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tests
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d3d8: Make some test functions static.
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2006-06-12 13:21:47 +02:00 |
.gitignore
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Makefile.in
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basetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
cubetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
d3d8.spec
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d3d8_main.c
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d3d8_private.h
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
device.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
directx.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
indexbuffer.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
pixelshader.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
resource.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
stateblock.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
surface.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
swapchain.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
texture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
version.rc
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vertexbuffer.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
vertexshader.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
volume.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
volumetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |