Sweden-Number/dlls/ddraw/d3d_utils.c

392 lines
14 KiB
C

/* Direct3D Common functions
* Copyright (c) 1998 Lionel ULMER
*
* This file contains all common miscellaneous code that spans
* different 'objects'
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "wingdi.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
const char *_get_renderstate(D3DRENDERSTATETYPE type) {
static const char * const states[] = {
"ERR",
"D3DRENDERSTATE_TEXTUREHANDLE",
"D3DRENDERSTATE_ANTIALIAS",
"D3DRENDERSTATE_TEXTUREADDRESS",
"D3DRENDERSTATE_TEXTUREPERSPECTIVE",
"D3DRENDERSTATE_WRAPU",
"D3DRENDERSTATE_WRAPV",
"D3DRENDERSTATE_ZENABLE",
"D3DRENDERSTATE_FILLMODE",
"D3DRENDERSTATE_SHADEMODE",
"D3DRENDERSTATE_LINEPATTERN",
"D3DRENDERSTATE_MONOENABLE",
"D3DRENDERSTATE_ROP2",
"D3DRENDERSTATE_PLANEMASK",
"D3DRENDERSTATE_ZWRITEENABLE",
"D3DRENDERSTATE_ALPHATESTENABLE",
"D3DRENDERSTATE_LASTPIXEL",
"D3DRENDERSTATE_TEXTUREMAG",
"D3DRENDERSTATE_TEXTUREMIN",
"D3DRENDERSTATE_SRCBLEND",
"D3DRENDERSTATE_DESTBLEND",
"D3DRENDERSTATE_TEXTUREMAPBLEND",
"D3DRENDERSTATE_CULLMODE",
"D3DRENDERSTATE_ZFUNC",
"D3DRENDERSTATE_ALPHAREF",
"D3DRENDERSTATE_ALPHAFUNC",
"D3DRENDERSTATE_DITHERENABLE",
"D3DRENDERSTATE_ALPHABLENDENABLE",
"D3DRENDERSTATE_FOGENABLE",
"D3DRENDERSTATE_SPECULARENABLE",
"D3DRENDERSTATE_ZVISIBLE",
"D3DRENDERSTATE_SUBPIXEL",
"D3DRENDERSTATE_SUBPIXELX",
"D3DRENDERSTATE_STIPPLEDALPHA",
"D3DRENDERSTATE_FOGCOLOR",
"D3DRENDERSTATE_FOGTABLEMODE",
"D3DRENDERSTATE_FOGTABLESTART",
"D3DRENDERSTATE_FOGTABLEEND",
"D3DRENDERSTATE_FOGTABLEDENSITY",
"D3DRENDERSTATE_STIPPLEENABLE",
"D3DRENDERSTATE_EDGEANTIALIAS",
"D3DRENDERSTATE_COLORKEYENABLE",
"ERR",
"D3DRENDERSTATE_BORDERCOLOR",
"D3DRENDERSTATE_TEXTUREADDRESSU",
"D3DRENDERSTATE_TEXTUREADDRESSV",
"D3DRENDERSTATE_MIPMAPLODBIAS",
"D3DRENDERSTATE_ZBIAS",
"D3DRENDERSTATE_RANGEFOGENABLE",
"D3DRENDERSTATE_ANISOTROPY",
"D3DRENDERSTATE_FLUSHBATCH",
"D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT",
"D3DRENDERSTATE_STENCILENABLE",
"D3DRENDERSTATE_STENCILFAIL",
"D3DRENDERSTATE_STENCILZFAIL",
"D3DRENDERSTATE_STENCILPASS",
"D3DRENDERSTATE_STENCILFUNC",
"D3DRENDERSTATE_STENCILREF",
"D3DRENDERSTATE_STENCILMASK",
"D3DRENDERSTATE_STENCILWRITEMASK",
"D3DRENDERSTATE_TEXTUREFACTOR",
"ERR",
"ERR",
"ERR",
"D3DRENDERSTATE_STIPPLEPATTERN00",
"D3DRENDERSTATE_STIPPLEPATTERN01",
"D3DRENDERSTATE_STIPPLEPATTERN02",
"D3DRENDERSTATE_STIPPLEPATTERN03",
"D3DRENDERSTATE_STIPPLEPATTERN04",
"D3DRENDERSTATE_STIPPLEPATTERN05",
"D3DRENDERSTATE_STIPPLEPATTERN06",
"D3DRENDERSTATE_STIPPLEPATTERN07",
"D3DRENDERSTATE_STIPPLEPATTERN08",
"D3DRENDERSTATE_STIPPLEPATTERN09",
"D3DRENDERSTATE_STIPPLEPATTERN10",
"D3DRENDERSTATE_STIPPLEPATTERN11",
"D3DRENDERSTATE_STIPPLEPATTERN12",
"D3DRENDERSTATE_STIPPLEPATTERN13",
"D3DRENDERSTATE_STIPPLEPATTERN14",
"D3DRENDERSTATE_STIPPLEPATTERN15",
"D3DRENDERSTATE_STIPPLEPATTERN16",
"D3DRENDERSTATE_STIPPLEPATTERN17",
"D3DRENDERSTATE_STIPPLEPATTERN18",
"D3DRENDERSTATE_STIPPLEPATTERN19",
"D3DRENDERSTATE_STIPPLEPATTERN20",
"D3DRENDERSTATE_STIPPLEPATTERN21",
"D3DRENDERSTATE_STIPPLEPATTERN22",
"D3DRENDERSTATE_STIPPLEPATTERN23",
"D3DRENDERSTATE_STIPPLEPATTERN24",
"D3DRENDERSTATE_STIPPLEPATTERN25",
"D3DRENDERSTATE_STIPPLEPATTERN26",
"D3DRENDERSTATE_STIPPLEPATTERN27",
"D3DRENDERSTATE_STIPPLEPATTERN28",
"D3DRENDERSTATE_STIPPLEPATTERN29",
"D3DRENDERSTATE_STIPPLEPATTERN30",
"D3DRENDERSTATE_STIPPLEPATTERN31"
};
static const char * const states_2[] = {
"D3DRENDERSTATE_WRAP0",
