Sweden-Number/dlls/opengl32/opengl_ext.c

10909 lines
467 KiB
C

/* Auto-generated file... Do not edit ! */
#include "config.h"
#include "opengl_ext.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
const int extension_registry_size = 1197;
void *extension_funcs[1197];
/* The thunks themselves....*/
static void WINAPI wine_glActiveStencilFaceEXT( GLenum face ) {
void (*func_glActiveStencilFaceEXT)( GLenum ) = extension_funcs[0];
TRACE("(%d)\n", face );
ENTER_GL();
func_glActiveStencilFaceEXT( face );
LEAVE_GL();
}
static void WINAPI wine_glActiveTexture( GLenum texture ) {
void (*func_glActiveTexture)( GLenum ) = extension_funcs[1];
TRACE("(%d)\n", texture );
ENTER_GL();
func_glActiveTexture( texture );
LEAVE_GL();
}
static void WINAPI wine_glActiveTextureARB( GLenum texture ) {
void (*func_glActiveTextureARB)( GLenum ) = extension_funcs[2];
TRACE("(%d)\n", texture );
ENTER_GL();
func_glActiveTextureARB( texture );
LEAVE_GL();
}
static void WINAPI wine_glActiveVaryingNV( GLuint program, char* name ) {
void (*func_glActiveVaryingNV)( GLuint, char* ) = extension_funcs[3];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
func_glActiveVaryingNV( program, name );
LEAVE_GL();
}
static void WINAPI wine_glAlphaFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) {
void (*func_glAlphaFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[4];
TRACE("(%d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod );
ENTER_GL();
func_glAlphaFragmentOp1ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod );
LEAVE_GL();
}
static void WINAPI wine_glAlphaFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) {
void (*func_glAlphaFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[5];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
ENTER_GL();
func_glAlphaFragmentOp2ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
LEAVE_GL();
}
static void WINAPI wine_glAlphaFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) {
void (*func_glAlphaFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[6];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
ENTER_GL();
func_glAlphaFragmentOp3ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
LEAVE_GL();
}
static void WINAPI wine_glApplyTextureEXT( GLenum mode ) {
void (*func_glApplyTextureEXT)( GLenum ) = extension_funcs[7];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glApplyTextureEXT( mode );
LEAVE_GL();
}
static GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei n, GLuint* programs, GLboolean* residences ) {
GLboolean ret_value;
GLboolean (*func_glAreProgramsResidentNV)( GLsizei, GLuint*, GLboolean* ) = extension_funcs[8];
TRACE("(%d, %p, %p)\n", n, programs, residences );
ENTER_GL();
ret_value = func_glAreProgramsResidentNV( n, programs, residences );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) {
GLboolean ret_value;
GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = extension_funcs[9];
TRACE("(%d, %p, %p)\n", n, textures, residences );
ENTER_GL();
ret_value = func_glAreTexturesResidentEXT( n, textures, residences );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glArrayElementEXT( GLint i ) {
void (*func_glArrayElementEXT)( GLint ) = extension_funcs[10];
TRACE("(%d)\n", i );
ENTER_GL();
func_glArrayElementEXT( i );
LEAVE_GL();
}
static void WINAPI wine_glArrayObjectATI( GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) {
void (*func_glArrayObjectATI)( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint ) = extension_funcs[11];
TRACE("(%d, %d, %d, %d, %d, %d)\n", array, size, type, stride, buffer, offset );
ENTER_GL();
func_glArrayObjectATI( array, size, type, stride, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) {
void (*func_glAsyncMarkerSGIX)( GLuint ) = extension_funcs[12];
TRACE("(%d)\n", marker );
ENTER_GL();
func_glAsyncMarkerSGIX( marker );
LEAVE_GL();
}
static void WINAPI wine_glAttachObjectARB( unsigned int containerObj, unsigned int obj ) {
void (*func_glAttachObjectARB)( unsigned int, unsigned int ) = extension_funcs[13];
TRACE("(%d, %d)\n", containerObj, obj );
ENTER_GL();
func_glAttachObjectARB( containerObj, obj );
LEAVE_GL();
}
static void WINAPI wine_glAttachShader( GLuint program, GLuint shader ) {
void (*func_glAttachShader)( GLuint, GLuint ) = extension_funcs[14];
TRACE("(%d, %d)\n", program, shader );
ENTER_GL();
func_glAttachShader( program, shader );
LEAVE_GL();
}
static void WINAPI wine_glBeginFragmentShaderATI( void ) {
void (*func_glBeginFragmentShaderATI)( void ) = extension_funcs[15];
TRACE("()\n");
ENTER_GL();
func_glBeginFragmentShaderATI( );
LEAVE_GL();
}
static void WINAPI wine_glBeginOcclusionQueryNV( GLuint id ) {
void (*func_glBeginOcclusionQueryNV)( GLuint ) = extension_funcs[16];
TRACE("(%d)\n", id );
ENTER_GL();
func_glBeginOcclusionQueryNV( id );
LEAVE_GL();
}
static void WINAPI wine_glBeginQuery( GLenum target, GLuint id ) {
void (*func_glBeginQuery)( GLenum, GLuint ) = extension_funcs[17];
TRACE("(%d, %d)\n", target, id );
ENTER_GL();
func_glBeginQuery( target, id );
LEAVE_GL();
}
static void WINAPI wine_glBeginQueryARB( GLenum target, GLuint id ) {
void (*func_glBeginQueryARB)( GLenum, GLuint ) = extension_funcs[18];
TRACE("(%d, %d)\n", target, id );
ENTER_GL();
func_glBeginQueryARB( target, id );
LEAVE_GL();
}
static void WINAPI wine_glBeginTransformFeedbackNV( GLenum primitiveMode ) {
void (*func_glBeginTransformFeedbackNV)( GLenum ) = extension_funcs[19];
TRACE("(%d)\n", primitiveMode );
ENTER_GL();
func_glBeginTransformFeedbackNV( primitiveMode );
LEAVE_GL();
}
static void WINAPI wine_glBeginVertexShaderEXT( void ) {
void (*func_glBeginVertexShaderEXT)( void ) = extension_funcs[20];
TRACE("()\n");
ENTER_GL();
func_glBeginVertexShaderEXT( );
LEAVE_GL();
}
static void WINAPI wine_glBindAttribLocation( GLuint program, GLuint index, char* name ) {
void (*func_glBindAttribLocation)( GLuint, GLuint, char* ) = extension_funcs[21];
TRACE("(%d, %d, %p)\n", program, index, name );
ENTER_GL();
func_glBindAttribLocation( program, index, name );
LEAVE_GL();
}
static void WINAPI wine_glBindAttribLocationARB( unsigned int programObj, GLuint index, char* name ) {
void (*func_glBindAttribLocationARB)( unsigned int, GLuint, char* ) = extension_funcs[22];
TRACE("(%d, %d, %p)\n", programObj, index, name );
ENTER_GL();
func_glBindAttribLocationARB( programObj, index, name );
LEAVE_GL();
}
static void WINAPI wine_glBindBuffer( GLenum target, GLuint buffer ) {
void (*func_glBindBuffer)( GLenum, GLuint ) = extension_funcs[23];
TRACE("(%d, %d)\n", target, buffer );
ENTER_GL();
func_glBindBuffer( target, buffer );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferARB( GLenum target, GLuint buffer ) {
void (*func_glBindBufferARB)( GLenum, GLuint ) = extension_funcs[24];
TRACE("(%d, %d)\n", target, buffer );
ENTER_GL();
func_glBindBufferARB( target, buffer );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferBaseNV( GLenum target, GLuint index, GLuint buffer ) {
void (*func_glBindBufferBaseNV)( GLenum, GLuint, GLuint ) = extension_funcs[25];
TRACE("(%d, %d, %d)\n", target, index, buffer );
ENTER_GL();
func_glBindBufferBaseNV( target, index, buffer );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferOffsetNV( GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset ) {
void (*func_glBindBufferOffsetNV)( GLenum, GLuint, GLuint, ptrdiff_t ) = extension_funcs[26];
TRACE("(%d, %d, %d, %d)\n", target, index, buffer, offset );
ENTER_GL();
func_glBindBufferOffsetNV( target, index, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferRangeNV( GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size ) {
void (*func_glBindBufferRangeNV)( GLenum, GLuint, GLuint, ptrdiff_t, ptrdiff_t ) = extension_funcs[27];
TRACE("(%d, %d, %d, %d, %d)\n", target, index, buffer, offset, size );
ENTER_GL();
func_glBindBufferRangeNV( target, index, buffer, offset, size );
LEAVE_GL();
}
static void WINAPI wine_glBindFragDataLocationEXT( GLuint program, GLuint color, char* name ) {
void (*func_glBindFragDataLocationEXT)( GLuint, GLuint, char* ) = extension_funcs[28];
TRACE("(%d, %d, %p)\n", program, color, name );
ENTER_GL();
func_glBindFragDataLocationEXT( program, color, name );
LEAVE_GL();
}
static void WINAPI wine_glBindFragmentShaderATI( GLuint id ) {
void (*func_glBindFragmentShaderATI)( GLuint ) = extension_funcs[29];
TRACE("(%d)\n", id );
ENTER_GL();
func_glBindFragmentShaderATI( id );
LEAVE_GL();
}
static void WINAPI wine_glBindFramebufferEXT( GLenum target, GLuint framebuffer ) {
void (*func_glBindFramebufferEXT)( GLenum, GLuint ) = extension_funcs[30];
TRACE("(%d, %d)\n", target, framebuffer );
ENTER_GL();
func_glBindFramebufferEXT( target, framebuffer );
LEAVE_GL();
}
static GLuint WINAPI wine_glBindLightParameterEXT( GLenum light, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindLightParameterEXT)( GLenum, GLenum ) = extension_funcs[31];
TRACE("(%d, %d)\n", light, value );
ENTER_GL();
