715 lines
25 KiB
C
715 lines
25 KiB
C
/* Direct3D Texture
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* Copyright (c) 1998 Lionel ULMER
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*
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* This file contains the implementation of interface Direct3DTexture2.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <string.h>
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#include "windef.h"
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#include "winerror.h"
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#include "objbase.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "wine/debug.h"
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#include "mesa_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/* Define this if you want to save to a file all the textures used by a game
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(can be funny to see how they managed to cram all the pictures in
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texture memory) */
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#undef TEXTURE_SNOOP
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#ifdef TEXTURE_SNOOP
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#include <stdio.h>
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static void snoop_texture(IDirectDrawSurfaceImpl *This) {
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
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char buf[128];
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FILE *f;
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sprintf(buf, "tex_%05d.pnm", glThis->tex_name);
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f = fopen(buf, "wb");
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DDRAW_dump_surface_to_disk(This, f);
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}
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#else
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#define snoop_texture(a)
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#endif
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/*******************************************************************************
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* IDirectSurface callback methods
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*/
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HRESULT gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *texture, DWORD dwFlags, LPDDCOLORKEY ckey )
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{
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DDSURFACEDESC *tex_d;
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GLuint current_texture;
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) texture->tex_private;
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TRACE("(%p) : colorkey callback\n", texture);
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/* Get the texture description */
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tex_d = (DDSURFACEDESC *)&(texture->surface_desc);
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/* Now, save the current texture */
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ENTER_GL();
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glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
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if (glThis->tex_name == 0) ERR("Unbound GL texture !!!\n");
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glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
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if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
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FIXME("Todo Paletted\n");
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} else if (tex_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
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if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
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FIXME("Todo 3_3_2_0\n");
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} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
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if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
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/* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */
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unsigned short *dest = (unsigned short *) HeapAlloc(GetProcessHeap(),
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HEAP_ZERO_MEMORY,
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tex_d->u1.lPitch * tex_d->dwHeight);
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unsigned short *src = (unsigned short *) tex_d->lpSurface;
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int x, y;
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for (y = 0; y < tex_d->dwHeight; y++) {
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for (x = 0; x < tex_d->dwWidth; x++) {
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unsigned short cpixel = src[x + y * tex_d->dwWidth];
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if ((dwFlags & DDCKEY_SRCBLT) &&
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(cpixel >= ckey->dwColorSpaceLowValue) &&
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(cpixel <= ckey->dwColorSpaceHighValue)) /* No alpha bit => this pixel is transparent */
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dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0000;
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else /* Alpha bit is set => this pixel will be seen */
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dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0001;
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}
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}
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glTexSubImage2D(GL_TEXTURE_2D,
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texture->mipmap_level,
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0, 0,
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tex_d->dwWidth, tex_d->dwHeight,
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GL_RGBA,
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GL_UNSIGNED_SHORT_5_5_5_1,
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dest);
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/* Frees the temporary surface */
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HeapFree(GetProcessHeap(),0,dest);
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} else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
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FIXME("Todo 5_5_5_1\n");
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} else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
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FIXME("Todo 4_4_4_4\n");
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} else {
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ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
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}