"D3DRENDERSTATE_WRAP1",
"D3DRENDERSTATE_WRAP2",
"D3DRENDERSTATE_WRAP3",
"D3DRENDERSTATE_WRAP4",
"D3DRENDERSTATE_WRAP5",
"D3DRENDERSTATE_WRAP6",
"D3DRENDERSTATE_WRAP7",
"D3DRENDERSTATE_CLIPPING",
"D3DRENDERSTATE_LIGHTING",
"D3DRENDERSTATE_EXTENTS",
"D3DRENDERSTATE_AMBIENT",
"D3DRENDERSTATE_FOGVERTEXMODE",
"D3DRENDERSTATE_COLORVERTEX",
"D3DRENDERSTATE_LOCALVIEWER",
"D3DRENDERSTATE_NORMALIZENORMALS",
"D3DRENDERSTATE_COLORKEYBLENDENABLE",
"D3DRENDERSTATE_DIFFUSEMATERIALSOURCE",
"D3DRENDERSTATE_SPECULARMATERIALSOURCE",
"D3DRENDERSTATE_AMBIENTMATERIALSOURCE",
"D3DRENDERSTATE_EMISSIVEMATERIALSOURCE",
"ERR",
"ERR",
"D3DRENDERSTATE_VERTEXBLEND",
"D3DRENDERSTATE_CLIPPLANEENABLE",
};
if (type >= D3DRENDERSTATE_WRAP0) {
type -= D3DRENDERSTATE_WRAP0;
if (type >= (sizeof(states_2) / sizeof(states_2[0]))) return "ERR";
return states_2[type];
}
if (type >= (sizeof(states) / sizeof(states[0]))) return "ERR";
return states[type];
}
void
dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol)
{
DPRINTF("%f %f %f %f", lpCol->u1.r, lpCol->u2.g, lpCol->u3.b, lpCol->u4.a);
}
void
dump_D3DVECTOR(D3DVECTOR *lpVec)
{
DPRINTF("%f %f %f", lpVec->u1.x, lpVec->u2.y, lpVec->u3.z);
}
void
dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat)
{
DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpMat->u.diffuse)); DPRINTF("\n");
DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpMat->u1.ambient)); DPRINTF("\n");
DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpMat->u2.specular)); DPRINTF("\n");
DPRINTF(" - emissive : "); dump_D3DCOLORVALUE(&(lpMat->u3.emissive)); DPRINTF("\n");
DPRINTF(" - power : %f\n", lpMat->u4.power);
}
void
dump_D3DLIGHT7(LPD3DLIGHT7 lpLight)
{
DPRINTF(" - light type : %s\n", (lpLight->dltType == D3DLIGHT_POINT ? "D3DLIGHT_POINT" :
(lpLight->dltType == D3DLIGHT_SPOT ? "D3DLIGHT_SPOT" :
(lpLight->dltType == D3DLIGHT_DIRECTIONAL ? "D3DLIGHT_DIRECTIONAL" :
"UNSUPPORTED"))));
DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpLight->dcvDiffuse)); DPRINTF("\n");
DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpLight->dcvSpecular)); DPRINTF("\n");
DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpLight->dcvAmbient)); DPRINTF("\n");
DPRINTF(" - position : "); dump_D3DVECTOR(&(lpLight->dvPosition)); DPRINTF("\n");
DPRINTF(" - direction : "); dump_D3DVECTOR(&(lpLight->dvDirection)); DPRINTF("\n");
DPRINTF(" - dvRange : %f\n", lpLight->dvRange);
DPRINTF(" - dvFalloff : %f\n", lpLight->dvFalloff);
DPRINTF(" - dvAttenuation : %f %f %f\n", lpLight->dvAttenuation0, lpLight->dvAttenuation1, lpLight->dvAttenuation2);
DPRINTF(" - dvTheta : %f\n", lpLight->dvTheta);
DPRINTF(" - dvPhi : %f\n", lpLight->dvPhi);
}
void
dump_DPFLAGS(DWORD dwFlags)
{
static const flag_info flags[] =
{
FE(D3DDP_WAIT),
FE(D3DDP_OUTOFORDER),
FE(D3DDP_DONOTCLIP),
FE(D3DDP_DONOTUPDATEEXTENTS),
FE(D3DDP_DONOTLIGHT)
};
DDRAW_dump_flags(dwFlags, flags, sizeof(flags)/sizeof(flags[0]));
}
void
dump_D3DMATRIX(D3DMATRIX *mat)
{
DPRINTF(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
DPRINTF(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
DPRINTF(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
DPRINTF(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
}
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
{
DWORD size = 0;
int i;
if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
default: TRACE(" matrix weighting not handled yet...\n");
}