ret_value = func_glBindLightParameterEXT( light, value );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum face, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindMaterialParameterEXT)( GLenum, GLenum ) = extension_funcs[32];
TRACE("(%d, %d)\n", face, value );
ENTER_GL();
ret_value = func_glBindMaterialParameterEXT( face, value );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glBindParameterEXT( GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindParameterEXT)( GLenum ) = extension_funcs[33];
TRACE("(%d)\n", value );
ENTER_GL();
ret_value = func_glBindParameterEXT( value );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBindProgramARB( GLenum target, GLuint program ) {
void (*func_glBindProgramARB)( GLenum, GLuint ) = extension_funcs[34];
TRACE("(%d, %d)\n", target, program );
ENTER_GL();
func_glBindProgramARB( target, program );
LEAVE_GL();
}
static void WINAPI wine_glBindProgramNV( GLenum target, GLuint id ) {
void (*func_glBindProgramNV)( GLenum, GLuint ) = extension_funcs[35];
TRACE("(%d, %d)\n", target, id );
ENTER_GL();
func_glBindProgramNV( target, id );
LEAVE_GL();
}
static void WINAPI wine_glBindRenderbufferEXT( GLenum target, GLuint renderbuffer ) {
void (*func_glBindRenderbufferEXT)( GLenum, GLuint ) = extension_funcs[36];
TRACE("(%d, %d)\n", target, renderbuffer );
ENTER_GL();
func_glBindRenderbufferEXT( target, renderbuffer );
LEAVE_GL();
}
static GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindTexGenParameterEXT)( GLenum, GLenum, GLenum ) = extension_funcs[37];
TRACE("(%d, %d, %d)\n", unit, coord, value );
ENTER_GL();
ret_value = func_glBindTexGenParameterEXT( unit, coord, value );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) {
void (*func_glBindTextureEXT)( GLenum, GLuint ) = extension_funcs[38];
TRACE("(%d, %d)\n", target, texture );
ENTER_GL();
func_glBindTextureEXT( target, texture );
LEAVE_GL();
}
static GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum unit, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindTextureUnitParameterEXT)( GLenum, GLenum ) = extension_funcs[39];
TRACE("(%d, %d)\n", unit, value );
ENTER_GL();
ret_value = func_glBindTextureUnitParameterEXT( unit, value );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBindVertexArrayAPPLE( GLuint array ) {
void (*func_glBindVertexArrayAPPLE)( GLuint ) = extension_funcs[40];
TRACE("(%d)\n", array );
ENTER_GL();
func_glBindVertexArrayAPPLE( array );
LEAVE_GL();
}
static void WINAPI wine_glBindVertexShaderEXT( GLuint id ) {
void (*func_glBindVertexShaderEXT)( GLuint ) = extension_funcs[41];
TRACE("(%d)\n", id );
ENTER_GL();
func_glBindVertexShaderEXT( id );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) {
void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[42];
TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3bEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) {
void (*func_glBinormal3bvEXT)( GLbyte* ) = extension_funcs[43];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3bvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) {
void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[44];
TRACE("(%f, %f, %f)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3dEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) {
void (*func_glBinormal3dvEXT)( GLdouble* ) = extension_funcs[45];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3dvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) {
void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[46];
TRACE("(%f, %f, %f)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3fEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) {
void (*func_glBinormal3fvEXT)( GLfloat* ) = extension_funcs[47];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3fvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) {
void (*func_glBinormal3iEXT)( GLint, GLint, GLint ) = extension_funcs[48];
TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3iEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3ivEXT( GLint* v ) {
void (*func_glBinormal3ivEXT)( GLint* ) = extension_funcs[49];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3ivEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) {
void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[50];
TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3sEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3svEXT( GLshort* v ) {
void (*func_glBinormal3svEXT)( GLshort* ) = extension_funcs[51];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3svEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[52];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glBinormalPointerEXT( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
void (*func_glBlendColorEXT)( GLclampf, GLclampf, GLclampf, GLclampf ) = extension_funcs[53];
TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
func_glBlendColorEXT( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationEXT( GLenum mode ) {
void (*func_glBlendEquationEXT)( GLenum ) = extension_funcs[54];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glBlendEquationEXT( mode );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha ) {
void (*func_glBlendEquationSeparate)( GLenum, GLenum ) = extension_funcs[55];
TRACE("(%d, %d)\n", modeRGB, modeAlpha );
ENTER_GL();
func_glBlendEquationSeparate( modeRGB, modeAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationSeparateEXT( GLenum modeRGB, GLenum modeAlpha ) {
void (*func_glBlendEquationSeparateEXT)( GLenum, GLenum ) = extension_funcs[56];
TRACE("(%d, %d)\n", modeRGB, modeAlpha );
ENTER_GL();
func_glBlendEquationSeparateEXT( modeRGB, modeAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
void (*func_glBlendFuncSeparate)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[57];
TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
ENTER_GL();
func_glBlendFuncSeparate( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[58];
TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
ENTER_GL();
func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
void (*func_glBlendFuncSeparateINGR)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[59];
TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
ENTER_GL();
func_glBlendFuncSeparateINGR( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlitFramebufferEXT( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) {
void (*func_glBlitFramebufferEXT)( GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum ) = extension_funcs[60];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter );
ENTER_GL();
func_glBlitFramebufferEXT( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter );
LEAVE_GL();
}
static void WINAPI wine_glBufferData( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) {
void (*func_glBufferData)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = extension_funcs[61];
TRACE("(%d, %d, %p, %d)\n", target, size, data, usage );
ENTER_GL();
func_glBufferData( target, size, data, usage );
LEAVE_GL();
}
static void WINAPI wine_glBufferDataARB( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) {
void (*func_glBufferDataARB)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = extension_funcs[62];
TRACE("(%d, %d, %p, %d)\n", target, size, data, usage );
ENTER_GL();
func_glBufferDataARB( target, size, data, usage );
LEAVE_GL();
}
static void WINAPI wine_glBufferParameteriAPPLE( GLenum target, GLenum pname, GLint param ) {
void (*func_glBufferParameteriAPPLE)( GLenum, GLenum, GLint ) = extension_funcs[63];
TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
func_glBufferParameteriAPPLE( target, pname, param );
LEAVE_GL();
}
static GLuint WINAPI wine_glBufferRegionEnabled( void ) {
GLuint ret_value;
GLuint (*func_glBufferRegionEnabled)( void ) = extension_funcs[64];
TRACE("()\n");
ENTER_GL();
ret_value = func_glBufferRegionEnabled( );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) {
void (*func_glBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = extension_funcs[65];
TRACE("(%d, %d, %d, %p)\n", target, offset, size, data );
ENTER_GL();
func_glBufferSubData( target, offset, size, data );
LEAVE_GL();
}
static void WINAPI wine_glBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) {
void (*func_glBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = extension_funcs[66];
TRACE("(%d, %d, %d, %p)\n", target, offset, size, data );
ENTER_GL();
func_glBufferSubDataARB( target, offset, size, data );
LEAVE_GL();
}
static GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum target ) {
GLenum ret_value;
GLenum (*func_glCheckFramebufferStatusEXT)( GLenum ) = extension_funcs[67];
TRACE("(%d)\n", target );
ENTER_GL();
ret_value = func_glCheckFramebufferStatusEXT( target );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glClampColorARB( GLenum target, GLenum clamp ) {
void (*func_glClampColorARB)( GLenum, GLenum ) = extension_funcs[68];
TRACE("(%d, %d)\n", target, clamp );
ENTER_GL();
func_glClampColorARB( target, clamp );
LEAVE_GL();
}
static void WINAPI wine_glClearColorIiEXT( GLint red, GLint green, GLint blue, GLint alpha ) {
