2221 lines
89 KiB
C
2221 lines
89 KiB
C
/*
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* IDirect3DDevice8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <math.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* Shader handle functions */
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static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
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if (This->free_shader_handles) {
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/* Use a free handle */
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shader_handle *handle = This->free_shader_handles;
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This->free_shader_handles = *handle;
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return handle;
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}
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if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
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/* Grow the table */
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DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
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shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
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if (!new_handles) return NULL;
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This->shader_handles = new_handles;
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This->shader_handle_table_size = new_size;
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}
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return &This->shader_handles[This->allocated_shader_handles++];
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}
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static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
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*handle = This->free_shader_handles;
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This->free_shader_handles = handle;
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}
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
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{
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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ULONG ref;
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if (This->inDestruction) return 0;
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ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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int i;
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TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
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EnterCriticalSection(&d3d8_cs);
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This->inDestruction = TRUE;
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for(i = 0; i < This->numConvertedDecls; i++) {
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IWineD3DVertexDeclaration_Release(This->decls[i].decl);
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}
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HeapFree(GetProcessHeap(), 0, This->decls);
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IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
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IWineD3DDevice_Release(This->WineD3DDevice);
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HeapFree(GetProcessHeap(), 0, This->shader_handles);
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HeapFree(GetProcessHeap(), 0, This);
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LeaveCriticalSection(&d3d8_cs);
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}
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return ref;
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}
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/* IDirect3DDevice Interface follow: */
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static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) : Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr = D3D_OK;
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IWineD3D* pWineD3D;
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TRACE("(%p) Relay\n", This);
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if (NULL == ppD3D8) {
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return D3DERR_INVALIDCALL;
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}
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
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if (hr == D3D_OK && pWineD3D != NULL)
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{
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IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
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IWineD3D_Release(pWineD3D);
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} else {
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FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
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*ppD3D8 = NULL;
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}
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TRACE("(%p) returning %p\n",This , *ppD3D8);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
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pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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if(pWineCaps == NULL){
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return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
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}
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D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
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EnterCriticalSection(&d3d8_cs);
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hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
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LeaveCriticalSection(&d3d8_cs);
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
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pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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}
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if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
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pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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}
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TRACE("Returning %p %p\n", This, pCaps);
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return hrc;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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if(!pCursorBitmap) {
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WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
