218 lines
9.5 KiB
C
218 lines
9.5 KiB
C
/*
|
|
* Tests for the D3DX9 volume functions
|
|
*
|
|
* Copyright 2012 Józef Kucia
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#define COBJMACROS
|
|
#include "wine/test.h"
|
|
#include "d3dx9tex.h"
|
|
|
|
#define check_pixel_4bpp(box, x, y, z, color) _check_pixel_4bpp(__LINE__, box, x, y, z, color)
|
|
static inline void _check_pixel_4bpp(unsigned int line, const D3DLOCKED_BOX *box, int x, int y, int z, DWORD expected_color)
|
|
{
|
|
DWORD color = ((DWORD *)box->pBits)[x + (y * box->RowPitch + z * box->SlicePitch) / 4];
|
|
ok_(__FILE__, line)(color == expected_color, "Got color 0x%08x, expected 0x%08x\n", color, expected_color);
|
|
}
|
|
|
|
static inline void set_box(D3DBOX *box, UINT left, UINT top, UINT right, UINT bottom, UINT front, UINT back)
|
|
{
|
|
box->Left = left;
|
|
box->Top = top;
|
|
box->Right = right;
|
|
box->Bottom = bottom;
|
|
box->Front = front;
|
|
box->Back = back;
|
|
}
|
|
|
|
static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
|
|
{
|
|
int i;
|
|
HRESULT hr;
|
|
D3DBOX src_box, dst_box;
|
|
D3DLOCKED_BOX locked_box;
|
|
IDirect3DVolume9 *volume;
|
|
IDirect3DVolumeTexture9 *volume_texture;
|
|
const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6,
|
|
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
|
0x00000000, 0x00000000, 0x00000000, 0xffffffff,
|
|
0xffffffff, 0x00000000, 0xffffffff, 0x00000000 };
|
|
|
|
hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
|
|
&volume_texture, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create volume texture\n");
|
|
return;
|
|
}
|
|
|
|
IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
|
|
|
|
set_box(&src_box, 0, 0, 4, 1, 0, 4);
|
|
set_box(&dst_box, 0, 0, 4, 1, 0, 4);
|
|
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
|
|
for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]);
|
|
IDirect3DVolume9_UnlockBox(volume);
|
|
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL);
|
|
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
set_box(&src_box, 0, 0, 4, 4, 0, 1);
|
|
set_box(&dst_box, 0, 0, 4, 4, 0, 1);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
|
|
for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
|
|
IDirect3DVolume9_UnlockBox(volume);
|
|
|
|
set_box(&src_box, 0, 0, 2, 2, 1, 2);
|
|
set_box(&dst_box, 0, 0, 2, 2, 0, 1);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
|
|
for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]);
|
|
IDirect3DVolume9_UnlockBox(volume);
|
|
|
|
set_box(&src_box, 0, 0, 2, 2, 2, 3);
|
|
set_box(&dst_box, 0, 0, 2, 2, 1, 2);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
|
|
for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]);
|
|
IDirect3DVolume9_UnlockBox(volume);
|
|
|
|
set_box(&src_box, 0, 0, 4, 1, 0, 4);
|
|
|
|
set_box(&dst_box, -1, -1, 3, 0, 0, 4);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
set_box(&dst_box, 254, 254, 258, 255, 0, 4);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
set_box(&dst_box, 4, 1, 0, 0, 0, 4);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
set_box(&dst_box, 0, 0, 0, 0, 0, 0);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
set_box(&dst_box, 0, 0, 0, 0, 0, 1);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
set_box(&dst_box, 300, 300, 300, 300, 0, 0);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
IDirect3DVolume9_Release(volume);
|
|
IDirect3DVolumeTexture9_Release(volume_texture);
|
|
|
|
hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create volume texture\n");
|
|
return;
|
|
}
|
|
|
|
IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
|
|
|
|
set_box(&src_box, 0, 0, 4, 1, 0, 4);
|
|
set_box(&dst_box, 0, 0, 4, 1, 0, 4);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
IDirect3DVolume9_Release(volume);
|
|
IDirect3DVolumeTexture9_Release(volume_texture);
|
|
|
|
hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create volume texture\n");
|
|
return;
|
|
}
|
|
|
|
IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
|
|
|
|
set_box(&src_box, 1, 1, 7, 7, 0, 1);
|
|
set_box(&dst_box, 1, 1, 7, 7, 0, 1);
|
|
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0);
|
|
todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
IDirect3DVolume9_Release(volume);
|
|
IDirect3DVolumeTexture9_Release(volume_texture);
|
|
}
|
|
|
|
START_TEST(volume)
|
|
{
|
|
HWND wnd;
|
|
IDirect3D9 *d3d;
|
|
IDirect3DDevice9 *device;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
HRESULT hr;
|
|
|
|
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
|
|
if (!wnd)
|
|
{
|
|
skip("Couldn't create application window\n");
|
|
return;
|
|
}
|
|
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
if (!d3d)
|
|
{
|
|
skip("Couldn't create IDirect3D9 object\n");
|
|
DestroyWindow(wnd);
|
|
return;
|
|
}
|
|
|
|
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
|
|
if(FAILED(hr))
|
|
{
|
|
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
|
|
IDirect3D9_Release(d3d);
|
|
DestroyWindow(wnd);
|
|
return;
|
|
}
|
|
|
|
test_D3DXLoadVolumeFromMemory(device);
|
|
|
|
IDirect3DDevice9_Release(device);
|
|
IDirect3D9_Release(d3d);
|
|
DestroyWindow(wnd);
|
|
}
|