133 lines
4.7 KiB
C
133 lines
4.7 KiB
C
/*
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* DPLAYX.DLL LibMain
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*
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* Copyright 1999,2000 - Peter Hunnisett
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*
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* NOTES
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* o DPMSGCMD_ENUMSESSIONSREPLY & DPMSGCMD_ENUMSESSIONSREQUEST
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* Have most fields understood, but not all. Everything seems to work.
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* o DPMSGCMD_REQUESTNEWPLAYERID & DPMSGCMD_NEWPLAYERIDREPLY
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* Barely works. This needs to be completed for sessions to start.
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* o A small issue will be the fact that DirectX 6.1(ie. DirectPlay4)
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* introduces a layer of functionality inside the DP objects which
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* provide guaranteed protocol delivery. This is even if the native
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* protocol, IPX or modem for instance, doesn't guarantee it. I'm going
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* to leave this kind of implementation to as close to the end as
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* possible. However, I will implement an abstraction layer, where
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* possible, for this functionality. It will do nothing to start, but
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* will require only the implementation of the guarantee to give
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* final implementation.
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*
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* TODO:
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* - Implement mutual exclusion on object data for existing functions
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* - Ensure that all dll stubs are present and the ordinals are correct
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* - Addition of DirectX 7.0 functionality for direct play
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* - Implement some WineLib test programs using sdk programs as a skeleton
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* - Change RegEnumKeyEx enumeration pattern to allow error handling and to
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* share registry implementation (or at least simplify).
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* - Add in appropriate RegCloseKey calls for all the opening we're doing...
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* - Fix all the buffer sizes for registry calls. They're off by one -
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* but in a safe direction.
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* - Fix race condition on interface destruction
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* - Handles need to be correctly reference counted
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* - Check if we need to deallocate any list objects when destroying
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* a dplay interface
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* - RunApplication process spawning needs to have correct synchronization.
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* - Need to get inter lobby messages working.
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* - Decipher dplay messages between applications and implement...
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* - Need to implement lobby session spawning.
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* - Improve footprint and realtime blocking by setting up a separate data share
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* between lobby application and client since there can be multiple apps per
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* client. Also get rid of offset dependency by making data offset independent
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* somehow.
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*/
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#include <stdarg.h>
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#include "winerror.h"
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#include "windef.h"
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#include "winbase.h"
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#include "objbase.h"
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#include "rpcproxy.h"
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#include "wine/debug.h"
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#include "dplayx_global.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dplay);
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static HINSTANCE instance;
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/* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */
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DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
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BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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TRACE( "(%p,%d,%p)\n", hinstDLL, fdwReason, lpvReserved );
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switch ( fdwReason )
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{
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case DLL_PROCESS_ATTACH:
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instance = hinstDLL;
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DisableThreadLibraryCalls(hinstDLL);
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/* First instance perform construction of global processor data */
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return DPLAYX_ConstructData();
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case DLL_PROCESS_DETACH:
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/* Last instance performs destruction of global processor data */
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return DPLAYX_DestructData();
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default:
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break;
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}
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return TRUE;
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}
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/***********************************************************************
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* DllCanUnloadNow (DPLAYX.@)
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*/
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HRESULT WINAPI DllCanUnloadNow(void)
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{
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HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK;
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/* FIXME: Should I be putting a check in for class factory objects
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* as well?
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*/
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TRACE( ": returning 0x%08x\n", hr );
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return hr;
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}
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/***********************************************************************
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* DllRegisterServer (DPLAYX.@)
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*/
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HRESULT WINAPI DllRegisterServer(void)
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{
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return __wine_register_resources( instance );
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}
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/***********************************************************************
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* DllUnregisterServer (DPLAYX.@)
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*/
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HRESULT WINAPI DllUnregisterServer(void)
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{
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return __wine_unregister_resources( instance );
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}
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