223 lines
10 KiB
C
223 lines
10 KiB
C
/*
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* IDirect3DSwapChain9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DSwapChain IUnknown parts follow: */
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HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
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{
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IWineD3DSwapChain_Release(This->wineD3DSwapChain);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DSwapChain9 parts follow: */
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HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
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}
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HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
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}
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HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hrc = D3D_OK;
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IWineD3DSurface *mySurface = NULL;
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TRACE("(%p) Relay\n", This);
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hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, Type, &mySurface);
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if (hrc == D3D_OK && NULL != mySurface) {
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IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(mySurface);
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}
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return hrc;
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}
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HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, pRasterStatus);
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}
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HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, pMode);
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}
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HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hrc = D3D_OK;
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IWineD3DDevice *device = NULL;
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TRACE("(%p) Relay\n", This);
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hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
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if (hrc == D3D_OK && NULL != device) {
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IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(device);
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}
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return hrc;
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}
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HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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WINED3DPRESENT_PARAMETERS winePresentParameters;
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TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
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winePresentParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
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winePresentParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
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winePresentParameters.BackBufferFormat = (WINED3DFORMAT *) &pPresentationParameters->BackBufferFormat;
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winePresentParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
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winePresentParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
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winePresentParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
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winePresentParameters.SwapEffect = (WINED3DSWAPEFFECT *)&pPresentationParameters->SwapEffect;
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winePresentParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
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winePresentParameters.Windowed = &pPresentationParameters->Windowed;
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winePresentParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
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winePresentParameters.Flags = &pPresentationParameters->Flags;
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winePresentParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
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winePresentParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
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return IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
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}
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const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
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{
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IDirect3DSwapChain9Impl_QueryInterface,
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IDirect3DSwapChain9Impl_AddRef,
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IDirect3DSwapChain9Impl_Release,
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IDirect3DSwapChain9Impl_Present,
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IDirect3DSwapChain9Impl_GetFrontBufferData,
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IDirect3DSwapChain9Impl_GetBackBuffer,
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IDirect3DSwapChain9Impl_GetRasterStatus,
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IDirect3DSwapChain9Impl_GetDisplayMode,
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IDirect3DSwapChain9Impl_GetDevice,
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IDirect3DSwapChain9Impl_GetPresentParameters
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};
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/* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DSwapChain9Impl* object;
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HRESULT hrc = D3D_OK;
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WINED3DPRESENT_PARAMETERS localParameters;
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TRACE("(%p) Relay\n", This);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (NULL == object) {
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FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->ref = 1;
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object->lpVtbl = &Direct3DSwapChain9_Vtbl;
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/* Allocate an associated WineD3DDevice object */
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localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
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localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
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localParameters.SwapEffect = (WINED3DSWAPEFFECT *)&pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = &pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
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localParameters.Flags = &pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
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hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D9CB_CreateRenderTarget, D3D9CB_CreateDepthStencilSurface);
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if (hrc != D3D_OK) {
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FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
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HeapFree(GetProcessHeap(), 0 , object);
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}else{
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*pSwapChain = (IDirect3DSwapChain9 *)object;
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TRACE("(%p) : Created swapchain %p\n", This, *pSwapChain);
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}
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TRACE("(%p) returning %p\n", This, *pSwapChain);
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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IWineD3DSwapChain *swapchain = NULL;
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TRACE("(%p) Relay\n", This);
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hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
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if (hrc == D3D_OK && NULL != swapchain) {
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IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
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IWineD3DSwapChain_Release(swapchain);
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}
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return hrc;
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}
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UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
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}
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