Sweden-Number/dlls/wined3d
Henri Verbeet 194b47b4fd wined3d: Use the access flags used to create the bo for persistent maps in wined3d_bo_gl_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 18:43:51 +01:00
..
Makefile.in gdi32: Don't export Wine extensions. 2021-10-08 16:54:48 +02:00
adapter_gl.c wined3d: Pass a wined3d_device_gl pointer to wined3d_device_create_primary_opengl_context_cs(). 2021-12-09 17:14:59 +01:00
adapter_vk.c win32u: Use user driver for wine_get_vulkan_driver. 2021-12-08 09:57:56 +01:00
arb_program_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
ati_fragment_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
buffer.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
context.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
context_gl.c wined3d: Use the access flags used to create the bo for persistent maps in wined3d_bo_gl_map(). 2021-12-09 18:43:51 +01:00
context_vk.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
cs.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
device.c wined3d: Pass a wined3d_device_gl pointer to wined3d_device_create_primary_opengl_context_cs(). 2021-12-09 17:14:59 +01:00
directx.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
gl_compat.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
glsl_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
nvidia_texture_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
palette.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
query.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
resource.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
sampler.c wined3d: Decrement reference count and take the lock atomically for cached objects. 2021-12-09 17:14:59 +01:00
shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
shader_sm1.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
shader_sm4.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
shader_spirv.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
state.c wined3d: Decrement reference count and take the lock atomically for cached objects. 2021-12-09 17:14:59 +01:00
stateblock.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
surface.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
swapchain.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
texture.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
utils.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
version.rc
vertexdeclaration.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
view.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
wined3d.spec wined3d: Set render targets and UAVs atomically in wined3d. 2021-10-15 18:32:08 +02:00
wined3d_gl.h
wined3d_main.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
wined3d_private.h wined3d: Pass a wined3d_device_gl pointer to wined3d_device_create_primary_opengl_context_cs(). 2021-12-09 17:14:59 +01:00
wined3d_shaders.h wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
wined3d_vk.h