Sweden-Number/dlls/d3dx9_36/surface.c

2579 lines
90 KiB
C

/*
* Copyright (C) 2009-2010 Tony Wasserka
* Copyright (C) 2012 Józef Kucia
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "d3dx9_private.h"
#include "initguid.h"
#include "ole2.h"
#include "wincodec.h"
#include "txc_dxtn.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI WICCreateImagingFactory_Proxy(UINT, IWICImagingFactory**);
/* Wine-specific WIC GUIDs */
DEFINE_GUID(GUID_WineContainerFormatTga, 0x0c44fda1,0xa5c5,0x4298,0x96,0x85,0x47,0x3f,0xc1,0x7c,0xd3,0x22);
static const struct
{
const GUID *wic_guid;
D3DFORMAT d3dformat;
} wic_pixel_formats[] = {
{ &GUID_WICPixelFormat8bppIndexed, D3DFMT_P8 },
{ &GUID_WICPixelFormat1bppIndexed, D3DFMT_P8 },
{ &GUID_WICPixelFormat4bppIndexed, D3DFMT_P8 },
{ &GUID_WICPixelFormat8bppGray, D3DFMT_L8 },
{ &GUID_WICPixelFormat16bppBGR555, D3DFMT_X1R5G5B5 },
{ &GUID_WICPixelFormat16bppBGR565, D3DFMT_R5G6B5 },
{ &GUID_WICPixelFormat24bppBGR, D3DFMT_R8G8B8 },
{ &GUID_WICPixelFormat32bppBGR, D3DFMT_X8R8G8B8 },
{ &GUID_WICPixelFormat32bppBGRA, D3DFMT_A8R8G8B8 }
};
static D3DFORMAT wic_guid_to_d3dformat(const GUID *guid)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(wic_pixel_formats); i++)
{
if (IsEqualGUID(wic_pixel_formats[i].wic_guid, guid))
return wic_pixel_formats[i].d3dformat;
}
return D3DFMT_UNKNOWN;
}
static const GUID *d3dformat_to_wic_guid(D3DFORMAT format)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(wic_pixel_formats); i++)
{
if (wic_pixel_formats[i].d3dformat == format)
return wic_pixel_formats[i].wic_guid;
}
return NULL;
}
/* dds_header.flags */
#define DDS_CAPS 0x1
#define DDS_HEIGHT 0x2
#define DDS_WIDTH 0x4
#define DDS_PITCH 0x8
#define DDS_PIXELFORMAT 0x1000
#define DDS_MIPMAPCOUNT 0x20000
#define DDS_LINEARSIZE 0x80000
#define DDS_DEPTH 0x800000
/* dds_header.caps */
#define DDS_CAPS_COMPLEX 0x8
#define DDS_CAPS_TEXTURE 0x1000
#define DDS_CAPS_MIPMAP 0x400000
/* dds_header.caps2 */
#define DDS_CAPS2_CUBEMAP 0x200
#define DDS_CAPS2_CUBEMAP_POSITIVEX 0x400
#define DDS_CAPS2_CUBEMAP_NEGATIVEX 0x800
#define DDS_CAPS2_CUBEMAP_POSITIVEY 0x1000
#define DDS_CAPS2_CUBEMAP_NEGATIVEY 0x2000
#define DDS_CAPS2_CUBEMAP_POSITIVEZ 0x4000
#define DDS_CAPS2_CUBEMAP_NEGATIVEZ 0x8000
#define DDS_CAPS2_CUBEMAP_ALL_FACES ( DDS_CAPS2_CUBEMAP_POSITIVEX | DDS_CAPS2_CUBEMAP_NEGATIVEX \
| DDS_CAPS2_CUBEMAP_POSITIVEY | DDS_CAPS2_CUBEMAP_NEGATIVEY \
| DDS_CAPS2_CUBEMAP_POSITIVEZ | DDS_CAPS2_CUBEMAP_NEGATIVEZ )
#define DDS_CAPS2_VOLUME 0x200000
/* dds_pixel_format.flags */
#define DDS_PF_ALPHA 0x1
#define DDS_PF_ALPHA_ONLY 0x2
#define DDS_PF_FOURCC 0x4
#define DDS_PF_INDEXED 0x20
#define DDS_PF_RGB 0x40
#define DDS_PF_YUV 0x200
#define DDS_PF_LUMINANCE 0x20000
#define DDS_PF_BUMPLUMINANCE 0x40000
#define DDS_PF_BUMPDUDV 0x80000
struct dds_pixel_format
{
DWORD size;
DWORD flags;
DWORD fourcc;
DWORD bpp;
DWORD rmask;
DWORD gmask;
DWORD bmask;
DWORD amask;
};
struct dds_header
{
DWORD signature;
DWORD size;
DWORD flags;
DWORD height;
DWORD width;
DWORD pitch_or_linear_size;
DWORD depth;
DWORD miplevels;
DWORD reserved[11];
struct dds_pixel_format pixel_format;
DWORD caps;
DWORD caps2;
DWORD caps3;
DWORD caps4;
DWORD reserved2;
};
static D3DFORMAT dds_fourcc_to_d3dformat(DWORD fourcc)
{
unsigned int i;
static const DWORD known_fourcc[] = {
D3DFMT_UYVY,
D3DFMT_YUY2,
D3DFMT_R8G8_B8G8,
D3DFMT_G8R8_G8B8,
D3DFMT_DXT1,
D3DFMT_DXT2,
D3DFMT_DXT3,
D3DFMT_DXT4,
D3DFMT_DXT5,
D3DFMT_R16F,
D3DFMT_G16R16F,
D3DFMT_A16B16G16R16F,
D3DFMT_R32F,
D3DFMT_G32R32F,
D3DFMT_A32B32G32R32F,
};
for (i = 0; i < ARRAY_SIZE(known_fourcc); i++)
{
if (known_fourcc[i] == fourcc)
return fourcc;
}
WARN("Unknown FourCC %#x\n", fourcc);
return D3DFMT_UNKNOWN;
}
static const struct {
DWORD bpp;
DWORD rmask;
DWORD gmask;
DWORD bmask;
DWORD amask;
D3DFORMAT format;
} rgb_pixel_formats[] = {
{ 8, 0xe0, 0x1c, 0x03, 0, D3DFMT_R3G3B2 },
{ 16, 0xf800, 0x07e0, 0x001f, 0x0000, D3DFMT_R5G6B5 },
{ 16, 0x7c00, 0x03e0, 0x001f, 0x8000, D3DFMT_A1R5G5B5 },
{ 16, 0x7c00, 0x03e0, 0x001f, 0x0000, D3DFMT_X1R5G5B5 },
{ 16, 0x0f00, 0x00f0, 0x000f, 0xf000, D3DFMT_A4R4G4B4 },
{ 16, 0x0f00, 0x00f0, 0x000f, 0x0000, D3DFMT_X4R4G4B4 },
{ 16, 0x00e0, 0x001c, 0x0003, 0xff00, D3DFMT_A8R3G3B2 },
{ 24, 0xff0000, 0x00ff00, 0x0000ff, 0x000000, D3DFMT_R8G8B8 },
{ 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000, D3DFMT_A8R8G8B8 },
{ 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000, D3DFMT_X8R8G8B8 },
{ 32, 0x3ff00000, 0x000ffc00, 0x000003ff, 0xc0000000, D3DFMT_A2B10G10R10 },
{ 32, 0x000003ff, 0x000ffc00, 0x3ff00000, 0xc0000000, D3DFMT_A2R10G10B10 },
{ 32, 0x0000ffff, 0xffff0000, 0x00000000, 0x00000000, D3DFMT_G16R16 },
{ 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000, D3DFMT_A8B8G8R8 },
{ 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000, D3DFMT_X8B8G8R8 },
};
HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLOCKED_RECT *lock,
IDirect3DSurface9 **temp_surface, BOOL write)
{
unsigned int width, height;
IDirect3DDevice9 *device;
D3DSURFACE_DESC desc;
DWORD lock_flag;
HRESULT hr;
lock_flag = write ? 0 : D3DLOCK_READONLY;
*temp_surface = NULL;
if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, surface_rect, lock_flag)))
{
IDirect3DSurface9_GetDevice(surface, &device);
IDirect3DSurface9_GetDesc(surface, &desc);
if (surface_rect)
{
width = surface_rect->right - surface_rect->left;
height = surface_rect->bottom - surface_rect->top;
}
else
{
width = desc.Width;
height = desc.Height;
}
hr = write ? IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height,
desc.Format, D3DPOOL_SYSTEMMEM, temp_surface, NULL)
: IDirect3DDevice9_CreateRenderTarget(device, width, height,
desc.Format, D3DMULTISAMPLE_NONE, 0, TRUE, temp_surface, NULL);
if (FAILED(hr))
{
WARN("Failed to create temporary surface, surface %p, format %#x,"
" usage %#x, pool %#x, write %#x, width %u, height %u.\n",
surface, desc.Format, desc.Usage, desc.Pool, write, width, height);
IDirect3DDevice9_Release(device);
return hr;
}
if (write || SUCCEEDED(hr = IDirect3DDevice9_StretchRect(device, surface, surface_rect,
*temp_surface, NULL, D3DTEXF_NONE)))
hr = IDirect3DSurface9_LockRect(*temp_surface, lock, NULL, lock_flag);
IDirect3DDevice9_Release(device);
if (FAILED(hr))
{
WARN("Failed to lock surface %p, write %#x, usage %#x, pool %#x.\n",
surface, write, desc.Usage, desc.Pool);
IDirect3DSurface9_Release(*temp_surface);
*temp_surface = NULL;
return hr;
}
TRACE("Created temporary surface %p.\n", surface);
}
return hr;
}
HRESULT unlock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect,
IDirect3DSurface9 *temp_surface, BOOL update)
{
IDirect3DDevice9 *device;
POINT surface_point;
HRESULT hr;
if (!temp_surface)
{
hr = IDirect3DSurface9_UnlockRect(surface);
return hr;
}
hr = IDirect3DSurface9_UnlockRect(temp_surface);
if (update)
{
if (surface_rect)
{
surface_point.x = surface_rect->left;
surface_point.y = surface_rect->top;
}
else
{
surface_point.x = 0;
surface_point.y = 0;
}
IDirect3DSurface9_GetDevice(surface, &device);
if (FAILED(hr = IDirect3DDevice9_UpdateSurface(device, temp_surface, NULL, surface, &surface_point)))
WARN("Updating surface failed, hr %#x, surface %p, temp_surface %p.\n",
hr, surface, temp_surface);
IDirect3DDevice9_Release(device);
}
IDirect3DSurface9_Release(temp_surface);
return hr;
}
static D3DFORMAT dds_rgb_to_d3dformat(const struct dds_pixel_format *pixel_format)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(rgb_pixel_formats); i++)
{
if (rgb_pixel_formats[i].bpp == pixel_format->bpp
&& rgb_pixel_formats[i].rmask == pixel_format->rmask
&& rgb_pixel_formats[i].gmask == pixel_format->gmask
&& rgb_pixel_formats[i].bmask == pixel_format->bmask)
{
if ((pixel_format->flags & DDS_PF_ALPHA) && rgb_pixel_formats[i].amask == pixel_format->amask)
return rgb_pixel_formats[i].format;
if (rgb_pixel_formats[i].amask == 0)
return rgb_pixel_formats[i].format;
}
}
WARN("Unknown RGB pixel format (%#x, %#x, %#x, %#x)\n",
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
static D3DFORMAT dds_luminance_to_d3dformat(const struct dds_pixel_format *pixel_format)
{
if (pixel_format->bpp == 8)
{
if (pixel_format->rmask == 0xff)
return D3DFMT_L8;
if ((pixel_format->flags & DDS_PF_ALPHA) && pixel_format->rmask == 0x0f && pixel_format->amask == 0xf0)
return D3DFMT_A4L4;
}
if (pixel_format->bpp == 16)
{
if (pixel_format->rmask == 0xffff)
return D3DFMT_L16;
if ((pixel_format->flags & DDS_PF_ALPHA) && pixel_format->rmask == 0x00ff && pixel_format->amask == 0xff00)
return D3DFMT_A8L8;
}
WARN("Unknown luminance pixel format (bpp %u, l %#x, a %#x)\n",
pixel_format->bpp, pixel_format->rmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
static D3DFORMAT dds_alpha_to_d3dformat(const struct dds_pixel_format *pixel_format)
{
if (pixel_format->bpp == 8 && pixel_format->amask == 0xff)
return D3DFMT_A8;
WARN("Unknown Alpha pixel format (%u, %#x)\n", pixel_format->bpp, pixel_format->rmask);
return D3DFMT_UNKNOWN;
}
static D3DFORMAT dds_indexed_to_d3dformat(const struct dds_pixel_format *pixel_format)
{
if (pixel_format->bpp == 8)
return D3DFMT_P8;