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LeaveCriticalSection(&d3d8_cs);
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}
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static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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BOOL ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DSwapChain8Impl* object;
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HRESULT hrc = D3D_OK;
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WINED3DPRESENT_PARAMETERS localParameters;
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TRACE("(%p) Relay\n", This);
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/* Fix the back buffer count */
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if(pPresentationParameters->BackBufferCount == 0) {
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pPresentationParameters->BackBufferCount = 1;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*pSwapChain = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->ref = 1;
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object->lpVtbl = &Direct3DSwapChain8_Vtbl;
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/* Allocate an associated WineD3DDevice object */
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localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
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localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = 0; /* d3d9 only */
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localParameters.SwapEffect = pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
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localParameters.Flags = pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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EnterCriticalSection(&d3d8_cs);
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hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
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LeaveCriticalSection(&d3d8_cs);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
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pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
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pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
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pPresentationParameters->SwapEffect = localParameters.SwapEffect;
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pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
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pPresentationParameters->Windowed = localParameters.Windowed;
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pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
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pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
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pPresentationParameters->Flags = localParameters.Flags;
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pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
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pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
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if (hrc != D3D_OK) {
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FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
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HeapFree(GetProcessHeap(), 0 , object);
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*pSwapChain = NULL;
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}else{
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IUnknown_AddRef(iface);
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object->parentDevice = iface;
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*pSwapChain = (IDirect3DSwapChain8 *)object;
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}
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TRACE("(%p) returning %p\n", This, *pSwapChain);
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return hrc;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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WINED3DPRESENT_PARAMETERS localParameters;
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HRESULT hr;
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TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
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localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
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localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = 0; /* d3d9 only */
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localParameters.SwapEffect = pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
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localParameters.Flags = pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
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LeaveCriticalSection(&d3d8_cs);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
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pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
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pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
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pPresentationParameters->SwapEffect = localParameters.SwapEffect;
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pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
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pPresentationParameters->Windowed = localParameters.Windowed;
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pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
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pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
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pPresentationParameters->Flags = localParameters.Flags;
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pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
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pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IWineD3DSurface *retSurface = NULL;
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HRESULT rc = D3D_OK;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
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if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
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IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(retSurface);
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}
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LeaveCriticalSection(&d3d8_cs);
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return rc;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
}
|
|
|
|
static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
|
|
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
