Sweden-Number/dlls/wined3d
Stefan Dösinger f260c17b34 wined3d: Use a shader for unconverted blits. 2015-04-07 23:10:14 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use a shader for unconverted blits. 2015-04-07 23:10:14 +09:00
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't use the builtin FFP uniform for the projection matrix. 2015-03-27 20:40:38 +09:00
stateblock.c
surface.c wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00
swapchain.c
texture.c
utils.c wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00