void (*func_glClearColorIiEXT)( GLint, GLint, GLint, GLint ) = extension_funcs[69];
TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glClearColorIiEXT( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glClearColorIuiEXT( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
void (*func_glClearColorIuiEXT)( GLuint, GLuint, GLuint, GLuint ) = extension_funcs[70];
TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glClearColorIuiEXT( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glClearDepthdNV( GLdouble depth ) {
void (*func_glClearDepthdNV)( GLdouble ) = extension_funcs[71];
TRACE("(%f)\n", depth );
ENTER_GL();
func_glClearDepthdNV( depth );
LEAVE_GL();
}
static void WINAPI wine_glClientActiveTexture( GLenum texture ) {
void (*func_glClientActiveTexture)( GLenum ) = extension_funcs[72];
TRACE("(%d)\n", texture );
ENTER_GL();
func_glClientActiveTexture( texture );
LEAVE_GL();
}
static void WINAPI wine_glClientActiveTextureARB( GLenum texture ) {
void (*func_glClientActiveTextureARB)( GLenum ) = extension_funcs[73];
TRACE("(%d)\n", texture );
ENTER_GL();
func_glClientActiveTextureARB( texture );
LEAVE_GL();
}
static void WINAPI wine_glClientActiveVertexStreamATI( GLenum stream ) {
void (*func_glClientActiveVertexStreamATI)( GLenum ) = extension_funcs[74];
TRACE("(%d)\n", stream );
ENTER_GL();
func_glClientActiveVertexStreamATI( stream );
LEAVE_GL();
}
static void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[75];
TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z );
ENTER_GL();
func_glColor3fVertex3fSUN( r, g, b, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) {
void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[76];
TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor3fVertex3fvSUN( c, v );
LEAVE_GL();
}
static void WINAPI wine_glColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) {
void (*func_glColor3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[77];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glColor3hNV( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glColor3hvNV( unsigned short* v ) {
void (*func_glColor3hvNV)( unsigned short* ) = extension_funcs[78];
TRACE("(%p)\n", v );
ENTER_GL();
func_glColor3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[79];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[80];
TRACE("(%p, %p, %p)\n", c, n, v );
ENTER_GL();
func_glColor4fNormal3fVertex3fvSUN( c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glColor4hNV( unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha ) {
void (*func_glColor4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[81];
TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glColor4hNV( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glColor4hvNV( unsigned short* v ) {
void (*func_glColor4hvNV)( unsigned short* ) = extension_funcs[82];
TRACE("(%p)\n", v );
ENTER_GL();
func_glColor4hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) {
void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ) = extension_funcs[83];
TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y );
ENTER_GL();
func_glColor4ubVertex2fSUN( r, g, b, a, x, y );
LEAVE_GL();
}
static void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) {
void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ) = extension_funcs[84];
TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor4ubVertex2fvSUN( c, v );
LEAVE_GL();
}
static void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[85];
TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z );
ENTER_GL();
func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) {
void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ) = extension_funcs[86];
TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor4ubVertex3fvSUN( c, v );
LEAVE_GL();
}
static void WINAPI wine_glColorFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) {
void (*func_glColorFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[87];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod );
ENTER_GL();
func_glColorFragmentOp1ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod );
LEAVE_GL();
}
static void WINAPI wine_glColorFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) {
void (*func_glColorFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[88];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
ENTER_GL();
func_glColorFragmentOp2ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
LEAVE_GL();
}
static void WINAPI wine_glColorFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) {
void (*func_glColorFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[89];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
ENTER_GL();
func_glColorFragmentOp3ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
LEAVE_GL();
}
static void WINAPI wine_glColorMaskIndexedEXT( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) {
void (*func_glColorMaskIndexedEXT)( GLuint, GLboolean, GLboolean, GLboolean, GLboolean ) = extension_funcs[90];
TRACE("(%d, %d, %d, %d, %d)\n", index, r, g, b, a );
ENTER_GL();
func_glColorMaskIndexedEXT( index, r, g, b, a );
LEAVE_GL();
}
static void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[91];
TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glColorPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[92];
TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glColorPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[93];
TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glColorPointervINTEL( size, type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[94];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
ENTER_GL();
func_glColorSubTableEXT( target, start, count, format, type, data );
LEAVE_GL();
}
static void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[95];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table );
ENTER_GL();
func_glColorTableEXT( target, internalFormat, width, format, type, table );
LEAVE_GL();
}
static void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = extension_funcs[96];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glColorTableParameterfvSGI( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = extension_funcs[97];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glColorTableParameterivSGI( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[98];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
ENTER_GL();
func_glColorTableSGI( target, internalformat, width, format, type, table );
LEAVE_GL();
}
static void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[99];
TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage );
ENTER_GL();
func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage );
LEAVE_GL();
}
static void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) {
void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ) = extension_funcs[100];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
ENTER_GL();
func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
LEAVE_GL();
}
static void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) {
void (*func_glCombinerParameterfNV)( GLenum, GLfloat ) = extension_funcs[101];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glCombinerParameterfNV( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) {
void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ) = extension_funcs[102];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCombinerParameterfvNV( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) {
void (*func_glCombinerParameteriNV)( GLenum, GLint ) = extension_funcs[103];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glCombinerParameteriNV( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) {
void (*func_glCombinerParameterivNV)( GLenum, GLint* ) = extension_funcs[104];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCombinerParameterivNV( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) {
void (*func_glCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[105];
TRACE("(%d, %d, %p)\n", stage, pname, params );
ENTER_GL();
func_glCombinerStageParameterfvNV( stage, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCompileShader( GLuint shader ) {
void (*func_glCompileShader)( GLuint ) = extension_funcs[106];
TRACE("(%d)\n", shader );
ENTER_GL();
func_glCompileShader( shader );
LEAVE_GL();
}
static void WINAPI wine_glCompileShaderARB( unsigned int shaderObj ) {
void (*func_glCompileShaderARB)( unsigned int ) = extension_funcs[107];
TRACE("(%d)\n", shaderObj );
ENTER_GL();