|
|
IDirect3DTexture8Impl *object;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
|
|
|
|
if (NULL == object) {
|
|
FIXME("Allocation of memory failed\n");
|
|
/* *ppTexture = NULL; */
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DTexture8_Vtbl;
|
|
object->ref = 1;
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
|
|
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
if (FAILED(hrc)) {
|
|
/* free up object */
|
|
FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
/* *ppTexture = NULL; */
|
|
} else {
|
|
IUnknown_AddRef(iface);
|
|
object->parentDevice = iface;
|
|
*ppTexture = (LPDIRECT3DTEXTURE8) object;
|
|
}
|
|
|
|
TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
|
|
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
|
|
D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
|
|
|
|
IDirect3DVolumeTexture8Impl *object;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
|
|
if (NULL == object) {
|
|
FIXME("(%p) allocation of memory failed\n", This);
|
|
*ppVolumeTexture = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
|
|
object->ref = 1;
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
|
|
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
|
|
(IUnknown *)object, D3D8CB_CreateVolume);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
if (hrc != D3D_OK) {
|
|
|
|
/* free up object */
|
|
FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppVolumeTexture = NULL;
|
|
} else {
|
|
IUnknown_AddRef(iface);
|
|
object->parentDevice = iface;
|
|
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
|
|
}
|
|
TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
|
|
D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
|
|
|
|
IDirect3DCubeTexture8Impl *object;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
|
|
if (NULL == object) {
|
|
FIXME("(%p) allocation of CubeTexture failed\n", This);
|
|
*ppCubeTexture = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
|
|
object->ref = 1;
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
|
|
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
|
|
D3D8CB_CreateSurface);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
if (hr != D3D_OK){
|
|
|
|
/* free up object */
|
|
FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppCubeTexture = NULL;
|
|
} else {
|
|
IUnknown_AddRef(iface);
|
|
object->parentDevice = iface;
|
|
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
|
|
}
|
|
|
|
TRACE("(%p) returning %p\n",This, *ppCubeTexture);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
|
|
IDirect3DVertexBuffer8Impl *object;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
|
|
if (NULL == object) {
|
|
FIXME("Allocation of memory failed\n");
|
|
*ppVertexBuffer = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
|
|
object->ref = 1;
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
if (D3D_OK != hrc) {
|
|
|
|
/* free up object */
|
|
FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppVertexBuffer = NULL;
|
|
} else {
|
|
IUnknown_AddRef(iface);
|
|
object->parentDevice = iface;
|
|
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
|
|
}
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
|
|
IDirect3DIndexBuffer8Impl *object;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (NULL == object) {
|
|
FIXME("Allocation of memory failed\n");
|
|
*ppIndexBuffer = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
|
|
object->ref = 1;
|
|
TRACE("Calling wined3d create index buffer\n");
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
if (D3D_OK != hrc) {
|
|
|
|
/* free up object */
|
|
FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppIndexBuffer = NULL;
|
|
} else {
|
|
IUnknown_AddRef(iface);
|
|
object->parentDevice = iface;
|
|
*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
|
|
}
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
|
|
HRESULT hrc;
|
|
IDirect3DSurface8Impl *object;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
if(MultisampleQuality < 0) {
|
|
FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
|
|
/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
|
|
MultisampleQuality=0;
|
|
}
|
|
|
|
if(MultisampleQuality > 0){
|
|
FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
|
|
/*
|
|
MultisampleQuality
|
|
[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
|
|
*/
|
|
MultisampleQuality=0;
|
|
}
|
|
/*FIXME: Check MAX bounds of MultisampleQuality*/
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
|
|
if (NULL == object) {
|
|
FIXME("Allocation of memory failed\n");
|
|
*ppSurface = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DSurface8_Vtbl;
|
|
object->ref = 1;
|
|
|
|
TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
|
|
|
|
/* Not called from the VTable, no locking needed */
|
|
hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
|
|
if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
|
|
/* free up object */
|
|
FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppSurface = NULL;
|
|
} else {
|
|
IUnknown_AddRef(iface);
|
|
object->parentDevice = iface;
|
|
*ppSurface = (LPDIRECT3DSURFACE8) object;
|
|
}
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
|
|
HRESULT hr;
|
|
TRACE("Relay\n");
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
|
|
HRESULT hr;
|
|
TRACE("Relay\n");
|
|
|
|
/* TODO: Verify that Discard is false */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
|
|
,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
|
|
D3DPOOL_DEFAULT, MultiSample, 0);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
|
|
HRESULT hr;
|
|
TRACE("Relay\n");
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
|
|
IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
|
|
IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
|
|
|
|
HRESULT hr = WINED3D_OK;
|
|
WINED3DFORMAT srcFormat, destFormat;
|
|
UINT srcWidth, destWidth;
|
|
UINT srcHeight, destHeight;
|
|
UINT srcSize;
|
|
WINED3DSURFACE_DESC winedesc;
|
|
|
|
TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
|
|
pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
|
|
|
|
|
|
/* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
|
|
memset(&winedesc, 0, sizeof(winedesc));
|
|
|
|
winedesc.Format = &srcFormat;
|
|
winedesc.Width = &srcWidth;
|
|
winedesc.Height = &srcHeight;
|
|
winedesc.Size = &srcSize;
|
|
IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
|
|
|
|
winedesc.Format = &destFormat;
|
|
winedesc.Width = &destWidth;
|
|
winedesc.Height = &destHeight;
|
|
winedesc.Size = NULL;
|
|
EnterCriticalSection(&d3d8_cs);
|
|
IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
|
|
|
|
/* Check that the source and destination formats match */
|
|
if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
|
|
WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return WINED3DERR_INVALIDCALL;
|
|
} else if (WINED3DFMT_UNKNOWN == destFormat) {
|
|
TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
|
|
IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
|
|
destFormat = srcFormat;
|
|
}
|
|
|
|
/* Quick if complete copy ... */
|
|
if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
|
|
IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
|
|
} else {
|
|
unsigned int i;
|
|
/* Copy rect by rect */
|
|
if (NULL != pSourceRects && NULL != pDestPoints) {
|
|
for (i = 0; i < cRects; ++i) {
|
|
IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
|
|
}
|
|
} else {
|
|
for (i = 0; i < cRects; ++i) {
|
|
IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
if (pDestSurface == NULL) {
|
|
WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
|
|
IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : pZSurface->wineD3DSurface);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? pSurface->wineD3DSurface : NULL);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr = D3D_OK;
|
|
IWineD3DSurface *pRenderTarget;
|
|
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
if (ppRenderTarget == NULL) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
|
|
|
|
if (hr == D3D_OK && pRenderTarget != NULL) {
|
|
IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
|
|
IWineD3DSurface_Release(pRenderTarget);
|
|
} else {
|
|
FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
|
|
*ppRenderTarget = NULL;
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr = D3D_OK;
|
|
IWineD3DSurface *pZStencilSurface;
|
|
|
|
TRACE("(%p) Relay\n" , This);
|
|
if(ppZStencilSurface == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
|
|
if(hr == D3D_OK && pZStencilSurface != NULL){
|
|
IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
|
|
IWineD3DSurface_Release(pZStencilSurface);
|
|
}else{
|
|
FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
|
|
*ppZStencilSurface = NULL;
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DRECT is compatible with WINED3DRECT */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
/* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p)\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
IWineD3DStateBlock* wineD3DStateBlock;
|
|
IDirect3DStateBlock8Impl* object;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
/* Tell wineD3D to endstatablock before anything else (in case we run out
|
|
* of memory later and cause locking problems)
|
|
*/
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
|
|
if (hr != D3D_OK) {
|
|
FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
/* allocate a new IDirectD3DStateBlock */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
|
|
object->ref = 1;
|
|
object->lpVtbl = &Direct3DStateBlock8_Vtbl;
|
|
|
|
object->wineD3DStateBlock = wineD3DStateBlock;
|
|
|
|
*pToken = (DWORD)object;
|
|
TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
|
|
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
|
IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p) %p Relay\n", This, pSB);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
|
IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p) %p Relay\n", This, pSB);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
|
IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
while(IUnknown_Release((IUnknown *)pSB));
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DStateBlock8Impl *object;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
|
|
Type != D3DSBT_VERTEXSTATE ) {
|
|
WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
|
|
if (NULL == object) {
|
|
*pToken = 0;
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
object->lpVtbl = &Direct3DStateBlock8_Vtbl;
|
|
object->ref = 1;
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
if(D3D_OK != hrc){
|
|
FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*pToken = 0;
|
|
} else {
|
|
*pToken = (DWORD)object;
|
|
}
|
|
TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
|
|
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
/* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IWineD3DBaseTexture *retTexture = NULL;
|
|
HRESULT rc = D3D_OK;
|
|
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
if(ppTexture == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
|
|
if (rc == D3D_OK && NULL != retTexture) {
|
|
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
|
|
IWineD3DBaseTexture_Release(retTexture);
|
|
} else {
|
|
FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
|
|
*ppTexture = NULL;
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return rc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
|
|
pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
switch(Type) {
|
|
case D3DTSS_ADDRESSU:
|
|
Type = WINED3DSAMP_ADDRESSU;
|
|
break;
|
|
case D3DTSS_ADDRESSV:
|
|
Type = WINED3DSAMP_ADDRESSV;
|
|
break;
|
|
case D3DTSS_ADDRESSW:
|
|
Type = WINED3DSAMP_ADDRESSW;
|
|
break;
|
|
case D3DTSS_BORDERCOLOR:
|
|
Type = WINED3DSAMP_BORDERCOLOR;
|
|
break;
|
|
case D3DTSS_MAGFILTER:
|
|
Type = WINED3DSAMP_MAGFILTER;
|
|
break;
|
|
case D3DTSS_MAXANISOTROPY:
|
|
Type = WINED3DSAMP_MAXANISOTROPY;
|
|
break;
|
|
case D3DTSS_MAXMIPLEVEL:
|
|
Type = WINED3DSAMP_MAXMIPLEVEL;
|
|
break;
|
|
case D3DTSS_MINFILTER:
|
|
Type = WINED3DSAMP_MINFILTER;
|
|
break;
|
|
case D3DTSS_MIPFILTER:
|
|
Type = WINED3DSAMP_MIPFILTER;
|
|
break;
|
|
case D3DTSS_MIPMAPLODBIAS:
|
|
Type = WINED3DSAMP_MIPMAPLODBIAS;
|
|
break;
|
|
default:
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
switch(Type) {
|
|
case D3DTSS_ADDRESSU:
|
|
Type = WINED3DSAMP_ADDRESSU;
|
|
break;
|
|
case D3DTSS_ADDRESSV:
|
|
Type = WINED3DSAMP_ADDRESSV;
|
|
break;
|
|
case D3DTSS_ADDRESSW:
|
|
Type = WINED3DSAMP_ADDRESSW;
|
|
break;
|
|
case D3DTSS_BORDERCOLOR:
|
|
Type = WINED3DSAMP_BORDERCOLOR;
|
|
break;
|
|
case D3DTSS_MAGFILTER:
|
|
Type = WINED3DSAMP_MAGFILTER;
|
|
break;
|
|
case D3DTSS_MAXANISOTROPY:
|
|
Type = WINED3DSAMP_MAXANISOTROPY;
|
|
break;
|
|
case D3DTSS_MAXMIPLEVEL:
|
|
Type = WINED3DSAMP_MAXMIPLEVEL;
|
|
break;
|
|
case D3DTSS_MINFILTER:
|
|
Type = WINED3DSAMP_MINFILTER;
|
|
break;
|
|
case D3DTSS_MIPFILTER:
|
|
Type = WINED3DSAMP_MIPFILTER;
|
|
break;
|
|
case D3DTSS_MIPMAPLODBIAS:
|
|
Type = WINED3DSAMP_MIPMAPLODBIAS;
|
|
break;
|
|
default:
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
|
|
UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
|
|
UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
|
|
D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
|
|
UINT VertexStreamZeroStride) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
|
|
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DVertexDeclaration8Impl *object;
|
|
WINED3DVERTEXELEMENT *wined3d_elements;
|
|
size_t wined3d_element_count;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("(%p) : declaration %p\n", This, declaration);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object) {
|
|
ERR("Memory allocation failed\n");
|
|
*decl_ptr = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->ref_count = 1;