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} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
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FIXME("Todo 8_8_8_0\n");
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} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
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FIXME("Todo 8_8_8_8\n");
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} else {
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ERR("Unhandled texture format (bad RGB count)\n");
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}
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} else {
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ERR("Unhandled texture format (neither RGB nor INDEX)\n");
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}
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glBindTexture(GL_TEXTURE_2D, current_texture);
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LEAVE_GL();
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return DD_OK;
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}
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static HRESULT
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gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
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GLuint current_texture;
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#if 0
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static BOOL color_table_queried = FALSE;
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#endif
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void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
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GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL;
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BOOL upload_done = FALSE;
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BOOL error = FALSE;
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GLenum format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
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VOID *surface = NULL;
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DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(This->surface_desc);
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TRACE(" uploading texture to GL id %d (initial = %d).\n", glThis->tex_name, init_upload);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
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glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
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/* Texture snooping for the curious :-) */
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snoop_texture(This);
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if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
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/* ****************
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Paletted Texture
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**************** */
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IDirectDrawPaletteImpl* pal = This->palette;
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BYTE table[256][4];
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int i;
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#if 0
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if (color_table_queried == FALSE) {
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ptr_ColorTableEXT =
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((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT;
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}
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#endif
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if (pal == NULL) {
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ERR("Palettized texture Loading with a NULL palette !\n");
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glBindTexture(GL_TEXTURE_2D, current_texture);
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return D3DERR_INVALIDPALETTE;
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}
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/* Get the surface's palette */
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for (i = 0; i < 256; i++) {
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table[i][0] = pal->palents[i].peRed;
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table[i][1] = pal->palents[i].peGreen;
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table[i][2] = pal->palents[i].peBlue;
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if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
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(i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
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(i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
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table[i][3] = 0x00;
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else
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table[i][3] = 0xFF;
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}
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if (ptr_ColorTableEXT != NULL) {
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/* use Paletted Texture Extension */
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ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */
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GL_RGBA, /* internal format */
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256, /* table size */
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GL_RGBA, /* table format */
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GL_UNSIGNED_BYTE, /* table type */
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table); /* the color table */
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glTexImage2D(GL_TEXTURE_2D, /* target */
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This->mipmap_level, /* level */
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GL_COLOR_INDEX8_EXT, /* internal format */
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src_d->dwWidth, src_d->dwHeight, /* width, height */
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0, /* border */
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GL_COLOR_INDEX, /* texture format */
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GL_UNSIGNED_BYTE, /* texture type */
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src_d->lpSurface); /* the texture */
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upload_done = TRUE;
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} else {
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DWORD i;
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BYTE *src = (BYTE *) src_d->lpSurface, *dst;
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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dst = (BYTE *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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BYTE color = *src++;
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*dst++ = table[color][0];