func_glCompileShaderARB( shaderObj );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage1D)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[108];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage1D( target, level, internalformat, width, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[109];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage2D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[110];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[111];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage3D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[112];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[113];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage1D)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[114];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage1D( target, level, xoffset, width, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[115];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage2D)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[116];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[117];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage3D)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[118];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[119];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[120];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
ENTER_GL();
func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[121];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
ENTER_GL();
func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) {
void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ) = extension_funcs[122];
TRACE("(%d, %d, %f)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterfEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[123];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) {
void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ) = extension_funcs[124];
TRACE("(%d, %d, %d)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameteriEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[125];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ) = extension_funcs[126];
TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
ENTER_GL();
func_glCopyColorSubTableEXT( target, start, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ) = extension_funcs[127];
TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
func_glCopyColorTableSGI( target, internalformat, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ) = extension_funcs[128];
TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[129];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
ENTER_GL();
func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = extension_funcs[130];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
ENTER_GL();
func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = extension_funcs[131];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
ENTER_GL();
func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = extension_funcs[132];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
ENTER_GL();
func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[133];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
ENTER_GL();
func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[134];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
ENTER_GL();
func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
}
static GLuint WINAPI wine_glCreateProgram( void ) {
GLuint ret_value;
GLuint (*func_glCreateProgram)( void ) = extension_funcs[135];
TRACE("()\n");
ENTER_GL();
ret_value = func_glCreateProgram( );
LEAVE_GL();
return ret_value;
}
static unsigned int WINAPI wine_glCreateProgramObjectARB( void ) {
unsigned int ret_value;
unsigned int (*func_glCreateProgramObjectARB)( void ) = extension_funcs[136];
TRACE("()\n");
ENTER_GL();
ret_value = func_glCreateProgramObjectARB( );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glCreateShader( GLenum type ) {
GLuint ret_value;
GLuint (*func_glCreateShader)( GLenum ) = extension_funcs[137];
TRACE("(%d)\n", type );
ENTER_GL();
ret_value = func_glCreateShader( type );
LEAVE_GL();
return ret_value;
}
static unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum shaderType ) {
unsigned int ret_value;
unsigned int (*func_glCreateShaderObjectARB)( GLenum ) = extension_funcs[138];
TRACE("(%d)\n", shaderType );
ENTER_GL();
ret_value = func_glCreateShaderObjectARB( shaderType );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) {
void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = extension_funcs[139];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCullParameterdvEXT( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) {
void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = extension_funcs[140];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCullParameterfvEXT( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCurrentPaletteMatrixARB( GLint index ) {
void (*func_glCurrentPaletteMatrixARB)( GLint ) = extension_funcs[141];
TRACE("(%d)\n", index );
ENTER_GL();
func_glCurrentPaletteMatrixARB( index );
LEAVE_GL();
}
static void WINAPI wine_glDeformSGIX( GLbitfield mask ) {
void (*func_glDeformSGIX)( GLbitfield ) = extension_funcs[142];
TRACE("(%d)\n", mask );
ENTER_GL();
func_glDeformSGIX( mask );
LEAVE_GL();
}
static void WINAPI wine_glDeformationMap3dSGIX( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points ) {
void (*func_glDeformationMap3dSGIX)( GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = extension_funcs[143];
TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
ENTER_GL();
func_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
LEAVE_GL();
}
static void WINAPI wine_glDeformationMap3fSGIX( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points ) {
void (*func_glDeformationMap3fSGIX)( GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = extension_funcs[144];
TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
ENTER_GL();
func_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
LEAVE_GL();
}
static void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) {
void (*func_glDeleteAsyncMarkersSGIX)( GLuint, GLsizei ) = extension_funcs[145];
TRACE("(%d, %d)\n", marker, range );
ENTER_GL();
func_glDeleteAsyncMarkersSGIX( marker, range );
LEAVE_GL();
}
static void WINAPI wine_glDeleteBufferRegion( GLenum region ) {
void (*func_glDeleteBufferRegion)( GLenum ) = extension_funcs[146];
TRACE("(%d)\n", region );
ENTER_GL();
func_glDeleteBufferRegion( region );
LEAVE_GL();
}
static void WINAPI wine_glDeleteBuffers( GLsizei n, GLuint* buffers ) {
void (*func_glDeleteBuffers)( GLsizei, GLuint* ) = extension_funcs[147];
TRACE("(%d, %p)\n", n, buffers );
ENTER_GL();
func_glDeleteBuffers( n, buffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteBuffersARB( GLsizei n, GLuint* buffers ) {
void (*func_glDeleteBuffersARB)( GLsizei, GLuint* ) = extension_funcs[148];
TRACE("(%d, %p)\n", n, buffers );
ENTER_GL();
func_glDeleteBuffersARB( n, buffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFencesAPPLE( GLsizei n, GLuint* fences ) {
void (*func_glDeleteFencesAPPLE)( GLsizei, GLuint* ) = extension_funcs[149];
TRACE("(%d, %p)\n", n, fences );
ENTER_GL();
func_glDeleteFencesAPPLE( n, fences );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFencesNV( GLsizei n, GLuint* fences ) {
void (*func_glDeleteFencesNV)( GLsizei, GLuint* ) = extension_funcs[150];
TRACE("(%d, %p)\n", n, fences );
ENTER_GL();
func_glDeleteFencesNV( n, fences );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFragmentShaderATI( GLuint id ) {
void (*func_glDeleteFragmentShaderATI)( GLuint ) = extension_funcs[151];
TRACE("(%d)\n", id );
ENTER_GL();
func_glDeleteFragmentShaderATI( id );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFramebuffersEXT( GLsizei n, GLuint* framebuffers ) {
void (*func_glDeleteFramebuffersEXT)( GLsizei, GLuint* ) = extension_funcs[152];
TRACE("(%d, %p)\n", n, framebuffers );
ENTER_GL();
func_glDeleteFramebuffersEXT( n, framebuffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteObjectARB( unsigned int obj ) {
void (*func_glDeleteObjectARB)( unsigned int ) = extension_funcs[153];
TRACE("(%d)\n", obj );
ENTER_GL();
func_glDeleteObjectARB( obj );
LEAVE_GL();
}
static void WINAPI wine_glDeleteObjectBufferATI( GLuint buffer ) {
void (*func_glDeleteObjectBufferATI)( GLuint ) = extension_funcs[154];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glDeleteObjectBufferATI( buffer );
LEAVE_GL();
}
static void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei n, GLuint* ids ) {
void (*func_glDeleteOcclusionQueriesNV)( GLsizei, GLuint* ) = extension_funcs[155];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glDeleteOcclusionQueriesNV( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glDeleteProgram( GLuint program ) {
void (*func_glDeleteProgram)( GLuint ) = extension_funcs[156];
TRACE("(%d)\n", program );
ENTER_GL();
func_glDeleteProgram( program );
LEAVE_GL();
}
static void WINAPI wine_glDeleteProgramsARB( GLsizei n, GLuint* programs ) {
void (*func_glDeleteProgramsARB)( GLsizei, GLuint* ) = extension_funcs[157];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glDeleteProgramsARB( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glDeleteProgramsNV( GLsizei n, GLuint* programs ) {
void (*func_glDeleteProgramsNV)( GLsizei, GLuint* ) = extension_funcs[158];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glDeleteProgramsNV( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glDeleteQueries( GLsizei n, GLuint* ids ) {
