Sweden-Number/dlls/wined3d
Henri Verbeet 23231d5a62 wined3d: Add format conversions for some depth stencil formats.
Although these formats aren't lockable, we still explicitly set the initial
surface data when creating the texture. Unfortunately that means we'll need
the conversion functions, even though all they'll ever convert will be zeroes.
2009-06-16 13:37:06 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Implement dsy in ARB. 2009-06-10 11:52:15 +02:00
ati_fragment_shader.c wined3d: A small atifs bump map improvement. 2009-06-10 11:52:24 +02:00
baseshader.c wined3d: Don't enable the NV frag extensions if we don't need them. 2009-06-01 16:16:00 +02:00
basetexture.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
buffer.c wined3d: Don't allow a negative lock_count in buffer_Unmap. 2009-06-11 13:23:25 +02:00
clipper.c
context.c wined3d: Set FBO stencil attachments for relevant depth stencil formats. 2009-06-08 12:44:27 +02:00
cubetexture.c wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
device.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
directx.c wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. 2009-06-08 14:29:01 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
nvidia_texture_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
palette.c
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't set unloaded arrays to zero. 2009-06-10 11:52:58 +02:00
stateblock.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface.c wined3d: Add format conversions for some depth stencil formats. 2009-06-16 13:37:06 +02:00
surface_base.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface_gdi.c wined3d: Introduce surface_init() to handle most of the surface initialization. 2009-06-15 13:42:28 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
utils.c wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info(). 2009-06-12 17:33:15 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c
volume.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
volumetexture.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add support for the ARB_depth_buffer_float extension. 2009-06-08 12:44:08 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Add format conversions for some depth stencil formats. 2009-06-16 13:37:06 +02:00