611 lines
22 KiB
C
611 lines
22 KiB
C
/*
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* Copyright 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
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#define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
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#include <assert.h>
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#define COBJMACROS
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#define NONAMELESSSTRUCT
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#define NONAMELESSUNION
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#include "wine/debug.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "d3d.h"
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#include "ddraw.h"
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#ifdef DDRAW_INIT_GUID
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#include "initguid.h"
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#endif
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#include "wine/list.h"
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#include "wine/wined3d.h"
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extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
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extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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/* Typdef the interfaces */
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typedef struct IDirectDrawImpl IDirectDrawImpl;
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typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
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typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
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typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DLightImpl IDirect3DLightImpl;
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typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
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typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
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typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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/* Global critical section */
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extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
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extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectDraw implementation structure
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*****************************************************************************/
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struct FvfToDecl
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{
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DWORD fvf;
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struct wined3d_vertex_declaration *decl;
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};
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struct IDirectDrawImpl
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{
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/* Interfaces */
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IDirectDraw7 IDirectDraw7_iface;
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IDirectDraw4 IDirectDraw4_iface;
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IDirectDraw3 IDirectDraw3_iface;
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IDirectDraw2 IDirectDraw2_iface;
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IDirectDraw IDirectDraw_iface;
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IDirect3D7 IDirect3D7_iface;
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IDirect3D3 IDirect3D3_iface;
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IDirect3D2 IDirect3D2_iface;
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IDirect3D IDirect3D_iface;
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struct wined3d_device_parent device_parent;
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/* See comment in IDirectDraw::AddRef */
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LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
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/* WineD3D linkage */
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struct wined3d *wineD3D;
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struct wined3d_device *wined3d_device;
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BOOL d3d_initialized;
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/* Misc ddraw fields */
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UINT total_vidmem;
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DWORD cur_scanline;
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BOOL fake_vblank;
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BOOL initialized;
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/* DirectDraw things, which are not handled by WineD3D */
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DWORD cooperative_level;
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DWORD orig_width, orig_height;
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DWORD orig_bpp;
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/* D3D things */
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IDirectDrawSurfaceImpl *d3d_target;
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HWND d3d_window;
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IDirect3DDeviceImpl *d3ddevice;
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int d3dversion;
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/* Various HWNDs */
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HWND focuswindow;
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HWND devicewindow;
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HWND dest_window;
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/* The surface type to request */
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WINED3DSURFTYPE ImplType;
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/* Helpers for surface creation */
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IDirectDrawSurfaceImpl *tex_root;
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BOOL depthstencil;
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/* For the dll unload cleanup code */
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struct list ddraw_list_entry;
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/* The surface list - can't relay this to WineD3D
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* because of IParent
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*/
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struct list surface_list;
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LONG surfaces;
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/* FVF management */
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struct FvfToDecl *decls;
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UINT numConvertedDecls, declArraySize;
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};
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#define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
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HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
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/* Utility functions */
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void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
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void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
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HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
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DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
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struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
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/* The default surface type */
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extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectDrawSurface implementation structure
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*****************************************************************************/
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struct IDirectDrawSurfaceImpl
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{
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/* IUnknown fields */
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IDirectDrawSurface7 IDirectDrawSurface7_iface;
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IDirectDrawSurface4 IDirectDrawSurface4_iface;
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IDirectDrawSurface3 IDirectDrawSurface3_iface;
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IDirectDrawSurface2 IDirectDrawSurface2_iface;
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IDirectDrawSurface IDirectDrawSurface_iface;
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IDirectDrawGammaControl IDirectDrawGammaControl_iface;
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const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
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const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
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LONG ref, iface_count;
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IUnknown *ifaceToRelease;
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int version;
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/* Connections to other Objects */
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IDirectDrawImpl *ddraw;
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struct wined3d_surface *wined3d_surface;
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struct wined3d_texture *wined3d_texture;
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struct wined3d_swapchain *wined3d_swapchain;
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/* This implementation handles attaching surfaces to other surfaces */
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IDirectDrawSurfaceImpl *next_attached;
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IDirectDrawSurfaceImpl *first_attached;
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/* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
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* In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
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* Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
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* to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
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*/
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#define MAX_COMPLEX_ATTACHED 6
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IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
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/* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
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* but no pointer to prevent temptations to traverse it in the wrong direction.
