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Makefile.in
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adapter_gl.c
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
2021-10-15 18:30:53 +02:00
adapter_vk.c
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
2021-10-15 18:30:53 +02:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.
2021-10-19 20:53:18 +02:00
context.c
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context_gl.c
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
2021-10-15 18:30:53 +02:00
context_vk.c
wined3d: Move the "map_ptr" field from struct wined3d_bo_vk to struct wined3d_bo.
2021-10-15 18:30:49 +02:00
cs.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
device.c
wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.
2021-10-19 20:53:18 +02:00
directx.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
query.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
resource.c
wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
2021-10-15 18:30:44 +02:00
sampler.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
shader.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
stateblock.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
surface.c
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swapchain.c
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texture.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
utils.c
wined3d: Fully initialize the allocator structure in wined3d_allocator_init().
2021-10-18 18:34:11 +02:00
version.rc
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vertexdeclaration.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
view.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
wined3d.spec
wined3d: Set render targets and UAVs atomically in wined3d.
2021-10-15 18:32:08 +02:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
2021-10-15 18:30:53 +02:00
wined3d_shaders.h
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wined3d_vk.h
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