSDT_MAG_INTENSITY_NV 0x86dc
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#define GL_SHADER_CONSISTENT_NV 0x86dd
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#define GL_TEXTURE_SHADER_NV 0x86de
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#define GL_SHADER_OPERATION_NV 0x86df
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#define GL_CULL_MODES_NV 0x86e0
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#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
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#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
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#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
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#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
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#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
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#define GL_CONST_EYE_NV 0x86e5
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#define GL_PASS_THROUGH_NV 0x86e6
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#define GL_CULL_FRAGMENT_NV 0x86e7
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#define GL_OFFSET_TEXTURE_2D_NV 0x86e8
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#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
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#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
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#define GL_DOT_PRODUCT_NV 0x86ec
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#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
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#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
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#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
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#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
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#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
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#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
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#define GL_HILO_NV 0x86f4
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#define GL_DSDT_NV 0x86f5
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#define GL_DSDT_MAG_NV 0x86f6
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#define GL_DSDT_MAG_VIB_NV 0x86f7
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#define GL_HILO16_NV 0x86f8
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#define GL_SIGNED_HILO_NV 0x86f9
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#define GL_SIGNED_HILO16_NV 0x86fa
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#define GL_SIGNED_RGBA_NV 0x86fb
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#define GL_SIGNED_RGBA8_NV 0x86fc
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#define GL_SIGNED_RGB_NV 0x86fe
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#define GL_SIGNED_RGB8_NV 0x86ff
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#define GL_SIGNED_LUMINANCE_NV 0x8701
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#define GL_SIGNED_LUMINANCE8_NV 0x8702
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#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
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#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
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#define GL_SIGNED_ALPHA_NV 0x8705
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#define GL_SIGNED_ALPHA8_NV 0x8706
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#define GL_SIGNED_INTENSITY_NV 0x8707
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#define GL_SIGNED_INTENSITY8_NV 0x8708
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#define GL_DSDT8_NV 0x8709
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#define GL_DSDT8_MAG8_NV 0x870a
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#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
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#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
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#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
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#define GL_HI_SCALE_NV 0x870e
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#define GL_LO_SCALE_NV 0x870f
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#define GL_DS_SCALE_NV 0x8710
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#define GL_DT_SCALE_NV 0x8711
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#define GL_MAGNITUDE_SCALE_NV 0x8712
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#define GL_VIBRANCE_SCALE_NV 0x8713
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#define GL_HI_BIAS_NV 0x8714
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#define GL_LO_BIAS_NV 0x8715
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#define GL_DS_BIAS_NV 0x8716
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#define GL_DT_BIAS_NV 0x8717
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#define GL_MAGNITUDE_BIAS_NV 0x8718
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#define GL_VIBRANCE_BIAS_NV 0x8719
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#define GL_TEXTURE_BORDER_VALUES_NV 0x871a
