..
Makefile.in
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
2016-08-01 05:56:15 -05:00
arb_program_shader.c
wined3d: Get rid of surface_load_ds_location().
2017-01-25 11:25:46 +01:00
ati_fragment_shader.c
wined3d: Store pointer to device in wined3d_context.
2016-10-06 14:22:08 +02:00
buffer.c
wined3d: Make some functions static.
2017-01-09 20:49:10 +01:00
context.c
wined3d: Get rid of the "AlwaysOffscreen" setting.
2017-01-25 11:25:42 +01:00
cs.c
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
2017-01-26 16:56:03 +01:00
device.c
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
2017-01-26 16:56:03 +01:00
directx.c
wined3d: Add GPU information for AMD FIJI.
2017-01-25 11:23:48 +01:00
drawprim.c
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
2017-01-26 16:56:03 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
2017-01-26 16:56:06 +01:00
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: Send palette destruction through the command stream.
2016-06-22 22:16:30 +09:00
query.c
wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified.
2017-01-04 11:11:21 +01:00
resource.c
wined3d: Sanitise resource map flags in wined3d_resource_map().
2016-09-02 11:27:28 +09:00
sampler.c
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
2016-08-05 09:08:48 -05:00
shader.c
wined3d: Get rid of surface_load_ds_location().
2017-01-25 11:25:46 +01:00
shader_sm1.c
wined3d: Recognize dynamic linking shader instructions.
2016-12-08 13:54:14 +01:00
shader_sm4.c
wined3d: Recognize SM5 atomic_imin opcode.
2016-12-12 19:40:43 +01:00
state.c
wined3d: Introduce wined3d_device_set_compute_shader().
2017-01-25 15:54:29 +01:00
stateblock.c
wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
2016-12-08 13:54:19 +01:00
surface.c
wined3d: Get rid of surface_modify_ds_location().
2017-01-26 16:56:00 +01:00
swapchain.c
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
2017-01-26 16:56:03 +01:00
texture.c
wined3d: Get rid of the "AlwaysOffscreen" setting.
2017-01-25 11:25:42 +01:00
utils.c
wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
2017-01-26 16:56:06 +01:00
version.rc
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vertexdeclaration.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
view.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
wined3d.spec
wined3d: Introduce wined3d_device_set_compute_shader().
2017-01-25 15:54:29 +01:00
wined3d_gl.h
wined3d: Implement primitive restart.
2016-12-08 13:54:06 +01:00
wined3d_main.c
wined3d: Get rid of the "AlwaysOffscreen" setting.
2017-01-25 11:25:42 +01:00
wined3d_private.h
wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
2017-01-26 16:56:06 +01:00