void (*func_glDeleteQueries)( GLsizei, GLuint* ) = extension_funcs[159];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glDeleteQueries( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glDeleteQueriesARB( GLsizei n, GLuint* ids ) {
void (*func_glDeleteQueriesARB)( GLsizei, GLuint* ) = extension_funcs[160];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glDeleteQueriesARB( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) {
void (*func_glDeleteRenderbuffersEXT)( GLsizei, GLuint* ) = extension_funcs[161];
TRACE("(%d, %p)\n", n, renderbuffers );
ENTER_GL();
func_glDeleteRenderbuffersEXT( n, renderbuffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteShader( GLuint shader ) {
void (*func_glDeleteShader)( GLuint ) = extension_funcs[162];
TRACE("(%d)\n", shader );
ENTER_GL();
func_glDeleteShader( shader );
LEAVE_GL();
}
static void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) {
void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = extension_funcs[163];
TRACE("(%d, %p)\n", n, textures );
ENTER_GL();
func_glDeleteTexturesEXT( n, textures );
LEAVE_GL();
}
static void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei n, GLuint* arrays ) {
void (*func_glDeleteVertexArraysAPPLE)( GLsizei, GLuint* ) = extension_funcs[164];
TRACE("(%d, %p)\n", n, arrays );
ENTER_GL();
func_glDeleteVertexArraysAPPLE( n, arrays );
LEAVE_GL();
}
static void WINAPI wine_glDeleteVertexShaderEXT( GLuint id ) {
void (*func_glDeleteVertexShaderEXT)( GLuint ) = extension_funcs[165];
TRACE("(%d)\n", id );
ENTER_GL();
func_glDeleteVertexShaderEXT( id );
LEAVE_GL();
}
static void WINAPI wine_glDepthBoundsEXT( GLclampd zmin, GLclampd zmax ) {
void (*func_glDepthBoundsEXT)( GLclampd, GLclampd ) = extension_funcs[166];
TRACE("(%f, %f)\n", zmin, zmax );
ENTER_GL();
func_glDepthBoundsEXT( zmin, zmax );
LEAVE_GL();
}
static void WINAPI wine_glDepthBoundsdNV( GLdouble zmin, GLdouble zmax ) {
void (*func_glDepthBoundsdNV)( GLdouble, GLdouble ) = extension_funcs[167];
TRACE("(%f, %f)\n", zmin, zmax );
ENTER_GL();
func_glDepthBoundsdNV( zmin, zmax );
LEAVE_GL();
}
static void WINAPI wine_glDepthRangedNV( GLdouble zNear, GLdouble zFar ) {
void (*func_glDepthRangedNV)( GLdouble, GLdouble ) = extension_funcs[168];
TRACE("(%f, %f)\n", zNear, zFar );
ENTER_GL();
func_glDepthRangedNV( zNear, zFar );
LEAVE_GL();
}
static void WINAPI wine_glDetachObjectARB( unsigned int containerObj, unsigned int attachedObj ) {
void (*func_glDetachObjectARB)( unsigned int, unsigned int ) = extension_funcs[169];
TRACE("(%d, %d)\n", containerObj, attachedObj );
ENTER_GL();
func_glDetachObjectARB( containerObj, attachedObj );
LEAVE_GL();
}
static void WINAPI wine_glDetachShader( GLuint program, GLuint shader ) {
void (*func_glDetachShader)( GLuint, GLuint ) = extension_funcs[170];
TRACE("(%d, %d)\n", program, shader );
ENTER_GL();
func_glDetachShader( program, shader );
LEAVE_GL();
}
static void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = extension_funcs[171];
TRACE("(%d, %d, %p)\n", target, n, points );
ENTER_GL();
func_glDetailTexFuncSGIS( target, n, points );
LEAVE_GL();
}
static void WINAPI wine_glDisableIndexedEXT( GLenum target, GLuint index ) {
void (*func_glDisableIndexedEXT)( GLenum, GLuint ) = extension_funcs[172];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
func_glDisableIndexedEXT( target, index );
LEAVE_GL();
}
static void WINAPI wine_glDisableVariantClientStateEXT( GLuint id ) {
void (*func_glDisableVariantClientStateEXT)( GLuint ) = extension_funcs[173];
TRACE("(%d)\n", id );
ENTER_GL();
func_glDisableVariantClientStateEXT( id );
LEAVE_GL();
}
static void WINAPI wine_glDisableVertexAttribArray( GLuint index ) {
void (*func_glDisableVertexAttribArray)( GLuint ) = extension_funcs[174];
TRACE("(%d)\n", index );
ENTER_GL();
func_glDisableVertexAttribArray( index );
LEAVE_GL();
}
static void WINAPI wine_glDisableVertexAttribArrayARB( GLuint index ) {
void (*func_glDisableVertexAttribArrayARB)( GLuint ) = extension_funcs[175];
TRACE("(%d)\n", index );
ENTER_GL();
func_glDisableVertexAttribArrayARB( index );
LEAVE_GL();
}
static void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) {
void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = extension_funcs[176];
TRACE("(%d, %d, %d)\n", mode, first, count );
ENTER_GL();
func_glDrawArraysEXT( mode, first, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawArraysInstancedEXT( GLenum mode, GLint start, GLsizei count, GLsizei primcount ) {
void (*func_glDrawArraysInstancedEXT)( GLenum, GLint, GLsizei, GLsizei ) = extension_funcs[177];
TRACE("(%d, %d, %d, %d)\n", mode, start, count, primcount );
ENTER_GL();
func_glDrawArraysInstancedEXT( mode, start, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest ) {
void (*func_glDrawBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLint ) = extension_funcs[178];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", region, x, y, width, height, xDest, yDest );
ENTER_GL();
func_glDrawBufferRegion( region, x, y, width, height, xDest, yDest );
LEAVE_GL();
}
static void WINAPI wine_glDrawBuffers( GLsizei n, GLenum* bufs ) {
void (*func_glDrawBuffers)( GLsizei, GLenum* ) = extension_funcs[179];
TRACE("(%d, %p)\n", n, bufs );
ENTER_GL();
func_glDrawBuffers( n, bufs );
LEAVE_GL();
}
static void WINAPI wine_glDrawBuffersARB( GLsizei n, GLenum* bufs ) {
void (*func_glDrawBuffersARB)( GLsizei, GLenum* ) = extension_funcs[180];
TRACE("(%d, %p)\n", n, bufs );
ENTER_GL();
func_glDrawBuffersARB( n, bufs );
LEAVE_GL();
}
static void WINAPI wine_glDrawBuffersATI( GLsizei n, GLenum* bufs ) {
void (*func_glDrawBuffersATI)( GLsizei, GLenum* ) = extension_funcs[181];
TRACE("(%d, %p)\n", n, bufs );
ENTER_GL();
func_glDrawBuffersATI( n, bufs );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) {
void (*func_glDrawElementArrayAPPLE)( GLenum, GLint, GLsizei ) = extension_funcs[182];
TRACE("(%d, %d, %d)\n", mode, first, count );
ENTER_GL();
func_glDrawElementArrayAPPLE( mode, first, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementArrayATI( GLenum mode, GLsizei count ) {
void (*func_glDrawElementArrayATI)( GLenum, GLsizei ) = extension_funcs[183];
TRACE("(%d, %d)\n", mode, count );
ENTER_GL();
func_glDrawElementArrayATI( mode, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsInstancedEXT( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount ) {
void (*func_glDrawElementsInstancedEXT)( GLenum, GLsizei, GLenum, GLvoid*, GLsizei ) = extension_funcs[184];
TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glDrawElementsInstancedEXT( mode, count, type, indices, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawMeshArraysSUN( GLenum mode, GLint first, GLsizei count, GLsizei width ) {
void (*func_glDrawMeshArraysSUN)( GLenum, GLint, GLsizei, GLsizei ) = extension_funcs[185];
TRACE("(%d, %d, %d, %d)\n", mode, first, count, width );
ENTER_GL();
func_glDrawMeshArraysSUN( mode, first, count, width );
LEAVE_GL();
}
static void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count ) {
void (*func_glDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint, GLsizei ) = extension_funcs[186];
TRACE("(%d, %d, %d, %d, %d)\n", mode, start, end, first, count );
ENTER_GL();
func_glDrawRangeElementArrayAPPLE( mode, start, end, first, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawRangeElementArrayATI( GLenum mode, GLuint start, GLuint end, GLsizei count ) {
void (*func_glDrawRangeElementArrayATI)( GLenum, GLuint, GLuint, GLsizei ) = extension_funcs[187];
TRACE("(%d, %d, %d, %d)\n", mode, start, end, count );
ENTER_GL();
func_glDrawRangeElementArrayATI( mode, start, end, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = extension_funcs[188];
TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
ENTER_GL();
func_glDrawRangeElementsEXT( mode, start, end, count, type, indices );
LEAVE_GL();
}
static void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) {
void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = extension_funcs[189];
TRACE("(%d, %d, %p)\n", stride, count, pointer );
ENTER_GL();
func_glEdgeFlagPointerEXT( stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) {
void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = extension_funcs[190];
TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride );
ENTER_GL();
func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glElementPointerAPPLE( GLenum type, GLvoid* pointer ) {
void (*func_glElementPointerAPPLE)( GLenum, GLvoid* ) = extension_funcs[191];
TRACE("(%d, %p)\n", type, pointer );
ENTER_GL();
func_glElementPointerAPPLE( type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glElementPointerATI( GLenum type, GLvoid* pointer ) {
void (*func_glElementPointerATI)( GLenum, GLvoid* ) = extension_funcs[192];
TRACE("(%d, %p)\n", type, pointer );
ENTER_GL();
func_glElementPointerATI( type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glEnableIndexedEXT( GLenum target, GLuint index ) {