WARN("Unknown indexed pixel format (%u).\n", pixel_format->bpp);
return D3DFMT_UNKNOWN;
}
static D3DFORMAT dds_bump_to_d3dformat(const struct dds_pixel_format *pixel_format)
{
if (pixel_format->bpp == 16 && pixel_format->rmask == 0x00ff && pixel_format->gmask == 0xff00)
return D3DFMT_V8U8;
if (pixel_format->bpp == 32 && pixel_format->rmask == 0x0000ffff && pixel_format->gmask == 0xffff0000)
return D3DFMT_V16U16;
WARN("Unknown bump pixel format (%u, %#x, %#x, %#x, %#x)\n", pixel_format->bpp,
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
static D3DFORMAT dds_bump_luminance_to_d3dformat(const struct dds_pixel_format *pixel_format)
{
if (pixel_format->bpp == 32 && pixel_format->rmask == 0x000000ff && pixel_format->gmask == 0x0000ff00
&& pixel_format->bmask == 0x00ff0000)
return D3DFMT_X8L8V8U8;
WARN("Unknown bump pixel format (%u, %#x, %#x, %#x, %#x).\n", pixel_format->bpp,
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
static D3DFORMAT dds_pixel_format_to_d3dformat(const struct dds_pixel_format *pixel_format)
{
TRACE("pixel_format: size %u, flags %#x, fourcc %#x, bpp %u.\n", pixel_format->size,
pixel_format->flags, pixel_format->fourcc, pixel_format->bpp);
TRACE("rmask %#x, gmask %#x, bmask %#x, amask %#x.\n", pixel_format->rmask, pixel_format->gmask,
pixel_format->bmask, pixel_format->amask);
if (pixel_format->flags & DDS_PF_FOURCC)
return dds_fourcc_to_d3dformat(pixel_format->fourcc);
if (pixel_format->flags & DDS_PF_INDEXED)
return dds_indexed_to_d3dformat(pixel_format);
if (pixel_format->flags & DDS_PF_RGB)
return dds_rgb_to_d3dformat(pixel_format);
if (pixel_format->flags & DDS_PF_LUMINANCE)
return dds_luminance_to_d3dformat(pixel_format);
if (pixel_format->flags & DDS_PF_ALPHA_ONLY)
return dds_alpha_to_d3dformat(pixel_format);
if (pixel_format->flags & DDS_PF_BUMPDUDV)
return dds_bump_to_d3dformat(pixel_format);
if (pixel_format->flags & DDS_PF_BUMPLUMINANCE)
return dds_bump_luminance_to_d3dformat(pixel_format);
WARN("Unknown pixel format (flags %#x, fourcc %#x, bpp %u, r %#x, g %#x, b %#x, a %#x)\n",
pixel_format->flags, pixel_format->fourcc, pixel_format->bpp,
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
static HRESULT d3dformat_to_dds_pixel_format(struct dds_pixel_format *pixel_format, D3DFORMAT d3dformat)
{
unsigned int i;
memset(pixel_format, 0, sizeof(*pixel_format));
pixel_format->size = sizeof(*pixel_format);
for (i = 0; i < ARRAY_SIZE(rgb_pixel_formats); i++)
{
if (rgb_pixel_formats[i].format == d3dformat)
{
pixel_format->flags |= DDS_PF_RGB;
pixel_format->bpp = rgb_pixel_formats[i].bpp;
pixel_format->rmask = rgb_pixel_formats[i].rmask;
pixel_format->gmask = rgb_pixel_formats[i].gmask;
pixel_format->bmask = rgb_pixel_formats[i].bmask;
pixel_format->amask = rgb_pixel_formats[i].amask;
if (pixel_format->amask) pixel_format->flags |= DDS_PF_ALPHA;
return D3D_OK;
}
}
WARN("Unknown pixel format %#x\n", d3dformat);
return E_NOTIMPL;
}
static HRESULT calculate_dds_surface_size(D3DFORMAT format, UINT width, UINT height,
UINT *pitch, UINT *size)
{
const struct pixel_format_desc *format_desc = get_format_info(format);
if (format_desc->type == FORMAT_UNKNOWN)
return E_NOTIMPL;
if (format_desc->block_width != 1 || format_desc->block_height != 1)
{
*pitch = format_desc->block_byte_count
* max(1, (width + format_desc->block_width - 1) / format_desc->block_width);
*size = *pitch
* max(1, (height + format_desc->block_height - 1) / format_desc->block_height);
}
else
{
*pitch = width * format_desc->bytes_per_pixel;
*size = *pitch * height;
}
return D3D_OK;
}
static UINT calculate_dds_file_size(D3DFORMAT format, UINT width, UINT height, UINT depth,
UINT miplevels, UINT faces)
{
UINT i, file_size = 0;
for (i = 0; i < miplevels; i++)
{
UINT pitch, size = 0;
calculate_dds_surface_size(format, width, height, &pitch, &size);
size *= depth;
file_size += size;
width = max(1, width / 2);
height = max(1, height / 2);
depth = max(1, depth / 2);
}
file_size *= faces;
file_size += sizeof(struct dds_header);
return file_size;
}
/************************************************************
* get_image_info_from_dds
*
* Fills a D3DXIMAGE_INFO structure with information
* about a DDS file stored in the memory.
*
* PARAMS
* buffer [I] pointer to DDS data
* length [I] size of DDS data
* info [O] pointer to D3DXIMAGE_INFO structure
*
* RETURNS
* Success: D3D_OK
* Failure: D3DXERR_INVALIDDATA
*
*/
static HRESULT get_image_info_from_dds(const void *buffer, UINT length, D3DXIMAGE_INFO *info)
{
UINT faces = 1;
UINT expected_length;
const struct dds_header *header = buffer;
if (length < sizeof(*header) || !info)
return D3DXERR_INVALIDDATA;
if (header->pixel_format.size != sizeof(header->pixel_format))
return D3DXERR_INVALIDDATA;
info->Width = header->width;
info->Height = header->height;
info->Depth = 1;
info->MipLevels = header->miplevels ? header->miplevels : 1;
info->Format = dds_pixel_format_to_d3dformat(&header->pixel_format);
if (info->Format == D3DFMT_UNKNOWN)
return D3DXERR_INVALIDDATA;
TRACE("Pixel format is %#x\n", info->Format);
if (header->caps2 & DDS_CAPS2_VOLUME)
{
info->Depth = header->depth;
info->ResourceType = D3DRTYPE_VOLUMETEXTURE;
}
else if (header->caps2 & DDS_CAPS2_CUBEMAP)
{
DWORD face;
faces = 0;
for (face = DDS_CAPS2_CUBEMAP_POSITIVEX; face <= DDS_CAPS2_CUBEMAP_NEGATIVEZ; face <<= 1)
{
if (header->caps2 & face)
faces++;
}
info->ResourceType = D3DRTYPE_CUBETEXTURE;
}
else
{
info->ResourceType = D3DRTYPE_TEXTURE;
}
expected_length = calculate_dds_file_size(info->Format, info->Width, info->Height, info->Depth,
info->MipLevels, faces);
if (length < expected_length)
{
WARN("File is too short %u, expected at least %u bytes\n", length, expected_length);
return D3DXERR_INVALIDDATA;
}
info->ImageFileFormat = D3DXIFF_DDS;
return D3D_OK;
}
static HRESULT load_surface_from_dds(IDirect3DSurface9 *dst_surface, const PALETTEENTRY *dst_palette,
const RECT *dst_rect, const void *src_data, const RECT *src_rect, DWORD filter, D3DCOLOR color_key,
const D3DXIMAGE_INFO *src_info)
{
UINT size;
UINT src_pitch;
const struct dds_header *header = src_data;
const BYTE *pixels = (BYTE *)(header + 1);
if (src_info->ResourceType != D3DRTYPE_TEXTURE)
return D3DXERR_INVALIDDATA;
if (FAILED(calculate_dds_surface_size(src_info->Format, src_info->Width, src_info->Height, &src_pitch, &size)))
return E_NOTIMPL;
return D3DXLoadSurfaceFromMemory(dst_surface, dst_palette, dst_rect, pixels, src_info->Format,
src_pitch, NULL, src_rect, filter, color_key);
}
static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSurface9 *src_surface, const RECT *src_rect)
{
HRESULT hr;
UINT dst_pitch, surface_size, file_size;
D3DSURFACE_DESC src_desc;
D3DLOCKED_RECT locked_rect;
ID3DXBuffer *buffer;
struct dds_header *header;
BYTE *pixels;
struct volume volume;
const struct pixel_format_desc *pixel_format;
IDirect3DSurface9 *temp_surface;
if (src_rect)
{
FIXME("Saving a part of a surface to a DDS file is not implemented yet\n");
return E_NOTIMPL;
}
hr = IDirect3DSurface9_GetDesc(src_surface, &src_desc);
if (FAILED(hr)) return hr;
pixel_format = get_format_info(src_desc.Format);
if (pixel_format->type == FORMAT_UNKNOWN) return E_NOTIMPL;
file_size = calculate_dds_file_size(src_desc.Format, src_desc.Width, src_desc.Height, 1, 1, 1);
hr = calculate_dds_surface_size(src_desc.Format, src_desc.Width, src_desc.Height, &dst_pitch, &surface_size);
if (FAILED(hr)) return hr;
hr = D3DXCreateBuffer(file_size, &buffer);
if (FAILED(hr)) return hr;
header = ID3DXBuffer_GetBufferPointer(buffer);
pixels = (BYTE *)(header + 1);
memset(header, 0, sizeof(*header));
header->signature = MAKEFOURCC('D','D','S',' ');
/* The signature is not really part of the DDS header */
header->size = sizeof(*header) - FIELD_OFFSET(struct dds_header, size);
header->flags = DDS_CAPS | DDS_HEIGHT | DDS_WIDTH | DDS_PIXELFORMAT;
header->height = src_desc.Height;
header->width = src_desc.Width;
header->caps = DDS_CAPS_TEXTURE;
hr = d3dformat_to_dds_pixel_format(&header->pixel_format, src_desc.Format);
if (FAILED(hr))
{
ID3DXBuffer_Release(buffer);
return hr;
}
hr = lock_surface(src_surface, NULL, &locked_rect, &temp_surface, FALSE);
if (FAILED(hr))
{
ID3DXBuffer_Release(buffer);
return hr;
}
volume.width = src_desc.Width;
volume.height = src_desc.Height;
volume.depth = 1;
copy_pixels(locked_rect.pBits, locked_rect.Pitch, 0, pixels, dst_pitch, 0,
&volume, pixel_format);
unlock_surface(src_surface, NULL, temp_surface, FALSE);
*dst_buffer = buffer;
return D3D_OK;
}
HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key,
const D3DXIMAGE_INFO *src_info)
{
UINT row_pitch, slice_pitch;
const struct dds_header *header = src_data;
const BYTE *pixels = (BYTE *)(header + 1);
if (src_info->ResourceType != D3DRTYPE_VOLUMETEXTURE)
return D3DXERR_INVALIDDATA;
if (FAILED(calculate_dds_surface_size(src_info->Format, src_info->Width, src_info->Height, &row_pitch, &slice_pitch)))
return E_NOTIMPL;
return D3DXLoadVolumeFromMemory(dst_volume, dst_palette, dst_box, pixels, src_info->Format,
row_pitch, slice_pitch, NULL, src_box, filter, color_key);
}
