Sweden-Number/dlls/d3d9/device.c

3462 lines
120 KiB
C

/*
* IDirect3DDevice9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
{
BYTE *c = (BYTE *)&format;
/* Don't translate FOURCC formats */
if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
switch(format)
{
case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
case WINED3DFMT_P8_UINT: return D3DFMT_P8;
case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
default:
FIXME("Unhandled wined3d format %#x.\n", format);
return D3DFMT_UNKNOWN;
}
}
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
{
BYTE *c = (BYTE *)&format;
/* Don't translate FOURCC formats */
if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
switch(format)
{
case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
case D3DFMT_P8: return WINED3DFMT_P8_UINT;
case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
default:
FIXME("Unhandled D3DFORMAT %#x\n", format);
return WINED3DFMT_UNKNOWN;
}
}
static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
{
switch(primitive_type)
{
case D3DPT_POINTLIST:
return primitive_count;
case D3DPT_LINELIST:
return primitive_count * 2;
case D3DPT_LINESTRIP:
return primitive_count + 1;
case D3DPT_TRIANGLELIST:
return primitive_count * 3;
case D3DPT_TRIANGLESTRIP:
case D3DPT_TRIANGLEFAN:
return primitive_count + 2;
default:
FIXME("Unhandled primitive type %#x\n", primitive_type);
return 0;
}
}
static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
}
static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DDevice9Ex_AddRef(iface);
*out = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
/* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
* It doesn't matter with which function the device was created. */
if (!device->d3d_parent->extended)
{
WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
*out = NULL;
return E_NOINTERFACE;
}
IDirect3DDevice9Ex_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
ULONG refcount = InterlockedIncrement(&device->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
ULONG refcount;
if (device->in_destruction)
return 0;
refcount = InterlockedDecrement(&device->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
unsigned i;
device->in_destruction = TRUE;
wined3d_mutex_lock();
for (i = 0; i < device->fvf_decl_count; ++i)
{
wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
}
HeapFree(GetProcessHeap(), 0, device->fvf_decls);
wined3d_device_uninit_3d(device->wined3d_device);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
HeapFree(GetProcessHeap(), 0, device);
}
return refcount;
}
static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p.\n", iface);
if (device->not_reset)
{
TRACE("D3D9 device is marked not reset.\n");
return D3DERR_DEVICENOTRESET;
}
return D3D_OK;
}
static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_device_evict_managed_resources(device->wined3d_device);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
if (!d3d9)
return D3DERR_INVALIDCALL;
return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
}
static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
WINED3DCAPS *wined3d_caps;
HRESULT hr;
TRACE("iface %p, caps %p.\n", iface, caps);
if (!caps)
return D3DERR_INVALIDCALL;
if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
memset(caps, 0, sizeof(*caps));
wined3d_mutex_lock();
hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
wined3d_mutex_unlock();
WINECAPSTOD3D9CAPS(caps, wined3d_caps)
HeapFree(GetProcessHeap(), 0, wined3d_caps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(caps);
return hr;
}
static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
wined3d_mutex_lock();
hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, (struct wined3d_display_mode *)mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
mode->Format = d3dformat_from_wined3dformat(mode->Format);
return hr;
}
static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
D3DDEVICE_CREATION_PARAMETERS *parameters)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, parameters %p.\n", iface, parameters);
wined3d_mutex_lock();
hr = wined3d_device_get_creation_parameters(device->wined3d_device,
(struct wined3d_device_creation_parameters *)parameters);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
HRESULT hr;
TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
iface, hotspot_x, hotspot_y, bitmap);
if (!bitmap)
{
WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_set_cursor_properties(device->wined3d_device,
hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
wined3d_mutex_unlock();
return hr;
}
static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
wined3d_mutex_lock();
wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
wined3d_mutex_unlock();
}
static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p, show %#x.\n", iface, show);
wined3d_mutex_lock();
ret = wined3d_device_show_cursor(device->wined3d_device, show);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_swapchain *object;
HRESULT hr;
TRACE("iface %p, present_parameters %p, swapchain %p.\n",
iface, present_parameters, swapchain);
if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
*swapchain = &object->IDirect3DSwapChain9_iface;
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_swapchain *wined3d_swapchain = NULL;
struct d3d9_swapchain *swapchain_impl;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
wined3d_mutex_lock();
hr = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx, &wined3d_swapchain);
if (SUCCEEDED(hr) && wined3d_swapchain)
{
swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
*swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
IDirect3DSwapChain9_AddRef(*swapchain);
wined3d_swapchain_decref(wined3d_swapchain);
}
else
{
*swapchain = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
UINT count;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
count = wined3d_device_get_swapchain_count(device->wined3d_device);
wined3d_mutex_unlock();
return count;
}
static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
{
struct wined3d_resource_desc desc;
wined3d_resource_get_desc(resource, &desc);
if (desc.pool == WINED3D_POOL_DEFAULT)
{
struct d3d9_surface *surface;
if (desc.resource_type != WINED3D_RTYPE_SURFACE)
{
WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
return D3DERR_INVALIDCALL;
}
surface = wined3d_resource_get_parent(resource);
if (surface->refcount)
{
WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
return D3DERR_INVALIDCALL;
}
WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
}
return D3D_OK;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_swapchain_desc swapchain_desc;
HRESULT hr;
TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
/* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
* such objects can still be used for rendering after their external d3d9 object has been destroyed.
