194 lines
3.6 KiB
C
194 lines
3.6 KiB
C
/*
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* Copyright Robert J. Amstadt, 1993
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*/
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#include <stdlib.h>
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#include "wintypes.h"
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#include "wine/winesound.h"
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#include "debug.h"
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INT16 WINAPI OpenSound16(void)
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{
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FIXME(sound, "(void): stub\n");
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return -1;
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}
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void WINAPI OpenSound(void)
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{
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FIXME(sound, "(void): stub\n");
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}
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void WINAPI CloseSound16(void)
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{
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FIXME(sound, "(void): stub\n");
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}
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INT16 WINAPI SetVoiceQueueSize16(INT16 nVoice, INT16 nBytes)
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{
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FIXME(sound, "(%d,%d): stub\n",nVoice,nBytes);
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return 0;
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}
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DWORD WINAPI SetVoiceQueueSize(DWORD nVoice, DWORD nBytes)
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{
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FIXME(sound, "(%ld,%ld): stub\n",nVoice,nBytes);
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return 0;
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}
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INT16 WINAPI SetVoiceNote16(INT16 nVoice, INT16 nValue, INT16 nLength,
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INT16 nCdots)
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{
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FIXME(sound, "(%d,%d,%d,%d): stub\n",nVoice,nValue,nLength,nCdots);
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return 0;
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}
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DWORD WINAPI SetVoiceNote(DWORD nVoice, DWORD nValue, DWORD nLength,
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DWORD nCdots)
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{
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FIXME(sound, "(%ld,%ld,%ld,%ld): stub\n",nVoice,nValue,nLength,nCdots);
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return 0;
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}
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INT16 WINAPI SetVoiceAccent16(INT16 nVoice, INT16 nTempo, INT16 nVolume,
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INT16 nMode, INT16 nPitch)
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{
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FIXME(sound, "(%d,%d,%d,%d,%d): stub\n", nVoice, nTempo,
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nVolume, nMode, nPitch);
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return 0;
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}
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DWORD WINAPI SetVoiceAccent(DWORD nVoice, DWORD nTempo, DWORD nVolume,
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DWORD nMode, DWORD nPitch)
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{
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FIXME(sound, "(%ld,%ld,%ld,%ld,%ld): stub\n", nVoice, nTempo,
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nVolume, nMode, nPitch);
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return 0;
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}
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INT16 WINAPI SetVoiceEnvelope16(INT16 nVoice, INT16 nShape, INT16 nRepeat)
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{
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FIXME(sound, "(%d,%d,%d): stub\n",nVoice,nShape,nRepeat);
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return 0;
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}
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DWORD WINAPI SetVoiceEnvelope(DWORD nVoice, DWORD nShape, DWORD nRepeat)
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{
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FIXME(sound, "(%ld,%ld,%ld): stub\n",nVoice,nShape,nRepeat);
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return 0;
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}
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INT16 WINAPI SetSoundNoise16(INT16 nSource, INT16 nDuration)
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{
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FIXME(sound, "(%d,%d): stub\n",nSource,nDuration);
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return 0;
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}
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DWORD WINAPI SetSoundNoise(DWORD nSource, DWORD nDuration)
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{
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FIXME(sound, "(%ld,%ld): stub\n",nSource,nDuration);
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return 0;
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}
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INT16 WINAPI SetVoiceSound16(INT16 nVoice, DWORD lFrequency, INT16 nDuration)
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{
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FIXME(sound, "(%d, %ld, %d): stub\n",nVoice,lFrequency, nDuration);
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return 0;
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}
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DWORD WINAPI SetVoiceSound(DWORD nVoice, DWORD lFrequency, DWORD nDuration)
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{
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FIXME(sound, "(%ld, %ld, %ld): stub\n",nVoice,lFrequency, nDuration);
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return 0;
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}
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INT16 WINAPI StartSound16(void)
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{
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return 0;
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}
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INT16 WINAPI StopSound16(void)
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{
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return 0;
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}
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INT16 WINAPI WaitSoundState16(INT16 x)
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{
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FIXME(sound, "(%d): stub\n", x);
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return 0;
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}
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DWORD WINAPI WaitSoundState(DWORD x)
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{
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FIXME(sound, "(%ld): stub\n", x);
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return 0;
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}
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INT16 WINAPI SyncAllVoices16(void)
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{
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FIXME(sound, "(void): stub\n");
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return 0;
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}
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DWORD WINAPI SyncAllVoices(void)
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{
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FIXME(sound, "(void): stub\n");
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return 0;
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}
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INT16 WINAPI CountVoiceNotes16(INT16 x)
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{
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FIXME(sound, "(%d): stub\n", x);
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return 0;
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}
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DWORD WINAPI CountVoiceNotes(DWORD x)
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{
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FIXME(sound, "(%ld): stub\n", x);
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return 0;
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}
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LPINT16 WINAPI GetThresholdEvent16(void)
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{
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FIXME(sound, "(void): stub\n");
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return NULL;
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}
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LPDWORD WINAPI GetThresholdEvent(void)
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{
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FIXME(sound, "(void): stub\n");
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return NULL;
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}
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INT16 WINAPI GetThresholdStatus16(void)
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{
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FIXME(sound, "(void): stub\n");
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return 0;
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}
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DWORD WINAPI GetThresholdStatus(void)
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{
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FIXME(sound, "(void): stub\n");
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return 0;
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}
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INT16 WINAPI SetVoiceThreshold16(INT16 a, INT16 b)
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{
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FIXME(sound, "(%d,%d): stub\n", a, b);
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return 0;
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}
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DWORD WINAPI SetVoiceThreshold(DWORD a, DWORD b)
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{
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FIXME(sound, "(%ld,%ld): stub\n", a, b);
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return 0;
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}
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void WINAPI DoBeep16(void)
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{
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FIXME(sound, "(void): stub!\n");
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}
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