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Makefile.in
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wined3d: Give the nvts/nvrc code its own pipeline implementation.
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2008-07-14 11:44:26 +02:00 |
arb_program_shader.c
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wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-31 13:02:04 +02:00 |
ati_fragment_shader.c
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wined3d: Use a hashmap to store the ffp shaders.
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2008-07-31 13:01:50 +02:00 |
baseshader.c
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wined3d: Improve some shader traces.
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2008-07-16 17:54:23 +02:00 |
basetexture.c
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wined3d: Use the nofilter mipmap lookup for np2 textures.
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2008-07-18 11:41:21 +02:00 |
clipper.c
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context.c
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wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.
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2008-07-28 11:36:04 +02:00 |
cubetexture.c
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wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18 11:41:09 +02:00 |
device.c
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wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-31 13:02:04 +02:00 |
directx.c
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wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-31 13:02:04 +02:00 |
drawprim.c
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wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive.
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2008-07-31 13:04:08 +02:00 |
glsl_shader.c
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wined3d: Use a hashmap to store the ffp shaders.
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2008-07-31 13:01:50 +02:00 |
indexbuffer.c
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nvidia_texture_shader.c
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wined3d: Move set_tex_op(_nvrc) to their specific files.
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2008-07-22 13:01:45 +02:00 |
palette.c
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pixelshader.c
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query.c
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resource.c
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state.c
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wined3d: Honor the texcoordindex when setting the texture matrix.
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2008-07-24 11:56:02 +02:00 |
stateblock.c
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wined3d: Remove unneeded address-of operators from array names.
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2008-07-14 11:50:22 +02:00 |
surface.c
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wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-24 11:56:24 +02:00 |
surface_base.c
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wined3d: Rework surface Blt a bit to only lock the part of the destination surface being drawn to.
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2008-07-31 13:41:14 +02:00 |
surface_gdi.c
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swapchain.c
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texture.c
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wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18 11:41:09 +02:00 |
utils.c
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wined3d: Use a hashmap to store the ffp shaders.
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2008-07-31 13:01:50 +02:00 |
vertexbuffer.c
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vertexdeclaration.c
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d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
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2008-07-24 11:55:42 +02:00 |
vertexshader.c
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volume.c
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volumetexture.c
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wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18 11:41:09 +02:00 |
wined3d.spec
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wined3d_main.c
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wined3d_private.h
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wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-31 13:02:04 +02:00 |
wined3d_private_types.h
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