* These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
* make use of the hidden reference and destroys the objects.
*
* Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
* below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
*/
wined3d_mutex_lock();
swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
swapchain_desc.multisample_type = present_parameters->MultiSampleType;
swapchain_desc.multisample_quality = present_parameters->MultiSampleQuality;
swapchain_desc.swap_effect = present_parameters->SwapEffect;
swapchain_desc.device_window = present_parameters->hDeviceWindow;
swapchain_desc.windowed = present_parameters->Windowed;
swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
swapchain_desc.flags = present_parameters->Flags;
swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
swapchain_desc.swap_interval = present_parameters->PresentationInterval;
swapchain_desc.auto_restore_display_mode = TRUE;
hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback);
if (FAILED(hr))
device->not_reset = TRUE;
else
device->not_reset = FALSE;
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
iface, src_rect, dst_rect, dst_window_override, dirty_region);
wined3d_mutex_lock();
hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect, dst_window_override, dirty_region);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_surface *wined3d_surface = NULL;
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
wined3d_mutex_lock();
hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
{
surface_impl = wined3d_surface_get_parent(wined3d_surface);
*backbuffer = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*backbuffer);
wined3d_surface_decref(wined3d_surface);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
UINT swapchain, D3DRASTER_STATUS *raster_status)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
wined3d_mutex_lock();
hr = wined3d_device_get_raster_status(device->wined3d_device,
swapchain, (struct wined3d_raster_status *)raster_status);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, enable %#x.\n", iface, enable);
wined3d_mutex_lock();
hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
wined3d_mutex_unlock();
return hr;
}
static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
/* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
wined3d_mutex_lock();
wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
wined3d_mutex_unlock();
}
static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
/* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
wined3d_mutex_lock();
wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *object;
BOOL set_mem = FALSE;
HRESULT hr;
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, levels, usage, format, pool, texture, shared_handle);
if (shared_handle)
{
if (pool == D3DPOOL_SYSTEMMEM)
{
if (levels != 1)
return D3DERR_INVALIDCALL;
set_mem = TRUE;
}
else
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = texture_init(object, device, width, height, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
if (set_mem)
{
struct wined3d_resource *resource;
struct d3d9_surface *surface;
resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
surface = wined3d_resource_get_parent(resource);
wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
}
TRACE("Created texture %p.\n", object);
*texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
iface, width, height, depth, levels);
TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
usage, format, pool, texture, shared_handle);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate volume texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created volume texture %p.\n", object);
*texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *object;
HRESULT hr;
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, edge_length, levels, usage, format, pool, texture, shared_handle);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate cube texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize cube texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created cube texture %p.\n", object);
*texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, fvf, pool, buffer, shared_handle);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
if (FAILED(hr))
{
WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created vertex buffer %p.\n", object);
*buffer = &object->IDirect3DVertexBuffer9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_indexbuffer *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, format, pool, buffer, shared_handle);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = indexbuffer_init(object, device, size, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize index buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created index buffer %p.\n", object);
*buffer = &object->IDirect3DIndexBuffer9_iface;
return D3D_OK;
}
static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
{
struct d3d9_surface *object;
HRESULT hr;
TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
"usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
device, width, height, format, lockable, discard, level, surface, usage, pool,
multisample_type, multisample_quality);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
FIXME("Failed to allocate surface memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = surface_init(object, device, width, height, format, lockable, discard,
level, usage, pool, multisample_type, multisample_quality);
if (FAILED(hr))
{
WARN("Failed to initialize surface, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created surface %p.\n", object);
*surface = &object->IDirect3DSurface9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
"lockable %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, multisample_type, multisample_quality,
lockable, surface, shared_handle);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
return hr;
}
static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
"discard %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, multisample_type, multisample_quality,
discard, surface, shared_handle);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
return hr;
}
