361 lines
20 KiB
Python
361 lines
20 KiB
Python
@ stdcall glAccum( long float ) wine_glAccum
|
|
@ stdcall glAlphaFunc( long float ) wine_glAlphaFunc
|
|
@ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident
|
|
@ stdcall glArrayElement( long ) wine_glArrayElement
|
|
@ stdcall glBegin( long ) wine_glBegin
|
|
@ stdcall glBindTexture( long long ) wine_glBindTexture
|
|
@ stdcall glBitmap( long long float float float float ptr ) wine_glBitmap
|
|
@ stdcall glBlendFunc( long long ) wine_glBlendFunc
|
|
@ stdcall glCallList( long ) wine_glCallList
|
|
@ stdcall glCallLists( long long ptr ) wine_glCallLists
|
|
@ stdcall glClear( long ) wine_glClear
|
|
@ stdcall glClearAccum( float float float float ) wine_glClearAccum
|
|
@ stdcall glClearColor( float float float float ) wine_glClearColor
|
|
@ stdcall glClearDepth( double ) wine_glClearDepth
|
|
@ stdcall glClearIndex( float ) wine_glClearIndex
|
|
@ stdcall glClearStencil( long ) wine_glClearStencil
|
|
@ stdcall glClipPlane( long ptr ) wine_glClipPlane
|
|
@ stdcall glColor3b( long long long ) wine_glColor3b
|
|
@ stdcall glColor3bv( ptr ) wine_glColor3bv
|
|
@ stdcall glColor3d( double double double ) wine_glColor3d
|
|
@ stdcall glColor3dv( ptr ) wine_glColor3dv
|
|
@ stdcall glColor3f( float float float ) wine_glColor3f
|
|
@ stdcall glColor3fv( ptr ) wine_glColor3fv
|
|
@ stdcall glColor3i( long long long ) wine_glColor3i
|
|
@ stdcall glColor3iv( ptr ) wine_glColor3iv
|
|
@ stdcall glColor3s( long long long ) wine_glColor3s
|
|
@ stdcall glColor3sv( ptr ) wine_glColor3sv
|
|
@ stdcall glColor3ub( long long long ) wine_glColor3ub
|
|
@ stdcall glColor3ubv( ptr ) wine_glColor3ubv
|
|
@ stdcall glColor3ui( long long long ) wine_glColor3ui
|
|
@ stdcall glColor3uiv( ptr ) wine_glColor3uiv
|
|
@ stdcall glColor3us( long long long ) wine_glColor3us
|
|
@ stdcall glColor3usv( ptr ) wine_glColor3usv
|
|
@ stdcall glColor4b( long long long long ) wine_glColor4b
|
|
@ stdcall glColor4bv( ptr ) wine_glColor4bv
|
|
@ stdcall glColor4d( double double double double ) wine_glColor4d
|
|
@ stdcall glColor4dv( ptr ) wine_glColor4dv
|
|
@ stdcall glColor4f( float float float float ) wine_glColor4f
|
|
@ stdcall glColor4fv( ptr ) wine_glColor4fv
|
|
@ stdcall glColor4i( long long long long ) wine_glColor4i
|
|
@ stdcall glColor4iv( ptr ) wine_glColor4iv
|
|
@ stdcall glColor4s( long long long long ) wine_glColor4s
|
|
@ stdcall glColor4sv( ptr ) wine_glColor4sv
|
|
@ stdcall glColor4ub( long long long long ) wine_glColor4ub
|
|
@ stdcall glColor4ubv( ptr ) wine_glColor4ubv
|
|
@ stdcall glColor4ui( long long long long ) wine_glColor4ui
|
|
@ stdcall glColor4uiv( ptr ) wine_glColor4uiv
|
|
@ stdcall glColor4us( long long long long ) wine_glColor4us
|
|
@ stdcall glColor4usv( ptr ) wine_glColor4usv
|
|
@ stdcall glColorMask( long long long long ) wine_glColorMask
|
|
@ stdcall glColorMaterial( long long ) wine_glColorMaterial
|
|
@ stdcall glColorPointer( long long long ptr ) wine_glColorPointer
|
|
@ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels
|
|
@ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D
|
|
@ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D
|
|
@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
|
|
@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
|
|
@ stdcall glCullFace( long ) wine_glCullFace
|
|
@ stdcall glDeleteLists( long long ) wine_glDeleteLists
|
|
@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
|
|
@ stdcall glDepthFunc( long ) wine_glDepthFunc
|
|
@ stdcall glDepthMask( long ) wine_glDepthMask
|
|
@ stdcall glDepthRange( double double ) wine_glDepthRange
|
|
@ stdcall glDisable( long ) wine_glDisable
|
|
@ stdcall glDisableClientState( long ) wine_glDisableClientState
|
|
@ stdcall glDrawArrays( long long long ) wine_glDrawArrays
|
|
@ stdcall glDrawBuffer( long ) wine_glDrawBuffer
|
|
@ stdcall glDrawElements( long long long ptr ) wine_glDrawElements
|
|
@ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels
|
|
@ stdcall glEdgeFlag( long ) wine_glEdgeFlag
|
|
@ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer
|
|
@ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv
|
|