|
|
object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
|
|
|
|
wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
|
|
object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
|
|
if (!object->elements) {
|
|
ERR("Memory allocation failed\n");
|
|
HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*decl_ptr = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
CopyMemory(object->elements, declaration, object->elements_size);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
|
|
(IUnknown *)object, wined3d_elements, wined3d_element_count);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
|
|
|
if (FAILED(hr)) {
|
|
ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object->elements);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
} else {
|
|
*decl_ptr = (IDirect3DVertexDeclaration8 *)object;
|
|
TRACE("(%p) : Created vertex declaration %p\n", This, object);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
IDirect3DVertexShader8Impl *object;
|
|
IWineD3DVertexDeclaration *wined3d_vertex_declaration;
|
|
|
|
/* Setup a stub object for now */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
|
|
if (NULL == object) {
|
|
FIXME("Allocation of memory failed\n");
|
|
*ppShader = 0;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->ref = 1;
|
|
object->lpVtbl = &Direct3DVertexShader8_Vtbl;
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
|
|
if (FAILED(hrc)) {
|
|
ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppShader = 0;
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
|
|
|
|
/* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
|
|
hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
|
|
|
|
if (FAILED(hrc)) {
|
|
/* free up object */
|
|
FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppShader = 0;
|
|
} else {
|
|
/* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
|
|
shader_handle *handle = alloc_shader_handle(This);
|
|
if (!handle) {
|
|
ERR("Failed to allocate shader handle\n");
|
|
IDirect3DVertexShader8_Release((IUnknown *)object);
|
|
hrc = E_OUTOFMEMORY;
|
|
} else {
|
|
object->handle = handle;
|
|
*handle = object;
|
|
*ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
|
|
|
|
load_local_constants(pDeclaration, object->wineD3DVertexShader);
|
|
}
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
|
|
|
|
return hrc;
|
|
}
|
|
|
|
IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
|
|
{
|
|
HRESULT hr;
|
|
IWineD3DVertexDeclaration* pDecl = NULL;
|
|
int p, low, high; /* deliberately signed */
|
|
struct FvfToDecl *convertedDecls = This->decls;
|
|
|
|
TRACE("Searching for declaration for fvf %08x... ", fvf);
|
|
|
|
low = 0;
|
|
high = This->numConvertedDecls - 1;
|
|
while(low <= high) {
|
|
p = (low + high) >> 1;
|
|
TRACE("%d ", p);
|
|
if(convertedDecls[p].fvf == fvf) {
|
|
TRACE("found %p\n", convertedDecls[p].decl);
|
|
return convertedDecls[p].decl;
|
|
} else if(convertedDecls[p].fvf < fvf) {
|
|
low = p + 1;
|
|
} else {
|
|
high = p - 1;
|
|
}
|
|
}
|
|
TRACE("not found. Creating and inserting at position %d.\n", low);
|
|
|
|
hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
|
|
&pDecl,
|
|
(IUnknown *) This,
|
|
fvf);
|
|
if (FAILED(hr)) return NULL;
|
|
|
|
if(This->declArraySize == This->numConvertedDecls) {
|
|
int grow = This->declArraySize / 2;
|
|
convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
|
|
sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
|
|
if(!convertedDecls) {
|
|
/* This will destroy it */
|
|
IWineD3DVertexDeclaration_Release(pDecl);
|
|
return NULL;
|
|
}
|
|
This->decls = convertedDecls;
|
|
This->declArraySize += grow;
|
|
}
|
|
|
|
memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
|
|
convertedDecls[low].decl = pDecl;
|
|
convertedDecls[low].fvf = fvf;
|
|
This->numConvertedDecls++;
|
|
|
|
TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
|
|
return pDecl;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
TRACE("(%p) : Relay\n", This);
|
|
EnterCriticalSection(&d3d8_cs);
|
|
if (VS_HIGHESTFIXEDFXF >= pShader) {
|
|
TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
|
|
IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
|
|
IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
|
|
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
|
|
} else {
|
|
TRACE("Setting shader\n");
|
|
if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
|
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
|
|
hrc = D3DERR_INVALIDCALL;
|
|
} else {
|
|
IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
|
|
IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
|
|
shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
|
|
hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
|
|
}
|
|
}
|
|
TRACE("(%p) : returning hr(%u)\n", This, hrc);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IWineD3DVertexShader *pShader;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
|
|
if (D3D_OK == hrc) {
|
|
if(0 != pShader) {
|
|
IDirect3DVertexShader8Impl *d3d8_shader;
|
|
hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
|
|
IWineD3DVertexShader_Release(pShader);
|
|
*ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
|
|
} else {
|
|
*ppShader = 0;
|
|
hrc = D3D_OK;
|
|
}
|
|
} else {
|
|
WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
|
|
}
|
|
TRACE("(%p) : returning %#x\n", This, *ppShader);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
|
|
TRACE("(%p) : pShader %#x\n", This, pShader);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
|
ERR("(%p) : Trying to delete an invalid handle\n", This);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return D3DERR_INVALIDCALL;
|
|
} else {
|
|
IWineD3DVertexShader *cur = NULL;
|
|
shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
|
|
IDirect3DVertexShader8Impl *shader = *handle;
|
|
|
|
IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
|
|
if(cur) {
|
|
if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
|
|
IWineD3DVertexShader_Release(cur);
|
|
}
|
|
|
|
while(IUnknown_Release((IUnknown *)shader));
|
|
free_shader_handle(This, handle);
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) : Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) : Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DVertexDeclaration8Impl *declaration;
|
|
IDirect3DVertexShader8Impl *shader = NULL;
|
|
|
|
TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
|
ERR("Passed an invalid shader handle.\n");
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
|
|
declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
|
|
|
|
/* If pData is NULL, we just return the required size of the buffer. */
|
|
if (!pData) {
|
|
*pSizeOfData = declaration->elements_size;
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* MSDN claims that if *pSizeOfData is smaller than the required size
|
|
* we should write the required size and return D3DERR_MOREDATA.
