Sweden-Number/dlls/ddraw
Marcus Meissner 42e1216cf5 COPY_COLORKEY_FX: Do not use lvalue casts. 2004-07-06 18:43:10 +00:00
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d3ddevice Move the FPS computation from the D3D code to the common code. 2004-06-04 19:37:16 +00:00
dclipper Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
ddraw Enable creation of a zbuffer in system memory. 2004-03-22 22:57:30 +00:00
direct3d Do not return an error when setting a material to NULL. 2004-03-23 23:02:37 +00:00
dpalette Removed the flags fields of IDirectDrawPaletteImpl, as we should use 2002-07-10 03:05:43 +00:00
dsurface COPY_COLORKEY_FX: Do not use lvalue casts. 2004-07-06 18:43:10 +00:00
tests We no longer use the .exe.spec.c files. 2004-03-02 21:16:37 +00:00
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Makefile.in Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
convert.c Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
d3d_private.h - add ZBuffer write support 2003-09-15 20:00:03 +00:00
d3dcommon.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3dexecutebuffer.c Do not return an error when setting a material to NULL. 2004-03-23 23:02:37 +00:00
d3dlight.c Do not return an error when setting a material to NULL. 2004-03-23 23:02:37 +00:00
d3dmaterial.c Fix some stupid bug with missing braces. 2003-11-09 01:21:25 +00:00
d3dtexture.c Add the possibility to save a snapshot of the backbuffer at 2004-04-12 22:07:33 +00:00
d3dvertexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3dviewport.c Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport. 2003-10-14 01:16:42 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw.spec Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer, 2003-07-30 03:48:55 +00:00
ddraw_private.h Add the possibility to save a snapshot of the backbuffer at 2004-04-12 22:07:33 +00:00
gl_api.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
gl_private.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
helper.c Add the possibility to save a snapshot of the backbuffer at 2004-04-12 22:07:33 +00:00
main.c Fixed a couple of header files ordering issues. 2004-04-07 03:59:41 +00:00
mesa.c Fix handling of D3DBLEND_BOTH* blend modes. 2004-03-27 01:36:26 +00:00
mesa_private.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
regsvr.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
struct_convert.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
version.rc Updated the version info of all DirectX dlls to the version numbers of 2004-05-14 21:37:32 +00:00