@ stdcall glEnable( long ) wine_glEnable
|
|
@ stdcall glEnableClientState( long ) wine_glEnableClientState
|
|
@ stdcall glEnd( ) wine_glEnd
|
|
@ stdcall glEndList( ) wine_glEndList
|
|
@ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d
|
|
@ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv
|
|
@ stdcall glEvalCoord1f( float ) wine_glEvalCoord1f
|
|
@ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv
|
|
@ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d
|
|
@ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv
|
|
@ stdcall glEvalCoord2f( float float ) wine_glEvalCoord2f
|
|
@ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv
|
|
@ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1
|
|
@ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2
|
|
@ stdcall glEvalPoint1( long ) wine_glEvalPoint1
|
|
@ stdcall glEvalPoint2( long long ) wine_glEvalPoint2
|
|
@ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer
|
|
@ stdcall glFinish( ) wine_glFinish
|
|
@ stdcall glFlush( ) wine_glFlush
|
|
@ stdcall glFogf( long float ) wine_glFogf
|
|
@ stdcall glFogfv( long ptr ) wine_glFogfv
|
|
@ stdcall glFogi( long long ) wine_glFogi
|
|
@ stdcall glFogiv( long ptr ) wine_glFogiv
|
|
@ stdcall glFrontFace( long ) wine_glFrontFace
|
|
@ stdcall glFrustum( double double double double double double ) wine_glFrustum
|
|
@ stdcall glGenLists( long ) wine_glGenLists
|
|
@ stdcall glGenTextures( long ptr ) wine_glGenTextures
|
|
@ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv
|
|
@ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane
|
|
@ stdcall glGetDoublev( long ptr ) wine_glGetDoublev
|
|
@ stdcall glGetError( ) wine_glGetError
|
|
@ stdcall glGetFloatv( long ptr ) wine_glGetFloatv
|
|
@ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv
|
|
@ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv
|
|
@ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv
|
|
@ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv
|
|
@ stdcall glGetMapfv( long long ptr ) wine_glGetMapfv
|
|
@ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv
|
|
@ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv
|
|
@ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv
|
|
@ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv
|
|
@ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv
|
|
@ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv
|
|
@ stdcall glGetPointerv( long ptr ) wine_glGetPointerv
|
|
@ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple
|
|
@ stdcall glGetString( long ) wine_glGetString
|
|
@ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv
|
|
@ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv
|
|
@ stdcall glGetTexGendv( long long ptr ) wine_glGetTexGendv
|
|
@ stdcall glGetTexGenfv( long long ptr ) wine_glGetTexGenfv
|
|
@ stdcall glGetTexGeniv( long long ptr ) wine_glGetTexGeniv
|
|
@ stdcall glGetTexImage( long long long long ptr ) wine_glGetTexImage
|
|
@ stdcall glGetTexLevelParameterfv( long long long ptr ) wine_glGetTexLevelParameterfv
|
|
@ stdcall glGetTexLevelParameteriv( long long long ptr ) wine_glGetTexLevelParameteriv
|
|
@ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv
|
|
@ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv
|
|
@ stdcall glHint( long long ) wine_glHint
|
|
@ stdcall glIndexMask( long ) wine_glIndexMask
|
|
@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
|
|
@ stdcall glIndexd( double ) wine_glIndexd
|
|
@ stdcall glIndexdv( ptr ) wine_glIndexdv
|
|
@ stdcall glIndexf( float ) wine_glIndexf
|
|
@ stdcall glIndexfv( ptr ) wine_glIndexfv
|
|
@ stdcall glIndexi( long ) wine_glIndexi
|
|
@ stdcall glIndexiv( ptr ) wine_glIndexiv
|
|
@ stdcall glIndexs( long ) wine_glIndexs
|
|
@ stdcall glIndexsv( ptr ) wine_glIndexsv
|
|
@ stdcall glIndexub( long ) wine_glIndexub
|
|
@ stdcall glIndexubv( ptr ) wine_glIndexubv
|
|
@ stdcall glInitNames( ) wine_glInitNames
|
|
@ stdcall glInterleavedArrays( long long ptr ) wine_glInterleavedArrays
|
|
@ stdcall glIsEnabled( long ) wine_glIsEnabled
|
|
@ stdcall glIsList( long ) wine_glIsList
|
|
@ stdcall glIsTexture( long ) wine_glIsTexture
|
|
@ stdcall glLightModelf( long float ) wine_glLightModelf