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#define GL_TEXTURE_HI_SIZE_NV 0x871b
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#define GL_TEXTURE_LO_SIZE_NV 0x871c
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#define GL_TEXTURE_DS_SIZE_NV 0x871d
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#define GL_TEXTURE_DT_SIZE_NV 0x871e
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#define GL_TEXTURE_MAG_SIZE_NV 0x871f
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#endif
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/* GL_NV_texture_shader2 */
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#ifndef GL_NV_texture_shader2
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#define GL_NV_texture_shader2 1
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#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
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#endif
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/* GL_NV_vertex_program2_option */
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#ifndef GL_NV_vertex_program2_option
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#define GL_NV_vertex_program2_option 1
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#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
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#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
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#endif
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/* GL_SGIS_generate_mipmap */
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#ifndef GL_SGIS_generate_mipmap
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#define GL_SGIS_generate_mipmap 1
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#define GL_GENERATE_MIPMAP_SGIS 0x8191
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
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#endif
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#include "wine/wglext.h"
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#define GL_EXT_FUNCS_GEN \
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/* GL_APPLE_fence */ \
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USE_GL_FUNC(glDeleteFencesAPPLE) \
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USE_GL_FUNC(glFinishFenceAPPLE) \
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USE_GL_FUNC(glFinishObjectAPPLE) \
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USE_GL_FUNC(glGenFencesAPPLE) \
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USE_GL_FUNC(glIsFenceAPPLE) \
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USE_GL_FUNC(glSetFenceAPPLE) \
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USE_GL_FUNC(glTestFenceAPPLE) \
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USE_GL_FUNC(glTestObjectAPPLE) \
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/* GL_APPLE_flush_buffer_range */ \
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USE_GL_FUNC(glBufferParameteriAPPLE) \
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USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \
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/* GL_ARB_color_buffer_float */ \
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USE_GL_FUNC(glClampColorARB) \
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/* GL_ARB_draw_buffers */ \
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USE_GL_FUNC(glDrawBuffersARB) \
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/* GL_ARB_draw_elements_base_vertex */ \
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USE_GL_FUNC(glDrawElementsBaseVertex) \
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USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \
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USE_GL_FUNC(glDrawRangeElementsBaseVertex) \
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USE_GL_FUNC(glMultiDrawElementsBaseVertex) \
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/* GL_ARB_framebuffer_object */ \
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USE_GL_FUNC(glBindFramebuffer) \
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USE_GL_FUNC(glBindRenderbuffer) \
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USE_GL_FUNC(glBlitFramebuffer) \
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USE_GL_FUNC(glCheckFramebufferStatus) \
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USE_GL_FUNC(glDeleteFramebuffers) \
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USE_GL_FUNC(glDeleteRenderbuffers) \
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USE_GL_FUNC(glFramebufferRenderbuffer) \
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USE_GL_FUNC(glFramebufferTexture1D) \
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USE_GL_FUNC(glFramebufferTexture2D) \
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USE_GL_FUNC(glFramebufferTexture3D) \
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USE_GL_FUNC(glFramebufferTextureLayer) \
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USE_GL_FUNC(glGenFramebuffers) \
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USE_GL_FUNC(glGenRenderbuffers) \
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USE_GL_FUNC(glGenerateMipmap) \
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USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \
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USE_GL_FUNC(glGetRenderbufferParameteriv) \
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USE_GL_FUNC(glIsFramebuffer) \