|
|
* That's not actually true. */
|
|
if (*pSizeOfData < declaration->elements_size) {
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
CopyMemory(pData, declaration->elements, declaration->elements_size);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DVertexShader8Impl *shader = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
|
ERR("Passed an invalid shader handle.\n");
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
|
|
hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
/* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
|
|
* the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
|
|
* vertex buffers can't be created to address them with an index that requires the 32nd bit
|
|
* (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
|
|
* problem)
|
|
*/
|
|
IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
|
|
hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
|
|
pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IWineD3DIndexBuffer *retIndexData = NULL;
|
|
HRESULT rc = D3D_OK;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
if(ppIndexData == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
/* The case from UINT to INT is safe because d3d8 will never set negative values */
|
|
IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
|
|
rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
|
|
if (SUCCEEDED(rc) && retIndexData) {
|
|
IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
|
|
IWineD3DIndexBuffer_Release(retIndexData);
|
|
} else {
|
|
if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
|
|
*ppIndexData = NULL;
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return rc;
|
|
}
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DPixelShader8Impl *object;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
|
|
|
|
if (NULL == ppShader) {
|
|
TRACE("(%p) Invalid call\n", This);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
|
|
if (NULL == object) {
|
|
return E_OUTOFMEMORY;
|
|
} else {
|
|
EnterCriticalSection(&d3d8_cs);
|
|
|
|
object->ref = 1;
|
|
object->lpVtbl = &Direct3DPixelShader8_Vtbl;
|
|
hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
|
|
if (D3D_OK != hrc) {
|
|
FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0 , object);
|
|
*ppShader = 0;
|
|
} else {
|
|
shader_handle *handle = alloc_shader_handle(This);
|
|
if (!handle) {
|
|
ERR("Failed to allocate shader handle\n");
|
|
IDirect3DVertexShader8_Release((IUnknown *)object);
|
|
hrc = E_OUTOFMEMORY;
|
|
} else {
|
|
object->handle = handle;
|
|
*handle = object;
|
|
*ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
}
|
|
|
|
TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DPixelShader8Impl *shader = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p) : pShader %#x\n", This, pShader);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
|
shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
|
|
} else if (pShader) {
|
|
ERR("Trying to set an invalid handle.\n");
|
|
}
|
|
|
|
TRACE("(%p) : Setting shader %p\n", This, shader);
|
|
hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IWineD3DPixelShader *object;
|
|
|
|
HRESULT hrc = D3D_OK;
|
|
TRACE("(%p) Relay\n", This);
|
|
if (NULL == ppShader) {
|
|
TRACE("(%p) Invalid call\n", This);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
|
|
if (D3D_OK == hrc && NULL != object) {
|
|
IDirect3DPixelShader8Impl *d3d8_shader;
|
|
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
|
|
IWineD3DPixelShader_Release(object);
|
|
*ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
|
|
} else {
|
|
*ppShader = (DWORD)NULL;
|
|
}
|
|
|
|