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*dst++ = table[color][1];
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*dst++ = table[color][2];
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*dst++ = table[color][3];
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}
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_BYTE;
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}
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} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
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/* ************
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RGB Textures
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************ */
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if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
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/* **********************
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GL_UNSIGNED_BYTE_3_3_2
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********************** */
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format = GL_RGB;
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pixel_format = GL_UNSIGNED_BYTE_3_3_2;
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} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
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if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
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format = GL_RGB;
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pixel_format = GL_UNSIGNED_SHORT_5_6_5;
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} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
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} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
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} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000F000) {
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/* Move the four Alpha bits... */
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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*dst++ = (((*src & 0xFFF0) >> 4) |
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((*src & 0x000F) << 12));
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src++;
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}
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
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} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) {
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/* Converting the 1555 format in 5551 packed */
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = (WORD *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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*dst++ = (((*src & 0x8000) >> 15) |
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((*src & 0x7FFF) << 1));
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src++;
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}
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
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} else {
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ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
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error = TRUE;
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}
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} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
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format = GL_RGB;
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pixel_format = GL_UNSIGNED_BYTE;
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} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_BYTE;
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} else {
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ERR("Unhandled texture format (bad RGB count)\n");
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error = TRUE;
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}
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} else {
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ERR("Unhandled texture format (neither RGB nor INDEX)\n");
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error = TRUE;
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}
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if ((upload_done == FALSE) && (error == FALSE)) {
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if (init_upload)
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glTexImage2D(GL_TEXTURE_2D,
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This->mipmap_level,
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format,
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src_d->dwWidth, src_d->dwHeight,
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0,
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format,
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pixel_format,
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surface == NULL ? src_d->lpSurface : surface);
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else
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glTexSubImage2D(GL_TEXTURE_2D,
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This->mipmap_level,
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0, 0,
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src_d->dwWidth, src_d->dwHeight,
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format,
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pixel_format,
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surface == NULL ? src_d->lpSurface : surface);
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if (surface) HeapFree(GetProcessHeap(), 0, surface);
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}
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glBindTexture(GL_TEXTURE_2D, current_texture);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_1_Initialize(LPDIRECT3DTEXTURE iface,
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LPDIRECT3DDEVICE lpDirect3DDevice,
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LPDIRECTDRAWSURFACE lpDDSurface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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FIXME("(%p/%p)->(%p,%p) no-op...\n", This, iface, lpDirect3DDevice, lpDDSurface);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_2_1T_PaletteChanged(LPDIRECT3DTEXTURE2 iface,
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DWORD dwStart,
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DWORD dwCount)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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FIXME("(%p/%p)->(%08lx,%08lx): stub!\n", This, iface, dwStart, dwCount);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_1_Unload(LPDIRECT3DTEXTURE iface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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FIXME("(%p/%p)->(): stub!\n", This, iface);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DDEVICE2 lpDirect3DDevice2,
