Sweden-Number/dlls/d3d8
H. Verbeet 142a62be74 d3d8: Make some test functions static. 2006-06-12 13:21:47 +02:00
..
tests d3d8: Make some test functions static. 2006-06-12 13:21:47 +02:00
.gitignore
Makefile.in
basetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
cubetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
device.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
directx.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
indexbuffer.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
pixelshader.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
resource.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
stateblock.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
surface.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
swapchain.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
texture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
version.rc
vertexbuffer.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
vertexshader.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
volume.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
volumetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00