519 lines
16 KiB
C
519 lines
16 KiB
C
/* Direct3D Material
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* Copyright (c) 2002 Lionel ULMER
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* Copyright (c) 2006 Stefan DÖSINGER
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*
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* This file contains the implementation of Direct3DMaterial.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "ddraw_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static void dump_material(const D3DMATERIAL *mat)
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{
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TRACE(" dwSize : %d\n", mat->dwSize);
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}
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static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial_iface);
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}
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static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial2_iface);
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}
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static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial3_iface);
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}
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/*****************************************************************************
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* IUnknown Methods.
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DMaterial3::QueryInterface
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*
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* QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
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* versions.
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*
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* Params:
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* riid: Interface id queried for
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* obj: Address to pass the interface pointer back
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*
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* Returns:
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* S_OK on success
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* E_NOINTERFACE if the requested interface wasn't found
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
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*obp = NULL;
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if (IsEqualGUID(&IID_IUnknown, riid))
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{
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IDirect3DMaterial3_AddRef(iface);
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*obp = iface;
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TRACE(" Creating IUnknown interface at %p.\n", *obp);
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return S_OK;
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}
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if (IsEqualGUID(&IID_IDirect3DMaterial, riid))
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{
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IDirect3DMaterial_AddRef(&material->IDirect3DMaterial_iface);
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*obp = &material->IDirect3DMaterial_iface;
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TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
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return S_OK;
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}
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if (IsEqualGUID(&IID_IDirect3DMaterial2, riid))
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{
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IDirect3DMaterial2_AddRef(&material->IDirect3DMaterial2_iface);
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*obp = &material->IDirect3DMaterial2_iface;
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TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
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return S_OK;
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}
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if (IsEqualGUID(&IID_IDirect3DMaterial3, riid))
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{
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IDirect3DMaterial3_AddRef(&material->IDirect3DMaterial3_iface);
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*obp = &material->IDirect3DMaterial3_iface;
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TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::AddRef
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*
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* Increases the refcount.
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*
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* Returns:
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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ULONG ref = InterlockedIncrement(&material->ref);
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TRACE("%p increasing refcount to %u.\n", material, ref);
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return ref;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::Release
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*
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* Reduces the refcount by one. If the refcount falls to 0, the object
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* is destroyed
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*
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* Returns:
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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ULONG ref = InterlockedDecrement(&material->ref);
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TRACE("%p decreasing refcount to %u.\n", material, ref);
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if (!ref)
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{
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if (material->Handle)
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{
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wined3d_mutex_lock();
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ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL);
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wined3d_mutex_unlock();
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}
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HeapFree(GetProcessHeap(), 0, material);
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}
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return ref;
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}
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/*****************************************************************************
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* IDirect3DMaterial Methods
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DMaterial::Initialize
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*
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* A no-op initialization
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*
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* Params:
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* Direct3D: Pointer to a Direct3D interface
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*
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* Returns:
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* D3D_OK
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
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{
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TRACE("iface %p, d3d %p.\n", iface, d3d);
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return D3D_OK;
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}
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/*****************************************************************************
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* IDirect3DMaterial::Reserve
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*
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* DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
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* Odd. They seem to have mixed their interfaces.
