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Makefile.in
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adapter_gl.c
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adapter_vk.c
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wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo().
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2020-12-14 16:21:45 +01:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Add some barriers between resource usage on different bind points.
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2021-05-18 00:24:24 +02:00 |
context.c
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context_gl.c
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wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup().
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2021-05-18 00:24:25 +02:00 |
context_vk.c
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wined3d: Always include any depth/stencil attachment in the Vulkan framebuffer.
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2021-05-18 00:24:24 +02:00 |
cs.c
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device.c
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wined3d: Allow resource copies between block-compatible formats.
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2021-05-18 00:24:25 +02:00 |
directx.c
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wined3d: Use debug_d3dusage() for both usage and usage query flags.
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2021-01-04 17:12:45 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement the "precise" flag in the GLSL shader backend.
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2021-04-06 20:18:02 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue().
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2020-12-15 22:09:21 +01:00 |
resource.c
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wined3d: Add some barriers between resource usage on different bind points.
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2021-05-18 00:24:24 +02:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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stateblock.c
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surface.c
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swapchain.c
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wined3d: Add some barriers between resource usage on different bind points.
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2021-05-18 00:24:24 +02:00 |
texture.c
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wined3d: Add some barriers between resource usage on different bind points.
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2021-05-18 00:24:24 +02:00 |
utils.c
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wined3d: Allow resource copies between block-compatible formats.
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2021-05-18 00:24:25 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Align vertex attribute offsets to their size, if smaller than 4.
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2021-05-18 00:24:25 +02:00 |
view.c
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wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources.
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2020-12-16 16:22:36 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Allow resource copies between block-compatible formats.
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2021-05-18 00:24:25 +02:00 |
wined3d_vk.h
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