103 lines
2.7 KiB
C
103 lines
2.7 KiB
C
/* Wine Vulkan ICD private data structures
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*
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* Copyright 2017 Roderick Colenbrander
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_VULKAN_PRIVATE_H
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#define __WINE_VULKAN_PRIVATE_H
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#include "vulkan_thunks.h"
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/* Magic value defined by Vulkan ICD / Loader spec */
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#define VULKAN_ICD_MAGIC_VALUE 0x01CDC0DE
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#ifndef ARRAY_SIZE
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
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#endif
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struct vulkan_func
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{
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const char *name;
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void *func;
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};
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/* Base 'class' for our Vulkan dispatchable objects such as VkDevice and VkInstance.
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* This structure MUST be the first element of a dispatchable object as the ICD
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* loader depends on it. For now only contains loader_magic, but over time more common
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* functionality is expected.
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*/
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struct wine_vk_base
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{
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/* Special section in each dispatchable object for use by the ICD loader for
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* storing dispatch tables. The start contains a magical value '0x01CDC0DE'.
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*/
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UINT_PTR loader_magic;
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};
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struct VkCommandBuffer_T
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{
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struct wine_vk_base base;
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VkDevice device; /* parent */
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VkCommandBuffer command_buffer; /* native command buffer */
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};
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struct VkDevice_T
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{
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struct wine_vk_base base;
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struct vulkan_device_funcs funcs;
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struct VkPhysicalDevice_T *phys_dev; /* parent */
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uint32_t max_queue_families;
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struct VkQueue_T **queues;
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VkDevice device; /* native device */
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};
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struct VkInstance_T
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{
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struct wine_vk_base base;
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struct vulkan_instance_funcs funcs;
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/* We cache devices as we need to wrap them as they are
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* dispatchable objects.
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*/
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uint32_t num_phys_devs;
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struct VkPhysicalDevice_T **phys_devs;
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VkInstance instance; /* native instance */
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};
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struct VkPhysicalDevice_T
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{
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struct wine_vk_base base;
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struct VkInstance_T *instance; /* parent */
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uint32_t num_properties;
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VkExtensionProperties *properties;
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VkPhysicalDevice phys_dev; /* native physical device */
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};
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struct VkQueue_T
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{
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struct wine_vk_base base;
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VkDevice device; /* parent */
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VkQueue queue; /* native queue */
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};
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#endif /* __WINE_VULKAN_PRIVATE_H */
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