Sweden-Number/dlls/opengl32
Paul Gofman e392e0ac28 winex11.drv: Prioritize smaller depth formats when zero depth is requested in X11DRV_wglChoosePixelFormatARB().
Fixes Ancient Cities' black screen on Nvidia.

Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-04 21:43:27 +01:00
..
tests winex11.drv: Prioritize smaller depth formats when zero depth is requested in X11DRV_wglChoosePixelFormatARB(). 2021-03-04 21:43:27 +01:00
Makefile.in
make_opengl opengl32: Add stub for wglGetDefaultProcAddress(). 2020-04-23 13:35:05 +02:00
opengl32.spec opengl32: Add stub for wglGetDefaultProcAddress(). 2020-04-23 13:35:05 +02:00
opengl_ext.c opengl32: Update to the current OpenGL spec. 2020-04-23 13:32:20 +02:00
opengl_ext.h
opengl_norm.c opengl32: Make wgl driver entry points WINAPI. 2020-04-23 13:33:20 +02:00
version.rc Update copyright info for 2021. 2021-01-02 15:17:17 +01:00
wgl.c opengl32: Support PFD_DEPTH_DONTCARE flag in wglChoosePixelFormat(). 2021-02-12 14:49:05 +01:00
winegl.xml