.. |
d3ddevice
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Move the FPS computation from the D3D code to the common code.
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2004-06-04 19:37:16 +00:00 |
dclipper
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
ddraw
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Enable creation of a zbuffer in system memory.
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2004-03-22 22:57:30 +00:00 |
direct3d
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Do not return an error when setting a material to NULL.
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2004-03-23 23:02:37 +00:00 |
dpalette
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Removed the flags fields of IDirectDrawPaletteImpl, as we should use
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2002-07-10 03:05:43 +00:00 |
dsurface
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COPY_COLORKEY_FX: Do not use lvalue casts.
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2004-07-06 18:43:10 +00:00 |
tests
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We no longer use the .exe.spec.c files.
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2004-03-02 21:16:37 +00:00 |
.cvsignore
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.spec.c files are no longer used for 32-bit dlls.
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2004-03-24 03:36:44 +00:00 |
Makefile.in
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Only link against libdxguid where necessary.
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2004-01-27 00:11:16 +00:00 |
convert.c
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Removed trailing whitespace.
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2002-05-31 23:06:46 +00:00 |
d3d_private.h
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- add ZBuffer write support
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2003-09-15 20:00:03 +00:00 |
d3dcommon.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
d3dexecutebuffer.c
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Do not return an error when setting a material to NULL.
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2004-03-23 23:02:37 +00:00 |
d3dlight.c
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Do not return an error when setting a material to NULL.
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2004-03-23 23:02:37 +00:00 |
d3dmaterial.c
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Fix some stupid bug with missing braces.
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2003-11-09 01:21:25 +00:00 |
d3dtexture.c
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Add the possibility to save a snapshot of the backbuffer at
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2004-04-12 22:07:33 +00:00 |
d3dvertexbuffer.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
d3dviewport.c
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Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
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2003-10-14 01:16:42 +00:00 |
ddcomimpl.h
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
ddraw.spec
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Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer,
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2003-07-30 03:48:55 +00:00 |
ddraw_private.h
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Add the possibility to save a snapshot of the backbuffer at
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2004-04-12 22:07:33 +00:00 |
gl_api.h
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Use vertex arrays when possible.
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2003-11-25 00:06:33 +00:00 |
gl_private.h
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Use vertex arrays when possible.
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2003-11-25 00:06:33 +00:00 |
helper.c
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Add the possibility to save a snapshot of the backbuffer at
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2004-04-12 22:07:33 +00:00 |
main.c
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Fixed a couple of header files ordering issues.
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2004-04-07 03:59:41 +00:00 |
mesa.c
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Fix handling of D3DBLEND_BOTH* blend modes.
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2004-03-27 01:36:26 +00:00 |
mesa_private.h
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Use vertex arrays when possible.
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2003-11-25 00:06:33 +00:00 |
regsvr.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
struct_convert.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
version.rc
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Updated the version info of all DirectX dlls to the version numbers of
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2004-05-14 21:37:32 +00:00 |