Sweden-Number/dlls/wined3d
Aric Stewart eb4ee4f4ad wined3d: Rework surface Blt a bit to only lock the part of the destination surface being drawn to. 2008-07-31 13:41:14 +02:00
..
Makefile.in
arb_program_shader.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
ati_fragment_shader.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
baseshader.c
basetexture.c
clipper.c
context.c
cubetexture.c
device.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
directx.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
drawprim.c wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive. 2008-07-31 13:04:08 +02:00
glsl_shader.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
indexbuffer.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
state.c
stateblock.c
surface.c
surface_base.c wined3d: Rework surface Blt a bit to only lock the part of the destination surface being drawn to. 2008-07-31 13:41:14 +02:00
surface_gdi.c
swapchain.c
texture.c
utils.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
wined3d_private_types.h