TRACE("(%p) : returning %#x\n", This, *ppShader);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
|
|
TRACE("(%p) : pShader %#x\n", This, pShader);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
|
ERR("(%p) : Trying to delete an invalid handle\n", This);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return D3DERR_INVALIDCALL;
|
|
} else {
|
|
IWineD3DPixelShader *cur = NULL;
|
|
shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
|
|
IDirect3DPixelShader8Impl *shader = *handle;
|
|
|
|
IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
|
|
if(cur) {
|
|
if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
|
|
IWineD3DPixelShader_Release(cur);
|
|
}
|
|
|
|
while(IUnknown_Release((IUnknown *)shader));
|
|
free_shader_handle(This, handle);
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IDirect3DPixelShader8Impl *shader = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
|
|
ERR("Passed an invalid shader handle.\n");
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
|
|
hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
|
|
NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
|
|
0/* Offset in bytes */, Stride);
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
|
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
|
IWineD3DVertexBuffer *retStream = NULL;
|
|
HRESULT rc = D3D_OK;
|
|
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
if(pStream == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
EnterCriticalSection(&d3d8_cs);
|
|
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
|
|
if (rc == D3D_OK && NULL != retStream) {
|
|
IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
|
|
IWineD3DVertexBuffer_Release(retStream);
|
|
}else{
|
|
if (rc != D3D_OK){
|
|
FIXME("Call to GetStreamSource failed %p\n", pStride);
|
|
}
|
|
*pStream = NULL;
|
|
}
|
|
LeaveCriticalSection(&d3d8_cs);
|
|
|
|
return rc;
|
|
}
|
|
|
|
|
|
const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
|
|
{
|
|
IDirect3DDevice8Impl_QueryInterface,
|
|
IDirect3DDevice8Impl_AddRef,
|
|
IDirect3DDevice8Impl_Release,
|
|
IDirect3DDevice8Impl_TestCooperativeLevel,
|
|
IDirect3DDevice8Impl_GetAvailableTextureMem,
|
|
IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
|
|
IDirect3DDevice8Impl_GetDirect3D,
|
|
IDirect3DDevice8Impl_GetDeviceCaps,
|
|
IDirect3DDevice8Impl_GetDisplayMode,
|
|
IDirect3DDevice8Impl_GetCreationParameters,
|
|
IDirect3DDevice8Impl_SetCursorProperties,
|
|
IDirect3DDevice8Impl_SetCursorPosition,
|
|
IDirect3DDevice8Impl_ShowCursor,
|
|
IDirect3DDevice8Impl_CreateAdditionalSwapChain,
|
|
IDirect3DDevice8Impl_Reset,
|
|
IDirect3DDevice8Impl_Present,
|
|
IDirect3DDevice8Impl_GetBackBuffer,
|
|
IDirect3DDevice8Impl_GetRasterStatus,
|
|
IDirect3DDevice8Impl_SetGammaRamp,
|
|
IDirect3DDevice8Impl_GetGammaRamp,
|
|
IDirect3DDevice8Impl_CreateTexture,
|
|
IDirect3DDevice8Impl_CreateVolumeTexture,
|
|
IDirect3DDevice8Impl_CreateCubeTexture,
|
|
IDirect3DDevice8Impl_CreateVertexBuffer,
|
|
IDirect3DDevice8Impl_CreateIndexBuffer,
|
|
IDirect3DDevice8Impl_CreateRenderTarget,
|
|
IDirect3DDevice8Impl_CreateDepthStencilSurface,
|
|
IDirect3DDevice8Impl_CreateImageSurface,
|
|
IDirect3DDevice8Impl_CopyRects,
|
|
IDirect3DDevice8Impl_UpdateTexture,
|
|
IDirect3DDevice8Impl_GetFrontBuffer,
|
|
IDirect3DDevice8Impl_SetRenderTarget,
|
|
IDirect3DDevice8Impl_GetRenderTarget,
|
|
IDirect3DDevice8Impl_GetDepthStencilSurface,
|
|
IDirect3DDevice8Impl_BeginScene,
|
|
IDirect3DDevice8Impl_EndScene,
|
|
IDirect3DDevice8Impl_Clear,
|
|
IDirect3DDevice8Impl_SetTransform,
|
|
IDirect3DDevice8Impl_GetTransform,
|
|
IDirect3DDevice8Impl_MultiplyTransform,
|
|
