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Makefile.in
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adapter_gl.c
wined3d: Initialise d3d_info after quirks are applied.
2019-08-28 23:55:46 +02:00
adapter_vk.c
wined3d: Create the default samplers in adapter_vk_init_3d().
2019-08-19 14:13:19 +02:00
arb_program_shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Introduce wined3d_buffer_ops.buffer_prepare_location().
2019-08-16 10:09:00 +02:00
context.c
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cs.c
wined3d: Truncate stencil reference values to the stencil component size.
2019-08-28 23:56:17 +02:00
device.c
wined3d: Create the default samplers in adapter_vk_init_3d().
2019-08-19 14:13:19 +02:00
directx.c
wined3d: Map/unmap bo addresses through the adapter.
2019-08-16 10:09:04 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Make the adapter responsible for query creation and destruction.
2019-08-15 20:17:01 +02:00
resource.c
wined3d: Introduce wined3d_resource_prepare_sysmem().
2019-08-16 10:08:52 +02:00
sampler.c
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shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Truncate stencil reference values to the stencil component size.
2019-08-28 23:56:17 +02:00
stateblock.c
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surface.c
wined3d: Introduce WINED3D_TEXTURE_DOWNLOADABLE.
2019-08-19 14:12:49 +02:00
swapchain.c
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texture.c
wined3d: Introduce WINED3D_TEXTURE_DOWNLOADABLE.
2019-08-19 14:12:49 +02:00
utils.c
wined3d: Add support for sRGB formats to wined3d_format_convert_from_float().
2019-08-19 14:13:13 +02:00
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Initialise d3d_info after quirks are applied.
2019-08-28 23:55:46 +02:00
wined3d_vk.h
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