Sweden-Number/dlls/wined3d
Józef Kucia 4a8e0ec3d6 wined3d: Implement normals transformation for vertex blending. 2015-07-03 16:51:37 +09:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
device.c
directx.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Implement normals transformation for vertex blending. 2015-07-03 16:51:37 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE. 2015-07-03 16:51:21 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h wined3d: Make use of the EXT_BLEND_SUBTRACT flag. 2015-06-17 20:01:20 +09:00
wined3d_main.c
wined3d_private.h wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00