void (*func_glEnableIndexedEXT)( GLenum, GLuint ) = extension_funcs[193];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
func_glEnableIndexedEXT( target, index );
LEAVE_GL();
}
static void WINAPI wine_glEnableVariantClientStateEXT( GLuint id ) {
void (*func_glEnableVariantClientStateEXT)( GLuint ) = extension_funcs[194];
TRACE("(%d)\n", id );
ENTER_GL();
func_glEnableVariantClientStateEXT( id );
LEAVE_GL();
}
static void WINAPI wine_glEnableVertexAttribArray( GLuint index ) {
void (*func_glEnableVertexAttribArray)( GLuint ) = extension_funcs[195];
TRACE("(%d)\n", index );
ENTER_GL();
func_glEnableVertexAttribArray( index );
LEAVE_GL();
}
static void WINAPI wine_glEnableVertexAttribArrayARB( GLuint index ) {
void (*func_glEnableVertexAttribArrayARB)( GLuint ) = extension_funcs[196];
TRACE("(%d)\n", index );
ENTER_GL();
func_glEnableVertexAttribArrayARB( index );
LEAVE_GL();
}
static void WINAPI wine_glEndFragmentShaderATI( void ) {
void (*func_glEndFragmentShaderATI)( void ) = extension_funcs[197];
TRACE("()\n");
ENTER_GL();
func_glEndFragmentShaderATI( );
LEAVE_GL();
}
static void WINAPI wine_glEndOcclusionQueryNV( void ) {
void (*func_glEndOcclusionQueryNV)( void ) = extension_funcs[198];
TRACE("()\n");
ENTER_GL();
func_glEndOcclusionQueryNV( );
LEAVE_GL();
}
static void WINAPI wine_glEndQuery( GLenum target ) {
void (*func_glEndQuery)( GLenum ) = extension_funcs[199];
TRACE("(%d)\n", target );
ENTER_GL();
func_glEndQuery( target );
LEAVE_GL();
}
static void WINAPI wine_glEndQueryARB( GLenum target ) {
void (*func_glEndQueryARB)( GLenum ) = extension_funcs[200];
TRACE("(%d)\n", target );
ENTER_GL();
func_glEndQueryARB( target );
LEAVE_GL();
}
static void WINAPI wine_glEndTransformFeedbackNV( void ) {
void (*func_glEndTransformFeedbackNV)( void ) = extension_funcs[201];
TRACE("()\n");
ENTER_GL();
func_glEndTransformFeedbackNV( );
LEAVE_GL();
}
static void WINAPI wine_glEndVertexShaderEXT( void ) {
void (*func_glEndVertexShaderEXT)( void ) = extension_funcs[202];
TRACE("()\n");
ENTER_GL();
func_glEndVertexShaderEXT( );
LEAVE_GL();
}
static void WINAPI wine_glEvalMapsNV( GLenum target, GLenum mode ) {
void (*func_glEvalMapsNV)( GLenum, GLenum ) = extension_funcs[203];
TRACE("(%d, %d)\n", target, mode );
ENTER_GL();
func_glEvalMapsNV( target, mode );
LEAVE_GL();
}
static void WINAPI wine_glExecuteProgramNV( GLenum target, GLuint id, GLfloat* params ) {
void (*func_glExecuteProgramNV)( GLenum, GLuint, GLfloat* ) = extension_funcs[204];
TRACE("(%d, %d, %p)\n", target, id, params );
ENTER_GL();
func_glExecuteProgramNV( target, id, params );
LEAVE_GL();
}
static void WINAPI wine_glExtractComponentEXT( GLuint res, GLuint src, GLuint num ) {
void (*func_glExtractComponentEXT)( GLuint, GLuint, GLuint ) = extension_funcs[205];
TRACE("(%d, %d, %d)\n", res, src, num );
ENTER_GL();
func_glExtractComponentEXT( res, src, num );
LEAVE_GL();
}
static void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[206];
TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage );
ENTER_GL();
func_glFinalCombinerInputNV( variable, input, mapping, componentUsage );
LEAVE_GL();
}
static GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) {
GLint ret_value;
GLint (*func_glFinishAsyncSGIX)( GLuint* ) = extension_funcs[207];
TRACE("(%p)\n", markerp );
ENTER_GL();
ret_value = func_glFinishAsyncSGIX( markerp );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glFinishFenceAPPLE( GLuint fence ) {
void (*func_glFinishFenceAPPLE)( GLuint ) = extension_funcs[208];
TRACE("(%d)\n", fence );
ENTER_GL();
func_glFinishFenceAPPLE( fence );
LEAVE_GL();
}
static void WINAPI wine_glFinishFenceNV( GLuint fence ) {
void (*func_glFinishFenceNV)( GLuint ) = extension_funcs[209];
TRACE("(%d)\n", fence );
ENTER_GL();
func_glFinishFenceNV( fence );
LEAVE_GL();
}
static void WINAPI wine_glFinishObjectAPPLE( GLenum object, GLint name ) {
void (*func_glFinishObjectAPPLE)( GLenum, GLint ) = extension_funcs[210];
TRACE("(%d, %d)\n", object, name );
ENTER_GL();
func_glFinishObjectAPPLE( object, name );
LEAVE_GL();
}
static void WINAPI wine_glFinishTextureSUNX( void ) {
void (*func_glFinishTextureSUNX)( void ) = extension_funcs[211];
TRACE("()\n");
ENTER_GL();
func_glFinishTextureSUNX( );
LEAVE_GL();
}
static void WINAPI wine_glFlushMappedBufferRangeAPPLE( GLenum target, ptrdiff_t offset, ptrdiff_t size ) {
void (*func_glFlushMappedBufferRangeAPPLE)( GLenum, ptrdiff_t, ptrdiff_t ) = extension_funcs[212];
TRACE("(%d, %d, %d)\n", target, offset, size );
ENTER_GL();
func_glFlushMappedBufferRangeAPPLE( target, offset, size );
LEAVE_GL();
}
static void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) {
void (*func_glFlushPixelDataRangeNV)( GLenum ) = extension_funcs[213];
TRACE("(%d)\n", target );
ENTER_GL();
func_glFlushPixelDataRangeNV( target );
LEAVE_GL();
}
static void WINAPI wine_glFlushRasterSGIX( void ) {
void (*func_glFlushRasterSGIX)( void ) = extension_funcs[214];
TRACE("()\n");
ENTER_GL();
func_glFlushRasterSGIX( );
LEAVE_GL();
}
static void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) {
void (*func_glFlushVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = extension_funcs[215];
TRACE("(%d, %p)\n", length, pointer );
ENTER_GL();
func_glFlushVertexArrayRangeAPPLE( length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glFlushVertexArrayRangeNV( void ) {
void (*func_glFlushVertexArrayRangeNV)( void ) = extension_funcs[216];
TRACE("()\n");
ENTER_GL();
func_glFlushVertexArrayRangeNV( );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glFogCoordPointer)( GLenum, GLsizei, GLvoid* ) = extension_funcs[217];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glFogCoordPointer( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[218];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glFogCoordPointerEXT( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[219];
TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordd( GLdouble coord ) {
void (*func_glFogCoordd)( GLdouble ) = extension_funcs[220];
TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoordd( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoorddEXT( GLdouble coord ) {
void (*func_glFogCoorddEXT)( GLdouble ) = extension_funcs[221];
TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoorddEXT( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoorddv( GLdouble* coord ) {
void (*func_glFogCoorddv)( GLdouble* ) = extension_funcs[222];
TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoorddv( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) {
void (*func_glFogCoorddvEXT)( GLdouble* ) = extension_funcs[223];
TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoorddvEXT( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordf( GLfloat coord ) {
void (*func_glFogCoordf)( GLfloat ) = extension_funcs[224];
TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoordf( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordfEXT( GLfloat coord ) {
void (*func_glFogCoordfEXT)( GLfloat ) = extension_funcs[225];
TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoordfEXT( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordfv( GLfloat* coord ) {
void (*func_glFogCoordfv)( GLfloat* ) = extension_funcs[226];
TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoordfv( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) {
void (*func_glFogCoordfvEXT)( GLfloat* ) = extension_funcs[227];
TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoordfvEXT( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordhNV( unsigned short fog ) {
void (*func_glFogCoordhNV)( unsigned short ) = extension_funcs[228];
TRACE("(%d)\n", fog );
ENTER_GL();
func_glFogCoordhNV( fog );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordhvNV( unsigned short* fog ) {
void (*func_glFogCoordhvNV)( unsigned short* ) = extension_funcs[229];
TRACE("(%p)\n", fog );
ENTER_GL();
func_glFogCoordhvNV( fog );
LEAVE_GL();
}
static void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) {
void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ) = extension_funcs[230];
TRACE("(%d, %p)\n", n, points );
ENTER_GL();
func_glFogFuncSGIS( n, points );
LEAVE_GL();
}
static void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) {
void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ) = extension_funcs[231];
TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glFragmentColorMaterialSGIX( face, mode );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) {
void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ) = extension_funcs[232];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glFragmentLightModelfSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) {
void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ) = extension_funcs[233];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glFragmentLightModelfvSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) {