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USE_GL_FUNC(glIsRenderbuffer) \
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USE_GL_FUNC(glRenderbufferStorage) \
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USE_GL_FUNC(glRenderbufferStorageMultisample) \
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/* GL_ARB_geometry_shader4 */ \
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USE_GL_FUNC(glFramebufferTextureARB) \
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USE_GL_FUNC(glFramebufferTextureFaceARB) \
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USE_GL_FUNC(glFramebufferTextureLayerARB) \
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USE_GL_FUNC(glProgramParameteriARB) \
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/* GL_ARB_map_buffer_range */ \
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USE_GL_FUNC(glFlushMappedBufferRange) \
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USE_GL_FUNC(glMapBufferRange) \
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/* GL_ARB_multisample */ \
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USE_GL_FUNC(glSampleCoverageARB) \
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/* GL_ARB_multitexture */ \
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USE_GL_FUNC(glActiveTextureARB) \
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USE_GL_FUNC(glClientActiveTextureARB) \
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USE_GL_FUNC(glMultiTexCoord1fARB) \
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USE_GL_FUNC(glMultiTexCoord1fvARB) \
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USE_GL_FUNC(glMultiTexCoord2fARB) \
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USE_GL_FUNC(glMultiTexCoord2fvARB) \
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USE_GL_FUNC(glMultiTexCoord2svARB) \
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USE_GL_FUNC(glMultiTexCoord3fARB) \
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USE_GL_FUNC(glMultiTexCoord3fvARB) \
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USE_GL_FUNC(glMultiTexCoord4fARB) \
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USE_GL_FUNC(glMultiTexCoord4fvARB) \
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USE_GL_FUNC(glMultiTexCoord4svARB) \
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/* GL_ARB_occlusion_query */ \
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USE_GL_FUNC(glBeginQueryARB) \
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USE_GL_FUNC(glDeleteQueriesARB) \
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USE_GL_FUNC(glEndQueryARB) \
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USE_GL_FUNC(glGenQueriesARB) \
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USE_GL_FUNC(glGetQueryObjectivARB) \
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USE_GL_FUNC(glGetQueryObjectuivARB) \
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/* GL_ARB_point_parameters */ \
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USE_GL_FUNC(glPointParameterfARB) \
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USE_GL_FUNC(glPointParameterfvARB) \
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/* GL_ARB_provoking_vertex */ \
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USE_GL_FUNC(glProvokingVertex) \
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/* GL_ARB_shader_objects */ \
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USE_GL_FUNC(glAttachObjectARB) \
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USE_GL_FUNC(glBindAttribLocationARB) \
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USE_GL_FUNC(glCompileShaderARB) \
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USE_GL_FUNC(glCreateProgramObjectARB) \
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USE_GL_FUNC(glCreateShaderObjectARB) \
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USE_GL_FUNC(glDeleteObjectARB) \
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USE_GL_FUNC(glDetachObjectARB) \
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USE_GL_FUNC(glGetActiveUniformARB) \
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USE_GL_FUNC(glGetAttachedObjectsARB) \
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USE_GL_FUNC(glGetAttribLocationARB) \
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USE_GL_FUNC(glGetHandleARB) \
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USE_GL_FUNC(glGetInfoLogARB) \
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USE_GL_FUNC(glGetObjectParameterfvARB) \
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USE_GL_FUNC(glGetObjectParameterivARB) \
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USE_GL_FUNC(glGetShaderSourceARB) \
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USE_GL_FUNC(glGetUniformLocationARB) \
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USE_GL_FUNC(glGetUniformfvARB) \
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USE_GL_FUNC(glGetUniformivARB) \
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USE_GL_FUNC(glLinkProgramARB) \
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USE_GL_FUNC(glShaderSourceARB) \
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USE_GL_FUNC(glUniform1fARB) \
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USE_GL_FUNC(glUniform1fvARB) \
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USE_GL_FUNC(glUniform1iARB) \
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USE_GL_FUNC(glUniform1ivARB) \
