Sweden-Number/dlls/d3d9/cubetexture.c

280 lines
12 KiB
C

/*
* IDirect3DCubeTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DCubeTexture9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
return ref;
}
ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
if (ref == 0) {
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
}
void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
}
D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
}
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
}
void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
}
/* IDirect3DCubeTexture9 Interface follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *) &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
}
return hrc;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
}
const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
{
/* IUnknown */
IDirect3DCubeTexture9Impl_QueryInterface,
IDirect3DCubeTexture9Impl_AddRef,
IDirect3DCubeTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DCubeTexture9Impl_GetDevice,
IDirect3DCubeTexture9Impl_SetPrivateData,
IDirect3DCubeTexture9Impl_GetPrivateData,
IDirect3DCubeTexture9Impl_FreePrivateData,
IDirect3DCubeTexture9Impl_SetPriority,
IDirect3DCubeTexture9Impl_GetPriority,
IDirect3DCubeTexture9Impl_PreLoad,
IDirect3DCubeTexture9Impl_GetType,
/* IDirect3DBaseTexture9 */
IDirect3DCubeTexture9Impl_SetLOD,
IDirect3DCubeTexture9Impl_GetLOD,
IDirect3DCubeTexture9Impl_GetLevelCount,
IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
IDirect3DCubeTexture9Impl_GetLevelDesc,
IDirect3DCubeTexture9Impl_GetCubeMapSurface,
IDirect3DCubeTexture9Impl_LockRect,
IDirect3DCubeTexture9Impl_UnlockRect,
IDirect3DCubeTexture9Impl_AddDirtyRect
};
/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
IDirect3DCubeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d) Shared(%p)" , This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
FIXME("(%p) allocation of CubeTexture failed\n", This);
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
object->ref = 1;
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
(WINED3DFORMAT)Format, Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
D3D9CB_CreateSurface);
if (hr != D3D_OK){
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
TRACE("(%p) : Created cube texture %p\n", This, object);
}
TRACE("(%p) returning %p\n",This, *ppCubeTexture);
return hr;
}