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*/
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BOOL is_complex_root;
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/* Surface description, for GetAttachedSurface */
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DDSURFACEDESC2 surface_desc;
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/* Misc things */
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DWORD uniqueness_value;
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UINT mipmap_level;
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WINED3DSURFTYPE ImplType;
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/* For D3DDevice creation */
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BOOL isRenderTarget;
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/* Clipper objects */
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IDirectDrawClipperImpl *clipper;
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/* For the ddraw surface list */
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struct list surface_list_entry;
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DWORD Handle;
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};
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HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
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void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
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DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type, UINT version) DECLSPEC_HIDDEN;
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static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
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{
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return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
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}
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static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
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{
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return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
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}
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static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
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{
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return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
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}
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static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
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{
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return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
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}
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static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
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{
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return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
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}
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static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
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{
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return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
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}
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static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
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{
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return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
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}
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IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
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IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
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IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
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/* Get the number of bytes per pixel for a given surface */
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#define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
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#define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
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#define DDRAW_INVALID_HANDLE ~0U
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enum ddraw_handle_type
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{
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DDRAW_HANDLE_FREE,
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DDRAW_HANDLE_MATERIAL,
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DDRAW_HANDLE_MATRIX,
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DDRAW_HANDLE_STATEBLOCK,
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DDRAW_HANDLE_SURFACE,
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};
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struct ddraw_handle_entry
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{
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void *object;
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enum ddraw_handle_type type;
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};
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struct ddraw_handle_table
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{
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struct ddraw_handle_entry *entries;
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struct ddraw_handle_entry *free_entries;
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UINT table_size;
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UINT entry_count;
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};
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BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
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void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
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DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
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void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
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void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
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struct IDirect3DDeviceImpl
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{
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/* IUnknown */
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const IDirect3DDevice7Vtbl *lpVtbl;
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const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
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const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
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const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
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LONG ref;
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/* Other object connections */
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struct wined3d_device *wined3d_device;
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IDirectDrawImpl *ddraw;
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struct wined3d_buffer *indexbuffer;
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IDirectDrawSurfaceImpl *target;
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/* Viewport management */
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struct list viewport_list;
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IDirect3DViewportImpl *current_viewport;
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D3DVIEWPORT7 active_viewport;
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/* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
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BOOL legacyTextureBlending;
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/* Light state */
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DWORD material;
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/* Rendering functions to wrap D3D(1-3) to D3D7 */
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D3DPRIMITIVETYPE primitive_type;
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DWORD vertex_type;
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DWORD render_flags;
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DWORD nb_vertices;
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LPBYTE vertex_buffer;
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DWORD vertex_size;
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DWORD buffer_size;
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/* Handle management */
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struct ddraw_handle_table handle_table;
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D3DMATRIXHANDLE world, proj, view;
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};
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HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
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IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
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/* The IID */
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extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
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/* Helper functions */
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HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
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D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
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WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
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static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
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{
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return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
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}
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static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
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{
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return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
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}
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static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
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{
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return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
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}
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/*****************************************************************************
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* IDirectDrawClipper implementation structure
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*****************************************************************************/
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struct IDirectDrawClipperImpl
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{
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IDirectDrawClipper IDirectDrawClipper_iface;
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LONG ref;
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struct wined3d_clipper *wineD3DClipper;
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BOOL initialized;
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};
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HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
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IDirectDrawClipperImpl *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectDrawPalette implementation structure
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*****************************************************************************/
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struct IDirectDrawPaletteImpl
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{
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/* IUnknown fields */
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const IDirectDrawPaletteVtbl *lpVtbl;
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LONG ref;
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struct wined3d_palette *wineD3DPalette;
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/* IDirectDrawPalette fields */
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IUnknown *ifaceToRelease;
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};
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HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
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IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
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/* Helper structures */
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struct object_creation_info
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{
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const CLSID *clsid;
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HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
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void **ppObj);
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};
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/******************************************************************************