static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *src_surface, const RECT *src_rect,
IDirect3DSurface9 *dst_surface, const POINT *dst_point)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
HRESULT hr;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
iface, src_surface, src_rect, dst_surface, dst_point);
wined3d_mutex_lock();
hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
dst->wined3d_surface, dst_point);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *src_impl, *dst_impl;
HRESULT hr;
TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
wined3d_mutex_lock();
hr = wined3d_device_update_texture(device->wined3d_device,
src_impl->wined3d_texture, dst_impl->wined3d_texture);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
{
struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
HRESULT hr;
TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
wined3d_mutex_lock();
hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
UINT swapchain, IDirect3DSurface9 *dst_surface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
HRESULT hr;
TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
wined3d_mutex_lock();
hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
HRESULT hr = D3DERR_INVALIDCALL;
struct wined3d_resource_desc src_desc, dst_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
iface, src_surface, src_rect, dst_surface, dst_rect, filter);
wined3d_mutex_lock();
wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
wined3d_resource_get_desc(wined3d_resource, &dst_desc);
wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
wined3d_resource_get_desc(wined3d_resource, &src_desc);
if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
if (device->in_scene)
{
WARN("Rejecting depth / stencil blit while in scene.\n");
goto done;
}
if (src_rect)
{
if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
|| src_rect->bottom != src_desc.height)
{
WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
wine_dbgstr_rect(src_rect));
goto done;
}
}
if (dst_rect)
{
if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
|| dst_rect->bottom != dst_desc.height)
{
WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
wine_dbgstr_rect(dst_rect));
goto done;
}
}
if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
{
WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
goto done;
}
}
hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
if (hr == WINEDDERR_INVALIDRECT)
hr = D3DERR_INVALIDCALL;
done:
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
{
const struct wined3d_color c =
{
((color >> 16) & 0xff) / 255.0f,
((color >> 8) & 0xff) / 255.0f,
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
struct wined3d_resource *wined3d_resource;
struct wined3d_resource_desc desc;
HRESULT hr;
TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
wined3d_mutex_lock();
wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
wined3d_resource_get_desc(wined3d_resource, &desc);
/* This method is only allowed with surfaces that are render targets, or
* offscreen plain surfaces in D3DPOOL_DEFAULT. */
if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
{
wined3d_mutex_unlock();
WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
return D3DERR_INVALIDCALL;
}
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, pool, surface, shared_handle);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
if (pool == D3DPOOL_MANAGED)
{
WARN("Attempting to create a managed offscreen plain surface.\n");
return D3DERR_INVALIDCALL;
}
/* FIXME: Offscreen surfaces are supposed to be always lockable,
* regardless of the pool they're created in. Should we set dynamic usage
* here? */
return d3d9_device_create_surface(device, width, height, format, TRUE,
FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
}
static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
HRESULT hr;
TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", idx);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_set_render_target(device->wined3d_device, idx,
surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_surface *wined3d_surface;
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
if (!surface)
return D3DERR_INVALIDCALL;
if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", idx);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
if (SUCCEEDED(hr))
{
surface_impl = wined3d_surface_get_parent(wined3d_surface);
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
wined3d_surface_decref(wined3d_surface);
}
else
{
if (hr != WINED3DERR_NOTFOUND)
WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
*surface = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
HRESULT hr;
TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
wined3d_mutex_lock();
hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_surface *wined3d_surface;
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
if (!depth_stencil)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
if (SUCCEEDED(hr))
{
surface_impl = wined3d_surface_get_parent(wined3d_surface);
*depth_stencil = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*depth_stencil);
wined3d_surface_decref(wined3d_surface);
}
else
{
if (hr != WINED3DERR_NOTFOUND)
WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
*depth_stencil = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
device->in_scene = TRUE;
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
device->in_scene = FALSE;
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
{
const struct wined3d_color c =
{
((color >> 16) & 0xff) / 255.0f,
((color >> 8) & 0xff) / 255.0f,
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
iface, rect_count, rects, flags, color, z, stencil);
wined3d_mutex_lock();
hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, viewport);
/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
wined3d_mutex_lock();
hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, viewport);
/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
wined3d_mutex_lock();
hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, material %p.\n", iface, material);
/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
wined3d_mutex_lock();
hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, material %p.\n", iface, material);
/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
wined3d_mutex_lock();
hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
wined3d_mutex_lock();
hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
wined3d_mutex_lock();
hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
wined3d_mutex_lock();
hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
wined3d_mutex_lock();
hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_stateblock *object;
HRESULT hr;
TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
{
WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate stateblock memory.\n");
return E_OUTOFMEMORY;
}
hr = stateblock_init(object, device, type, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created stateblock %p.\n", object);
*stateblock = &object->IDirect3DStateBlock9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_device_begin_stateblock(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_stateblock *wined3d_stateblock;
struct d3d9_stateblock *object;
HRESULT hr;
TRACE("iface %p, stateblock %p.\n", iface, stateblock);
wined3d_mutex_lock();
hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
return hr;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate stateblock memory.\n");
wined3d_mutex_lock();
wined3d_stateblock_decref(wined3d_stateblock);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
hr = stateblock_init(object, device, 0, wined3d_stateblock);
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
wined3d_mutex_lock();
wined3d_stateblock_decref(wined3d_stateblock);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created stateblock %p.\n", object);
*stateblock = &object->IDirect3DStateBlock9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_texture *wined3d_texture = NULL;
struct d3d9_texture *texture_impl;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
if (!texture)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
if (SUCCEEDED(hr) && wined3d_texture)
{
texture_impl = wined3d_texture_get_parent(wined3d_texture);
*texture = &texture_impl->IDirect3DBaseTexture9_iface;
IDirect3DBaseTexture9_AddRef(*texture);
wined3d_texture_decref(wined3d_texture);
}
else
{
if (FAILED(hr))
WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
*texture = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *texture_impl;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
wined3d_mutex_lock();
hr = wined3d_device_set_texture(device->wined3d_device, stage,
texture_impl ? texture_impl->wined3d_texture : NULL);
wined3d_mutex_unlock();
return hr;
}
static const enum wined3d_texture_stage_state tss_lookup[] =
{
WINED3D_TSS_INVALID, /* 0, unused */
WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
WINED3D_TSS_INVALID, /* 12, unused */
WINED3D_TSS_INVALID, /* 13, unused */
WINED3D_TSS_INVALID, /* 14, unused */
WINED3D_TSS_INVALID, /* 15, unused */
WINED3D_TSS_INVALID, /* 16, unused */
WINED3D_TSS_INVALID, /* 17, unused */
WINED3D_TSS_INVALID, /* 18, unused */
WINED3D_TSS_INVALID, /* 19, unused */
WINED3D_TSS_INVALID, /* 20, unused */
WINED3D_TSS_INVALID, /* 21, unused */
WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
WINED3D_TSS_INVALID, /* 25, unused */
WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
WINED3D_TSS_INVALID, /* 29, unused */
WINED3D_TSS_INVALID, /* 30, unused */
WINED3D_TSS_INVALID, /* 31, unused */
WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
};
static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
{
WARN("Invalid state %#x passed.\n", state);
return D3D_OK;
}
wined3d_mutex_lock();
hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
{
WARN("Invalid state %#x passed.\n", state);
return D3D_OK;
}
wined3d_mutex_lock();
hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
wined3d_mutex_lock();
hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
wined3d_mutex_lock();
hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, pass_count %p.\n", iface, pass_count);
wined3d_mutex_lock();
hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
UINT palette_idx, const PALETTEENTRY *entries)
{
FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
UINT palette_idx, PALETTEENTRY *entries)
{
FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
{
FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
{
FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, rect);
wined3d_mutex_lock();
hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, rect);
wined3d_mutex_lock();
hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, software %#x.\n", iface, software);
wined3d_mutex_lock();
hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
wined3d_mutex_unlock();
return hr;
}
static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
wined3d_mutex_lock();
hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
wined3d_mutex_unlock();
return hr;
}
static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
float ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_device_get_npatch_mode(device->wined3d_device);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
iface, primitive_type, start_vertex, primitive_count);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
vertex_count_from_primitive_count(primitive_type, primitive_count));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
UINT vertex_count, UINT start_idx, UINT primitive_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
"vertex_count %u, start_idx %u, primitive_count %u.\n",
iface, primitive_type, base_vertex_idx, min_vertex_idx,
vertex_count, start_idx, primitive_count);
wined3d_mutex_lock();
wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
vertex_count_from_primitive_count(primitive_type, primitive_count));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
iface, primitive_type, primitive_count, data, stride);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
hr = wined3d_device_draw_primitive_up(device->wined3d_device,
vertex_count_from_primitive_count(primitive_type, primitive_count),
data, stride);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
UINT primitive_count, const void *index_data, D3DFORMAT index_format,
