Sweden-Number/dlls/dplayx/dplay_global.h

215 lines
6.0 KiB
C

/*
* Copyright 2000 Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_DPLAY_GLOBAL_INCLUDED
#define __WINE_DPLAY_GLOBAL_INCLUDED
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/dplaysp.h"
#include "lobbysp.h"
#include "dplayx_queue.h"
extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress, DWORD dwAddressSize,
LPVOID lpContext ) DECLSPEC_HIDDEN;
typedef struct tagEnumSessionAsyncCallbackData
{
LPSPINITDATA lpSpData;
GUID requestGuid;
DWORD dwEnumSessionFlags;
DWORD dwTimeout;
HANDLE hSuicideRequest;
} EnumSessionAsyncCallbackData;
typedef struct tagDP_MSG_REPLY_STRUCT
{
HANDLE hReceipt;
WORD wExpectedReply;
LPVOID lpReplyMsg;
DWORD dwMsgBodySize;
/* FIXME: Is the message header required as well? */
} DP_MSG_REPLY_STRUCT, *LPDP_MSG_REPLY_STRUCT;
typedef struct tagDP_MSG_REPLY_STRUCT_LIST
{
DPQ_ENTRY(tagDP_MSG_REPLY_STRUCT_LIST) repliesExpected;
DP_MSG_REPLY_STRUCT replyExpected;
} DP_MSG_REPLY_STRUCT_LIST, *LPDP_MSG_REPLY_STRUCT_LIST;
struct PlayerData
{
/* Individual player information */
DPID dpid;
DPNAME name;
HANDLE hEvent;
ULONG uRef; /* What is the reference count on this data? */
/* View of local data */
LPVOID lpLocalData;
DWORD dwLocalDataSize;
/* View of remote data */
LPVOID lpRemoteData;
DWORD dwRemoteDataSize;
/* SP data on a per player basis */
LPVOID lpSPPlayerData;
DWORD dwFlags; /* Special remarks about the type of player */
};
typedef struct PlayerData* lpPlayerData;
struct PlayerList
{
DPQ_ENTRY(PlayerList) players;
lpPlayerData lpPData;
};
typedef struct PlayerList* lpPlayerList;
struct GroupData
{
/* Internal information */
DPID parent; /* If parent == 0 it's a top level group */
ULONG uRef; /* Reference count */
DPQ_HEAD(GroupList) groups; /* A group has [0..n] groups */
DPQ_HEAD(PlayerList) players; /* A group has [0..n] players */
DPID idGroupOwner; /* ID of player who owns the group */
DWORD dwFlags; /* Flags describing anything special about the group */
DPID dpid;
DPNAME name;
/* View of local data */
LPVOID lpLocalData;
DWORD dwLocalDataSize;
/* View of remote data */
LPVOID lpRemoteData;
DWORD dwRemoteDataSize;
};
typedef struct GroupData GroupData;
typedef struct GroupData* lpGroupData;
struct GroupList
{
DPQ_ENTRY(GroupList) groups;
lpGroupData lpGData;
};
typedef struct GroupList* lpGroupList;
struct DPMSG
{
DPQ_ENTRY( DPMSG ) msgs;
DPMSG_GENERIC* msg;
};
typedef struct DPMSG* LPDPMSG;
enum SPSTATE
{
NO_PROVIDER = 0,
DP_SERVICE_PROVIDER = 1,
DP_LOBBY_PROVIDER = 2
};
/* Contains all data members. FIXME: Rename me */
typedef struct tagDirectPlay2Data
{
BOOL bConnectionOpen;
/* For async EnumSessions requests */
HANDLE hEnumSessionThread;
HANDLE hKillEnumSessionThreadEvent;
DWORD dwEnumSessionLock;
LPVOID lpNameServerData; /* DPlay interface doesn't know contents */
BOOL bHostInterface; /* Did this interface create the session */
lpGroupData lpSysGroup; /* System group with _everything_ in it */
LPDPSESSIONDESC2 lpSessionDesc;
/* I/O Msg queues */
DPQ_HEAD( DPMSG ) receiveMsgs; /* Msg receive queue */
DPQ_HEAD( DPMSG ) sendMsgs; /* Msg send pending queue */
/* Information about the service provider active on this connection */
SPINITDATA spData;
BOOL bSPInitialized;
/* Information about the lobby server that's attached to this DP object */
SPDATA_INIT dplspData;
BOOL bDPLSPInitialized;
/* Our service provider */
HMODULE hServiceProvider;
/* Our DP lobby provider */
HMODULE hDPLobbyProvider;
enum SPSTATE connectionInitialized;
/* Expected messages queue */
DPQ_HEAD( tagDP_MSG_REPLY_STRUCT_LIST ) repliesExpected;
} DirectPlay2Data;
typedef struct IDirectPlayImpl
{
IDirectPlay IDirectPlay_iface;
IDirectPlay2A IDirectPlay2A_iface;
IDirectPlay2 IDirectPlay2_iface;
IDirectPlay3A IDirectPlay3A_iface;
IDirectPlay3 IDirectPlay3_iface;
IDirectPlay4A IDirectPlay4A_iface;
IDirectPlay4 IDirectPlay4_iface;
LONG numIfaces; /* "in use interfaces" refcount */
LONG ref, ref2A, ref2, ref3A, ref3, ref4A, ref4;
CRITICAL_SECTION lock;
DirectPlay2Data *dp2;
} IDirectPlayImpl;
HRESULT DP_HandleMessage( IDirectPlayImpl *This, const void *lpMessageBody,
DWORD dwMessageBodySize, const void *lpMessageHeader, WORD wCommandId, WORD wVersion,
void **lplpReply, DWORD *lpdwMsgSize ) DECLSPEC_HIDDEN;
/* DP SP external interfaces into DirectPlay */
extern HRESULT DP_GetSPPlayerData( IDirectPlayImpl *lpDP, DPID idPlayer, void **lplpData ) DECLSPEC_HIDDEN;
extern HRESULT DP_SetSPPlayerData( IDirectPlayImpl *lpDP, DPID idPlayer, void *lpData ) DECLSPEC_HIDDEN;
/* DP external interfaces to call into DPSP interface */
extern LPVOID DPSP_CreateSPPlayerData(void) DECLSPEC_HIDDEN;
extern HRESULT dplay_create( REFIID riid, void **ppv ) DECLSPEC_HIDDEN;
extern HRESULT dplobby_create( REFIID riid, void **ppv ) DECLSPEC_HIDDEN;
extern HRESULT DPSP_CreateInterface( REFIID riid, void **ppvObj, IDirectPlayImpl *dp ) DECLSPEC_HIDDEN;
extern HRESULT dplobbysp_create( REFIID riid, void **ppv, IDirectPlayImpl *dp ) DECLSPEC_HIDDEN;
#endif /* __WINE_DPLAY_GLOBAL_INCLUDED */