409 lines
18 KiB
C
409 lines
18 KiB
C
/*
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* Copyright (C) 2006 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include "wine/test.h"
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hr;
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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if (!d3d9_create) return NULL;
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d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
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if (!d3d9_ptr)
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{
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skip("could not create D3D9\n");
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return NULL;
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}
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr))
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{
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skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
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return NULL;
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}
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return device_ptr;
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}
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static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
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{
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DWORD value;
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HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
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ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
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"Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
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}
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/* Test the default texture stage state values */
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static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
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{
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int i;
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for (i = 0; i < num_stages; ++i)
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{
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test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
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test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
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test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
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}
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}
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static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
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{
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IDirect3DCubeTexture9 *texture_ptr = NULL;
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HRESULT hr;
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hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
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if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
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ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
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else
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ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
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if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
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}
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static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
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{
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IDirect3DCubeTexture9 *texture_ptr = NULL;
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IDirect3D9 *d3d9;
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HRESULT hr;
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hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_AUTOGENMIPMAP,
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D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
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if(FAILED(hr))
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{
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skip("No cube mipmap generation support\n");
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return;
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}
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/* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
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hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET |
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D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT, &texture_ptr, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
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hr, D3D_OK);
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if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
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texture_ptr = NULL;
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hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0,
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D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8,
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D3DPOOL_MANAGED, &texture_ptr, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
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if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
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texture_ptr = NULL;
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}
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static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
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{
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test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
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test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
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test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
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test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
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test_cube_texture_mipmap_gen(device_ptr);
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}
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static void test_mipmap_gen(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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IDirect3D9 *d3d9;
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IDirect3DTexture9 *texture = NULL;
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IDirect3DSurface9 *surface;
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DWORD levels;
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D3DSURFACE_DESC desc;
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int i;
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D3DLOCKED_RECT lr;
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_AUTOGENMIPMAP,
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D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
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if(FAILED(hr))
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{
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skip("No mipmap generation support\n");
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return;
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}
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/* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
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hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET |
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D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT, &texture, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
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hr, D3D_OK);
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if (texture) IDirect3DTexture9_Release(texture);
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texture = NULL;
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hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
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D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
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if (SUCCEEDED(hr))
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{
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D3DTEXTUREFILTERTYPE fltt;
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fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
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ok(D3DTEXF_LINEAR == fltt /* || broken(D3DTEXF_POINT == fltt)*/,
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"GetAutoGenFilterType returned default %d\n", fltt);
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hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "SetAutoGenFilterType D3DTEXF_NONE returned %08x\n", hr);
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hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC);
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ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_ANISOTROPIC returned %08x\n", hr);
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fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
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ok(D3DTEXF_ANISOTROPIC == fltt, "GetAutoGenFilterType returned %d\n", fltt);
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hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
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ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_LINEAR returned %08x\n", hr);
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}
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levels = IDirect3DTexture9_GetLevelCount(texture);
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ok(levels == 1, "Got %d levels, expected 1\n", levels);
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for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++)
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{
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surface = NULL;
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
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ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
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"GetSurfaceLevel on level %d returned %#x\n", i, hr);
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if(surface) IDirect3DSurface9_Release(surface);
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hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
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ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
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"GetLevelDesc on level %d returned %#x\n", i, hr);
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hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
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ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
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"LockRect on level %d returned %#x\n", i, hr);
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if(SUCCEEDED(hr))
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{
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hr = IDirect3DTexture9_UnlockRect(texture, i);
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ok(hr == D3D_OK, "Unlock returned %08x\n", hr);
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}
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}
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IDirect3DTexture9_Release(texture);
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hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
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D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
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D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
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D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr);
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levels = IDirect3DTexture9_GetLevelCount(texture);
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ok(levels == 1, "Got %d levels, expected 1\n", levels);
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IDirect3DTexture9_Release(texture);
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}
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static void test_filter(IDirect3DDevice9 *device) {
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HRESULT hr;
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IDirect3DTexture9 *texture;
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IDirect3D9 *d3d9;
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DWORD passes = 0;
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unsigned int i;
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struct filter_tests {
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DWORD magfilter, minfilter, mipfilter;
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BOOL has_texture;
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HRESULT result;
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} tests[] = {
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{ D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
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{ D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
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{ D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
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{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK },
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{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK },
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{ D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
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{ D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
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{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK },
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{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK },
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{ D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
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{ D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
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{ D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL },
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{ D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL },
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{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL },
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};
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
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D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
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if(FAILED(hr)) {
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skip("D3DFMT_A32B32G32R32F not supported\n");
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goto out;
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}
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
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D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
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if(SUCCEEDED(hr)) {
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skip("D3DFMT_A32B32G32R32F supports filtering\n");
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goto out;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F,
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D3DPOOL_MANAGED, &texture, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
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/* Needed for ValidateDevice */
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
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for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
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if(tests[i].has_texture) {
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
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} else {
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
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}
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
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passes = 0xdeadbeef;
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hr = IDirect3DDevice9_ValidateDevice(device, &passes);
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ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n",
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tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter,
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tests[i].mipfilter, hr, tests[i].result);
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if(SUCCEEDED(hr)) {
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ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes);
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} else {
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ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes);
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}
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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IDirect3DTexture9_Release(texture);
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out:
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IDirect3D9_Release(d3d9);
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}
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static void test_gettexture(IDirect3DDevice9 *device) {
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HRESULT hr;
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IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef;
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr);
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hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr);
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ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
|
|
}
|
|
|
|
static void test_lod(IDirect3DDevice9 *device)
|
|
{
|
|
HRESULT hr;
|
|
DWORD ret;
|
|
IDirect3DTexture9 *texture;
|
|
|
|
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
|
|
&texture, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
|
|
|
|
/* SetLOD is only supported on D3DPOOL_MANAGED textures, but it doesn't return a HRESULT,
|
|
* so it can't return a normal error. Instead, the call is simply ignored
|
|
*/
|
|
ret = IDirect3DTexture9_SetLOD(texture, 0);
|
|
ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
|
|
ret = IDirect3DTexture9_SetLOD(texture, 1);
|
|
ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
|
|
ret = IDirect3DTexture9_SetLOD(texture, 2);
|
|
ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
|
|
ret = IDirect3DTexture9_GetLOD(texture);
|
|
ok(ret == 0, "IDirect3DTexture9_GetLOD returned %u, expected 0\n", ret);
|
|
|
|
IDirect3DTexture9_Release(texture);
|
|
}
|
|
|
|
START_TEST(texture)
|
|
{
|
|
D3DCAPS9 caps;
|
|
HMODULE d3d9_handle;
|
|
IDirect3DDevice9 *device_ptr;
|
|
ULONG refcount;
|
|
|
|
d3d9_handle = LoadLibraryA("d3d9.dll");
|
|
if (!d3d9_handle)
|
|
{
|
|
skip("Could not load d3d9.dll\n");
|
|
return;
|
|
}
|
|
|
|
device_ptr = init_d3d9(d3d9_handle);
|
|
if (!device_ptr) return;
|
|
|
|
IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
|
|
|
|
test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
|
|
test_cube_textures(device_ptr, caps.TextureCaps);
|
|
test_mipmap_gen(device_ptr);
|
|
test_filter(device_ptr);
|
|
test_gettexture(device_ptr);
|
|
test_lod(device_ptr);
|
|
|
|
refcount = IDirect3DDevice9_Release(device_ptr);
|
|
ok(!refcount, "Device has %u references left\n", refcount);
|
|
}
|