Sweden-Number/dlls/wined3d
H. Verbeet ea905eab09 wined3d: Disable vertex arrays after we're done drawing from them.
After drawing from a vertex array we should disable them, to prevent
the next draw calls from potentially reading past their ends. This
also moves the disabling of vertex attrib arrays (for shaders) into
its own function.
2006-08-04 11:58:43 +02:00
..
Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
arb_program_shader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
baseshader.c wined3d: Skip processing of D3DSIO_PHASE instruction. 2006-07-29 11:50:10 +02:00
basetexture.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Avoid NULL dereference. 2006-07-31 17:20:05 +02:00
directx.c wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders. 2006-07-31 10:53:05 +02:00
drawprim.c wined3d: Disable vertex arrays after we're done drawing from them. 2006-08-04 11:58:43 +02:00
glsl_shader.c wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
query.c wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Improve traces for D3DTRANSFORMSTATETYPE. 2006-07-24 19:55:27 +02:00
surface.c wined3d: Paletted texture support. 2006-08-03 18:20:37 +02:00
surface_gdi.c ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
swapchain.c wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
vertexbuffer.c wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration. 2006-07-25 11:21:46 +02:00
vertexdeclaration.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
vertexshader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
volume.c wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c wined3d: Add a setting for the render target locking method. 2006-07-18 11:22:51 +02:00
wined3d_private.h wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00