void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ) = extension_funcs[234];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glFragmentLightModeliSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) {
void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ) = extension_funcs[235];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glFragmentLightModelivSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) {
void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ) = extension_funcs[236];
TRACE("(%d, %d, %f)\n", light, pname, param );
ENTER_GL();
func_glFragmentLightfSGIX( light, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[237];
TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glFragmentLightfvSGIX( light, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) {
void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ) = extension_funcs[238];
TRACE("(%d, %d, %d)\n", light, pname, param );
ENTER_GL();
func_glFragmentLightiSGIX( light, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[239];
TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glFragmentLightivSGIX( light, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) {
void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ) = extension_funcs[240];
TRACE("(%d, %d, %f)\n", face, pname, param );
ENTER_GL();
func_glFragmentMaterialfSGIX( face, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[241];
TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glFragmentMaterialfvSGIX( face, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) {
void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = extension_funcs[242];
TRACE("(%d, %d, %d)\n", face, pname, param );
ENTER_GL();
func_glFragmentMaterialiSGIX( face, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[243];
TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glFragmentMaterialivSGIX( face, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFrameZoomSGIX( GLint factor ) {
void (*func_glFrameZoomSGIX)( GLint ) = extension_funcs[244];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glFrameZoomSGIX( factor );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferRenderbufferEXT( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) {
void (*func_glFramebufferRenderbufferEXT)( GLenum, GLenum, GLenum, GLuint ) = extension_funcs[245];
TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer );
ENTER_GL();
func_glFramebufferRenderbufferEXT( target, attachment, renderbuffertarget, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture1DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
void (*func_glFramebufferTexture1DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = extension_funcs[246];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level );
ENTER_GL();
func_glFramebufferTexture1DEXT( target, attachment, textarget, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture2DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
void (*func_glFramebufferTexture2DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = extension_funcs[247];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level );
ENTER_GL();
func_glFramebufferTexture2DEXT( target, attachment, textarget, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture3DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) {
void (*func_glFramebufferTexture3DEXT)( GLenum, GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[248];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset );
ENTER_GL();
func_glFramebufferTexture3DEXT( target, attachment, textarget, texture, level, zoffset );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureEXT( GLenum target, GLenum attachment, GLuint texture, GLint level ) {
void (*func_glFramebufferTextureEXT)( GLenum, GLenum, GLuint, GLint ) = extension_funcs[249];
TRACE("(%d, %d, %d, %d)\n", target, attachment, texture, level );
ENTER_GL();
func_glFramebufferTextureEXT( target, attachment, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureFaceEXT( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) {
void (*func_glFramebufferTextureFaceEXT)( GLenum, GLenum, GLuint, GLint, GLenum ) = extension_funcs[250];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, face );
ENTER_GL();
func_glFramebufferTextureFaceEXT( target, attachment, texture, level, face );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureLayerEXT( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) {
void (*func_glFramebufferTextureLayerEXT)( GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[251];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, layer );
ENTER_GL();
func_glFramebufferTextureLayerEXT( target, attachment, texture, level, layer );
LEAVE_GL();
}
static void WINAPI wine_glFreeObjectBufferATI( GLuint buffer ) {
void (*func_glFreeObjectBufferATI)( GLuint ) = extension_funcs[252];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glFreeObjectBufferATI( buffer );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) {
GLuint ret_value;
GLuint (*func_glGenAsyncMarkersSGIX)( GLsizei ) = extension_funcs[253];
TRACE("(%d)\n", range );
ENTER_GL();
ret_value = func_glGenAsyncMarkersSGIX( range );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenBuffers( GLsizei n, GLuint* buffers ) {
void (*func_glGenBuffers)( GLsizei, GLuint* ) = extension_funcs[254];
TRACE("(%d, %p)\n", n, buffers );
ENTER_GL();
func_glGenBuffers( n, buffers );
LEAVE_GL();
}
static void WINAPI wine_glGenBuffersARB( GLsizei n, GLuint* buffers ) {
void (*func_glGenBuffersARB)( GLsizei, GLuint* ) = extension_funcs[255];
TRACE("(%d, %p)\n", n, buffers );
ENTER_GL();
func_glGenBuffersARB( n, buffers );
LEAVE_GL();
}
static void WINAPI wine_glGenFencesAPPLE( GLsizei n, GLuint* fences ) {
void (*func_glGenFencesAPPLE)( GLsizei, GLuint* ) = extension_funcs[256];
TRACE("(%d, %p)\n", n, fences );
ENTER_GL();
func_glGenFencesAPPLE( n, fences );
LEAVE_GL();
}
static void WINAPI wine_glGenFencesNV( GLsizei n, GLuint* fences ) {
void (*func_glGenFencesNV)( GLsizei, GLuint* ) = extension_funcs[257];
TRACE("(%d, %p)\n", n, fences );
ENTER_GL();
func_glGenFencesNV( n, fences );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenFragmentShadersATI( GLuint range ) {
GLuint ret_value;
GLuint (*func_glGenFragmentShadersATI)( GLuint ) = extension_funcs[258];
TRACE("(%d)\n", range );
ENTER_GL();
ret_value = func_glGenFragmentShadersATI( range );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenFramebuffersEXT( GLsizei n, GLuint* framebuffers ) {
void (*func_glGenFramebuffersEXT)( GLsizei, GLuint* ) = extension_funcs[259];
TRACE("(%d, %p)\n", n, framebuffers );
ENTER_GL();
func_glGenFramebuffersEXT( n, framebuffers );
LEAVE_GL();
}
static void WINAPI wine_glGenOcclusionQueriesNV( GLsizei n, GLuint* ids ) {
void (*func_glGenOcclusionQueriesNV)( GLsizei, GLuint* ) = extension_funcs[260];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glGenOcclusionQueriesNV( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glGenProgramsARB( GLsizei n, GLuint* programs ) {
void (*func_glGenProgramsARB)( GLsizei, GLuint* ) = extension_funcs[261];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glGenProgramsARB( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glGenProgramsNV( GLsizei n, GLuint* programs ) {
void (*func_glGenProgramsNV)( GLsizei, GLuint* ) = extension_funcs[262];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glGenProgramsNV( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glGenQueries( GLsizei n, GLuint* ids ) {
void (*func_glGenQueries)( GLsizei, GLuint* ) = extension_funcs[263];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glGenQueries( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glGenQueriesARB( GLsizei n, GLuint* ids ) {
void (*func_glGenQueriesARB)( GLsizei, GLuint* ) = extension_funcs[264];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glGenQueriesARB( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glGenRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) {
void (*func_glGenRenderbuffersEXT)( GLsizei, GLuint* ) = extension_funcs[265];
TRACE("(%d, %p)\n", n, renderbuffers );
ENTER_GL();
func_glGenRenderbuffersEXT( n, renderbuffers );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenSymbolsEXT( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ) {
GLuint ret_value;
GLuint (*func_glGenSymbolsEXT)( GLenum, GLenum, GLenum, GLuint ) = extension_funcs[266];
TRACE("(%d, %d, %d, %d)\n", datatype, storagetype, range, components );
ENTER_GL();
ret_value = func_glGenSymbolsEXT( datatype, storagetype, range, components );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) {
void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = extension_funcs[267];
TRACE("(%d, %p)\n", n, textures );
ENTER_GL();
func_glGenTexturesEXT( n, textures );
LEAVE_GL();
}
static void WINAPI wine_glGenVertexArraysAPPLE( GLsizei n, GLuint* arrays ) {
void (*func_glGenVertexArraysAPPLE)( GLsizei, GLuint* ) = extension_funcs[268];
TRACE("(%d, %p)\n", n, arrays );
ENTER_GL();
