Sweden-Number/dlls/d3d9
Stefan Dösinger d04f0507cf wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
..
tests
.gitignore
Makefile.in
basetexture.c wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h. 2006-04-06 22:22:35 +02:00
cubetexture.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Add IWineD3DSurface::Blt. 2006-04-17 11:19:30 +02:00
device.c wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
directx.c wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
indexbuffer.c wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
pixelshader.c wined3d: Downgrade some FIXMEs. 2006-04-10 12:23:45 +02:00
query.c
resource.c
stateblock.c
surface.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
swapchain.c wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
texture.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
version.rc
vertexbuffer.c d3dx: VertexBuffer should keep reference to the parent device object. 2006-04-03 14:14:24 +02:00
vertexdeclaration.c d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
vertexshader.c d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
volume.c d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings. 2006-04-08 19:59:54 +02:00
volumetexture.c d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings. 2006-04-08 19:59:54 +02:00
vshaderdeclaration.c