Sweden-Number/dlls/wined3d
Anton Baskanov f4d2bdddca wined3d: Fix the odd line condition in gen_yv12_read().
Signed-off-by: Anton Baskanov <baskanov@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 21:21:16 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Avoid read-to-read resource barriers. 2021-08-27 21:21:22 +02:00
context.c
context_gl.c wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw_state(). 2021-08-12 23:07:06 +02:00
context_vk.c
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c wined3d: Fix the odd line condition in gen_yv12_read(). 2021-09-01 21:21:16 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Fix the spelling of a comment. 2021-08-26 21:49:09 +02:00
resource.c wined3d: Don't consider texture rectangles for buffers. 2021-08-12 23:07:03 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Avoid read-to-read resource barriers. 2021-08-27 21:21:22 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Avoid read-to-read resource barriers. 2021-08-27 21:21:22 +02:00
wined3d_vk.h