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.cvsignore
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Added rules to build import libraries in the individual dll makefiles.
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2005-05-07 12:39:52 +00:00 |
Makefile.in
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Remove dxguid dependency.
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2005-08-08 11:00:56 +00:00 |
basetexture.c
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Correct the starting values of MIN, MAX and MIP filter, they now match
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2005-08-11 10:31:04 +00:00 |
cubetexture.c
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Moved support for non power 2 texture to hardware.
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2005-08-03 19:49:05 +00:00 |
device.c
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Tidy up some formatting, improve error handling and error logging and
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2005-08-22 09:13:49 +00:00 |
directx.c
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Assorted spelling fixes.
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2005-08-12 18:22:06 +00:00 |
drawprim.c
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Integrate hardware vertex shaders into the drawing pipeline.
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2005-08-19 10:05:00 +00:00 |
indexbuffer.c
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Tidy up some comments and formatting.
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2005-07-13 14:15:54 +00:00 |
query.c
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Make remaining OLE interface vtables const.
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2005-06-06 19:50:35 +00:00 |
resource.c
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Implement resource tracking, require for reset and evict managed
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2005-07-26 10:34:15 +00:00 |
stateblock.c
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Add support for vertex shader constants to the stateblock.
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2005-08-17 10:27:01 +00:00 |
surface.c
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Set the apha channel to opaque when locking X8R8G8B8 backbuffers.
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2005-08-03 21:17:08 +00:00 |
swapchain.c
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Changed swapchains held by the device from an array to a linked
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2005-07-27 15:33:17 +00:00 |
texture.c
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Moved support for non power 2 texture to hardware.
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2005-08-03 19:49:05 +00:00 |
utils.c
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Moved support for non power 2 texture to hardware.
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2005-08-03 19:49:05 +00:00 |
vertexbuffer.c
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- add a new settings for vbo support
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2005-07-24 17:11:33 +00:00 |
vertexdeclaration.c
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Assorted spelling fixes.
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2005-08-12 18:22:06 +00:00 |
vertexshader.c
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Integrate hardware vertex shaders into the drawing pipeline.
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2005-08-19 10:05:00 +00:00 |
volume.c
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Tidy up some comments and formatting.
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2005-07-13 14:15:54 +00:00 |
volumetexture.c
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Move the setting of states from device to basetexture, states that
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2005-08-03 11:00:28 +00:00 |
wined3d.spec
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WineDirect3DCreate has 3 args in the source.
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2005-03-21 10:52:32 +00:00 |
wined3d_main.c
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Correct a regression issue with per-app settings.
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2005-07-26 11:14:38 +00:00 |
wined3d_private.h
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Integrate hardware vertex shaders into the drawing pipeline.
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2005-08-19 10:05:00 +00:00 |