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LPD3DTEXTUREHANDLE lpHandle)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpDirect3DDevice2, lpHandle);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTexture2)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DTexture2);
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return DD_OK;
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}
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static void
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gltex_final_release(IDirectDrawSurfaceImpl *This)
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{
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
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DWORD mem_used;
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TRACE(" deleting texture with GL id %d.\n", glThis->tex_name);
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/* And delete texture handle */
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ENTER_GL();
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if (glThis->tex_name != 0)
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glDeleteTextures(1, &(glThis->tex_name));
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LEAVE_GL();
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/* And if this texture was the current one, remove it at the device level */
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if (This->d3ddevice != NULL)
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if (This->d3ddevice->current_texture[0] == This)
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This->d3ddevice->current_texture[0] = NULL;
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/* All this should be part of main surface management not just a hack for texture.. */
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if (glThis->loaded) {
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mem_used = This->surface_desc.dwHeight *
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This->surface_desc.u1.lPitch;
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This->ddraw_owner->free_memory(This->ddraw_owner, mem_used);
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}
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glThis->final_release(This);
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}
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static void
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gltex_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags)
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{
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
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glThis->lock_update(This, pRect, dwFlags);
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}
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static void
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gltex_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
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{
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
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ENTER_GL();
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gltex_upload_texture(This, glThis->first_unlock);
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LEAVE_GL();
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glThis->first_unlock = FALSE;
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glThis->unlock_update(This, pRect);
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}
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HRESULT WINAPI
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GL_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DDEVICE2 lpDirect3DDevice2,
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LPD3DTEXTUREHANDLE lpHandle)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
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IDirect3DDeviceImpl *lpDeviceImpl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice2, lpDirect3DDevice2);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice2, lpHandle);
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/* The handle is simply the pointer to the implementation structure */
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*lpHandle = (D3DTEXTUREHANDLE) This;
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TRACE(" returning handle %08lx.\n", *lpHandle);
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/* Now, bind a new texture */
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This->d3ddevice = lpDeviceImpl;
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/* Associate the texture with the device and perform the appropriate AddRef/Release */
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/* FIXME: Is there only one or several textures associated with the device ? */
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if (lpDeviceImpl->current_texture[0] != NULL)
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IDirectDrawSurface7_Release(ICOM_INTERFACE(lpDeviceImpl->current_texture[0], IDirectDrawSurface7));
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IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This, IDirectDrawSurface7));
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lpDeviceImpl->current_texture[0] = This;
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TRACE("OpenGL texture handle is : %d\n", glThis->tex_name);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
|
|
LPDIRECT3DTEXTURE2 lpD3DTexture2)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
|
|
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
|
|
IDirectDrawSurfaceImpl *lpD3DTextureImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpD3DTexture2);
|
|
DWORD mem_used;
|
|
DDSURFACEDESC *src_d, *dst_d;
|
|
HRESULT ret_value = D3D_OK;
|
|
|
|
TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DTexture2);
|
|
|
|
if (glThis != NULL) {
|
|
if (glThis->loaded == FALSE) {
|
|
/* Only check memory for not already loaded texture... */
|
|
mem_used = This->surface_desc.dwHeight *
|
|
This->surface_desc.u1.lPitch;
|
|
if (This->ddraw_owner->allocate_memory(This->ddraw_owner, mem_used) < 0) {
|
|
TRACE(" out of virtual memory... Warning application.\n");
|
|
return D3DERR_TEXTURE_LOAD_FAILED;
|
|
}
|
|
}
|
|
glThis->loaded = TRUE;
|
|
}
|
|
|
|
TRACE("Copied surface %p to surface %p\n", lpD3DTextureImpl, This);
|
|
|
|
if ( This->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD )
|
|
/* If the surface is not allocated and its location is not yet specified,
|
|
force it to video memory */
|
|
if ( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) )
|
|
This->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
|
|
|
|
/* Suppress the ALLOCONLOAD flag */
|
|
This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
|
|
This->palette = lpD3DTextureImpl->palette;
|
|
|
|
/* Copy one surface on the other */
|
|
dst_d = (DDSURFACEDESC *)&(This->surface_desc);
|
|
src_d = (DDSURFACEDESC *)&(lpD3DTextureImpl->surface_desc);
|
|
|
|
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
|
|
/* Should also check for same pixel format, u1.lPitch, ... */
|
|
ERR("Error in surface sizes\n");
|
|