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels,
unsigned int *loaded_miplevels)
{
HRESULT hr;
RECT src_rect;
UINT src_pitch;
UINT mip_level;
UINT mip_levels;
UINT mip_level_size;
UINT width, height;
IDirect3DSurface9 *surface;
const struct dds_header *header = src_data;
const BYTE *pixels = (BYTE *)(header + 1);
/* Loading a cube texture as a simple texture is also supported
* (only first face texture is taken). Same with volume textures. */
if ((src_info->ResourceType != D3DRTYPE_TEXTURE)
&& (src_info->ResourceType != D3DRTYPE_CUBETEXTURE)
&& (src_info->ResourceType != D3DRTYPE_VOLUMETEXTURE))
{
WARN("Trying to load a %u resource as a 2D texture, returning failure.\n", src_info->ResourceType);
return D3DXERR_INVALIDDATA;
}
width = src_info->Width;
height = src_info->Height;
mip_levels = min(src_info->MipLevels, IDirect3DTexture9_GetLevelCount(texture));
if (src_info->ResourceType == D3DRTYPE_VOLUMETEXTURE)
mip_levels = 1;
for (mip_level = 0; mip_level < mip_levels + skip_levels; ++mip_level)
{
hr = calculate_dds_surface_size(src_info->Format, width, height, &src_pitch, &mip_level_size);
if (FAILED(hr)) return hr;
if (mip_level >= skip_levels)
{
SetRect(&src_rect, 0, 0, width, height);
IDirect3DTexture9_GetSurfaceLevel(texture, mip_level - skip_levels, &surface);
hr = D3DXLoadSurfaceFromMemory(surface, palette, NULL, pixels, src_info->Format, src_pitch,
NULL, &src_rect, filter, color_key);
IDirect3DSurface9_Release(surface);
if (FAILED(hr))
return hr;
}
pixels += mip_level_size;
width = max(1, width / 2);
height = max(1, height / 2);
}
*loaded_miplevels = mip_levels - skip_levels;
return D3D_OK;
}
HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info)
{
HRESULT hr;
int face;
UINT mip_level;
UINT size;
RECT src_rect;
UINT src_pitch;
UINT mip_levels;
UINT mip_level_size;
IDirect3DSurface9 *surface;
const struct dds_header *header = src_data;
const BYTE *pixels = (BYTE *)(header + 1);
if (src_info->ResourceType != D3DRTYPE_CUBETEXTURE)
return D3DXERR_INVALIDDATA;
if ((header->caps2 & DDS_CAPS2_CUBEMAP_ALL_FACES) != DDS_CAPS2_CUBEMAP_ALL_FACES)
{
WARN("Only full cubemaps are supported\n");
return D3DXERR_INVALIDDATA;
}
mip_levels = min(src_info->MipLevels, IDirect3DCubeTexture9_GetLevelCount(cube_texture));
for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++)
{
size = src_info->Width;
for (mip_level = 0; mip_level < src_info->MipLevels; mip_level++)
{
hr = calculate_dds_surface_size(src_info->Format, size, size, &src_pitch, &mip_level_size);
if (FAILED(hr)) return hr;
/* if texture has fewer mip levels than DDS file, skip excessive mip levels */
if (mip_level < mip_levels)
{
SetRect(&src_rect, 0, 0, size, size);
IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, face, mip_level, &surface);
hr = D3DXLoadSurfaceFromMemory(surface, palette, NULL, pixels, src_info->Format, src_pitch,
NULL, &src_rect, filter, color_key);
IDirect3DSurface9_Release(surface);
if (FAILED(hr)) return hr;
}
pixels += mip_level_size;
size = max(1, size / 2);
}
}
return D3D_OK;
}
HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info)
{
HRESULT hr;
UINT mip_level;
UINT mip_levels;
UINT src_slice_pitch;
UINT src_row_pitch;
D3DBOX src_box;
UINT width, height, depth;
IDirect3DVolume9 *volume;
const struct dds_header *header = src_data;
const BYTE *pixels = (BYTE *)(header + 1);
if (src_info->ResourceType != D3DRTYPE_VOLUMETEXTURE)
return D3DXERR_INVALIDDATA;
width = src_info->Width;
height = src_info->Height;
depth = src_info->Depth;
mip_levels = min(src_info->MipLevels, IDirect3DVolumeTexture9_GetLevelCount(volume_texture));
for (mip_level = 0; mip_level < mip_levels; mip_level++)
{
hr = calculate_dds_surface_size(src_info->Format, width, height, &src_row_pitch, &src_slice_pitch);
if (FAILED(hr)) return hr;
hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, mip_level, &volume);
if (FAILED(hr)) return hr;
src_box.Left = 0;
src_box.Top = 0;
src_box.Right = width;
src_box.Bottom = height;
src_box.Front = 0;
src_box.Back = depth;
hr = D3DXLoadVolumeFromMemory(volume, palette, NULL, pixels, src_info->Format,
src_row_pitch, src_slice_pitch, NULL, &src_box, filter, color_key);
IDirect3DVolume9_Release(volume);
if (FAILED(hr)) return hr;
pixels += depth * src_slice_pitch;
width = max(1, width / 2);
height = max(1, height / 2);
depth = max(1, depth / 2);
}
return D3D_OK;
}
static BOOL convert_dib_to_bmp(const void **data, unsigned int *size)
{
ULONG header_size;
ULONG count = 0;
ULONG offset;
BITMAPFILEHEADER *header;
BYTE *new_data;
UINT new_size;
if ((*size < 4) || (*size < (header_size = *(ULONG*)*data)))
return FALSE;
if ((header_size == sizeof(BITMAPINFOHEADER)) ||
(header_size == sizeof(BITMAPV4HEADER)) ||
(header_size == sizeof(BITMAPV5HEADER)) ||
(header_size == 64 /* sizeof(BITMAPCOREHEADER2) */))
{
/* All structures begin with the same memory layout as BITMAPINFOHEADER */
BITMAPINFOHEADER *info_header = (BITMAPINFOHEADER*)*data;
count = info_header->biClrUsed;
if (!count && info_header->biBitCount <= 8)
count = 1 << info_header->biBitCount;
offset = sizeof(BITMAPFILEHEADER) + header_size + sizeof(RGBQUAD) * count;
/* For BITMAPINFOHEADER with BI_BITFIELDS compression, there are 3 additional color masks after header */
if ((info_header->biSize == sizeof(BITMAPINFOHEADER)) && (info_header->biCompression == BI_BITFIELDS))
offset += 3 * sizeof(DWORD);
}
else if (header_size == sizeof(BITMAPCOREHEADER))
{
BITMAPCOREHEADER *core_header = (BITMAPCOREHEADER*)*data;
if (core_header->bcBitCount <= 8)
count = 1 << core_header->bcBitCount;
offset = sizeof(BITMAPFILEHEADER) + header_size + sizeof(RGBTRIPLE) * count;
}
else
{
return FALSE;
}
TRACE("Converting DIB file to BMP\n");
new_size = *size + sizeof(BITMAPFILEHEADER);
new_data = HeapAlloc(GetProcessHeap(), 0, new_size);
CopyMemory(new_data + sizeof(BITMAPFILEHEADER), *data, *size);
/* Add BMP header */
header = (BITMAPFILEHEADER*)new_data;
header->bfType = 0x4d42; /* BM */
header->bfSize = new_size;
header->bfReserved1 = 0;
header->bfReserved2 = 0;
header->bfOffBits = offset;
/* Update input data */
*data = new_data;
*size = new_size;
return TRUE;
}
/* windowscodecs always returns xRGB, but we should return ARGB if and only if
* at least one pixel has a non-zero alpha component. */
static BOOL image_is_argb(IWICBitmapFrameDecode *frame, const D3DXIMAGE_INFO *info)
{
unsigned int size, i;
BYTE *buffer;
HRESULT hr;
if (info->Format != D3DFMT_X8R8G8B8 || (info->ImageFileFormat != D3DXIFF_BMP
&& info->ImageFileFormat != D3DXIFF_TGA))
return FALSE;
size = info->Width * info->Height * 4;
if (!(buffer = malloc(size)))
return FALSE;
if (FAILED(hr = IWICBitmapFrameDecode_CopyPixels(frame, NULL, info->Width * 4, size, buffer)))
{
ERR("Failed to copy pixels, hr %#x.\n", hr);
free(buffer);
return FALSE;
}
for (i = 0; i < info->Width * info->Height; ++i)
{
if (buffer[i * 4 + 3])
{
free(buffer);
return TRUE;
}
}
free(buffer);
return FALSE;
}
/************************************************************
* D3DXGetImageInfoFromFileInMemory
*
* Fills a D3DXIMAGE_INFO structure with info about an image
*
* PARAMS
* data [I] pointer to the image file data
* datasize [I] size of the passed data
* info [O] pointer to the destination structure
*
* RETURNS
* Success: D3D_OK, if info is not NULL and data and datasize make up a valid image file or
* if info is NULL and data and datasize are not NULL
* Failure: D3DXERR_INVALIDDATA, if data is no valid image file and datasize and info are not NULL
* D3DERR_INVALIDCALL, if data is NULL or
* if datasize is 0
*
* NOTES
* datasize may be bigger than the actual file size
*
*/
HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT datasize, D3DXIMAGE_INFO *info)
{
IWICImagingFactory *factory;
IWICBitmapDecoder *decoder = NULL;
IWICStream *stream;
HRESULT hr;
BOOL dib;
TRACE("(%p, %d, %p)\n", data, datasize, info);
if (!data || !datasize)
return D3DERR_INVALIDCALL;
if (!info)
return D3D_OK;
if ((datasize >= 4) && !strncmp(data, "DDS ", 4)) {
TRACE("File type is DDS\n");
return get_image_info_from_dds(data, datasize, info);
}
/* In case of DIB file, convert it to BMP */
dib = convert_dib_to_bmp(&data, &datasize);
hr = WICCreateImagingFactory_Proxy(WINCODEC_SDK_VERSION, &factory);
if (SUCCEEDED(hr)) {
IWICImagingFactory_CreateStream(factory, &stream);
IWICStream_InitializeFromMemory(stream, (BYTE*)data, datasize);
hr = IWICImagingFactory_CreateDecoderFromStream(factory, (IStream*)stream, NULL, 0, &decoder);
IWICStream_Release(stream);
IWICImagingFactory_Release(factory);
}
if (FAILED(hr)) {
if ((datasize >= 2) && (!strncmp(data, "P3", 2) || !strncmp(data, "P6", 2)))
FIXME("File type PPM is not supported yet\n");
else if ((datasize >= 10) && !strncmp(data, "#?RADIANCE", 10))
FIXME("File type HDR is not supported yet\n");
else if ((datasize >= 2) && (!strncmp(data, "PF", 2) || !strncmp(data, "Pf", 2)))
FIXME("File type PFM is not supported yet\n");
}
if (SUCCEEDED(hr)) {
GUID container_format;
UINT frame_count;
hr = IWICBitmapDecoder_GetContainerFormat(decoder, &container_format);
if (SUCCEEDED(hr)) {
