Sweden-Number/dlls/wined3d
Zebediah Figura 8a34f089e0 wined3d: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum precision hint, which gets
ignored for now but could be implemented using 16-bit floats in the future.

Fixes some shader parsing errors in Resident Evil 2.

Based on a vkd3d patch by Philip Rebohle.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
..
Makefile.in gdi32: Don't export Wine extensions. 2021-10-08 16:54:48 +02:00
adapter_gl.c wined3d: Emulate fractional viewports if GL doesn't support them. 2021-11-04 22:36:29 +01:00
adapter_vk.c wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer. 2021-11-09 22:02:54 +01:00
arb_program_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
ati_fragment_shader.c
buffer.c wined3d: Introduce a wined3d_buffer_update_sub_resource() helper. 2021-11-09 22:02:54 +01:00
context.c
context_gl.c wined3d: Reference vertex buffer objects only after calling context_update_stream_info(). 2021-11-09 22:02:54 +01:00
context_vk.c wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer. 2021-11-09 22:02:54 +01:00
cs.c wined3d: Introduce a wined3d_buffer_update_sub_resource() helper. 2021-11-09 22:02:54 +01:00
device.c wined3d: Reduce locking of device context operations. 2021-11-01 20:46:21 +01:00
directx.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
nvidia_texture_shader.c
palette.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
query.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
resource.c wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo. 2021-10-15 18:30:44 +02:00
sampler.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
shader.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
shader_sm1.c
shader_sm4.c wined3d: Parse ISG1, PSG1 and OSG1 signatures. 2021-11-09 22:02:54 +01:00
shader_spirv.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
state.c wined3d: Emulate fractional viewports if GL doesn't support them. 2021-11-04 22:36:29 +01:00
stateblock.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
surface.c
swapchain.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
texture.c wined3d: Validate pitch against the new format in wined3d_texture_update_desc(). 2021-11-01 20:52:19 +01:00
utils.c wined3d: Test if an offset is needed to get the correct filling convention. 2021-11-04 22:36:28 +01:00
version.rc
vertexdeclaration.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
view.c wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer. 2021-11-09 22:02:54 +01:00
wined3d.spec wined3d: Set render targets and UAVs atomically in wined3d. 2021-10-15 18:32:08 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
wined3d_private.h wined3d: Introduce a wined3d_buffer_update_sub_resource() helper. 2021-11-09 22:02:54 +01:00
wined3d_shaders.h wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
wined3d_vk.h