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++) {
size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
}
return size;
}
void dump_flexible_vertex(DWORD d3dvtVertexType)
{
static const flag_info flags[] = {
FE(D3DFVF_NORMAL),
FE(D3DFVF_RESERVED1),
FE(D3DFVF_DIFFUSE),
FE(D3DFVF_SPECULAR)
};
unsigned int i;
if (d3dvtVertexType & D3DFVF_RESERVED0) DPRINTF("D3DFVF_RESERVED0 ");
switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
#define GEN_CASE(a) case a: DPRINTF(#a " "); break
GEN_CASE(D3DFVF_XYZ);
GEN_CASE(D3DFVF_XYZRHW);
GEN_CASE(D3DFVF_XYZB1);
GEN_CASE(D3DFVF_XYZB2);
GEN_CASE(D3DFVF_XYZB3);
GEN_CASE(D3DFVF_XYZB4);
GEN_CASE(D3DFVF_XYZB5);
}
DDRAW_dump_flags_(d3dvtVertexType, flags, sizeof(flags)/sizeof(flags[0]), FALSE);
switch (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) {
GEN_CASE(D3DFVF_TEX0);
GEN_CASE(D3DFVF_TEX1);
GEN_CASE(D3DFVF_TEX2);
GEN_CASE(D3DFVF_TEX3);
GEN_CASE(D3DFVF_TEX4);
GEN_CASE(D3DFVF_TEX5);
GEN_CASE(D3DFVF_TEX6);
GEN_CASE(D3DFVF_TEX7);
GEN_CASE(D3DFVF_TEX8);
}
#undef GEN_CASE
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++) {
DPRINTF(" T%d-s%ld", i + 1, GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i));
}
DPRINTF("\n");
}
void
convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex)
{
int current_offset = 0;
unsigned int tex_index;
int size = get_flexible_vertex_size(d3dvtVertexType);
lpvVertices = ((BYTE *) lpvVertices) + (size * dwStartVertex);
if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
strided->position.lpvData = lpvVertices;
current_offset += 3 * sizeof(D3DVALUE);
} else {
strided->position.lpvData = lpvVertices;
current_offset += 4 * sizeof(D3DVALUE);
}
if (d3dvtVertexType & D3DFVF_RESERVED1) {
current_offset += sizeof(DWORD);
}
if (d3dvtVertexType & D3DFVF_NORMAL) {
strided->normal.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += 3 * sizeof(D3DVALUE);
}
if (d3dvtVertexType & D3DFVF_DIFFUSE) {
strided->diffuse.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
if (d3dvtVertexType & D3DFVF_SPECULAR) {
strided->specular.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
for (tex_index = 0; tex_index < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); tex_index++) {
strided->textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
current_offset += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_index) * sizeof(D3DVALUE);
}
strided->position.dwStride = current_offset;
strided->normal.dwStride = current_offset;
strided->diffuse.dwStride = current_offset;
strided->specular.dwStride = current_offset;
for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
strided->textureCoords[tex_index].dwStride = current_offset;
}
void
dump_D3DVOP(DWORD dwVertexOp)
{
static const flag_info flags[] =
{
FE(D3DVOP_LIGHT),
FE(D3DVOP_CLIP),
FE(D3DVOP_EXTENTS),
FE(D3DVOP_TRANSFORM)
};
DDRAW_dump_flags(dwVertexOp, flags, sizeof(flags)/sizeof(flags[0]));
}
void
dump_D3DPV(DWORD dwFlags)
{
if (dwFlags == D3DPV_DONOTCOPYDATA) DPRINTF("D3DPV_DONOTCOPYDATA\n");
else if (dwFlags != 0) DPRINTF("Unknown !!!\n");
else DPRINTF("\n");
}
void multiply_matrix(LPD3DMATRIX dest, LPD3DMATRIX src1, LPD3DMATRIX src2)
{
D3DMATRIX temp;
/* Now do the multiplication 'by hand'.
I know that all this could be optimised, but this will be done later :-) */
temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
/* And copy the new matrix in the good storage.. */
memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
}