160 lines
4.8 KiB
C
160 lines
4.8 KiB
C
/*
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* UI Animation tests
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*
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* Copyright 2019 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "windows.h"
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#include "initguid.h"
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#include "uianimation.h"
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#include "wine/test.h"
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static void test_UIAnimationManager(void)
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{
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HRESULT hr;
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IUIAnimationManager *manager;
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IUIAnimationVariable *variable;
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IUIAnimationStoryboard *storyboard;
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hr = CoCreateInstance( &CLSID_UIAnimationManager, NULL, CLSCTX_ALL, &IID_IUIAnimationManager, (LPVOID*)&manager);
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if(FAILED(hr))
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{
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win_skip("UIAnimationManager not found\n");
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return;
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}
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hr = IUIAnimationManager_CreateAnimationVariable(manager, 1.0f, &variable);
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ok(hr == S_OK, "got 0x%08lx\n", hr);
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if (hr == S_OK)
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IUIAnimationVariable_Release(variable);
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hr = IUIAnimationManager_CreateStoryboard(manager, &storyboard);
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ok(hr == S_OK, "got 0x%08lx\n", hr);
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if (hr == S_OK)
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IUIAnimationStoryboard_Release(storyboard);
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IUIAnimationManager_Release(manager);
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}
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static void test_IUIAnimationTimer(void)
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{
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HRESULT hr;
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IUIAnimationTimer *timer;
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hr = CoCreateInstance( &CLSID_UIAnimationTimer, NULL, CLSCTX_ALL, &IID_IUIAnimationTimer, (void**)&timer);
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if(FAILED(hr))
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{
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win_skip("IUIAnimationTimer not found\n");
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return;
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}
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hr = IUIAnimationTimer_IsEnabled(timer);
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todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr);
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hr = IUIAnimationTimer_Enable(timer);
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ok(hr == S_OK, "got 0x%08lx\n", hr);
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hr = IUIAnimationTimer_Enable(timer);
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todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr);
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hr = IUIAnimationTimer_IsEnabled(timer);
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todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
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hr = IUIAnimationTimer_Disable(timer);
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todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
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hr = IUIAnimationTimer_Disable(timer);
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todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr);
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hr = IUIAnimationTimer_IsEnabled(timer);
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todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr);
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IUIAnimationTimer_Release(timer);
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}
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static void test_IUIAnimationTransitionFactory(void)
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{
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HRESULT hr;
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IUIAnimationTransitionFactory *factory;
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IUIAnimationTransition *transition = NULL;
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hr = CoCreateInstance( &CLSID_UIAnimationTransitionFactory, NULL, CLSCTX_ALL,
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&IID_IUIAnimationTransitionFactory, (void**)&factory);
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if (FAILED(hr))
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{
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win_skip("IUIAnimationTransitionFactory not found\n");
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return;
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}
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hr = IUIAnimationTransitionFactory_CreateTransition(factory, NULL, &transition);
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todo_wine ok(hr == E_POINTER, "got 0x%08lx\n", hr);
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IUIAnimationTransitionFactory_Release(factory);
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}
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static void test_IUIAnimationTransitionLibrary(void)
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{
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HRESULT hr;
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IUIAnimationTransitionLibrary *library;
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IUIAnimationTransition *instantaneous, *linear, *smooth;
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hr = CoCreateInstance( &CLSID_UIAnimationTransitionLibrary, NULL, CLSCTX_ALL,
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&IID_IUIAnimationTransitionLibrary, (void**)&library);
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if (FAILED(hr))
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{
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win_skip("IUIAnimationTransitionLibrary not found\n");
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return;
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}
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hr = IUIAnimationTransitionLibrary_CreateInstantaneousTransition(library, 100.0, &instantaneous);
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todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
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if (hr == S_OK)
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IUIAnimationTransition_Release(instantaneous);
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hr = IUIAnimationTransitionLibrary_CreateLinearTransition(library, 500.0, 100.0, &linear);
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todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
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if (hr == S_OK)
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IUIAnimationTransition_Release(linear);
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hr = IUIAnimationTransitionLibrary_CreateSmoothStopTransition(library, 500.0, 100.0, &smooth);
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todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
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if (hr == S_OK)
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IUIAnimationTransition_Release(smooth);
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IUIAnimationTransitionLibrary_Release(library);
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}
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START_TEST(uianimation)
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{
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HRESULT hr;
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hr = CoInitialize(0);
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ok(hr == S_OK, "failed to init com\n");
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if(hr != S_OK)
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return;
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test_UIAnimationManager();
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test_IUIAnimationTimer();
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test_IUIAnimationTransitionFactory();
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test_IUIAnimationTransitionLibrary();
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CoUninitialize();
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}
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