Sweden-Number/dlls/d3d9
Henri Verbeet 8f91327b89 d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them. 2009-10-12 12:35:47 +02:00
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tests d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them. 2009-10-12 12:35:47 +02:00
Makefile.in
cubetexture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
d3d9.spec
d3d9_main.c
d3d9_private.h
device.c
directx.c
indexbuffer.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
pixelshader.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
query.c
stateblock.c
surface.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
swapchain.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
texture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
version.rc
vertexbuffer.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
vertexdeclaration.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
vertexshader.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
volume.c
volumetexture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00