if (IsEqualGUID(&container_format, &GUID_ContainerFormatBmp)) {
if (dib) {
TRACE("File type is DIB\n");
info->ImageFileFormat = D3DXIFF_DIB;
} else {
TRACE("File type is BMP\n");
info->ImageFileFormat = D3DXIFF_BMP;
}
} else if (IsEqualGUID(&container_format, &GUID_ContainerFormatPng)) {
TRACE("File type is PNG\n");
info->ImageFileFormat = D3DXIFF_PNG;
} else if(IsEqualGUID(&container_format, &GUID_ContainerFormatJpeg)) {
TRACE("File type is JPG\n");
info->ImageFileFormat = D3DXIFF_JPG;
} else if(IsEqualGUID(&container_format, &GUID_WineContainerFormatTga)) {
TRACE("File type is TGA\n");
info->ImageFileFormat = D3DXIFF_TGA;
} else {
WARN("Unsupported image file format %s\n", debugstr_guid(&container_format));
hr = D3DXERR_INVALIDDATA;
}
}
if (SUCCEEDED(hr))
hr = IWICBitmapDecoder_GetFrameCount(decoder, &frame_count);
if (SUCCEEDED(hr) && !frame_count)
hr = D3DXERR_INVALIDDATA;
if (SUCCEEDED(hr)) {
IWICBitmapFrameDecode *frame = NULL;
hr = IWICBitmapDecoder_GetFrame(decoder, 0, &frame);
if (SUCCEEDED(hr))
hr = IWICBitmapFrameDecode_GetSize(frame, &info->Width, &info->Height);
if (SUCCEEDED(hr)) {
WICPixelFormatGUID pixel_format;
hr = IWICBitmapFrameDecode_GetPixelFormat(frame, &pixel_format);
if (SUCCEEDED(hr)) {
info->Format = wic_guid_to_d3dformat(&pixel_format);
if (info->Format == D3DFMT_UNKNOWN) {
WARN("Unsupported pixel format %s\n", debugstr_guid(&pixel_format));
hr = D3DXERR_INVALIDDATA;
}
}
}
if (SUCCEEDED(hr) && image_is_argb(frame, info))
info->Format = D3DFMT_A8R8G8B8;
if (frame)
IWICBitmapFrameDecode_Release(frame);
info->Depth = 1;
info->MipLevels = 1;
info->ResourceType = D3DRTYPE_TEXTURE;
}
}
if (decoder)
IWICBitmapDecoder_Release(decoder);
if (dib)
HeapFree(GetProcessHeap(), 0, (void*)data);
if (FAILED(hr)) {
TRACE("Invalid or unsupported image file\n");
return D3DXERR_INVALIDDATA;
}
return D3D_OK;
}
/************************************************************
* D3DXGetImageInfoFromFile
*
* RETURNS
* Success: D3D_OK, if we successfully load a valid image file or
* if we successfully load a file which is no valid image and info is NULL
* Failure: D3DXERR_INVALIDDATA, if we fail to load file or
* if file is not a valid image file and info is not NULL
* D3DERR_INVALIDCALL, if file is NULL
*
*/
HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info)
{
WCHAR *widename;
HRESULT hr;
int strlength;
TRACE("file %s, info %p.\n", debugstr_a(file), info);
if( !file ) return D3DERR_INVALIDCALL;
strlength = MultiByteToWideChar(CP_ACP, 0, file, -1, NULL, 0);
widename = HeapAlloc(GetProcessHeap(), 0, strlength * sizeof(*widename));
MultiByteToWideChar(CP_ACP, 0, file, -1, widename, strlength);
hr = D3DXGetImageInfoFromFileW(widename, info);
HeapFree(GetProcessHeap(), 0, widename);
return hr;
}
HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info)
{
void *buffer;
HRESULT hr;
DWORD size;
TRACE("file %s, info %p.\n", debugstr_w(file), info);
if (!file)
return D3DERR_INVALIDCALL;
if (FAILED(map_view_of_file(file, &buffer, &size)))
return D3DXERR_INVALIDDATA;
hr = D3DXGetImageInfoFromFileInMemory(buffer, size, info);
UnmapViewOfFile(buffer);
return hr;
}
/************************************************************
* D3DXGetImageInfoFromResource
*
* RETURNS
* Success: D3D_OK, if resource is a valid image file
* Failure: D3DXERR_INVALIDDATA, if resource is no valid image file or NULL or
* if we fail to load resource
*
*/
HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resource, D3DXIMAGE_INFO *info)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("module %p, resource %s, info %p.\n", module, debugstr_a(resource), info);
if (!(resinfo = FindResourceA(module, resource, (const char *)RT_RCDATA))
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
&& !(resinfo = FindResourceA(module, resource, (const char *)RT_BITMAP)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXGetImageInfoFromFileInMemory(buffer, size, info);
}
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("module %p, resource %s, info %p.\n", module, debugstr_w(resource), info);
if (!(resinfo = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA))
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
&& !(resinfo = FindResourceW(module, resource, (const WCHAR *)RT_BITMAP)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXGetImageInfoFromFileInMemory(buffer, size, info);
}
/************************************************************
* D3DXLoadSurfaceFromFileInMemory
*
* Loads data from a given buffer into a surface and fills a given
* D3DXIMAGE_INFO structure with info about the source data.
*
* PARAMS
* pDestSurface [I] pointer to the surface
* pDestPalette [I] palette to use
* pDestRect [I] to be filled area of the surface
* pSrcData [I] pointer to the source data
* SrcDataSize [I] size of the source data in bytes
* pSrcRect [I] area of the source data to load
* dwFilter [I] filter to apply on stretching
* Colorkey [I] colorkey
* pSrcInfo [O] pointer to a D3DXIMAGE_INFO structure
*
* RETURNS
* Success: D3D_OK
* Failure: D3DERR_INVALIDCALL, if pDestSurface, pSrcData or SrcDataSize is NULL
* D3DXERR_INVALIDDATA, if pSrcData is no valid image file
*
*/
HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(IDirect3DSurface9 *pDestSurface,
const PALETTEENTRY *pDestPalette, const RECT *pDestRect, const void *pSrcData, UINT SrcDataSize,
const RECT *pSrcRect, DWORD dwFilter, D3DCOLOR Colorkey, D3DXIMAGE_INFO *pSrcInfo)
{
D3DXIMAGE_INFO imginfo;
HRESULT hr;
IWICImagingFactory *factory = NULL;
IWICBitmapDecoder *decoder;
IWICBitmapFrameDecode *bitmapframe;
IWICStream *stream;
const struct pixel_format_desc *formatdesc;
WICRect wicrect;
RECT rect;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_data %p, src_data_size %u, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
pDestSurface, pDestPalette, wine_dbgstr_rect(pDestRect), pSrcData, SrcDataSize,
wine_dbgstr_rect(pSrcRect), dwFilter, Colorkey, pSrcInfo);
if (!pDestSurface || !pSrcData || !SrcDataSize)
return D3DERR_INVALIDCALL;
hr = D3DXGetImageInfoFromFileInMemory(pSrcData, SrcDataSize, &imginfo);
if (FAILED(hr))
return hr;
if (pSrcRect)
{
wicrect.X = pSrcRect->left;
wicrect.Y = pSrcRect->top;
wicrect.Width = pSrcRect->right - pSrcRect->left;
wicrect.Height = pSrcRect->bottom - pSrcRect->top;
}
else
{
wicrect.X = 0;
wicrect.Y = 0;
wicrect.Width = imginfo.Width;
wicrect.Height = imginfo.Height;
}
SetRect(&rect, wicrect.X, wicrect.Y, wicrect.X + wicrect.Width, wicrect.Y + wicrect.Height);
if (imginfo.ImageFileFormat == D3DXIFF_DDS)
{
hr = load_surface_from_dds(pDestSurface, pDestPalette, pDestRect, pSrcData, &rect,
dwFilter, Colorkey, &imginfo);
if (SUCCEEDED(hr) && pSrcInfo)
*pSrcInfo = imginfo;
return hr;
}
if (imginfo.ImageFileFormat == D3DXIFF_DIB)
convert_dib_to_bmp(&pSrcData, &SrcDataSize);
if (FAILED(WICCreateImagingFactory_Proxy(WINCODEC_SDK_VERSION, &factory)))
goto cleanup_err;
if (FAILED(IWICImagingFactory_CreateStream(factory, &stream)))
{
IWICImagingFactory_Release(factory);
factory = NULL;
goto cleanup_err;
}
IWICStream_InitializeFromMemory(stream, (BYTE*)pSrcData, SrcDataSize);
hr = IWICImagingFactory_CreateDecoderFromStream(factory, (IStream*)stream, NULL, 0, &decoder);
IWICStream_Release(stream);
if (FAILED(hr))
goto cleanup_err;
hr = IWICBitmapDecoder_GetFrame(decoder, 0, &bitmapframe);
if (FAILED(hr))
goto cleanup_bmp;
formatdesc = get_format_info(imginfo.Format);
if (formatdesc->type == FORMAT_UNKNOWN)
{
FIXME("Unsupported pixel format\n");
hr = D3DXERR_INVALIDDATA;
}
else
{
BYTE *buffer;
DWORD pitch;
PALETTEENTRY *palette = NULL;
WICColor *colors = NULL;
pitch = formatdesc->bytes_per_pixel * wicrect.Width;
buffer = HeapAlloc(GetProcessHeap(), 0, pitch * wicrect.Height);
hr = IWICBitmapFrameDecode_CopyPixels(bitmapframe, &wicrect, pitch,
pitch * wicrect.Height, buffer);
if (SUCCEEDED(hr) && (formatdesc->type == FORMAT_INDEX))
{
IWICPalette *wic_palette = NULL;
UINT nb_colors;
hr = IWICImagingFactory_CreatePalette(factory, &wic_palette);
if (SUCCEEDED(hr))
hr = IWICBitmapFrameDecode_CopyPalette(bitmapframe, wic_palette);
if (SUCCEEDED(hr))
hr = IWICPalette_GetColorCount(wic_palette, &nb_colors);
if (SUCCEEDED(hr))
{
colors = HeapAlloc(GetProcessHeap(), 0, nb_colors * sizeof(colors[0]));
palette = HeapAlloc(GetProcessHeap(), 0, nb_colors * sizeof(palette[0]));
if (!colors || !palette)
hr = E_OUTOFMEMORY;
}
if (SUCCEEDED(hr))
hr = IWICPalette_GetColors(wic_palette, nb_colors, colors, &nb_colors);
if (SUCCEEDED(hr))
{
UINT i;
/* Convert colors from WICColor (ARGB) to PALETTEENTRY (ABGR) */
for (i = 0; i < nb_colors; i++)
{
palette[i].peRed = (colors[i] >> 16) & 0xff;
palette[i].peGreen = (colors[i] >> 8) & 0xff;
palette[i].peBlue = colors[i] & 0xff;
palette[i].peFlags = (colors[i] >> 24) & 0xff; /* peFlags is the alpha component in DX8 and higher */
}
}
if (wic_palette)
IWICPalette_Release(wic_palette);
}
if (SUCCEEDED(hr))
{
hr = D3DXLoadSurfaceFromMemory(pDestSurface, pDestPalette, pDestRect,
buffer, imginfo.Format, pitch,
palette, &rect, dwFilter, Colorkey);
}
HeapFree(GetProcessHeap(), 0, colors);
HeapFree(GetProcessHeap(), 0, palette);
