42 lines
660 B
Makefile
42 lines
660 B
Makefile
MODULE = wined3d.dll
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IMPORTLIB = wined3d
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IMPORTS = opengl32 user32 gdi32 advapi32 win32u
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EXTRAINCL = $(VKD3D_SHADER_CFLAGS)
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EXTRADLLFLAGS = -mcygwin
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C_SRCS = \
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adapter_gl.c \
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adapter_vk.c \
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arb_program_shader.c \
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ati_fragment_shader.c \
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buffer.c \
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context.c \
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context_gl.c \
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context_vk.c \
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cs.c \
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device.c \
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directx.c \
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gl_compat.c \
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glsl_shader.c \
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nvidia_texture_shader.c \
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palette.c \
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query.c \
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resource.c \
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sampler.c \
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shader.c \
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shader_sm1.c \
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shader_sm4.c \
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shader_spirv.c \
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state.c \
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stateblock.c \
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surface.c \
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swapchain.c \
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texture.c \
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utils.c \
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vertexdeclaration.c \
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view.c \
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wined3d_main.c
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RC_SRCS = version.rc
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