..
Makefile.in
wined3d: Move constant loading into target-specific files.
2006-06-19 10:49:52 +02:00
arb_program_shader.c
wined3d: Place immediate constants in the same array as global constants.
2006-07-11 17:11:30 +02:00
baseshader.c
wined3d: Place immediate constants in the same array as global constants.
2006-07-11 17:11:30 +02:00
basetexture.c
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
cubetexture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
device.c
wined3d: Only link and use GLSL program if at least one GLSL shader is available.
2006-07-07 17:28:21 +02:00
directx.c
wined3d: Add an "\n" to a fixme to fix another overflow (in IWineD3DImpl_CheckDeviceFormatConversion).
2006-07-11 12:41:29 +02:00
drawprim.c
wined3d: Create fake input semantics for d3d8 shaders.
2006-07-07 17:39:52 +02:00
glsl_shader.c
wined3d: Place immediate constants in the same array as global constants.
2006-07-11 17:11:30 +02:00
indexbuffer.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
palette.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
pixelshader.c
wined3d: Place immediate constants in the same array as global constants.
2006-07-11 17:11:30 +02:00
query.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
resource.c
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
stateblock.c
wined3d: Use register combiners for texture stage operations.
2006-06-28 16:34:36 +02:00
surface.c
wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
2006-07-06 12:45:27 +02:00
surface_gdi.c
Add a common fps counter channel to ddraw, opengl and d3d.
2006-07-07 17:52:46 +02:00
swapchain.c
Add a common fps counter channel to ddraw, opengl and d3d.
2006-07-07 17:52:46 +02:00
texture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
utils.c
wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
2006-07-06 12:45:27 +02:00
vertexbuffer.c
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
vertexdeclaration.c
wined3d: Add missing PSIZE register for decl8->9 conversion.
2006-07-06 16:07:38 +02:00
vertexshader.c
wined3d: Place immediate constants in the same array as global constants.
2006-07-11 17:11:30 +02:00
volume.c
wined3d: Pixel format cleanup.
2006-06-21 12:15:50 +02:00
volumetexture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
wined3d.spec
…
wined3d_main.c
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
wined3d_private.h
wined3d: Place immediate constants in the same array as global constants.
2006-07-11 17:11:30 +02:00