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* IDirect3DLight implementation structure - Wraps to D3D7
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******************************************************************************/
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struct IDirect3DLightImpl
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{
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IDirect3DLight IDirect3DLight_iface;
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LONG ref;
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/* IDirect3DLight fields */
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IDirectDrawImpl *ddraw;
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/* If this light is active for one viewport, put the viewport here */
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IDirect3DViewportImpl *active_viewport;
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D3DLIGHT2 light;
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D3DLIGHT7 light7;
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DWORD dwLightIndex;
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struct list entry;
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};
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/* Helper functions */
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void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
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void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
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void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
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IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
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/******************************************************************************
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* IDirect3DMaterial implementation structure - Wraps to D3D7
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******************************************************************************/
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struct IDirect3DMaterialImpl
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{
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IDirect3DMaterial3 IDirect3DMaterial3_iface;
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IDirect3DMaterial2 IDirect3DMaterial2_iface;
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IDirect3DMaterial IDirect3DMaterial_iface;
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LONG ref;
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/* IDirect3DMaterial2 fields */
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IDirectDrawImpl *ddraw;
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IDirect3DDeviceImpl *active_device;
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D3DMATERIAL mat;
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DWORD Handle;
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};
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/* Helper functions */
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void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
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IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DViewport - Wraps to D3D7
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*****************************************************************************/
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struct IDirect3DViewportImpl
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{
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const IDirect3DViewport3Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DViewport fields */
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IDirectDrawImpl *ddraw;
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/* If this viewport is active for one device, put the device here */
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IDirect3DDeviceImpl *active_device;
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DWORD num_lights;
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DWORD map_lights;
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int use_vp2;
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union
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{
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D3DVIEWPORT vp1;
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D3DVIEWPORT2 vp2;
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} viewports;
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struct list entry;
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struct list light_list;
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/* Background material */
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IDirect3DMaterialImpl *background;
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};
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/* Helper functions */
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void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
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void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DExecuteBuffer - Wraps to D3D7
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*****************************************************************************/
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struct IDirect3DExecuteBufferImpl
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{
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/* IUnknown */
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const IDirect3DExecuteBufferVtbl *lpVtbl;
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LONG ref;
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/* IDirect3DExecuteBuffer fields */
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IDirectDrawImpl *ddraw;
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IDirect3DDeviceImpl *d3ddev;
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D3DEXECUTEBUFFERDESC desc;
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D3DEXECUTEDATA data;
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/* This buffer will store the transformed vertices */
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void *vertex_data;
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WORD *indices;
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int nb_indices;
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/* This flags is set to TRUE if we allocated ourselves the
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* data buffer
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*/
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BOOL need_free;
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};
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HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
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IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
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/* The execute function */
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HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
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IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DVertexBuffer
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*****************************************************************************/
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struct IDirect3DVertexBufferImpl
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{
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IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
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IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
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LONG ref;
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/*** WineD3D and ddraw links ***/
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struct wined3d_buffer *wineD3DVertexBuffer;
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struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
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IDirectDrawImpl *ddraw;
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/*** Storage for D3D7 specific things ***/
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DWORD Caps;
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DWORD fvf;
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};
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HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
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D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
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IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
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IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* Helper functions from utils.c
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*****************************************************************************/
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#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
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(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
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#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
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(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
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void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
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enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
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void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
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void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
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void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
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void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
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void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
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/* This only needs to be here as long the processvertices functionality of
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* IDirect3DExecuteBuffer isn't in WineD3D */
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void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
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/* Used for generic dumping */
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typedef struct
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{
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DWORD val;
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const char* name;
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} flag_info;
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#define FE(x) { x, #x }
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typedef struct
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{
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DWORD val;
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const char* name;
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void (*func)(const void *);
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ptrdiff_t offset;
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} member_info;
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/* Structure copy */
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#define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
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#define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
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do { \
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DWORD __size = (to)->dwSize; \
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DWORD __copysize = min(__size, from_size); \
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assert(to != from); \
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memcpy(to, from, __copysize); \
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memset((char*)(to) + __copysize, 0, __size - __copysize); \
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(to)->dwSize = __size; /* restore size */ \
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} while (0)
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#define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
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#define SIZEOF_END_PADDING(type, last_field) \
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(sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
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static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
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{
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DWORD from_size = from->dwSize;
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if (from_size == sizeof(DDSURFACEDESC))
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from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
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to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
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DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
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}
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HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
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#endif
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