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USE_GL_FUNC(glUniform2fARB) \
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USE_GL_FUNC(glUniform2fvARB) \
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USE_GL_FUNC(glUniform2iARB) \
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USE_GL_FUNC(glUniform2ivARB) \
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USE_GL_FUNC(glUniform3fARB) \
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USE_GL_FUNC(glUniform3fvARB) \
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USE_GL_FUNC(glUniform3iARB) \
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USE_GL_FUNC(glUniform3ivARB) \
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USE_GL_FUNC(glUniform4fARB) \
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USE_GL_FUNC(glUniform4fvARB) \
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USE_GL_FUNC(glUniform4iARB) \
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USE_GL_FUNC(glUniform4ivARB) \
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USE_GL_FUNC(glUniformMatrix2fvARB) \
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USE_GL_FUNC(glUniformMatrix3fvARB) \
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USE_GL_FUNC(glUniformMatrix4fvARB) \
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USE_GL_FUNC(glUseProgramObjectARB) \
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USE_GL_FUNC(glValidateProgramARB) \
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/* GL_ARB_sync */ \
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USE_GL_FUNC(glClientWaitSync) \
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USE_GL_FUNC(glDeleteSync) \
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USE_GL_FUNC(glFenceSync) \
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USE_GL_FUNC(glGetInteger64v) \
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USE_GL_FUNC(glGetSynciv) \
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USE_GL_FUNC(glIsSync) \
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USE_GL_FUNC(glWaitSync) \
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/* GL_ARB_texture_compression */ \
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USE_GL_FUNC(glCompressedTexImage2DARB) \
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USE_GL_FUNC(glCompressedTexImage3DARB) \
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USE_GL_FUNC(glCompressedTexSubImage2DARB) \
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USE_GL_FUNC(glCompressedTexSubImage3DARB) \
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USE_GL_FUNC(glGetCompressedTexImageARB) \
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/* GL_ARB_vertex_blend */ \
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USE_GL_FUNC(glVertexBlendARB) \
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USE_GL_FUNC(glWeightPointerARB) \
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USE_GL_FUNC(glWeightbvARB) \
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USE_GL_FUNC(glWeightdvARB) \
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USE_GL_FUNC(glWeightfvARB) \
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USE_GL_FUNC(glWeightivARB) \
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USE_GL_FUNC(glWeightsvARB) \
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USE_GL_FUNC(glWeightubvARB) \
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USE_GL_FUNC(glWeightuivARB) \
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USE_GL_FUNC(glWeightusvARB) \
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/* GL_ARB_vertex_buffer_object */ \
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USE_GL_FUNC(glBindBufferARB) \
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USE_GL_FUNC(glBufferDataARB) \
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USE_GL_FUNC(glBufferSubDataARB) \
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USE_GL_FUNC(glDeleteBuffersARB) \
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USE_GL_FUNC(glGenBuffersARB) \
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USE_GL_FUNC(glGetBufferParameterivARB) \
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USE_GL_FUNC(glGetBufferPointervARB) \
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USE_GL_FUNC(glGetBufferSubDataARB) \
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USE_GL_FUNC(glIsBufferARB) \
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USE_GL_FUNC(glMapBufferARB) \
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USE_GL_FUNC(glUnmapBufferARB) \
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/* GL_ARB_vertex_program */ \
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USE_GL_FUNC(glBindProgramARB) \
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USE_GL_FUNC(glDeleteProgramsARB) \
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USE_GL_FUNC(glDisableVertexAttribArrayARB) \
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USE_GL_FUNC(glEnableVertexAttribArrayARB) \
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USE_GL_FUNC(glGenProgramsARB) \
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USE_GL_FUNC(glGetProgramivARB) \
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USE_GL_FUNC(glProgramEnvParameter4fvARB) \
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USE_GL_FUNC(glProgramLocalParameter4fvARB) \
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USE_GL_FUNC(glProgramStringARB) \
