Sweden-Number/dlls/d3d8
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
..
tests
Makefile.in
buffer.c d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
cubetexture.c d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:32 +02:00
d3d8.spec
d3d8_main.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
d3d8_private.h
device.c wined3d: Explicitly set surface alignment in the client libs. 2011-06-24 08:49:42 -05:00
directx.c
shader.c
surface.c d3d8: Implement IDirect3DSurface8 private data handling on top of wined3d_resource. 2011-06-22 11:25:22 +02:00
swapchain.c
texture.c d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:36 +02:00
version.rc
vertexdeclaration.c
volume.c d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
volumetexture.c d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00