Sweden-Number/dlls/d3d9/directx.c

587 lines
21 KiB
C

/*
* IDirect3D9 implementation
*
* Copyright 2002 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
{
return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
}
static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3D9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
*out = &d3d9->IDirect3D9Ex_iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
{
if (!d3d9->extended)
{
WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
*out = NULL;
return E_NOINTERFACE;
}
IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
*out = &d3d9->IDirect3D9Ex_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedIncrement(&d3d9->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedDecrement(&d3d9->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_decref(d3d9->wined3d);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, d3d9);
}
return refcount;
}
static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, init_function %p.\n", iface, init_function);
wined3d_mutex_lock();
hr = wined3d_register_software_device(d3d9->wined3d, init_function);
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
UINT ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_get_adapter_count(d3d9->wined3d);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter_identifier adapter_id;
HRESULT hr;
TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
iface, adapter, flags, identifier);
adapter_id.driver = identifier->Driver;
adapter_id.driver_size = sizeof(identifier->Driver);
adapter_id.description = identifier->Description;
adapter_id.description_size = sizeof(identifier->Description);
adapter_id.device_name = identifier->DeviceName;
adapter_id.device_name_size = sizeof(identifier->DeviceName);
wined3d_mutex_lock();
hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
wined3d_mutex_unlock();
identifier->DriverVersion = adapter_id.driver_version;
identifier->VendorId = adapter_id.vendor_id;
identifier->DeviceId = adapter_id.device_id;
identifier->SubSysId = adapter_id.subsystem_id;
identifier->Revision = adapter_id.revision;
memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
identifier->WHQLLevel = adapter_id.whql_level;
return hr;
}
static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
UINT ret;
TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return 0;
wined3d_mutex_lock();
ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
iface, adapter, format, mode_idx, mode);
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
mode_idx, (struct wined3d_display_mode *)mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
mode->Format = d3dformat_from_wined3dformat(mode->Format);
return hr;
}
static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
wined3d_mutex_lock();
hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, (struct wined3d_display_mode *)mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
mode->Format = d3dformat_from_wined3dformat(mode->Format);
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
iface, adapter, device_type, display_format, backbuffer_format, windowed);
wined3d_mutex_lock();
hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
wined3dformat_from_d3dformat(backbuffer_format), windowed);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
enum wined3d_resource_type wined3d_rtype;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, adapter, device_type, adapter_format, usage, resource_type, format);
switch (resource_type)
{
case D3DRTYPE_VERTEXBUFFER:
case D3DRTYPE_INDEXBUFFER:
wined3d_rtype = WINED3D_RTYPE_BUFFER;
break;
default:
wined3d_rtype = resource_type;
break;
}
wined3d_mutex_lock();
hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
usage, wined3d_rtype, wined3dformat_from_d3dformat(format), WINED3D_SURFACE_TYPE_OPENGL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
iface, adapter, device_type, format, windowed, multisample_type, levels);
wined3d_mutex_lock();
hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
iface, adapter, device_type, adapter_format, rt_format, ds_format);
wined3d_mutex_lock();
hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
wined3dformat_from_d3dformat(ds_format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
iface, adapter, device_type, src_format, dst_format);
wined3d_mutex_lock();
hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
wined3d_mutex_unlock();
return hr;
}
void filter_caps(D3DCAPS9* pCaps)
{
DWORD ps_minor_version[] = {0, 4, 0, 0};
DWORD vs_minor_version[] = {0, 1, 0, 0};
DWORD textureFilterCaps =
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
pCaps->TextureFilterCaps &= textureFilterCaps;
pCaps->CubeTextureFilterCaps &= textureFilterCaps;
pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
pCaps->DevCaps &=
D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
pCaps->ShadeCaps &=
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
pCaps->RasterCaps &=
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
pCaps->DevCaps2 &=
D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
pCaps->Caps2 &=
D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
pCaps->VertexProcessingCaps &=
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
pCaps->TextureCaps &=
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
if (pCaps->PixelShaderVersion > 3)
pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
else
{
DWORD major = pCaps->PixelShaderVersion;
pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
}
if (pCaps->VertexShaderVersion > 3)
pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
else
{
DWORD major = pCaps->VertexShaderVersion;
pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
}
}
static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
WINED3DCAPS *wined3d_caps;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
if (!caps)
return D3DERR_INVALIDCALL;
if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
memset(caps, 0, sizeof(*caps));
wined3d_mutex_lock();
hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
wined3d_mutex_unlock();
WINECAPSTOD3D9CAPS(caps, wined3d_caps)
HeapFree(GetProcessHeap(), 0, wined3d_caps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(caps);
return hr;
}
static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HMONITOR ret;
TRACE("iface %p, adapter %u.\n", iface, adapter);
wined3d_mutex_lock();
ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
IDirect3DDevice9 **device)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct d3d9_device *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, device);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate device memory.\n");
return E_OUTOFMEMORY;
}
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = (IDirect3DDevice9 *)object;
return D3D_OK;
}
static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter)
{
FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
return 0;
}
static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
{
FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
iface, adapter, filter, mode_idx, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n",
iface, adapter, mode, rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct d3d9_device *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, mode, device);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate device memory.\n");
return E_OUTOFMEMORY;
}
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = &object->IDirect3DDevice9Ex_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter_identifier adapter_id;
HRESULT hr;
TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
adapter_id.driver_size = 0;
adapter_id.description_size = 0;
adapter_id.device_name_size = 0;
wined3d_mutex_lock();
hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
wined3d_mutex_unlock();
memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
return hr;
}
static const struct IDirect3D9ExVtbl d3d9_vtbl =
{
/* IUnknown */
d3d9_QueryInterface,
d3d9_AddRef,
d3d9_Release,
/* IDirect3D9 */
d3d9_RegisterSoftwareDevice,
d3d9_GetAdapterCount,
d3d9_GetAdapterIdentifier,
d3d9_GetAdapterModeCount,
d3d9_EnumAdapterModes,
d3d9_GetAdapterDisplayMode,
d3d9_CheckDeviceType,
d3d9_CheckDeviceFormat,
d3d9_CheckDeviceMultiSampleType,
d3d9_CheckDepthStencilMatch,
d3d9_CheckDeviceFormatConversion,
d3d9_GetDeviceCaps,
d3d9_GetAdapterMonitor,
d3d9_CreateDevice,
/* IDirect3D9Ex */
d3d9_GetAdapterModeCountEx,
d3d9_EnumAdapterModesEx,
d3d9_GetAdapterDisplayModeEx,
d3d9_CreateDeviceEx,
d3d9_GetAdapterLUID,
};
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
{
d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
d3d9->refcount = 1;
wined3d_mutex_lock();
d3d9->wined3d = wined3d_create(9, 0);
wined3d_mutex_unlock();
if (!d3d9->wined3d)
return FALSE;
d3d9->extended = extended;
return TRUE;
}