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USE_GL_FUNC(glVertexAttrib1dARB) \
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USE_GL_FUNC(glVertexAttrib1dvARB) \
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USE_GL_FUNC(glVertexAttrib1fARB) \
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USE_GL_FUNC(glVertexAttrib1fvARB) \
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USE_GL_FUNC(glVertexAttrib1sARB) \
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USE_GL_FUNC(glVertexAttrib1svARB) \
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USE_GL_FUNC(glVertexAttrib2dARB) \
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USE_GL_FUNC(glVertexAttrib2dvARB) \
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USE_GL_FUNC(glVertexAttrib2fARB) \
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USE_GL_FUNC(glVertexAttrib2fvARB) \
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USE_GL_FUNC(glVertexAttrib2sARB) \
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USE_GL_FUNC(glVertexAttrib2svARB) \
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USE_GL_FUNC(glVertexAttrib3dARB) \
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USE_GL_FUNC(glVertexAttrib3dvARB) \
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USE_GL_FUNC(glVertexAttrib3fARB) \
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USE_GL_FUNC(glVertexAttrib3fvARB) \
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USE_GL_FUNC(glVertexAttrib3sARB) \
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USE_GL_FUNC(glVertexAttrib3svARB) \
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USE_GL_FUNC(glVertexAttrib4NbvARB) \
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USE_GL_FUNC(glVertexAttrib4NivARB) \
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USE_GL_FUNC(glVertexAttrib4NsvARB) \
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USE_GL_FUNC(glVertexAttrib4NubARB) \
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USE_GL_FUNC(glVertexAttrib4NubvARB) \
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USE_GL_FUNC(glVertexAttrib4NuivARB) \
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USE_GL_FUNC(glVertexAttrib4NusvARB) \
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USE_GL_FUNC(glVertexAttrib4bvARB) \
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USE_GL_FUNC(glVertexAttrib4dARB) \
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USE_GL_FUNC(glVertexAttrib4dvARB) \
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USE_GL_FUNC(glVertexAttrib4fARB) \
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USE_GL_FUNC(glVertexAttrib4fvARB) \
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USE_GL_FUNC(glVertexAttrib4ivARB) \
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USE_GL_FUNC(glVertexAttrib4sARB) \
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USE_GL_FUNC(glVertexAttrib4svARB) \
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USE_GL_FUNC(glVertexAttrib4ubvARB) \
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USE_GL_FUNC(glVertexAttrib4uivARB) \
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USE_GL_FUNC(glVertexAttrib4usvARB) \
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USE_GL_FUNC(glVertexAttribPointerARB) \
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|
/* GL_ATI_fragment_shader */ \
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|
USE_GL_FUNC(glAlphaFragmentOp1ATI) \
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USE_GL_FUNC(glAlphaFragmentOp2ATI) \
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USE_GL_FUNC(glAlphaFragmentOp3ATI) \
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USE_GL_FUNC(glBeginFragmentShaderATI) \
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USE_GL_FUNC(glBindFragmentShaderATI) \
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USE_GL_FUNC(glColorFragmentOp1ATI) \
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USE_GL_FUNC(glColorFragmentOp2ATI) \
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USE_GL_FUNC(glColorFragmentOp3ATI) \
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USE_GL_FUNC(glDeleteFragmentShaderATI) \
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USE_GL_FUNC(glEndFragmentShaderATI) \
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USE_GL_FUNC(glGenFragmentShadersATI) \
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USE_GL_FUNC(glPassTexCoordATI) \
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USE_GL_FUNC(glSampleMapATI) \
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USE_GL_FUNC(glSetFragmentShaderConstantATI) \
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/* GL_ATI_separate_stencil */ \
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|
USE_GL_FUNC(glStencilOpSeparateATI) \
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|
USE_GL_FUNC(glStencilFuncSeparateATI) \
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|
/* GL_EXT_blend_color */ \
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USE_GL_FUNC(glBlendColorEXT) \
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/* GL_EXT_blend_equation_separate */ \
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USE_GL_FUNC(glBlendFuncSeparateEXT) \
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|
/* GL_EXT_blend_func_separate */ \
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|
USE_GL_FUNC(glBlendEquationSeparateEXT) \
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/* GL_EXT_blend_minmax */ \