HeapFree(GetProcessHeap(), 0, buffer);
}
IWICBitmapFrameDecode_Release(bitmapframe);
cleanup_bmp:
IWICBitmapDecoder_Release(decoder);
cleanup_err:
if (factory)
IWICImagingFactory_Release(factory);
if (imginfo.ImageFileFormat == D3DXIFF_DIB)
HeapFree(GetProcessHeap(), 0, (void*)pSrcData);
if (FAILED(hr))
return D3DXERR_INVALIDDATA;
if (pSrcInfo)
*pSrcInfo = imginfo;
return D3D_OK;
}
HRESULT WINAPI D3DXLoadSurfaceFromFileA(IDirect3DSurface9 *dst_surface,
const PALETTEENTRY *dst_palette, const RECT *dst_rect, const char *src_file,
const RECT *src_rect, DWORD filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info)
{
WCHAR *src_file_w;
HRESULT hr;
int strlength;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_file %s, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), debugstr_a(src_file),
wine_dbgstr_rect(src_rect), filter, color_key, src_info);
if (!src_file || !dst_surface)
return D3DERR_INVALIDCALL;
strlength = MultiByteToWideChar(CP_ACP, 0, src_file, -1, NULL, 0);
src_file_w = HeapAlloc(GetProcessHeap(), 0, strlength * sizeof(*src_file_w));
MultiByteToWideChar(CP_ACP, 0, src_file, -1, src_file_w, strlength);
hr = D3DXLoadSurfaceFromFileW(dst_surface, dst_palette, dst_rect,
src_file_w, src_rect, filter, color_key, src_info);
HeapFree(GetProcessHeap(), 0, src_file_w);
return hr;
}
HRESULT WINAPI D3DXLoadSurfaceFromFileW(IDirect3DSurface9 *dst_surface,
const PALETTEENTRY *dst_palette, const RECT *dst_rect, const WCHAR *src_file,
const RECT *src_rect, DWORD filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info)
{
UINT data_size;
void *data;
HRESULT hr;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_file %s, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), debugstr_w(src_file),
wine_dbgstr_rect(src_rect), filter, color_key, src_info);
if (!src_file || !dst_surface)
return D3DERR_INVALIDCALL;
if (FAILED(map_view_of_file(src_file, &data, &data_size)))
return D3DXERR_INVALIDDATA;
hr = D3DXLoadSurfaceFromFileInMemory(dst_surface, dst_palette, dst_rect,
data, data_size, src_rect, filter, color_key, src_info);
UnmapViewOfFile(data);
return hr;
}
HRESULT WINAPI D3DXLoadSurfaceFromResourceA(IDirect3DSurface9 *dst_surface,
const PALETTEENTRY *dst_palette, const RECT *dst_rect, HMODULE src_module, const char *resource,
const RECT *src_rect, DWORD filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info)
{
UINT data_size;
HRSRC resinfo;
void *data;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_module %p, resource %s, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_module, debugstr_a(resource),
wine_dbgstr_rect(src_rect), filter, color_key, src_info);
if (!dst_surface)
return D3DERR_INVALIDCALL;
if (!(resinfo = FindResourceA(src_module, resource, (const char *)RT_RCDATA))
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
&& !(resinfo = FindResourceA(src_module, resource, (const char *)RT_BITMAP)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(src_module, resinfo, &data, &data_size)))
return D3DXERR_INVALIDDATA;
return D3DXLoadSurfaceFromFileInMemory(dst_surface, dst_palette, dst_rect,
data, data_size, src_rect, filter, color_key, src_info);
}
HRESULT WINAPI D3DXLoadSurfaceFromResourceW(IDirect3DSurface9 *dst_surface,
const PALETTEENTRY *dst_palette, const RECT *dst_rect, HMODULE src_module, const WCHAR *resource,
const RECT *src_rect, DWORD filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info)
{
UINT data_size;
HRSRC resinfo;
void *data;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_module %p, resource %s, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_module, debugstr_w(resource),
wine_dbgstr_rect(src_rect), filter, color_key, src_info);
if (!dst_surface)
return D3DERR_INVALIDCALL;
if (!(resinfo = FindResourceW(src_module, resource, (const WCHAR *)RT_RCDATA))
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
&& !(resinfo = FindResourceW(src_module, resource, (const WCHAR *)RT_BITMAP)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(src_module, resinfo, &data, &data_size)))
return D3DXERR_INVALIDDATA;
return D3DXLoadSurfaceFromFileInMemory(dst_surface, dst_palette, dst_rect,
data, data_size, src_rect, filter, color_key, src_info);
}
/************************************************************
* helper functions for D3DXLoadSurfaceFromMemory
*/
struct argb_conversion_info
{
const struct pixel_format_desc *srcformat;
const struct pixel_format_desc *destformat;
DWORD srcshift[4], destshift[4];
DWORD srcmask[4], destmask[4];
BOOL process_channel[4];
DWORD channelmask;
};
static void init_argb_conversion_info(const struct pixel_format_desc *srcformat, const struct pixel_format_desc *destformat, struct argb_conversion_info *info)
{
UINT i;
ZeroMemory(info->process_channel, 4 * sizeof(BOOL));
info->channelmask = 0;
info->srcformat = srcformat;
info->destformat = destformat;
for(i = 0;i < 4;i++) {
/* srcshift is used to extract the _relevant_ components */
info->srcshift[i] = srcformat->shift[i] + max( srcformat->bits[i] - destformat->bits[i], 0);
/* destshift is used to move the components to the correct position */
info->destshift[i] = destformat->shift[i] + max(destformat->bits[i] - srcformat->bits[i], 0);
info->srcmask[i] = ((1 << srcformat->bits[i]) - 1) << srcformat->shift[i];
info->destmask[i] = ((1 << destformat->bits[i]) - 1) << destformat->shift[i];
/* channelmask specifies bits which aren't used in the source format but in the destination one */
if(destformat->bits[i]) {
if(srcformat->bits[i]) info->process_channel[i] = TRUE;
else info->channelmask |= info->destmask[i];
}
}
}
/************************************************************
* get_relevant_argb_components
*
* Extracts the relevant components from the source color and
* drops the less significant bits if they aren't used by the destination format.
*/
static void get_relevant_argb_components(const struct argb_conversion_info *info, const BYTE *col, DWORD *out)
{
unsigned int i, j;
unsigned int component, mask;
for (i = 0; i < 4; ++i)
{
if (!info->process_channel[i])
continue;
component = 0;
mask = info->srcmask[i];
for (j = 0; j < 4 && mask; ++j)
{
if (info->srcshift[i] < j * 8)
component |= (col[j] & mask) << (j * 8 - info->srcshift[i]);
else
component |= (col[j] & mask) >> (info->srcshift[i] - j * 8);
mask >>= 8;
}
out[i] = component;
}
}
/************************************************************
* make_argb_color
*
* Recombines the output of get_relevant_argb_components and converts
* it to the destination format.
*/
static DWORD make_argb_color(const struct argb_conversion_info *info, const DWORD *in)
{
UINT i;
DWORD val = 0;
for(i = 0;i < 4;i++) {
if(info->process_channel[i]) {
/* necessary to make sure that e.g. an X4R4G4B4 white maps to an R8G8B8 white instead of 0xf0f0f0 */
signed int shift;
for(shift = info->destshift[i]; shift > info->destformat->shift[i]; shift -= info->srcformat->bits[i]) val |= in[i] << shift;
val |= (in[i] >> (info->destformat->shift[i] - shift)) << info->destformat->shift[i];
}
}
val |= info->channelmask; /* new channels are set to their maximal value */
return val;
}
/* It doesn't work for components bigger than 32 bits (or somewhat smaller but unaligned). */
static void format_to_vec4(const struct pixel_format_desc *format, const BYTE *src, struct vec4 *dst)
{
DWORD mask, tmp;
unsigned int c;
for (c = 0; c < 4; ++c)
{
static const unsigned int component_offsets[4] = {3, 0, 1, 2};
float *dst_component = (float *)dst + component_offsets[c];
if (format->bits[c])
{
mask = ~0u >> (32 - format->bits[c]);
memcpy(&tmp, src + format->shift[c] / 8,
min(sizeof(DWORD), (format->shift[c] % 8 + format->bits[c] + 7) / 8));
if (format->type == FORMAT_ARGBF16)
*dst_component = float_16_to_32(tmp);
else if (format->type == FORMAT_ARGBF)
*dst_component = *(float *)&tmp;
else
*dst_component = (float)((tmp >> format->shift[c] % 8) & mask) / mask;
}
else
*dst_component = 1.0f;
}
}
/* It doesn't work for components bigger than 32 bits. */
static void format_from_vec4(const struct pixel_format_desc *format, const struct vec4 *src, BYTE *dst)
{
DWORD v, mask32;
unsigned int c, i;
memset(dst, 0, format->bytes_per_pixel);
for (c = 0; c < 4; ++c)
{
static const unsigned int component_offsets[4] = {3, 0, 1, 2};
const float src_component = *((const float *)src + component_offsets[c]);
if (!format->bits[c])
continue;
mask32 = ~0u >> (32 - format->bits[c]);
if (format->type == FORMAT_ARGBF16)
v = float_32_to_16(src_component);
else if (format->type == FORMAT_ARGBF)
v = *(DWORD *)&src_component;
else
v = (DWORD)(src_component * ((1 << format->bits[c]) - 1) + 0.5f);
for (i = format->shift[c] / 8 * 8; i < format->shift[c] + format->bits[c]; i += 8)
{
BYTE mask, byte;
if (format->shift[c] > i)
{
mask = mask32 << (format->shift[c] - i);
byte = (v << (format->shift[c] - i)) & mask;
}
else
{
mask = mask32 >> (i - format->shift[c]);
byte = (v >> (i - format->shift[c])) & mask;
}
dst[i / 8] |= byte;
}
}
}
/************************************************************
* copy_pixels
*
* Copies the source buffer to the destination buffer.