|
|
@ stdcall glLightModelfv( long ptr ) wine_glLightModelfv
|
|
@ stdcall glLightModeli( long long ) wine_glLightModeli
|
|
@ stdcall glLightModeliv( long ptr ) wine_glLightModeliv
|
|
@ stdcall glLightf( long long float ) wine_glLightf
|
|
@ stdcall glLightfv( long long ptr ) wine_glLightfv
|
|
@ stdcall glLighti( long long long ) wine_glLighti
|
|
@ stdcall glLightiv( long long ptr ) wine_glLightiv
|
|
@ stdcall glLineStipple( long long ) wine_glLineStipple
|
|
@ stdcall glLineWidth( float ) wine_glLineWidth
|
|
@ stdcall glListBase( long ) wine_glListBase
|
|
@ stdcall glLoadIdentity( ) wine_glLoadIdentity
|
|
@ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd
|
|
@ stdcall glLoadMatrixf( ptr ) wine_glLoadMatrixf
|
|
@ stdcall glLoadName( long ) wine_glLoadName
|
|
@ stdcall glLogicOp( long ) wine_glLogicOp
|
|
@ stdcall glMap1d( long double double long long ptr ) wine_glMap1d
|
|
@ stdcall glMap1f( long float float long long ptr ) wine_glMap1f
|
|
@ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d
|
|
@ stdcall glMap2f( long float float long long float float long long ptr ) wine_glMap2f
|
|
@ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d
|
|
@ stdcall glMapGrid1f( long float float ) wine_glMapGrid1f
|
|
@ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d
|
|
@ stdcall glMapGrid2f( long float float long float float ) wine_glMapGrid2f
|
|
@ stdcall glMaterialf( long long float ) wine_glMaterialf
|
|
@ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv
|
|
@ stdcall glMateriali( long long long ) wine_glMateriali
|
|
@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
|
|
@ stdcall glMatrixMode( long ) wine_glMatrixMode
|
|
@ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd
|
|
@ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf
|
|
@ stdcall glNewList( long long ) wine_glNewList
|
|
@ stdcall glNormal3b( long long long ) wine_glNormal3b
|
|
@ stdcall glNormal3bv( ptr ) wine_glNormal3bv
|
|
@ stdcall glNormal3d( double double double ) wine_glNormal3d
|
|
@ stdcall glNormal3dv( ptr ) wine_glNormal3dv
|
|
@ stdcall glNormal3f( float float float ) wine_glNormal3f
|
|
@ stdcall glNormal3fv( ptr ) wine_glNormal3fv
|
|
@ stdcall glNormal3i( long long long ) wine_glNormal3i
|
|
@ stdcall glNormal3iv( ptr ) wine_glNormal3iv
|
|
@ stdcall glNormal3s( long long long ) wine_glNormal3s
|
|
@ stdcall glNormal3sv( ptr ) wine_glNormal3sv
|
|
@ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer
|
|
@ stdcall glOrtho( double double double double double double ) wine_glOrtho
|
|
@ stdcall glPassThrough( float ) wine_glPassThrough
|
|
@ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv
|
|
@ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv
|
|
@ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv
|
|
@ stdcall glPixelStoref( long float ) wine_glPixelStoref
|
|
@ stdcall glPixelStorei( long long ) wine_glPixelStorei
|
|
@ stdcall glPixelTransferf( long float ) wine_glPixelTransferf
|
|
@ stdcall glPixelTransferi( long long ) wine_glPixelTransferi
|
|
@ stdcall glPixelZoom( float float ) wine_glPixelZoom
|
|
@ stdcall glPointSize( float ) wine_glPointSize
|
|
@ stdcall glPolygonMode( long long ) wine_glPolygonMode
|
|
@ stdcall glPolygonOffset( float float ) wine_glPolygonOffset
|
|
@ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple
|
|
@ stdcall glPopAttrib( ) wine_glPopAttrib
|
|
@ stdcall glPopClientAttrib( ) wine_glPopClientAttrib
|
|
@ stdcall glPopMatrix( ) wine_glPopMatrix
|
|
@ stdcall glPopName( ) wine_glPopName
|
|
@ stdcall glPrioritizeTextures( long ptr ptr ) wine_glPrioritizeTextures
|
|
@ stdcall glPushAttrib( long ) wine_glPushAttrib
|
|
@ stdcall glPushClientAttrib( long ) wine_glPushClientAttrib
|
|
@ stdcall glPushMatrix( ) wine_glPushMatrix
|
|
@ stdcall glPushName( long ) wine_glPushName
|
|
@ stdcall glRasterPos2d( double double ) wine_glRasterPos2d
|
|
@ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv
|
|
@ stdcall glRasterPos2f( float float ) wine_glRasterPos2f
|
|
@ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv
|
|
@ stdcall glRasterPos2i( long long ) wine_glRasterPos2i
|
|
@ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv