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USE_GL_FUNC(glBlendEquationEXT) \
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/* GL_EXT_depth_bounds_test */ \
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USE_GL_FUNC(glDepthBoundsEXT) \
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/* GL_EXT_draw_buffers2 */ \
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USE_GL_FUNC(glColorMaskIndexedEXT) \
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USE_GL_FUNC(glDisableIndexedEXT) \
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USE_GL_FUNC(glEnableIndexedEXT) \
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USE_GL_FUNC(glGetBooleanIndexedvEXT) \
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USE_GL_FUNC(glGetIntegerIndexedvEXT) \
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USE_GL_FUNC(glIsEnabledIndexedEXT) \
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/* GL_EXT_fog_coord */ \
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USE_GL_FUNC(glFogCoordPointerEXT) \
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USE_GL_FUNC(glFogCoorddEXT) \
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USE_GL_FUNC(glFogCoorddvEXT) \
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USE_GL_FUNC(glFogCoordfEXT) \
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USE_GL_FUNC(glFogCoordfvEXT) \
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/* GL_EXT_framebuffer_blit */ \
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|
USE_GL_FUNC(glBlitFramebufferEXT) \
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/* GL_EXT_framebuffer_multisample */ \
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USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \
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/* GL_EXT_framebuffer_object */ \
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|
USE_GL_FUNC(glBindFramebufferEXT) \
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USE_GL_FUNC(glBindRenderbufferEXT) \
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|
USE_GL_FUNC(glCheckFramebufferStatusEXT) \
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USE_GL_FUNC(glDeleteFramebuffersEXT) \
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USE_GL_FUNC(glDeleteRenderbuffersEXT) \
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USE_GL_FUNC(glFramebufferRenderbufferEXT) \
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USE_GL_FUNC(glFramebufferTexture1DEXT) \
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USE_GL_FUNC(glFramebufferTexture2DEXT) \
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USE_GL_FUNC(glFramebufferTexture3DEXT) \
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USE_GL_FUNC(glGenFramebuffersEXT) \
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USE_GL_FUNC(glGenRenderbuffersEXT) \
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USE_GL_FUNC(glGenerateMipmapEXT) \
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USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \
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USE_GL_FUNC(glGetRenderbufferParameterivEXT) \
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USE_GL_FUNC(glIsFramebufferEXT) \
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USE_GL_FUNC(glIsRenderbufferEXT) \
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USE_GL_FUNC(glRenderbufferStorageEXT) \
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/* GL_EXT_gpu_program_parameters */ \
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USE_GL_FUNC(glProgramEnvParameters4fvEXT) \
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USE_GL_FUNC(glProgramLocalParameters4fvEXT) \
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/* GL_EXT_gpu_shader4 */\
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USE_GL_FUNC(glBindFragDataLocationEXT) \
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USE_GL_FUNC(glGetFragDataLocationEXT) \
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USE_GL_FUNC(glGetUniformuivEXT) \
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USE_GL_FUNC(glGetVertexAttribIivEXT) \
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USE_GL_FUNC(glGetVertexAttribIuivEXT) \
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USE_GL_FUNC(glUniform1uiEXT) \
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USE_GL_FUNC(glUniform1uivEXT) \
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USE_GL_FUNC(glUniform2uiEXT) \
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USE_GL_FUNC(glUniform2uivEXT) \
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USE_GL_FUNC(glUniform3uiEXT) \
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USE_GL_FUNC(glUniform3uivEXT) \
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USE_GL_FUNC(glUniform4uiEXT) \
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USE_GL_FUNC(glUniform4uivEXT) \
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USE_GL_FUNC(glVertexAttribI1iEXT) \
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USE_GL_FUNC(glVertexAttribI1ivEXT) \
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USE_GL_FUNC(glVertexAttribI1uiEXT) \
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USE_GL_FUNC(glVertexAttribI1uivEXT) \
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USE_GL_FUNC(glVertexAttribI2iEXT) \
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USE_GL_FUNC(glVertexAttribI2ivEXT) \
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USE_GL_FUNC(glVertexAttribI2uiEXT) \
