Sweden-Number/dlls/wined3d
Henri Verbeet 483d5d0a0d wined3d: Print an ERR instead of crashing in context_check_fbo_status().
Some version of Mesa will claim the window system provided framebuffer is
incomplete when using indirect rendering, although the framebuffer objects
spec says this can never happen. Printing an ERR instead of crashing should
make it clearer that this isn't a wined3d problem.
2009-10-26 11:20:52 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind). 2009-10-22 10:46:15 +02:00
ati_fragment_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
baseshader.c
basetexture.c wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. 2009-10-23 12:03:15 +02:00
buffer.c wined3d: Remove a redundant ActivateContext() call. 2009-10-26 11:20:26 +01:00
clipper.c
context.c wined3d: Print an ERR instead of crashing in context_check_fbo_status(). 2009-10-26 11:20:52 +01:00
cubetexture.c
device.c wined3d: Fix a typo. 2009-10-26 11:20:44 +01:00
directx.c wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
drawprim.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
gl_compat.c
glsl_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
nvidia_texture_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c wined3d: Refuse to parse shaders with an invalid version token. 2009-10-26 11:20:39 +01:00
shader_sm4.c
state.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
stateblock.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
surface.c wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind). 2009-10-23 12:03:37 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind). 2009-10-22 10:46:20 +02:00
texture.c
utils.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
vertexdeclaration.c wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). 2009-09-28 12:38:25 +02:00
vertexshader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
wined3d_main.c
wined3d_private.h wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00