|
|
@ stdcall glRasterPos2s( long long ) wine_glRasterPos2s
|
|
@ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv
|
|
@ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d
|
|
@ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv
|
|
@ stdcall glRasterPos3f( float float float ) wine_glRasterPos3f
|
|
@ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv
|
|
@ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i
|
|
@ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv
|
|
@ stdcall glRasterPos3s( long long long ) wine_glRasterPos3s
|
|
@ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv
|
|
@ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d
|
|
@ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv
|
|
@ stdcall glRasterPos4f( float float float float ) wine_glRasterPos4f
|
|
@ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv
|
|
@ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i
|
|
@ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv
|
|
@ stdcall glRasterPos4s( long long long long ) wine_glRasterPos4s
|
|
@ stdcall glRasterPos4sv( ptr ) wine_glRasterPos4sv
|
|
@ stdcall glReadBuffer( long ) wine_glReadBuffer
|
|
@ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels
|
|
@ stdcall glRectd( double double double double ) wine_glRectd
|
|
@ stdcall glRectdv( ptr ptr ) wine_glRectdv
|
|
@ stdcall glRectf( float float float float ) wine_glRectf
|
|
@ stdcall glRectfv( ptr ptr ) wine_glRectfv
|
|
@ stdcall glRecti( long long long long ) wine_glRecti
|
|
@ stdcall glRectiv( ptr ptr ) wine_glRectiv
|
|
@ stdcall glRects( long long long long ) wine_glRects
|
|
@ stdcall glRectsv( ptr ptr ) wine_glRectsv
|
|
@ stdcall glRenderMode( long ) wine_glRenderMode
|
|
@ stdcall glRotated( double double double double ) wine_glRotated
|
|
@ stdcall glRotatef( float float float float ) wine_glRotatef
|
|
@ stdcall glScaled( double double double ) wine_glScaled
|
|
@ stdcall glScalef( float float float ) wine_glScalef
|
|
@ stdcall glScissor( long long long long ) wine_glScissor
|
|
@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
|
|
@ stdcall glShadeModel( long ) wine_glShadeModel
|
|
@ stdcall glStencilFunc( long long long ) wine_glStencilFunc
|
|
@ stdcall glStencilMask( long ) wine_glStencilMask
|
|
@ stdcall glStencilOp( long long long ) wine_glStencilOp
|
|
@ stdcall glTexCoord1d( double ) wine_glTexCoord1d
|
|
@ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv
|
|
@ stdcall glTexCoord1f( float ) wine_glTexCoord1f
|
|
@ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv
|
|
@ stdcall glTexCoord1i( long ) wine_glTexCoord1i
|
|
@ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv
|
|
@ stdcall glTexCoord1s( long ) wine_glTexCoord1s
|
|
@ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv
|
|
@ stdcall glTexCoord2d( double double ) wine_glTexCoord2d
|
|
@ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv
|
|
@ stdcall glTexCoord2f( float float ) wine_glTexCoord2f
|
|
@ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv
|
|
@ stdcall glTexCoord2i( long long ) wine_glTexCoord2i
|
|
@ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv
|
|
@ stdcall glTexCoord2s( long long ) wine_glTexCoord2s
|
|
@ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv
|
|
@ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d
|
|
@ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv
|
|
@ stdcall glTexCoord3f( float float float ) wine_glTexCoord3f
|
|
@ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv
|
|
@ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i
|
|
@ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv
|
|
@ stdcall glTexCoord3s( long long long ) wine_glTexCoord3s
|
|
@ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv
|
|
@ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d
|
|
@ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv
|
|
@ stdcall glTexCoord4f( float float float float ) wine_glTexCoord4f
|
|
@ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv
|
|
@ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i
|
|
@ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv
|
|
@ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s