const void *vertex_data, UINT vertex_stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
iface, primitive_type, min_vertex_idx, index_count, primitive_count,
index_data, index_format, vertex_data, vertex_stride);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
IDirect3DVertexDeclaration9 *declaration, DWORD flags)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
HRESULT hr;
TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
wined3d_mutex_lock();
hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
flags, dst_impl->fvf);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertex_declaration *object;
HRESULT hr;
TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
if (!declaration)
{
WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
*declaration = &object->IDirect3DVertexDeclaration9_iface;
return hr;
}
static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *declaration)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
HRESULT hr;
TRACE("iface %p, declaration %p.\n", iface, declaration);
wined3d_mutex_lock();
hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
decl_impl ? decl_impl->wined3d_declaration : NULL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 **declaration)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *wined3d_declaration = NULL;
struct d3d9_vertex_declaration *declaration_impl;
HRESULT hr;
TRACE("iface %p, declaration %p.\n", iface, declaration);
if (!declaration) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
if (SUCCEEDED(hr) && wined3d_declaration)
{
declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
*declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
IDirect3DVertexDeclaration9_AddRef(*declaration);
wined3d_vertex_declaration_decref(wined3d_declaration);
}
else
{
*declaration = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *declaration);
return hr;
}
static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
{
struct wined3d_vertex_declaration *wined3d_declaration;
struct fvf_declaration *fvf_decls = device->fvf_decls;
struct d3d9_vertex_declaration *d3d9_declaration;
D3DVERTEXELEMENT9 *elements;
int p, low, high; /* deliberately signed */
HRESULT hr;
TRACE("Searching for declaration for fvf %08x... ", fvf);
low = 0;
high = device->fvf_decl_count - 1;
while (low <= high)
{
p = (low + high) >> 1;
TRACE("%d ", p);
if (fvf_decls[p].fvf == fvf)
{
TRACE("found %p.\n", fvf_decls[p].decl);
return fvf_decls[p].decl;
}
if (fvf_decls[p].fvf < fvf)
low = p + 1;
else
high = p - 1;
}
TRACE("not found. Creating and inserting at position %d.\n", low);
if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
return NULL;
hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
HeapFree(GetProcessHeap(), 0, elements);
if (FAILED(hr))
return NULL;
if (device->fvf_decl_size == device->fvf_decl_count)
{
UINT grow = max(device->fvf_decl_size / 2, 8);
fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
if (!fvf_decls)
{
IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
return NULL;
}
device->fvf_decls = fvf_decls;
device->fvf_decl_size += grow;
}
d3d9_declaration->fvf = fvf;
wined3d_declaration = d3d9_declaration->wined3d_declaration;
wined3d_vertex_declaration_incref(wined3d_declaration);
IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
fvf_decls[low].decl = wined3d_declaration;
fvf_decls[low].fvf = fvf;
++device->fvf_decl_count;
TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
return wined3d_declaration;
}
static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *decl;
HRESULT hr;
TRACE("iface %p, fvf %#x.\n", iface, fvf);
if (!fvf)
{
WARN("%#x is not a valid FVF.\n", fvf);
return D3D_OK;
}
wined3d_mutex_lock();
if (!(decl = device_get_fvf_declaration(device, fvf)))
{
wined3d_mutex_unlock();
ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
return D3DERR_DRIVERINTERNALERROR;
}
hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
if (FAILED(hr))
ERR("Failed to set vertex declaration.\n");
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *wined3d_declaration;
struct d3d9_vertex_declaration *d3d9_declaration;
HRESULT hr;
TRACE("iface %p, fvf %p.\n", iface, fvf);
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
{
wined3d_mutex_unlock();
WARN("Failed to get vertex declaration, hr %#x.\n", hr);
*fvf = 0;
return hr;
}
if (wined3d_declaration)
{
d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
*fvf = d3d9_declaration->fvf;
wined3d_vertex_declaration_decref(wined3d_declaration);
}
else
{
*fvf = 0;
}
wined3d_mutex_unlock();
TRACE("Returning FVF %#x.\n", *fvf);
return hr;
}
static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DVertexShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexshader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate vertex shader memory.\n");
return E_OUTOFMEMORY;
}
hr = vertexshader_init(object, device, byte_code);
if (FAILED(hr))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created vertex shader %p.\n", object);
*shader = &object->IDirect3DVertexShader9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
hr = wined3d_device_set_vertex_shader(device->wined3d_device,
shader_obj ? shader_obj->wined3d_shader : NULL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexshader *shader_impl;
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
if (wined3d_shader)
{
shader_impl = wined3d_shader_get_parent(wined3d_shader);
*shader = &shader_impl->IDirect3DVertexShader9_iface;
IDirect3DVertexShader9_AddRef(*shader);
wined3d_shader_decref(wined3d_shader);
}
else
{
*shader = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
{
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
{
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
iface, stream_idx, buffer, offset, stride);
wined3d_mutex_lock();
hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *buffer_impl;
struct wined3d_buffer *wined3d_buffer;
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
iface, stream_idx, buffer, offset, stride);
if (!buffer)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
if (SUCCEEDED(hr) && wined3d_buffer)
{
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
*buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
IDirect3DVertexBuffer9_AddRef(*buffer);
wined3d_buffer_decref(wined3d_buffer);