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*
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* Returns:
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
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{
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TRACE("iface %p.\n", iface);
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return DDERR_UNSUPPORTED;
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}
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/*****************************************************************************
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* IDirect3DMaterial::Unreserve
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*
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* Not supported too
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*
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* Returns:
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
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{
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TRACE("iface %p.\n", iface);
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return DDERR_UNSUPPORTED;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::SetMaterial
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*
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* Sets the material description
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*
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* Params:
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* Mat: Material to set
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*
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* Returns:
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Mat is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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TRACE("iface %p, mat %p.\n", iface, mat);
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if (TRACE_ON(ddraw))
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dump_material(mat);
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/* Stores the material */
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wined3d_mutex_lock();
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memset(&material->mat, 0, sizeof(material->mat));
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memcpy(&material->mat, mat, mat->dwSize);
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wined3d_mutex_unlock();
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return DD_OK;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::GetMaterial
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*
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* Returns the material assigned to this interface
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*
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* Params:
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* Mat: Pointer to a D3DMATERIAL structure to store the material description
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*
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* Returns:
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Mat is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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DWORD dwSize;
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TRACE("iface %p, mat %p.\n", iface, mat);
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if (TRACE_ON(ddraw))
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{
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TRACE(" Returning material : ");
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dump_material(&material->mat);
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}
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/* Copies the material structure */
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wined3d_mutex_lock();
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dwSize = mat->dwSize;
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memcpy(mat, &material->mat, dwSize);
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wined3d_mutex_unlock();
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return DD_OK;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::GetHandle
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*
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* Returns a handle for the material interface. The handle is simply a
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* pointer to the material implementation
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*
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* Params:
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* Direct3DDevice3: The device this handle is assigned to
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* Handle: Address to write the handle to
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*
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* Returns:
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Handle is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
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IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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wined3d_mutex_lock();
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material->active_device = device_impl;
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if (!material->Handle)
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{
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DWORD h = ddraw_allocate_handle(&device_impl->handle_table, material, DDRAW_HANDLE_MATERIAL);
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if (h == DDRAW_INVALID_HANDLE)
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{
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ERR("Failed to allocate a material handle.\n");
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wined3d_mutex_unlock();
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return DDERR_INVALIDPARAMS; /* Unchecked */
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}
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material->Handle = h + 1;
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}
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*handle = material->Handle;
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TRACE(" returning handle %08x.\n", *handle);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
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IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
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struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
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device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
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}
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static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
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IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
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struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
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device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
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}
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static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
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}
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static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
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}
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static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p.\n", iface);
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return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
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}
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static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p.\n", iface);
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return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
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}
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static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p.\n", iface);
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return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
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}
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static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p.\n", iface);
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return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
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}
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static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p, material %p.\n", iface, mat);
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return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
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}
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static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p, material %p.\n", iface, mat);
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return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
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}
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static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p, material %p.\n", iface, mat);
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return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
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}
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static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p, material %p.\n", iface, mat);
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return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
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}
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/*****************************************************************************
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* material_activate
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*
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* Uses IDirect3DDevice7::SetMaterial to activate the material
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*
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* Params:
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* This: Pointer to the material implementation to activate
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*
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*****************************************************************************/
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void material_activate(struct d3d_material *material)
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{
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D3DMATERIAL7 d3d7mat;
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TRACE("Activating material %p.\n", material);
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d3d7mat.u.diffuse = material->mat.u.diffuse;
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d3d7mat.u1.ambient = material->mat.u1.ambient;
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d3d7mat.u2.specular = material->mat.u2.specular;
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d3d7mat.u3.emissive = material->mat.u3.emissive;
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d3d7mat.u4.power = material->mat.u4.power;
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IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat);
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}
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static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
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{
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/*** IUnknown Methods ***/
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d3d_material3_QueryInterface,
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d3d_material3_AddRef,
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d3d_material3_Release,
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/*** IDirect3DMaterial3 Methods ***/
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d3d_material3_SetMaterial,
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d3d_material3_GetMaterial,
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d3d_material3_GetHandle,
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};
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static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
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{
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/*** IUnknown Methods ***/
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d3d_material2_QueryInterface,
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d3d_material2_AddRef,
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d3d_material2_Release,
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/*** IDirect3DMaterial2 Methods ***/
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d3d_material2_SetMaterial,
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d3d_material2_GetMaterial,
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d3d_material2_GetHandle,
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};
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static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
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{
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/*** IUnknown Methods ***/
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d3d_material1_QueryInterface,
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d3d_material1_AddRef,
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d3d_material1_Release,
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/*** IDirect3DMaterial1 Methods ***/
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d3d_material1_Initialize,
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d3d_material1_SetMaterial,
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d3d_material1_GetMaterial,
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d3d_material1_GetHandle,
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d3d_material1_Reserve,
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d3d_material1_Unreserve,
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};
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struct d3d_material *d3d_material_create(struct ddraw *ddraw)
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{
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struct d3d_material *material;
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material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material));
|
|
if (!material)
|
|
return NULL;
|
|
|
|
material->IDirect3DMaterial3_iface.lpVtbl = &d3d_material3_vtbl;
|
|
material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl;
|
|
material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl;
|
|
material->ref = 1;
|
|
material->ddraw = ddraw;
|
|
|
|
return material;
|
|
}
|