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USE_GL_FUNC(glVertexAttribI2uivEXT) \
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USE_GL_FUNC(glVertexAttribI3iEXT) \
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USE_GL_FUNC(glVertexAttribI3ivEXT) \
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USE_GL_FUNC(glVertexAttribI3uiEXT) \
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USE_GL_FUNC(glVertexAttribI3uivEXT) \
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USE_GL_FUNC(glVertexAttribI4bvEXT) \
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|
USE_GL_FUNC(glVertexAttribI4iEXT) \
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USE_GL_FUNC(glVertexAttribI4ivEXT) \
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|
USE_GL_FUNC(glVertexAttribI4svEXT) \
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|
USE_GL_FUNC(glVertexAttribI4ubvEXT) \
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|
USE_GL_FUNC(glVertexAttribI4uiEXT) \
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|
USE_GL_FUNC(glVertexAttribI4uivEXT) \
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|
USE_GL_FUNC(glVertexAttribI4usvEXT) \
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USE_GL_FUNC(glVertexAttribIPointerEXT) \
|
|
/* GL_EXT_paletted_texture */ \
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|
USE_GL_FUNC(glColorTableEXT) \
|
|
/* GL_EXT_point_parameters */ \
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|
USE_GL_FUNC(glPointParameterfEXT) \
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|
USE_GL_FUNC(glPointParameterfvEXT) \
|
|
/* GL_EXT_provoking_vertex */ \
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|
USE_GL_FUNC(glProvokingVertexEXT) \
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|
/* GL_EXT_secondary_color */ \
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|
USE_GL_FUNC(glSecondaryColor3fEXT) \
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|
USE_GL_FUNC(glSecondaryColor3fvEXT) \
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|
USE_GL_FUNC(glSecondaryColor3ubEXT) \
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|
USE_GL_FUNC(glSecondaryColor3ubvEXT) \
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|
USE_GL_FUNC(glSecondaryColorPointerEXT) \
|
|
/* GL_EXT_stencil_two_side */ \
|
|
USE_GL_FUNC(glActiveStencilFaceEXT) \
|
|
/* GL_EXT_texture3D */ \
|
|
USE_GL_FUNC(glTexImage3D) \
|
|
USE_GL_FUNC(glTexImage3DEXT) \
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|
USE_GL_FUNC(glTexSubImage3D) \
|
|
USE_GL_FUNC(glTexSubImage3DEXT) \
|
|
/* GL_NV_fence */ \
|
|
USE_GL_FUNC(glDeleteFencesNV) \
|
|
USE_GL_FUNC(glFinishFenceNV) \
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|
USE_GL_FUNC(glGenFencesNV) \
|
|
USE_GL_FUNC(glGetFenceivNV) \
|
|
USE_GL_FUNC(glIsFenceNV) \
|
|
USE_GL_FUNC(glSetFenceNV) \
|
|
USE_GL_FUNC(glTestFenceNV) \
|
|
/* GL_NV_half_float */ \
|
|
USE_GL_FUNC(glColor3hNV) \
|
|
USE_GL_FUNC(glColor3hvNV) \
|
|
USE_GL_FUNC(glColor4hNV) \
|
|
USE_GL_FUNC(glColor4hvNV) \
|
|
USE_GL_FUNC(glFogCoordhNV) \
|
|
USE_GL_FUNC(glFogCoordhvNV) \
|
|
USE_GL_FUNC(glMultiTexCoord1hNV) \
|
|
USE_GL_FUNC(glMultiTexCoord1hvNV) \
|
|
USE_GL_FUNC(glMultiTexCoord2hNV) \
|
|
USE_GL_FUNC(glMultiTexCoord2hvNV) \
|
|
USE_GL_FUNC(glMultiTexCoord3hNV) \
|
|
USE_GL_FUNC(glMultiTexCoord3hvNV) \
|
|
USE_GL_FUNC(glMultiTexCoord4hNV) \
|
|
USE_GL_FUNC(glMultiTexCoord4hvNV) \
|
|
USE_GL_FUNC(glNormal3hNV) \
|
|
USE_GL_FUNC(glNormal3hvNV) \
|
|
USE_GL_FUNC(glSecondaryColor3hNV) \
|
|
USE_GL_FUNC(glSecondaryColor3hvNV) \
|
|
USE_GL_FUNC(glTexCoord1hNV) \
|
|
USE_GL_FUNC(glTexCoord1hvNV) \
|
|
USE_GL_FUNC(glTexCoord2hNV) \
|
|
USE_GL_FUNC(glTexCoord2hvNV) \
|
|
USE_GL_FUNC(glTexCoord3hNV) \
|
|
USE_GL_FUNC(glTexCoord3hvNV) \
|
|
USE_GL_FUNC(glTexCoord4hNV) \
|
|
USE_GL_FUNC(glTexCoord4hvNV) \
|
|
USE_GL_FUNC(glVertex2hNV) \
|
|
USE_GL_FUNC(glVertex2hvNV) \
|
|
USE_GL_FUNC(glVertex3hNV) \
|
|
USE_GL_FUNC(glVertex3hvNV) \
|
|
USE_GL_FUNC(glVertex4hNV) \
|
|
USE_GL_FUNC(glVertex4hvNV) \
|
|
USE_GL_FUNC(glVertexAttrib1hNV) \
|
|
USE_GL_FUNC(glVertexAttrib1hvNV) \
|
|
USE_GL_FUNC(glVertexAttrib2hNV) \
|
|
USE_GL_FUNC(glVertexAttrib2hvNV) \
|
|
USE_GL_FUNC(glVertexAttrib3hNV) \
|
|
USE_GL_FUNC(glVertexAttrib3hvNV) \
|
|
USE_GL_FUNC(glVertexAttrib4hNV) \
|
|
USE_GL_FUNC(glVertexAttrib4hvNV) \
|
|
USE_GL_FUNC(glVertexAttribs1hvNV) \
|
|
USE_GL_FUNC(glVertexAttribs2hvNV) \
|
|
USE_GL_FUNC(glVertexAttribs3hvNV) \
|
|
USE_GL_FUNC(glVertexAttribs4hvNV) \
|
|
USE_GL_FUNC(glVertexWeighthNV) \
|
|
USE_GL_FUNC(glVertexWeighthvNV) \
|
|
/* GL_NV_point_sprite */ \
|
|
USE_GL_FUNC(glPointParameteri) \
|
|
USE_GL_FUNC(glPointParameteriNV) \
|
|
USE_GL_FUNC(glPointParameteriv) \
|
|
USE_GL_FUNC(glPointParameterivNV) \
|
|
/* GL_NV_register_combiners */ \
|
|
USE_GL_FUNC(glCombinerInputNV) \
|
|
USE_GL_FUNC(glCombinerOutputNV) \
|
|
USE_GL_FUNC(glCombinerParameterfNV) \
|
|
USE_GL_FUNC(glCombinerParameterfvNV) \
|
|
USE_GL_FUNC(glCombinerParameteriNV) \
|
|
USE_GL_FUNC(glCombinerParameterivNV) \
|
|
USE_GL_FUNC(glFinalCombinerInputNV) \
|
|
/* WGL extensions */ \
|
|
USE_GL_FUNC(wglChoosePixelFormatARB) \
|
|
USE_GL_FUNC(wglGetExtensionsStringARB) \
|
|
USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \
|
|
USE_GL_FUNC(wglGetPixelFormatAttribivARB) \
|
|
USE_GL_FUNC(wglSetPixelFormatWINE) \
|
|
USE_GL_FUNC(wglSwapIntervalEXT)
|
|
|
|
#endif /* __WINE_WINED3D_GL */
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