return D3DERR_TEXTURE_LOAD_FAILED;
|
|
} else {
|
|
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
|
|
/* I should put a macro for the calculus of bpp */
|
|
|
|
/* Copy also the ColorKeying stuff */
|
|
if (src_d->dwFlags & DDSD_CKSRCBLT) {
|
|
dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
|
|
}
|
|
|
|
/* Copy the main memry texture into the surface that corresponds to the OpenGL
|
|
texture object. */
|
|
memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->u1.lPitch * src_d->dwHeight);
|
|
|
|
if (glThis != NULL) {
|
|
/* If the GetHandle was not done, it is an error... */
|
|
if (glThis->tex_name == 0) ERR("Unbound GL texture !!!\n");
|
|
|
|
ENTER_GL();
|
|
|
|
/* Now, load the texture */
|
|
/* d3dd->set_context(d3dd); We need to set the context somehow.... */
|
|
|
|
ret_value = gltex_upload_texture(This, glThis->first_unlock);
|
|
glThis->first_unlock = FALSE;
|
|
|
|
LEAVE_GL();
|
|
}
|
|
}
|
|
|
|
return ret_value;
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_2_QueryInterface(LPDIRECT3DTEXTURE2 iface,
|
|
REFIID riid,
|
|
LPVOID* obp)
|
|
{
|
|
TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface, debugstr_guid(riid), obp);
|
|
return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface),
|
|
riid,
|
|
obp);
|
|
}
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DTextureImpl_2_AddRef(LPDIRECT3DTEXTURE2 iface)
|
|
{
|
|
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
|
|
return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface));
|
|
}
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DTextureImpl_2_Release(LPDIRECT3DTEXTURE2 iface)
|
|
{
|
|
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
|
|
return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface));
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_QueryInterface(LPDIRECT3DTEXTURE iface,
|
|
REFIID riid,
|
|
LPVOID* obp)
|
|
{
|
|
TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface, debugstr_guid(riid), obp);
|
|
return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface),
|
|
riid,
|
|
obp);
|
|
}
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_AddRef(LPDIRECT3DTEXTURE iface)
|
|
{
|
|
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
|
|
return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
|
|
}
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_Release(LPDIRECT3DTEXTURE iface)
|
|
{
|
|
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
|
|
return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_PaletteChanged(LPDIRECT3DTEXTURE iface,
|
|
DWORD dwStart,
|
|
DWORD dwCount)
|
|
{
|
|
TRACE("(%p)->(%08lx,%08lx) thunking to IDirect3DTexture2 interface.\n", iface, dwStart, dwCount);
|
|
return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
|
|
dwStart,
|
|
dwCount);
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_GetHandle(LPDIRECT3DTEXTURE iface,
|
|
LPDIRECT3DDEVICE lpDirect3DDevice,
|
|
LPD3DTEXTUREHANDLE lpHandle)
|
|
{
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", iface, lpDirect3DDevice, lpHandle);
|
|
return IDirect3DTexture2_GetHandle(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
|
|
COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, lpDirect3DDevice),
|
|
lpHandle);
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_Load(LPDIRECT3DTEXTURE iface,
|
|
LPDIRECT3DTEXTURE lpD3DTexture)
|
|
{
|
|
TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", iface, lpD3DTexture);
|
|
return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
|
|
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTexture));
|
|
}
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
# define XCAST(fun) (typeof(VTABLE_IDirect3DTexture2.fun))
|
|
#else
|
|
# define XCAST(fun) (void*)
|
|
#endif
|
|
|
|
ICOM_VTABLE(IDirect3DTexture2) VTABLE_IDirect3DTexture2 =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_2_QueryInterface,
|
|
XCAST(AddRef) Thunk_IDirect3DTextureImpl_2_AddRef,
|
|
XCAST(Release) Thunk_IDirect3DTextureImpl_2_Release,
|
|
XCAST(GetHandle) GL_IDirect3DTextureImpl_2_1T_GetHandle,
|
|
XCAST(PaletteChanged) Main_IDirect3DTextureImpl_2_1T_PaletteChanged,
|
|
XCAST(Load) GL_IDirect3DTextureImpl_2_1T_Load,
|
|
};
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
#undef XCAST
|
|
#endif
|
|
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
# define XCAST(fun) (typeof(VTABLE_IDirect3DTexture.fun))
|
|
#else
|
|
# define XCAST(fun) (void*)
|
|
#endif
|
|
|
|
ICOM_VTABLE(IDirect3DTexture) VTABLE_IDirect3DTexture =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_1_QueryInterface,
|
|
XCAST(AddRef) Thunk_IDirect3DTextureImpl_1_AddRef,
|
|
XCAST(Release) Thunk_IDirect3DTextureImpl_1_Release,
|
|
XCAST(Initialize) Main_IDirect3DTextureImpl_1_Initialize,
|
|
XCAST(GetHandle) Thunk_IDirect3DTextureImpl_1_GetHandle,
|
|
XCAST(PaletteChanged) Thunk_IDirect3DTextureImpl_1_PaletteChanged,
|
|
XCAST(Load) Thunk_IDirect3DTextureImpl_1_Load,
|
|
XCAST(Unload) Main_IDirect3DTextureImpl_1_Unload,
|
|
};
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
#undef XCAST
|
|
#endif
|
|
|
|
HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation,
|
|
IDirectDrawSurfaceImpl *main)
|
|
{
|
|
IDirect3DGLImpl *gl_d3d = (IDirect3DGLImpl *) d3d;
|
|
|
|
/* First, initialize the texture vtables... */
|
|
ICOM_INIT_INTERFACE(surf, IDirect3DTexture, VTABLE_IDirect3DTexture);
|
|
ICOM_INIT_INTERFACE(surf, IDirect3DTexture2, VTABLE_IDirect3DTexture2);
|
|
|
|
/* Only create all the private stuff if we actually have an OpenGL context.. */
|
|
if (gl_d3d->current_device != NULL) {
|
|
IDirect3DTextureGLImpl *private;
|
|
|
|
private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTextureGLImpl));
|
|
if (private == NULL) return DDERR_OUTOFMEMORY;
|
|
|
|
private->final_release = surf->final_release;
|
|
private->lock_update = surf->lock_update;
|
|
private->unlock_update = surf->unlock_update;
|
|
|
|
/* If at creation, we can optimize stuff and wait the first 'unlock' to upload a valid stuff to OpenGL.
|
|
Otherwise, it will be uploaded here (and may be invalid). */
|
|
if (at_creation == TRUE)
|
|
private->first_unlock = TRUE;
|
|
else
|
|
private->first_unlock = FALSE;
|
|
surf->final_release = gltex_final_release;
|
|
surf->lock_update = gltex_lock_update;
|
|
surf->unlock_update = gltex_unlock_update;
|
|
surf->tex_private = private;
|
|
surf->aux_setcolorkey_cb = gltex_setcolorkey_cb;
|
|
|
|
ENTER_GL();
|
|
if (surf->mipmap_level == 0) {
|
|
glGenTextures(1, &(private->tex_name));
|
|
if (private->tex_name == 0) ERR("Error at creation of OpenGL texture ID !\n");
|
|
TRACE(" GL texture created for surface %p (private data at %p and GL id %d).\n", surf, private, private->tex_name);
|
|
} else {
|
|
private->tex_name = ((IDirect3DTextureGLImpl *) (main->tex_private))->tex_name;
|
|
TRACE(" GL texture created for surface %p (private data at %p and GL id reusing id %d from surface %p (%p)).\n",
|
|
surf, private, private->tex_name, main, main->tex_private);
|
|
}
|
|
|
|
if ((at_creation == FALSE) &&
|
|
((surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) == 0))
|
|
{
|
|
gltex_upload_texture(surf, TRUE);
|
|
}
|
|
LEAVE_GL();
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|