Sweden-Number/dlls/wined3d
Henri Verbeet dff027f211 wined3d: Allow resource copies between block-compatible formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 02385a4042)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
2021-05-18 00:24:25 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo(). 2020-12-14 16:21:45 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Add some barriers between resource usage on different bind points. 2021-05-18 00:24:24 +02:00
context.c
context_gl.c wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup(). 2021-05-18 00:24:25 +02:00
context_vk.c wined3d: Always include any depth/stencil attachment in the Vulkan framebuffer. 2021-05-18 00:24:24 +02:00
cs.c
device.c wined3d: Allow resource copies between block-compatible formats. 2021-05-18 00:24:25 +02:00
directx.c wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement the "precise" flag in the GLSL shader backend. 2021-04-06 20:18:02 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue(). 2020-12-15 22:09:21 +01:00
resource.c wined3d: Add some barriers between resource usage on different bind points. 2021-05-18 00:24:24 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Add some barriers between resource usage on different bind points. 2021-05-18 00:24:24 +02:00
texture.c wined3d: Add some barriers between resource usage on different bind points. 2021-05-18 00:24:24 +02:00
utils.c wined3d: Allow resource copies between block-compatible formats. 2021-05-18 00:24:25 +02:00
version.rc
vertexdeclaration.c wined3d: Align vertex attribute offsets to their size, if smaller than 4. 2021-05-18 00:24:25 +02:00
view.c wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources. 2020-12-16 16:22:36 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Allow resource copies between block-compatible formats. 2021-05-18 00:24:25 +02:00
wined3d_vk.h