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Makefile.in
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wined3d: Dynamically load OpenGL.
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2007-08-14 13:32:08 +02:00 |
arb_program_shader.c
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wined3d: '0x' is redundant with the '#' format modifier.
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2007-08-10 11:56:20 +02:00 |
baseshader.c
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basetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
clipper.c
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context.c
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wined3d: Check the results of SetPixelFormat.
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2007-08-13 12:37:34 +02:00 |
cubetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
device.c
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wined3d: Fix WINED3DFMT_A4L4.
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2007-08-16 11:35:06 +02:00 |
directx.c
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wined3d: Do not advertize A8R3R3B2 support.
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2007-08-16 11:35:06 +02:00 |
drawprim.c
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wined3d: Fixed error message when glDrawElement fails.
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2007-08-13 11:32:07 +02:00 |
glsl_shader.c
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wined3d: Remove stateblock::set.*.
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2007-08-13 11:36:43 +02:00 |
indexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
palette.c
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pixelshader.c
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query.c
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resource.c
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state.c
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wined3d: Remove stateblock::set.*.
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2007-08-13 11:36:43 +02:00 |
stateblock.c
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wined3d: Reinstall the internal reference on the current index buffer.
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2007-08-16 11:35:06 +02:00 |
surface.c
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wined3d: Fix WINED3DFMT_A4L4.
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2007-08-16 11:35:06 +02:00 |
surface_gdi.c
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swapchain.c
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wined3d: Use the proper depth stencil format.
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2007-08-13 12:36:55 +02:00 |
texture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
utils.c
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wined3d: Fix WINED3DFMT_R3G3B2.
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2007-08-16 11:35:06 +02:00 |
vertexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
vertexdeclaration.c
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wined3d: Store the position_transformed flag in the vdecl.
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2007-08-08 15:32:00 +02:00 |
vertexshader.c
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volume.c
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volumetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv.
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2007-08-14 12:47:15 +02:00 |
wined3d_private.h
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wined3d: Fix WINED3DFMT_A4L4.
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2007-08-16 11:35:06 +02:00 |
wined3d_private_types.h
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