}
else
{
if (FAILED(hr))
FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
*buffer = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
wined3d_mutex_lock();
hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
HRESULT hr;
TRACE("iface %p, buffer %p.\n", iface, buffer);
wined3d_mutex_lock();
hr = wined3d_device_set_index_buffer(device->wined3d_device,
ib ? ib->wined3d_buffer : NULL,
ib ? ib->format : WINED3DFMT_UNKNOWN);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_buffer *retIndexData = NULL;
struct d3d9_indexbuffer *buffer_impl;
HRESULT hr;
TRACE("iface %p, buffer %p.\n", iface, buffer);
if (!buffer)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_index_buffer(device->wined3d_device, &retIndexData);
if (SUCCEEDED(hr) && retIndexData)
{
buffer_impl = wined3d_buffer_get_parent(retIndexData);
*buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
IDirect3DIndexBuffer9_AddRef(*buffer);
wined3d_buffer_decref(retIndexData);
}
else
{
if (FAILED(hr))
FIXME("Call to GetIndices failed\n");
*buffer = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DPixelShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_pixelshader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
FIXME("Failed to allocate pixel shader memory.\n");
return E_OUTOFMEMORY;
}
hr = pixelshader_init(object, device, byte_code);
if (FAILED(hr))
{
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created pixel shader %p.\n", object);
*shader = &object->IDirect3DPixelShader9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
hr = wined3d_device_set_pixel_shader(device->wined3d_device,
shader_obj ? shader_obj->wined3d_shader : NULL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_pixelshader *shader_impl;
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
if (wined3d_shader)
{
shader_impl = wined3d_shader_get_parent(wined3d_shader);
*shader = &shader_impl->IDirect3DPixelShader9_iface;
IDirect3DPixelShader9_AddRef(*shader);
wined3d_shader_decref(wined3d_shader);
}
else
{
*shader = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
iface, handle, segment_count, patch_info);
wined3d_mutex_lock();
hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
segment_count, (const struct wined3d_rect_patch_info *)patch_info);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
iface, handle, segment_count, patch_info);
wined3d_mutex_lock();
hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
segment_count, (const struct wined3d_tri_patch_info *)patch_info);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x.\n", iface, handle);
wined3d_mutex_lock();
hr = wined3d_device_delete_patch(device->wined3d_device, handle);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_query *object;
HRESULT hr;
TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate query memory.\n");
return E_OUTOFMEMORY;
}
hr = query_init(object, device, type);
if (FAILED(hr))
{
WARN("Failed to initialize query, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created query %p.\n", object);
if (query) *query = &object->IDirect3DQuery9_iface;
else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
UINT width, UINT height, float *rows, float *columns)
{
FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
iface, width, height, rows, columns);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
{
FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
"dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
iface, src_surface, dst_surface, src_descs, rect_count,
dst_descs, operation, offset_x, offset_y);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags)
{
FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
{
FIXME("iface %p, priority %p stub!\n", iface, priority);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
{
FIXME("iface %p, priority %d stub!\n", iface, priority);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
{
FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
IDirect3DResource9 **resources, UINT32 resource_count)
{
FIXME("iface %p, resources %p, resource_count %u stub!\n",
iface, resources, resource_count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
{
FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
{
FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
*max_latency = 2;
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
{
static int i;
TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
if (!i++)
FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
"lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, multisample_type, multisample_quality,
lockable, surface, shared_handle, usage);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, pool, surface, shared_handle, usage);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
"discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, multisample_type, multisample_quality,
discard, surface, shared_handle, usage);
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
{
FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
return E_NOTIMPL;
}
static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
{
/* IUnknown */
d3d9_device_QueryInterface,
d3d9_device_AddRef,
d3d9_device_Release,
/* IDirect3DDevice9 */
d3d9_device_TestCooperativeLevel,
d3d9_device_GetAvailableTextureMem,
d3d9_device_EvictManagedResources,
d3d9_device_GetDirect3D,
d3d9_device_GetDeviceCaps,
d3d9_device_GetDisplayMode,
d3d9_device_GetCreationParameters,
d3d9_device_SetCursorProperties,
d3d9_device_SetCursorPosition,
d3d9_device_ShowCursor,
d3d9_device_CreateAdditionalSwapChain,
d3d9_device_GetSwapChain,
d3d9_device_GetNumberOfSwapChains,
d3d9_device_Reset,
d3d9_device_Present,
d3d9_device_GetBackBuffer,
d3d9_device_GetRasterStatus,
d3d9_device_SetDialogBoxMode,
d3d9_device_SetGammaRamp,
d3d9_device_GetGammaRamp,
d3d9_device_CreateTexture,
d3d9_device_CreateVolumeTexture,
d3d9_device_CreateCubeTexture,
d3d9_device_CreateVertexBuffer,
d3d9_device_CreateIndexBuffer,
d3d9_device_CreateRenderTarget,
d3d9_device_CreateDepthStencilSurface,
d3d9_device_UpdateSurface,
d3d9_device_UpdateTexture,
d3d9_device_GetRenderTargetData,
d3d9_device_GetFrontBufferData,
d3d9_device_StretchRect,
d3d9_device_ColorFill,
d3d9_device_CreateOffscreenPlainSurface,
