Sweden-Number/dlls/d3dx9_36
Matteo Bruni 90b0ef658c d3dx9/shader: Use more proper integer types.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-17 11:43:37 +02:00
..
tests d3dx9/tests: Test D3DXAssembleShader() with both terminated and not terminated include data. 2022-05-17 11:43:26 +02:00
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
animation.c
core.c
d3dx9_36.spec d3dx9: Implement D3DXSHProjectCubeMap(). 2022-02-07 20:23:35 +01:00
d3dx9_private.h d3dx9: Use correct integral type. 2022-04-27 11:55:27 +02:00
effect.c d3dx9/effect: Return a uint32_t from the bytecode read helper. 2022-04-27 11:55:20 +02:00
font.c
line.c
main.c
math.c d3dx9: Build with nameless unions. 2022-02-18 22:10:47 +01:00
mesh.c d3dx9/mesh: Split skin header and weights parse functions. 2022-05-17 11:43:34 +02:00
preshader.c
render.c
shader.c d3dx9/shader: Use more proper integer types. 2022-05-17 11:43:37 +02:00
skin.c
sprite.c
surface.c d3dx9: Use correct integral type. 2022-04-27 11:55:27 +02:00
texture.c
txc_compress_dxtn.c
txc_dxtn.h
txc_fetch_dxtn.c
util.c
version.rc
volume.c d3dx9: Use correct integral type. 2022-04-27 11:55:27 +02:00
xfile.c