Sweden-Number/dlls/wined3d
Henri Verbeet ad147d638c wined3d: Just update a range of constants in walk_constant_heap().
The call overhead from separate calls typically ends up being more expensive
than just updating a few more constants.
2013-08-16 11:55:24 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
ati_fragment_shader.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
buffer.c wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area(). 2013-08-15 16:24:09 +02:00
context.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
device.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
directx.c wined3d: Work around broken FFP fog with ARB shaders. 2013-06-19 20:09:53 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Just update a range of constants in walk_constant_heap(). 2013-08-16 11:55:24 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
stateblock.c
surface.c wined3d: Fix NP2 surface repacking in surface_download_data. 2013-06-20 22:14:35 +02:00
swapchain.c
texture.c
utils.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00