d3d9_device_SetRenderTarget,
d3d9_device_GetRenderTarget,
d3d9_device_SetDepthStencilSurface,
d3d9_device_GetDepthStencilSurface,
d3d9_device_BeginScene,
d3d9_device_EndScene,
d3d9_device_Clear,
d3d9_device_SetTransform,
d3d9_device_GetTransform,
d3d9_device_MultiplyTransform,
d3d9_device_SetViewport,
d3d9_device_GetViewport,
d3d9_device_SetMaterial,
d3d9_device_GetMaterial,
d3d9_device_SetLight,
d3d9_device_GetLight,
d3d9_device_LightEnable,
d3d9_device_GetLightEnable,
d3d9_device_SetClipPlane,
d3d9_device_GetClipPlane,
d3d9_device_SetRenderState,
d3d9_device_GetRenderState,
d3d9_device_CreateStateBlock,
d3d9_device_BeginStateBlock,
d3d9_device_EndStateBlock,
d3d9_device_SetClipStatus,
d3d9_device_GetClipStatus,
d3d9_device_GetTexture,
d3d9_device_SetTexture,
d3d9_device_GetTextureStageState,
d3d9_device_SetTextureStageState,
d3d9_device_GetSamplerState,
d3d9_device_SetSamplerState,
d3d9_device_ValidateDevice,
d3d9_device_SetPaletteEntries,
d3d9_device_GetPaletteEntries,
d3d9_device_SetCurrentTexturePalette,
d3d9_device_GetCurrentTexturePalette,
d3d9_device_SetScissorRect,
d3d9_device_GetScissorRect,
d3d9_device_SetSoftwareVertexProcessing,
d3d9_device_GetSoftwareVertexProcessing,
d3d9_device_SetNPatchMode,
d3d9_device_GetNPatchMode,
d3d9_device_DrawPrimitive,
d3d9_device_DrawIndexedPrimitive,
d3d9_device_DrawPrimitiveUP,
d3d9_device_DrawIndexedPrimitiveUP,
d3d9_device_ProcessVertices,
d3d9_device_CreateVertexDeclaration,
d3d9_device_SetVertexDeclaration,
d3d9_device_GetVertexDeclaration,
d3d9_device_SetFVF,
d3d9_device_GetFVF,
d3d9_device_CreateVertexShader,
d3d9_device_SetVertexShader,
d3d9_device_GetVertexShader,
d3d9_device_SetVertexShaderConstantF,
d3d9_device_GetVertexShaderConstantF,
d3d9_device_SetVertexShaderConstantI,
d3d9_device_GetVertexShaderConstantI,
d3d9_device_SetVertexShaderConstantB,
d3d9_device_GetVertexShaderConstantB,
d3d9_device_SetStreamSource,
d3d9_device_GetStreamSource,
d3d9_device_SetStreamSourceFreq,
d3d9_device_GetStreamSourceFreq,
d3d9_device_SetIndices,
d3d9_device_GetIndices,
d3d9_device_CreatePixelShader,
d3d9_device_SetPixelShader,
d3d9_device_GetPixelShader,
d3d9_device_SetPixelShaderConstantF,
d3d9_device_GetPixelShaderConstantF,
d3d9_device_SetPixelShaderConstantI,
d3d9_device_GetPixelShaderConstantI,
d3d9_device_SetPixelShaderConstantB,
d3d9_device_GetPixelShaderConstantB,
d3d9_device_DrawRectPatch,
d3d9_device_DrawTriPatch,
d3d9_device_DeletePatch,
d3d9_device_CreateQuery,
/* IDirect3DDevice9Ex */
d3d9_device_SetConvolutionMonoKernel,
d3d9_device_ComposeRects,
d3d9_device_PresentEx,
d3d9_device_GetGPUThreadPriority,
d3d9_device_SetGPUThreadPriority,
d3d9_device_WaitForVBlank,
d3d9_device_CheckResourceResidency,
d3d9_device_SetMaximumFrameLatency,
d3d9_device_GetMaximumFrameLatency,
d3d9_device_CheckDeviceState,
d3d9_device_CreateRenderTargetEx,
d3d9_device_CreateOffscreenPlainSurfaceEx,
d3d9_device_CreateDepthStencilSurfaceEx,
d3d9_device_ResetEx,
d3d9_device_GetDisplayModeEx,
};
static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
{
return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
}
static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
struct wined3d_device *device)
{
TRACE("device_parent %p, device %p.\n", device_parent, device);
}
static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
{
TRACE("device_parent %p.\n", device_parent);
}
static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
{
struct d3d9_device *device = device_from_device_parent(device_parent);
struct d3d9_surface *d3d_surface;
BOOL lockable = TRUE;
HRESULT hr;
TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
"\tpool %#x, level %u, face %u, surface %p.\n",
device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
lockable = FALSE;
hr = d3d9_device_create_surface(device, width, height,
d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
(IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
if (FAILED(hr))
{
WARN("Failed to create surface, hr %#x.\n", hr);
return hr;
}
*surface = d3d_surface->wined3d_surface;
wined3d_surface_incref(*surface);
d3d_surface->container = container_parent;
IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
d3d_surface->parent_device = NULL;
IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
d3d_surface->forwardReference = container_parent;
return hr;
}
static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
struct wined3d_surface **surface)
{
struct d3d9_device *device = device_from_device_parent(device_parent);
struct d3d9_surface *d3d_surface;
HRESULT hr;
TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, lockable %u, surface %p.\n",
device_parent, container_parent, width, height, format, multisample_type,
multisample_quality, lockable, surface);
hr = d3d9_device_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
(IDirect3DSurface9 **)&d3d_surface, NULL);
if (FAILED(hr))
{
WARN("Failed to create rendertarget, hr %#x.\n", hr);
return hr;
}
*surface = d3d_surface->wined3d_surface;
wined3d_surface_incref(*surface);
d3d_surface->container = container_parent;
/* Implicit surfaces are created with an refcount of 0 */
IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
return hr;
}
static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
{
struct d3d9_device *device = device_from_device_parent(device_parent);
struct d3d9_surface *d3d_surface;
HRESULT hr;
TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, discard %u, surface %p.\n",
device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
hr = d3d9_device_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
if (FAILED(hr))
{
WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
return hr;
}
*surface = d3d_surface->wined3d_surface;
wined3d_surface_incref(*surface);
d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
/* Implicit surfaces are created with an refcount of 0 */
IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
return hr;
}
static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
{
struct d3d9_device *device = device_from_device_parent(device_parent);
struct d3d9_volume *object;
HRESULT hr;
TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
"format %#x, pool %#x, usage %#x, volume %p\n",