|
|
@ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv
|
|
@ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer
|
|
@ stdcall glTexEnvf( long long float ) wine_glTexEnvf
|
|
@ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv
|
|
@ stdcall glTexEnvi( long long long ) wine_glTexEnvi
|
|
@ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv
|
|
@ stdcall glTexGend( long long double ) wine_glTexGend
|
|
@ stdcall glTexGendv( long long ptr ) wine_glTexGendv
|
|
@ stdcall glTexGenf( long long float ) wine_glTexGenf
|
|
@ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv
|
|
@ stdcall glTexGeni( long long long ) wine_glTexGeni
|
|
@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
|
|
@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
|
|
@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
|
|
@ stdcall glTexParameterf( long long float ) wine_glTexParameterf
|
|
@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
|
|
@ stdcall glTexParameteri( long long long ) wine_glTexParameteri
|
|
@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
|
|
@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
|
|
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
|
|
@ stdcall glTranslated( double double double ) wine_glTranslated
|
|
@ stdcall glTranslatef( float float float ) wine_glTranslatef
|
|
@ stdcall glVertex2d( double double ) wine_glVertex2d
|
|
@ stdcall glVertex2dv( ptr ) wine_glVertex2dv
|
|
@ stdcall glVertex2f( float float ) wine_glVertex2f
|
|
@ stdcall glVertex2fv( ptr ) wine_glVertex2fv
|
|
@ stdcall glVertex2i( long long ) wine_glVertex2i
|
|
@ stdcall glVertex2iv( ptr ) wine_glVertex2iv
|
|
@ stdcall glVertex2s( long long ) wine_glVertex2s
|
|
@ stdcall glVertex2sv( ptr ) wine_glVertex2sv
|
|
@ stdcall glVertex3d( double double double ) wine_glVertex3d
|
|
@ stdcall glVertex3dv( ptr ) wine_glVertex3dv
|
|
@ stdcall glVertex3f( float float float ) wine_glVertex3f
|
|
@ stdcall glVertex3fv( ptr ) wine_glVertex3fv
|
|
@ stdcall glVertex3i( long long long ) wine_glVertex3i
|
|
@ stdcall glVertex3iv( ptr ) wine_glVertex3iv
|
|
@ stdcall glVertex3s( long long long ) wine_glVertex3s
|
|
@ stdcall glVertex3sv( ptr ) wine_glVertex3sv
|
|
@ stdcall glVertex4d( double double double double ) wine_glVertex4d
|
|
@ stdcall glVertex4dv( ptr ) wine_glVertex4dv
|
|
@ stdcall glVertex4f( float float float float ) wine_glVertex4f
|
|
@ stdcall glVertex4fv( ptr ) wine_glVertex4fv
|
|
@ stdcall glVertex4i( long long long long ) wine_glVertex4i
|
|
@ stdcall glVertex4iv( ptr ) wine_glVertex4iv
|
|
@ stdcall glVertex4s( long long long long ) wine_glVertex4s
|
|
@ stdcall glVertex4sv( ptr ) wine_glVertex4sv
|
|
@ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer
|
|
@ stdcall glViewport( long long long long ) wine_glViewport
|
|
@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
|
|
@ stdcall wglCopyContext(long long long) gdi32.wglCopyContext
|
|
@ stdcall wglCreateContext(long) gdi32.wglCreateContext
|
|
@ stdcall wglCreateLayerContext(long long)
|
|
@ stdcall wglDeleteContext(long) gdi32.wglDeleteContext
|
|
@ stdcall wglDescribeLayerPlane(long long long long ptr)
|
|
@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
|
|
@ stdcall wglGetCurrentContext() gdi32.wglGetCurrentContext
|
|
@ stdcall wglGetCurrentDC() gdi32.wglGetCurrentDC
|
|
@ stub wglGetDefaultProcAddress
|
|
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
|
|
@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
|
|
@ stdcall wglGetProcAddress(str)
|
|
@ stdcall wglMakeCurrent(long long) gdi32.wglMakeCurrent
|
|
@ stdcall wglRealizeLayerPalette(long long long)
|
|
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
|
|
@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
|
|
@ stdcall wglShareLists(long long) gdi32.wglShareLists
|
|
@ stdcall wglSwapBuffers(long)
|
|
@ stdcall wglSwapLayerBuffers(long long)
|
|
@ stdcall wglUseFontBitmapsA(long long long long) gdi32.wglUseFontBitmapsA
|
|
@ stdcall wglUseFontBitmapsW(long long long long) gdi32.wglUseFontBitmapsW
|
|
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
|
|
@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
|