* Works for any pixel format.
* The source and the destination must be block-aligned.
*/
void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size,
const struct pixel_format_desc *format)
{
UINT row, slice;
BYTE *dst_addr;
const BYTE *src_addr;
UINT row_block_count = (size->width + format->block_width - 1) / format->block_width;
UINT row_count = (size->height + format->block_height - 1) / format->block_height;
for (slice = 0; slice < size->depth; slice++)
{
src_addr = src + slice * src_slice_pitch;
dst_addr = dst + slice * dst_slice_pitch;
for (row = 0; row < row_count; row++)
{
memcpy(dst_addr, src_addr, row_block_count * format->block_byte_count);
src_addr += src_row_pitch;
dst_addr += dst_row_pitch;
}
}
}
/************************************************************
* convert_argb_pixels
*
* Copies the source buffer to the destination buffer, performing
* any necessary format conversion and color keying.
* Pixels outsize the source rect are blacked out.
*/
void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size,
const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch,
const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key,
const PALETTEENTRY *palette)
{
struct argb_conversion_info conv_info, ck_conv_info;
const struct pixel_format_desc *ck_format = NULL;
DWORD channels[4];
UINT min_width, min_height, min_depth;
UINT x, y, z;
TRACE("src %p, src_row_pitch %u, src_slice_pitch %u, src_size %p, src_format %p, dst %p, "
"dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08x, palette %p.\n",
src, src_row_pitch, src_slice_pitch, src_size, src_format, dst, dst_row_pitch, dst_slice_pitch, dst_size,
dst_format, color_key, palette);
ZeroMemory(channels, sizeof(channels));
init_argb_conversion_info(src_format, dst_format, &conv_info);
min_width = min(src_size->width, dst_size->width);
min_height = min(src_size->height, dst_size->height);
min_depth = min(src_size->depth, dst_size->depth);
if (color_key)
{
/* Color keys are always represented in D3DFMT_A8R8G8B8 format. */
ck_format = get_format_info(D3DFMT_A8R8G8B8);
init_argb_conversion_info(src_format, ck_format, &ck_conv_info);
}
for (z = 0; z < min_depth; z++) {
const BYTE *src_slice_ptr = src + z * src_slice_pitch;
BYTE *dst_slice_ptr = dst + z * dst_slice_pitch;
for (y = 0; y < min_height; y++) {
const BYTE *src_ptr = src_slice_ptr + y * src_row_pitch;
BYTE *dst_ptr = dst_slice_ptr + y * dst_row_pitch;
for (x = 0; x < min_width; x++) {
if (!src_format->to_rgba && !dst_format->from_rgba
&& src_format->type == dst_format->type
&& src_format->bytes_per_pixel <= 4 && dst_format->bytes_per_pixel <= 4)
{
DWORD val;
get_relevant_argb_components(&conv_info, src_ptr, channels);
val = make_argb_color(&conv_info, channels);
if (color_key)
{
DWORD ck_pixel;
get_relevant_argb_components(&ck_conv_info, src_ptr, channels);
ck_pixel = make_argb_color(&ck_conv_info, channels);
if (ck_pixel == color_key)
val &= ~conv_info.destmask[0];
}
memcpy(dst_ptr, &val, dst_format->bytes_per_pixel);
}
else
{
struct vec4 color, tmp;
format_to_vec4(src_format, src_ptr, &color);
if (src_format->to_rgba)
src_format->to_rgba(&color, &tmp, palette);
else
tmp = color;
if (ck_format)
{
DWORD ck_pixel;
format_from_vec4(ck_format, &tmp, (BYTE *)&ck_pixel);
if (ck_pixel == color_key)
tmp.w = 0.0f;
}
if (dst_format->from_rgba)
dst_format->from_rgba(&tmp, &color);
else
color = tmp;
format_from_vec4(dst_format, &color, dst_ptr);
}
src_ptr += src_format->bytes_per_pixel;
dst_ptr += dst_format->bytes_per_pixel;
}
if (src_size->width < dst_size->width) /* black out remaining pixels */
memset(dst_ptr, 0, dst_format->bytes_per_pixel * (dst_size->width - src_size->width));
}
if (src_size->height < dst_size->height) /* black out remaining pixels */
memset(dst + src_size->height * dst_row_pitch, 0, dst_row_pitch * (dst_size->height - src_size->height));
}
if (src_size->depth < dst_size->depth) /* black out remaining pixels */
memset(dst + src_size->depth * dst_slice_pitch, 0, dst_slice_pitch * (dst_size->depth - src_size->depth));
}
/************************************************************
* point_filter_argb_pixels
*
* Copies the source buffer to the destination buffer, performing
* any necessary format conversion, color keying and stretching
* using a point filter.
*/
void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size,
const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch,
const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key,
const PALETTEENTRY *palette)
{
struct argb_conversion_info conv_info, ck_conv_info;
const struct pixel_format_desc *ck_format = NULL;
DWORD channels[4];
UINT x, y, z;
TRACE("src %p, src_row_pitch %u, src_slice_pitch %u, src_size %p, src_format %p, dst %p, "
"dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08x, palette %p.\n",
src, src_row_pitch, src_slice_pitch, src_size, src_format, dst, dst_row_pitch, dst_slice_pitch, dst_size,
dst_format, color_key, palette);
ZeroMemory(channels, sizeof(channels));
init_argb_conversion_info(src_format, dst_format, &conv_info);
if (color_key)
{
/* Color keys are always represented in D3DFMT_A8R8G8B8 format. */
ck_format = get_format_info(D3DFMT_A8R8G8B8);
init_argb_conversion_info(src_format, ck_format, &ck_conv_info);
}
for (z = 0; z < dst_size->depth; z++)
{
BYTE *dst_slice_ptr = dst + z * dst_slice_pitch;
const BYTE *src_slice_ptr = src + src_slice_pitch * (z * src_size->depth / dst_size->depth);
for (y = 0; y < dst_size->height; y++)
{
BYTE *dst_ptr = dst_slice_ptr + y * dst_row_pitch;
const BYTE *src_row_ptr = src_slice_ptr + src_row_pitch * (y * src_size->height / dst_size->height);
for (x = 0; x < dst_size->width; x++)
{
const BYTE *src_ptr = src_row_ptr + (x * src_size->width / dst_size->width) * src_format->bytes_per_pixel;
if (!src_format->to_rgba && !dst_format->from_rgba
&& src_format->type == dst_format->type
&& src_format->bytes_per_pixel <= 4 && dst_format->bytes_per_pixel <= 4)
{
DWORD val;
get_relevant_argb_components(&conv_info, src_ptr, channels);
val = make_argb_color(&conv_info, channels);
if (color_key)
{
DWORD ck_pixel;
get_relevant_argb_components(&ck_conv_info, src_ptr, channels);
ck_pixel = make_argb_color(&ck_conv_info, channels);
if (ck_pixel == color_key)
val &= ~conv_info.destmask[0];
}
memcpy(dst_ptr, &val, dst_format->bytes_per_pixel);
}
else
{
struct vec4 color, tmp;
format_to_vec4(src_format, src_ptr, &color);
if (src_format->to_rgba)
src_format->to_rgba(&color, &tmp, palette);
else
tmp = color;
if (ck_format)
{
DWORD ck_pixel;
format_from_vec4(ck_format, &tmp, (BYTE *)&ck_pixel);
if (ck_pixel == color_key)
tmp.w = 0.0f;
}
if (dst_format->from_rgba)
dst_format->from_rgba(&tmp, &color);
else
color = tmp;
format_from_vec4(dst_format, &color, dst_ptr);
}
dst_ptr += dst_format->bytes_per_pixel;
}
}
}
}
/************************************************************
* D3DXLoadSurfaceFromMemory
*
* Loads data from a given memory chunk into a surface,
* applying any of the specified filters.
*
* PARAMS
* pDestSurface [I] pointer to the surface
* pDestPalette [I] palette to use
* pDestRect [I] to be filled area of the surface
* pSrcMemory [I] pointer to the source data
* SrcFormat [I] format of the source pixel data
* SrcPitch [I] number of bytes in a row
* pSrcPalette [I] palette used in the source image
* pSrcRect [I] area of the source data to load
* dwFilter [I] filter to apply on stretching
* Colorkey [I] colorkey
*
* RETURNS
* Success: D3D_OK, if we successfully load the pixel data into our surface or
* if pSrcMemory is NULL but the other parameters are valid
* Failure: D3DERR_INVALIDCALL, if pDestSurface, SrcPitch or pSrcRect is NULL or
* if SrcFormat is an invalid format (other than D3DFMT_UNKNOWN) or
* if DestRect is invalid
* D3DXERR_INVALIDDATA, if we fail to lock pDestSurface
* E_FAIL, if SrcFormat is D3DFMT_UNKNOWN or the dimensions of pSrcRect are invalid
*
* NOTES
* pSrcRect specifies the dimensions of the source data;
* negative values for pSrcRect are allowed as we're only looking at the width and height anyway.