device_parent, container_parent, width, height, depth,
format, pool, usage, volume);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
FIXME("Allocation of memory failed\n");
*volume = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = volume_init(object, device, width, height, depth, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*volume = object->wined3d_volume;
wined3d_volume_incref(*volume);
IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
object->container = container_parent;
object->forwardReference = container_parent;
TRACE("Created volume %p.\n", object);
return hr;
}
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
{
struct d3d9_device *device = device_from_device_parent(device_parent);
D3DPRESENT_PARAMETERS local_parameters;
struct d3d9_swapchain *d3d_swapchain;
HRESULT hr;
TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
/* Copy the presentation parameters */
local_parameters.BackBufferWidth = desc->backbuffer_width;
local_parameters.BackBufferHeight = desc->backbuffer_height;
local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
local_parameters.BackBufferCount = desc->backbuffer_count;
local_parameters.MultiSampleType = desc->multisample_type;
local_parameters.MultiSampleQuality = desc->multisample_quality;
local_parameters.SwapEffect = desc->swap_effect;
local_parameters.hDeviceWindow = desc->device_window;
local_parameters.Windowed = desc->windowed;
local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
local_parameters.Flags = desc->flags;
local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
local_parameters.PresentationInterval = desc->swap_interval;
hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
if (FAILED(hr))
{
WARN("Failed to create swapchain, hr %#x.\n", hr);
*swapchain = NULL;
return hr;
}
*swapchain = d3d_swapchain->wined3d_swapchain;
wined3d_swapchain_incref(*swapchain);
IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
/* Copy back the presentation parameters */
desc->backbuffer_width = local_parameters.BackBufferWidth;
desc->backbuffer_height = local_parameters.BackBufferHeight;
desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
desc->backbuffer_count = local_parameters.BackBufferCount;
desc->multisample_type = local_parameters.MultiSampleType;
desc->multisample_quality = local_parameters.MultiSampleQuality;
desc->swap_effect = local_parameters.SwapEffect;
desc->device_window = local_parameters.hDeviceWindow;
desc->windowed = local_parameters.Windowed;
desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
desc->flags = local_parameters.Flags;
desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
desc->swap_interval = local_parameters.PresentationInterval;
return hr;
}
static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
{
device_parent_wined3d_device_created,
device_parent_mode_changed,
device_parent_create_surface,
device_parent_create_rendertarget,
device_parent_create_depth_stencil,
device_parent_create_volume,
device_parent_create_swapchain,
};
static void setup_fpu(void)
{
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
WORD cw;
__asm__ volatile ("fnstcw %0" : "=m" (cw));
cw = (cw & ~0xf3f) | 0x3f;
__asm__ volatile ("fldcw %0" : : "m" (cw));
#elif defined(__i386__) && defined(_MSC_VER)
WORD cw;
__asm fnstcw cw;
cw = (cw & ~0xf3f) | 0x3f;
__asm fldcw cw;
#else
FIXME("FPU setup not implemented for this platform.\n");
#endif
}
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
{
struct wined3d_swapchain_desc *swapchain_desc;
UINT i, count = 1;
HRESULT hr;
if (mode)
FIXME("Ignoring display mode.\n");
device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
device->refcount = 1;
if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
wined3d_mutex_lock();
hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
&device->device_parent, &device->wined3d_device);
if (FAILED(hr))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
{
WINED3DCAPS caps;
wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
count = caps.NumberOfAdaptersInGroup;
}
if (flags & D3DCREATE_MULTITHREADED)
wined3d_device_set_multithreaded(device->wined3d_device);
if (!parameters->Windowed)
{
if (!focus_window)
focus_window = parameters->hDeviceWindow;
if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
for (i = 0; i < count; ++i)
{
HWND device_window = parameters[i].hDeviceWindow;
if (!device_window) device_window = focus_window;
wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
parameters[i].BackBufferWidth,
parameters[i].BackBufferHeight);
}
}
swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
if (!swapchain_desc)
{
ERR("Failed to allocate wined3d parameters.\n");
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
swapchain_desc[i].windowed = parameters[i].Windowed;
swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
swapchain_desc[i].auto_depth_stencil_format =
wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
swapchain_desc[i].flags = parameters[i].Flags;
swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
swapchain_desc[i].auto_restore_display_mode = TRUE;
}
hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
wined3d_device_release_focus_window(device->wined3d_device);
HeapFree(GetProcessHeap(), 0, swapchain_desc);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_unlock();
for (i = 0; i < count; ++i)
{
parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
parameters[i].Windowed = swapchain_desc[i].windowed;
parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
parameters[i].AutoDepthStencilFormat =
d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
parameters[i].Flags = swapchain_desc[i].flags;
parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
}
HeapFree(GetProcessHeap(), 0, swapchain_desc);
/* Initialize the converted declaration array. This creates a valid pointer
* and when adding decls HeapReAlloc() can be used without further checking. */
device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
if (!device->fvf_decls)
{
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
wined3d_device_uninit_3d(device->wined3d_device);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
device->d3d_parent = parent;
return D3D_OK;
}