Sweden-Number/dlls/wined3d
Henri Verbeet 60ad1aed63 wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
..
Makefile.in wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
arb_program_shader.c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
ati_fragment_shader.c
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Add a separate function for query initialization. 2010-01-18 14:37:30 +01:00
directx.c wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
drawprim.c wined3d: Fix use of memset (Coccinelle). 2010-01-08 10:13:51 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
resource.c
shader.c wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
state.c
stateblock.c wined3d: Handle stateblock capture for default lights created while recording. 2010-01-05 12:19:14 +01:00
surface.c
surface_base.c
surface_gdi.c
swapchain.c wined3d: Don't leak the context array in the swapchain_init() error path. 2010-01-20 15:29:57 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
wined3d_main.c
wined3d_private.h wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00