*
*/
HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory,
D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect,
DWORD filter, D3DCOLOR color_key)
{
const struct pixel_format_desc *srcformatdesc, *destformatdesc;
struct volume src_size, dst_size, dst_size_aligned;
RECT dst_rect_temp, dst_rect_aligned;
IDirect3DSurface9 *surface;
D3DSURFACE_DESC surfdesc;
D3DLOCKED_RECT lockrect;
HRESULT hr;
TRACE("(%p, %p, %s, %p, %#x, %u, %p, %s, %#x, 0x%08x)\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_memory, src_format,
src_pitch, src_palette, wine_dbgstr_rect(src_rect), filter, color_key);
if (!dst_surface || !src_memory || !src_rect)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
if (src_format == D3DFMT_UNKNOWN
|| src_rect->left >= src_rect->right
|| src_rect->top >= src_rect->bottom)
{
WARN("Invalid src_format or src_rect.\n");
return E_FAIL;
}
srcformatdesc = get_format_info(src_format);
if (srcformatdesc->type == FORMAT_UNKNOWN)
{
FIXME("Unsupported format %#x.\n", src_format);
return E_NOTIMPL;
}
src_size.width = src_rect->right - src_rect->left;
src_size.height = src_rect->bottom - src_rect->top;
src_size.depth = 1;
IDirect3DSurface9_GetDesc(dst_surface, &surfdesc);
destformatdesc = get_format_info(surfdesc.Format);
if (!dst_rect)
{
dst_rect = &dst_rect_temp;
dst_rect_temp.left = 0;
dst_rect_temp.top = 0;
dst_rect_temp.right = surfdesc.Width;
dst_rect_temp.bottom = surfdesc.Height;
}
else
{
if (dst_rect->left > dst_rect->right || dst_rect->right > surfdesc.Width
|| dst_rect->top > dst_rect->bottom || dst_rect->bottom > surfdesc.Height
|| dst_rect->left < 0 || dst_rect->top < 0)
{
WARN("Invalid dst_rect specified.\n");
return D3DERR_INVALIDCALL;
}
if (dst_rect->left == dst_rect->right || dst_rect->top == dst_rect->bottom)
{
WARN("Empty dst_rect specified.\n");
return D3D_OK;
}
}
dst_rect_aligned = *dst_rect;
if (dst_rect_aligned.left & (destformatdesc->block_width - 1))
dst_rect_aligned.left = dst_rect_aligned.left & ~(destformatdesc->block_width - 1);
if (dst_rect_aligned.top & (destformatdesc->block_height - 1))
dst_rect_aligned.top = dst_rect_aligned.top & ~(destformatdesc->block_height - 1);
if (dst_rect_aligned.right & (destformatdesc->block_width - 1) && dst_rect_aligned.right != surfdesc.Width)
dst_rect_aligned.right = min((dst_rect_aligned.right + destformatdesc->block_width - 1)
& ~(destformatdesc->block_width - 1), surfdesc.Width);
if (dst_rect_aligned.bottom & (destformatdesc->block_height - 1) && dst_rect_aligned.bottom != surfdesc.Height)
dst_rect_aligned.bottom = min((dst_rect_aligned.bottom + destformatdesc->block_height - 1)
& ~(destformatdesc->block_height - 1), surfdesc.Height);
dst_size.width = dst_rect->right - dst_rect->left;
dst_size.height = dst_rect->bottom - dst_rect->top;
dst_size.depth = 1;
dst_size_aligned.width = dst_rect_aligned.right - dst_rect_aligned.left;
dst_size_aligned.height = dst_rect_aligned.bottom - dst_rect_aligned.top;
dst_size_aligned.depth = 1;
if (filter == D3DX_DEFAULT)
filter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
if (FAILED(hr = lock_surface(dst_surface, &dst_rect_aligned, &lockrect, &surface, TRUE)))
return hr;
src_memory = (BYTE *)src_memory + src_rect->top / srcformatdesc->block_height * src_pitch
+ src_rect->left / srcformatdesc->block_width * srcformatdesc->block_byte_count;
if (src_format == surfdesc.Format
&& dst_size.width == src_size.width
&& dst_size.height == src_size.height
&& color_key == 0
&& !(src_rect->left & (srcformatdesc->block_width - 1))
&& !(src_rect->top & (srcformatdesc->block_height - 1))
&& !(dst_rect->left & (destformatdesc->block_width - 1))
&& !(dst_rect->top & (destformatdesc->block_height - 1)))
{
TRACE("Simple copy.\n");
copy_pixels(src_memory, src_pitch, 0, lockrect.pBits, lockrect.Pitch, 0,
&src_size, srcformatdesc);
}
else /* Stretching or format conversion. */
{
const struct pixel_format_desc *dst_format;
DWORD *src_uncompressed = NULL;
BYTE *dst_uncompressed = NULL;
unsigned int dst_pitch;
BYTE *dst_mem;
if (!is_conversion_from_supported(srcformatdesc)
|| !is_conversion_to_supported(destformatdesc))
{
FIXME("Unsupported format conversion %#x -> %#x.\n", src_format, surfdesc.Format);
unlock_surface(dst_surface, &dst_rect_aligned, surface, FALSE);
return E_NOTIMPL;
}
if (srcformatdesc->type == FORMAT_DXT)
{
void (*fetch_dxt_texel)(int srcRowStride, const BYTE *pixdata,
int i, int j, void *texel);
unsigned int x, y;
src_pitch = src_pitch * srcformatdesc->block_width / srcformatdesc->block_byte_count;
src_uncompressed = heap_alloc(src_size.width * src_size.height * sizeof(DWORD));
if (!src_uncompressed)
{
unlock_surface(dst_surface, &dst_rect_aligned, surface, FALSE);
return E_OUTOFMEMORY;
}
switch(src_format)
{
case D3DFMT_DXT1:
fetch_dxt_texel = fetch_2d_texel_rgba_dxt1;
break;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
fetch_dxt_texel = fetch_2d_texel_rgba_dxt3;
break;
case D3DFMT_DXT4:
case D3DFMT_DXT5:
fetch_dxt_texel = fetch_2d_texel_rgba_dxt5;
break;
default:
FIXME("Unexpected compressed texture format %u.\n", src_format);
fetch_dxt_texel = NULL;
}
TRACE("Uncompressing DXTn surface.\n");
for (y = 0; y < src_size.height; ++y)
{
DWORD *ptr = &src_uncompressed[y * src_size.width];
for (x = 0; x < src_size.width; ++x)
{
fetch_dxt_texel(src_pitch, src_memory, x + src_rect->left, y + src_rect->top, ptr);
++ptr;
}
}
src_memory = src_uncompressed;
src_pitch = src_size.width * sizeof(DWORD);
srcformatdesc = get_format_info(D3DFMT_A8B8G8R8);
}
if (destformatdesc->type == FORMAT_DXT)
{
BOOL dst_misaligned = dst_rect->left != dst_rect_aligned.left
|| dst_rect->top != dst_rect_aligned.top
|| dst_rect->right != dst_rect_aligned.right
|| dst_rect->bottom != dst_rect_aligned.bottom;
dst_uncompressed = HeapAlloc(GetProcessHeap(), dst_misaligned ? HEAP_ZERO_MEMORY : 0,
dst_size_aligned.width * dst_size_aligned.height * sizeof(DWORD));
if (!dst_uncompressed)
{
heap_free(src_uncompressed);
unlock_surface(dst_surface, &dst_rect_aligned, surface, FALSE);
return E_OUTOFMEMORY;
}
dst_pitch = dst_size_aligned.width * sizeof(DWORD);
dst_format = get_format_info(D3DFMT_A8B8G8R8);
dst_mem = dst_uncompressed + (dst_rect->top - dst_rect_aligned.top) * dst_pitch
+ (dst_rect->left - dst_rect_aligned.left) * sizeof(DWORD);
}
else
{
dst_mem = lockrect.pBits;
dst_pitch = lockrect.Pitch;
dst_format = destformatdesc;
}
if ((filter & 0xf) == D3DX_FILTER_NONE)
{
convert_argb_pixels(src_memory, src_pitch, 0, &src_size, srcformatdesc,
dst_mem, dst_pitch, 0, &dst_size, dst_format, color_key, src_palette);
}
else /* if ((filter & 0xf) == D3DX_FILTER_POINT) */
{
if ((filter & 0xf) != D3DX_FILTER_POINT)
FIXME("Unhandled filter %#x.\n", filter);
/* Always apply a point filter until D3DX_FILTER_LINEAR,
* D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented. */
point_filter_argb_pixels(src_memory, src_pitch, 0, &src_size, srcformatdesc,
dst_mem, dst_pitch, 0, &dst_size, dst_format, color_key, src_palette);
}
heap_free(src_uncompressed);
if (dst_uncompressed)
{
GLenum gl_format = 0;
TRACE("Compressing DXTn surface.\n");
switch(surfdesc.Format)
{
case D3DFMT_DXT1:
gl_format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
break;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
gl_format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case D3DFMT_DXT4:
case D3DFMT_DXT5:
gl_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
default:
ERR("Unexpected destination compressed format %u.\n", surfdesc.Format);
}
tx_compress_dxtn(4, dst_size_aligned.width, dst_size_aligned.height,
dst_uncompressed, gl_format, lockrect.pBits,
lockrect.Pitch * destformatdesc->block_width / destformatdesc->block_byte_count);
heap_free(dst_uncompressed);
}
}
return unlock_surface(dst_surface, &dst_rect_aligned, surface, TRUE);
}
/************************************************************
* D3DXLoadSurfaceFromSurface
*
* Copies the contents from one surface to another, performing any required
* format conversion, resizing or filtering.
*
* PARAMS
* pDestSurface [I] pointer to the destination surface
* pDestPalette [I] palette to use
* pDestRect [I] to be filled area of the surface
* pSrcSurface [I] pointer to the source surface
* pSrcPalette [I] palette used for the source surface
* pSrcRect [I] area of the source data to load
* dwFilter [I] filter to apply on resizing
* Colorkey [I] any ARGB value or 0 to disable color-keying
*
* RETURNS
* Success: D3D_OK
* Failure: D3DERR_INVALIDCALL, if pDestSurface or pSrcSurface is NULL
* D3DXERR_INVALIDDATA, if one of the surfaces is not lockable
*
*/
HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
const PALETTEENTRY *dst_palette, const RECT *dst_rect, IDirect3DSurface9 *src_surface,
const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key)
{
const struct pixel_format_desc *src_format_desc, *dst_format_desc;
D3DSURFACE_DESC src_desc, dst_desc;
struct volume src_size, dst_size;
IDirect3DSurface9 *temp_surface;
D3DTEXTUREFILTERTYPE d3d_filter;
IDirect3DDevice9 *device;
D3DLOCKED_RECT lock;
RECT dst_rect_temp;
HRESULT hr;
RECT s;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_surface %p, "
"src_palette %p, src_rect %s, filter %#x, color_key 0x%08x.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_surface,
src_palette, wine_dbgstr_rect(src_rect), filter, color_key);
if (!dst_surface || !src_surface)
return D3DERR_INVALIDCALL;
IDirect3DSurface9_GetDesc(src_surface, &src_desc);
src_format_desc = get_format_info(src_desc.Format);
if (!src_rect)
{
SetRect(&s, 0, 0, src_desc.Width, src_desc.Height);
src_rect = &s;
}
else if (src_rect->left == src_rect->right || src_rect->top == src_rect->bottom)
{
WARN("Empty src_rect specified.\n");
return filter == D3DX_FILTER_NONE ? D3D_OK : E_FAIL;
}
else if (src_rect->left > src_rect->right || src_rect->right > src_desc.Width
|| src_rect->left < 0 || src_rect->left > src_desc.Width
|| src_rect->top > src_rect->bottom || src_rect->bottom > src_desc.Height
|| src_rect->top < 0 || src_rect->top > src_desc.Height)
{
