Sweden-Number/dlls/ddraw
Zebediah Figura fbd1e2eb6b wined3d: Pass a wined3d_device_context to wined3d_device_clear_rendertarget_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-08 18:51:29 +02:00
..
tests ddraw: Allow texture without DDSCAPS_TEXTURE for ddraw4 and earlier on software device. 2021-03-26 19:52:45 +01:00
Makefile.in
clipper.c
ddraw.c ddraw: Use wined3d_device_context methods. 2021-04-06 22:46:12 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region(). 2021-04-07 15:48:31 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_texture_blt(). 2021-04-07 15:48:35 +02:00
executebuffer.c wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region(). 2021-04-07 15:48:31 +02:00
light.c
main.c
material.c
palette.c ddraw: Make palette and remaining surface vtbls writable. 2020-04-27 19:41:27 +02:00
surface.c wined3d: Pass a wined3d_device_context to wined3d_device_clear_rendertarget_view(). 2021-04-08 18:51:29 +02:00
utils.c ddraw: Handle more cases in hr_ddraw_from_wined3d(). 2020-04-21 21:51:07 +02:00
version.rc
vertexbuffer.c
viewport.c