IDirect3DDevice8Impl_SetViewport,
|
|
IDirect3DDevice8Impl_GetViewport,
|
|
IDirect3DDevice8Impl_SetMaterial,
|
|
IDirect3DDevice8Impl_GetMaterial,
|
|
IDirect3DDevice8Impl_SetLight,
|
|
IDirect3DDevice8Impl_GetLight,
|
|
IDirect3DDevice8Impl_LightEnable,
|
|
IDirect3DDevice8Impl_GetLightEnable,
|
|
IDirect3DDevice8Impl_SetClipPlane,
|
|
IDirect3DDevice8Impl_GetClipPlane,
|
|
IDirect3DDevice8Impl_SetRenderState,
|
|
IDirect3DDevice8Impl_GetRenderState,
|
|
IDirect3DDevice8Impl_BeginStateBlock,
|
|
IDirect3DDevice8Impl_EndStateBlock,
|
|
IDirect3DDevice8Impl_ApplyStateBlock,
|
|
IDirect3DDevice8Impl_CaptureStateBlock,
|
|
IDirect3DDevice8Impl_DeleteStateBlock,
|
|
IDirect3DDevice8Impl_CreateStateBlock,
|
|
IDirect3DDevice8Impl_SetClipStatus,
|
|
IDirect3DDevice8Impl_GetClipStatus,
|
|
IDirect3DDevice8Impl_GetTexture,
|
|
IDirect3DDevice8Impl_SetTexture,
|
|
IDirect3DDevice8Impl_GetTextureStageState,
|
|
IDirect3DDevice8Impl_SetTextureStageState,
|
|
IDirect3DDevice8Impl_ValidateDevice,
|
|
IDirect3DDevice8Impl_GetInfo,
|
|
IDirect3DDevice8Impl_SetPaletteEntries,
|
|
IDirect3DDevice8Impl_GetPaletteEntries,
|
|
IDirect3DDevice8Impl_SetCurrentTexturePalette,
|
|
IDirect3DDevice8Impl_GetCurrentTexturePalette,
|
|
IDirect3DDevice8Impl_DrawPrimitive,
|
|
IDirect3DDevice8Impl_DrawIndexedPrimitive,
|
|
IDirect3DDevice8Impl_DrawPrimitiveUP,
|
|
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
|
|
IDirect3DDevice8Impl_ProcessVertices,
|
|
IDirect3DDevice8Impl_CreateVertexShader,
|
|
IDirect3DDevice8Impl_SetVertexShader,
|
|
IDirect3DDevice8Impl_GetVertexShader,
|
|
IDirect3DDevice8Impl_DeleteVertexShader,
|
|
IDirect3DDevice8Impl_SetVertexShaderConstant,
|
|
IDirect3DDevice8Impl_GetVertexShaderConstant,
|
|
IDirect3DDevice8Impl_GetVertexShaderDeclaration,
|
|
IDirect3DDevice8Impl_GetVertexShaderFunction,
|
|
IDirect3DDevice8Impl_SetStreamSource,
|
|
IDirect3DDevice8Impl_GetStreamSource,
|
|
IDirect3DDevice8Impl_SetIndices,
|
|
IDirect3DDevice8Impl_GetIndices,
|
|
IDirect3DDevice8Impl_CreatePixelShader,
|
|
IDirect3DDevice8Impl_SetPixelShader,
|
|
IDirect3DDevice8Impl_GetPixelShader,
|
|
IDirect3DDevice8Impl_DeletePixelShader,
|
|
IDirect3DDevice8Impl_SetPixelShaderConstant,
|
|
IDirect3DDevice8Impl_GetPixelShaderConstant,
|
|
IDirect3DDevice8Impl_GetPixelShaderFunction,
|
|
IDirect3DDevice8Impl_DrawRectPatch,
|
|
IDirect3DDevice8Impl_DrawTriPatch,
|
|
IDirect3DDevice8Impl_DeletePatch
|
|
};
|
|
|
|
/* Internal function called back during the CreateDevice to create a render target */
|
|
HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
|
|
WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
|
|
HANDLE *pSharedHandle) {
|
|
|
|
HRESULT res = D3D_OK;
|
|
IDirect3DSurface8Impl *d3dSurface = NULL;
|
|
BOOL Lockable = TRUE;
|
|
|
|
if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
|
|
Lockable = FALSE;
|
|
|
|
TRACE("relay\n");
|
|
res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
|
|
|
|
if (SUCCEEDED(res)) {
|
|
*ppSurface = d3dSurface->wineD3DSurface;
|
|
d3dSurface->container = pSuperior;
|
|
IUnknown_Release(d3dSurface->parentDevice);
|
|
d3dSurface->parentDevice = NULL;
|
|
d3dSurface->forwardReference = pSuperior;
|
|
} else {
|
|
FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
|
|
IDirect3DSurface8Impl* surfaceParent;
|
|
TRACE("(%p) call back\n", pSurface);
|
|
|
|
IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
|
|
/* GetParent's AddRef was forwarded to an object in destruction.
|
|
* Releasing it here again would cause an endless recursion. */
|
|
surfaceParent->forwardReference = NULL;
|
|
return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
|
|
}
|