WARN("Invalid src_rect specified.\n");
return D3DERR_INVALIDCALL;
}
src_size.width = src_rect->right - src_rect->left;
src_size.height = src_rect->bottom - src_rect->top;
src_size.depth = 1;
IDirect3DSurface9_GetDesc(dst_surface, &dst_desc);
dst_format_desc = get_format_info(dst_desc.Format);
if (!dst_rect)
{
SetRect(&dst_rect_temp, 0, 0, dst_desc.Width, dst_desc.Height);
dst_rect = &dst_rect_temp;
}
else if (dst_rect->left == dst_rect->right || dst_rect->top == dst_rect->bottom)
{
WARN("Empty dst_rect specified.\n");
return filter == D3DX_FILTER_NONE ? D3D_OK : E_FAIL;
}
else if (dst_rect->left > dst_rect->right || dst_rect->right > dst_desc.Width
|| dst_rect->left < 0 || dst_rect->left > dst_desc.Width
|| dst_rect->top > dst_rect->bottom || dst_rect->bottom > dst_desc.Height
|| dst_rect->top < 0 || dst_rect->top > dst_desc.Height)
{
WARN("Invalid dst_rect specified.\n");
return D3DERR_INVALIDCALL;
}
dst_size.width = dst_rect->right - dst_rect->left;
dst_size.height = dst_rect->bottom - dst_rect->top;
dst_size.depth = 1;
if (!dst_palette && !src_palette && !color_key)
{
if (src_desc.Format == dst_desc.Format
&& dst_size.width == src_size.width
&& dst_size.height == src_size.height
&& color_key == 0
&& !(src_rect->left & (src_format_desc->block_width - 1))
&& !(src_rect->top & (src_format_desc->block_height - 1))
&& !(dst_rect->left & (dst_format_desc->block_width - 1))
&& !(dst_rect->top & (dst_format_desc->block_height - 1)))
{
d3d_filter = D3DTEXF_NONE;
}
else
{
switch (filter)
{
case D3DX_FILTER_NONE:
d3d_filter = D3DTEXF_NONE;
break;
case D3DX_FILTER_POINT:
d3d_filter = D3DTEXF_POINT;
break;
case D3DX_FILTER_LINEAR:
d3d_filter = D3DTEXF_LINEAR;
break;
default:
d3d_filter = D3DTEXF_FORCE_DWORD;
break;
}
}
if (d3d_filter != D3DTEXF_FORCE_DWORD)
{
IDirect3DSurface9_GetDevice(src_surface, &device);
hr = IDirect3DDevice9_StretchRect(device, src_surface, src_rect, dst_surface, dst_rect, d3d_filter);
IDirect3DDevice9_Release(device);
if (SUCCEEDED(hr))
return D3D_OK;
}
}
if (FAILED(lock_surface(src_surface, NULL, &lock, &temp_surface, FALSE)))
return D3DXERR_INVALIDDATA;
hr = D3DXLoadSurfaceFromMemory(dst_surface, dst_palette, dst_rect, lock.pBits,
src_desc.Format, lock.Pitch, src_palette, src_rect, filter, color_key);
if (FAILED(unlock_surface(src_surface, NULL, temp_surface, FALSE)))
return D3DXERR_INVALIDDATA;
return hr;
}
HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DSurface9 *src_surface, const PALETTEENTRY *src_palette, const RECT *src_rect)
{
int len;
WCHAR *filename;
HRESULT hr;
ID3DXBuffer *buffer;
TRACE("(%s, %#x, %p, %p, %s): relay\n",
wine_dbgstr_a(dst_filename), file_format, src_surface, src_palette, wine_dbgstr_rect(src_rect));
if (!dst_filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
hr = D3DXSaveSurfaceToFileInMemory(&buffer, file_format, src_surface, src_palette, src_rect);
if (SUCCEEDED(hr))
{
hr = write_buffer_to_file(filename, buffer);
ID3DXBuffer_Release(buffer);
}
HeapFree(GetProcessHeap(), 0, filename);
return hr;
}
HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DSurface9 *src_surface, const PALETTEENTRY *src_palette, const RECT *src_rect)
{
HRESULT hr;
ID3DXBuffer *buffer;
TRACE("(%s, %#x, %p, %p, %s): relay\n",
wine_dbgstr_w(dst_filename), file_format, src_surface, src_palette, wine_dbgstr_rect(src_rect));
if (!dst_filename) return D3DERR_INVALIDCALL;
hr = D3DXSaveSurfaceToFileInMemory(&buffer, file_format, src_surface, src_palette, src_rect);
if (SUCCEEDED(hr))
{
hr = write_buffer_to_file(dst_filename, buffer);
ID3DXBuffer_Release(buffer);
}
return hr;
}
HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DSurface9 *src_surface, const PALETTEENTRY *src_palette, const RECT *src_rect)
{
IWICBitmapEncoder *encoder = NULL;
IWICBitmapFrameEncode *frame = NULL;
IPropertyBag2 *encoder_options = NULL;
IStream *stream = NULL;
HRESULT hr;
const GUID *container_format;
const GUID *pixel_format_guid;
WICPixelFormatGUID wic_pixel_format;
IWICImagingFactory *factory;
D3DFORMAT d3d_pixel_format;
D3DSURFACE_DESC src_surface_desc;
IDirect3DSurface9 *temp_surface;
D3DLOCKED_RECT locked_rect;
int width, height;
STATSTG stream_stats;
HGLOBAL stream_hglobal;
ID3DXBuffer *buffer;
DWORD size;
TRACE("dst_buffer %p, file_format %#x, src_surface %p, src_palette %p, src_rect %s.\n",
dst_buffer, file_format, src_surface, src_palette, wine_dbgstr_rect(src_rect));
if (!dst_buffer || !src_surface) return D3DERR_INVALIDCALL;
if (src_palette)
{
FIXME("Saving surfaces with palettized pixel formats is not implemented yet\n");
return D3DERR_INVALIDCALL;
}
switch (file_format)
{
case D3DXIFF_BMP:
case D3DXIFF_DIB:
container_format = &GUID_ContainerFormatBmp;
break;
case D3DXIFF_PNG:
container_format = &GUID_ContainerFormatPng;
break;
case D3DXIFF_JPG:
container_format = &GUID_ContainerFormatJpeg;
break;
case D3DXIFF_DDS:
return save_dds_surface_to_memory(dst_buffer, src_surface, src_rect);
case D3DXIFF_HDR:
case D3DXIFF_PFM:
case D3DXIFF_TGA:
case D3DXIFF_PPM:
FIXME("File format %#x is not supported yet\n", file_format);
return E_NOTIMPL;
default:
return D3DERR_INVALIDCALL;
}
IDirect3DSurface9_GetDesc(src_surface, &src_surface_desc);
if (src_rect)
{
if (src_rect->left == src_rect->right || src_rect->top == src_rect->bottom)
{
WARN("Invalid rectangle with 0 area\n");
return D3DXCreateBuffer(64, dst_buffer);
}
if (src_rect->left < 0 || src_rect->top < 0)
return D3DERR_INVALIDCALL;
if (src_rect->left > src_rect->right || src_rect->top > src_rect->bottom)
return D3DERR_INVALIDCALL;
if (src_rect->right > src_surface_desc.Width || src_rect->bottom > src_surface_desc.Height)
return D3DERR_INVALIDCALL;
width = src_rect->right - src_rect->left;
height = src_rect->bottom - src_rect->top;
}
else
{
width = src_surface_desc.Width;
height = src_surface_desc.Height;
}
hr = WICCreateImagingFactory_Proxy(WINCODEC_SDK_VERSION, &factory);
if (FAILED(hr)) goto cleanup_err;
hr = IWICImagingFactory_CreateEncoder(factory, container_format, NULL, &encoder);
IWICImagingFactory_Release(factory);
if (FAILED(hr)) goto cleanup_err;
hr = CreateStreamOnHGlobal(NULL, TRUE, &stream);
if (FAILED(hr)) goto cleanup_err;
hr = IWICBitmapEncoder_Initialize(encoder, stream, WICBitmapEncoderNoCache);
if (FAILED(hr)) goto cleanup_err;
hr = IWICBitmapEncoder_CreateNewFrame(encoder, &frame, &encoder_options);
if (FAILED(hr)) goto cleanup_err;
hr = IWICBitmapFrameEncode_Initialize(frame, encoder_options);
if (FAILED(hr)) goto cleanup_err;
hr = IWICBitmapFrameEncode_SetSize(frame, width, height);
if (FAILED(hr)) goto cleanup_err;
pixel_format_guid = d3dformat_to_wic_guid(src_surface_desc.Format);
if (!pixel_format_guid)
{
FIXME("Pixel format %#x is not supported yet\n", src_surface_desc.Format);
hr = E_NOTIMPL;
goto cleanup;
}
memcpy(&wic_pixel_format, pixel_format_guid, sizeof(GUID));
hr = IWICBitmapFrameEncode_SetPixelFormat(frame, &wic_pixel_format);
d3d_pixel_format = wic_guid_to_d3dformat(&wic_pixel_format);
if (SUCCEEDED(hr) && d3d_pixel_format != D3DFMT_UNKNOWN)
{
TRACE("Using pixel format %s %#x\n", debugstr_guid(&wic_pixel_format), d3d_pixel_format);
if (src_surface_desc.Format == d3d_pixel_format) /* Simple copy */
{
if (FAILED(hr = lock_surface(src_surface, src_rect, &locked_rect, &temp_surface, FALSE)))
goto cleanup;
IWICBitmapFrameEncode_WritePixels(frame, height,
locked_rect.Pitch, height * locked_rect.Pitch, locked_rect.pBits);
unlock_surface(src_surface, src_rect, temp_surface, FALSE);
}
else /* Pixel format conversion */
{
const struct pixel_format_desc *src_format_desc, *dst_format_desc;
struct volume size;
DWORD dst_pitch;
void *dst_data;
src_format_desc = get_format_info(src_surface_desc.Format);
dst_format_desc = get_format_info(d3d_pixel_format);
if (!is_conversion_from_supported(src_format_desc)
|| !is_conversion_to_supported(dst_format_desc))
{
FIXME("Unsupported format conversion %#x -> %#x.\n",
src_surface_desc.Format, d3d_pixel_format);
hr = E_NOTIMPL;
goto cleanup;
}
size.width = width;
size.height = height;
size.depth = 1;
dst_pitch = width * dst_format_desc->bytes_per_pixel;
dst_data = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height);
if (!dst_data)
{
hr = E_OUTOFMEMORY;
goto cleanup;
}
if (FAILED(hr = lock_surface(src_surface, src_rect, &locked_rect, &temp_surface, FALSE)))
{
HeapFree(GetProcessHeap(), 0, dst_data);
goto cleanup;
}
convert_argb_pixels(locked_rect.pBits, locked_rect.Pitch, 0, &size, src_format_desc,
dst_data, dst_pitch, 0, &size, dst_format_desc, 0, NULL);
unlock_surface(src_surface, src_rect, temp_surface, FALSE);
IWICBitmapFrameEncode_WritePixels(frame, height, dst_pitch, dst_pitch * height, dst_data);
HeapFree(GetProcessHeap(), 0, dst_data);
}
hr = IWICBitmapFrameEncode_Commit(frame);
if (SUCCEEDED(hr)) hr = IWICBitmapEncoder_Commit(encoder);
}
else WARN("Unsupported pixel format %#x\n", src_surface_desc.Format);
/* copy data from stream to ID3DXBuffer */
hr = IStream_Stat(stream, &stream_stats, STATFLAG_NONAME);
if (FAILED(hr)) goto cleanup_err;
if (stream_stats.cbSize.u.HighPart != 0)
{
hr = D3DXERR_INVALIDDATA;
goto cleanup;
}
size = stream_stats.cbSize.u.LowPart;
/* Remove BMP header for DIB */
if (file_format == D3DXIFF_DIB)
size -= sizeof(BITMAPFILEHEADER);
hr = D3DXCreateBuffer(size, &buffer);
if (FAILED(hr)) goto cleanup;
hr = GetHGlobalFromStream(stream, &stream_hglobal);
if (SUCCEEDED(hr))
{
void *buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer);
void *stream_data = GlobalLock(stream_hglobal);
/* Remove BMP header for DIB */
if (file_format == D3DXIFF_DIB)
stream_data = (void*)((BYTE*)stream_data + sizeof(BITMAPFILEHEADER));
memcpy(buffer_pointer, stream_data, size);
GlobalUnlock(stream_hglobal);
*dst_buffer = buffer;
}
else ID3DXBuffer_Release(buffer);
cleanup_err:
if (FAILED(hr) && hr != E_OUTOFMEMORY)
hr = D3DERR_INVALIDCALL;
cleanup:
if (stream) IStream_Release(stream);
if (frame) IWICBitmapFrameEncode_Release(frame);
if (encoder_options) IPropertyBag2_Release(encoder_options);
if (encoder) IWICBitmapEncoder_Release(encoder);
return hr;
}