func_glGenVertexArraysAPPLE( n, arrays );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenVertexShadersEXT( GLuint range ) {
GLuint ret_value;
GLuint (*func_glGenVertexShadersEXT)( GLuint ) = extension_funcs[269];
TRACE("(%d)\n", range );
ENTER_GL();
ret_value = func_glGenVertexShadersEXT( range );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenerateMipmapEXT( GLenum target ) {
void (*func_glGenerateMipmapEXT)( GLenum ) = extension_funcs[270];
TRACE("(%d)\n", target );
ENTER_GL();
func_glGenerateMipmapEXT( target );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) {
void (*func_glGetActiveAttrib)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[271];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
ENTER_GL();
func_glGetActiveAttrib( program, index, bufSize, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveAttribARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) {
void (*func_glGetActiveAttribARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[272];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name );
ENTER_GL();
func_glGetActiveAttribARB( programObj, index, maxLength, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) {
void (*func_glGetActiveUniform)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[273];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
ENTER_GL();
func_glGetActiveUniform( program, index, bufSize, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveUniformARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) {
void (*func_glGetActiveUniformARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[274];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name );
ENTER_GL();
func_glGetActiveUniformARB( programObj, index, maxLength, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveVaryingNV( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name ) {
void (*func_glGetActiveVaryingNV)( GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, char* ) = extension_funcs[275];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
ENTER_GL();
func_glGetActiveVaryingNV( program, index, bufSize, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetArrayObjectfvATI( GLenum array, GLenum pname, GLfloat* params ) {
void (*func_glGetArrayObjectfvATI)( GLenum, GLenum, GLfloat* ) = extension_funcs[276];
TRACE("(%d, %d, %p)\n", array, pname, params );
ENTER_GL();
func_glGetArrayObjectfvATI( array, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetArrayObjectivATI( GLenum array, GLenum pname, GLint* params ) {
void (*func_glGetArrayObjectivATI)( GLenum, GLenum, GLint* ) = extension_funcs[277];
TRACE("(%d, %d, %p)\n", array, pname, params );
ENTER_GL();
func_glGetArrayObjectivATI( array, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetAttachedObjectsARB( unsigned int containerObj, GLsizei maxCount, GLsizei* count, unsigned int* obj ) {
void (*func_glGetAttachedObjectsARB)( unsigned int, GLsizei, GLsizei*, unsigned int* ) = extension_funcs[278];
TRACE("(%d, %d, %p, %p)\n", containerObj, maxCount, count, obj );
ENTER_GL();
func_glGetAttachedObjectsARB( containerObj, maxCount, count, obj );
LEAVE_GL();
}
static void WINAPI wine_glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj ) {
void (*func_glGetAttachedShaders)( GLuint, GLsizei, GLsizei*, GLuint* ) = extension_funcs[279];
TRACE("(%d, %d, %p, %p)\n", program, maxCount, count, obj );
ENTER_GL();
func_glGetAttachedShaders( program, maxCount, count, obj );
LEAVE_GL();
}
static GLint WINAPI wine_glGetAttribLocation( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetAttribLocation)( GLuint, char* ) = extension_funcs[280];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetAttribLocation( program, name );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetAttribLocationARB( unsigned int programObj, char* name ) {
GLint ret_value;
GLint (*func_glGetAttribLocationARB)( unsigned int, char* ) = extension_funcs[281];
TRACE("(%d, %p)\n", programObj, name );
ENTER_GL();
ret_value = func_glGetAttribLocationARB( programObj, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetBooleanIndexedvEXT( GLenum target, GLuint index, GLboolean* data ) {
void (*func_glGetBooleanIndexedvEXT)( GLenum, GLuint, GLboolean* ) = extension_funcs[282];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetBooleanIndexedvEXT( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetBufferParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[283];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferParameterivARB( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetBufferParameterivARB)( GLenum, GLenum, GLint* ) = extension_funcs[284];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferParameterivARB( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferPointerv( GLenum target, GLenum pname, GLvoid** params ) {
void (*func_glGetBufferPointerv)( GLenum, GLenum, GLvoid** ) = extension_funcs[285];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferPointerv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferPointervARB( GLenum target, GLenum pname, GLvoid** params ) {
void (*func_glGetBufferPointervARB)( GLenum, GLenum, GLvoid** ) = extension_funcs[286];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferPointervARB( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) {
void (*func_glGetBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = extension_funcs[287];
TRACE("(%d, %d, %d, %p)\n", target, offset, size, data );
ENTER_GL();
func_glGetBufferSubData( target, offset, size, data );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) {
void (*func_glGetBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = extension_funcs[288];
TRACE("(%d, %d, %d, %p)\n", target, offset, size, data );
ENTER_GL();
func_glGetBufferSubDataARB( target, offset, size, data );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) {
void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[289];
TRACE("(%d, %d, %d, %p)\n", target, format, type, data );
ENTER_GL();
func_glGetColorTableEXT( target, format, type, data );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[290];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = extension_funcs[291];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterfvSGI( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[292];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = extension_funcs[293];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterivSGI( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[294];
TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
ENTER_GL();
func_glGetColorTableSGI( target, format, type, table );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) {
void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[295];
TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params );
ENTER_GL();
func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) {
void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ) = extension_funcs[296];
TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params );
ENTER_GL();
func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) {
void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[297];
TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params );
ENTER_GL();
func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) {
void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[298];
TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params );
ENTER_GL();
func_glGetCombinerOutputParameterivNV( stage, portion, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) {
void (*func_glGetCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[299];
TRACE("(%d, %d, %p)\n", stage, pname, params );
ENTER_GL();
func_glGetCombinerStageParameterfvNV( stage, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCompressedTexImage( GLenum target, GLint level, GLvoid* img ) {
void (*func_glGetCompressedTexImage)( GLenum, GLint, GLvoid* ) = extension_funcs[300];
TRACE("(%d, %d, %p)\n", target, level, img );
ENTER_GL();
func_glGetCompressedTexImage( target, level, img );
LEAVE_GL();
}
static void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, GLvoid* img ) {
void (*func_glGetCompressedTexImageARB)( GLenum, GLint, GLvoid* ) = extension_funcs[301];
TRACE("(%d, %d, %p)\n", target, level, img );
ENTER_GL();
func_glGetCompressedTexImageARB( target, level, img );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[302];
TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
ENTER_GL();
func_glGetConvolutionFilterEXT( target, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[303];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetConvolutionParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[304];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetConvolutionParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) {
void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = extension_funcs[305];
TRACE("(%d, %p)\n", target, points );
ENTER_GL();
func_glGetDetailTexFuncSGIS( target, points );
LEAVE_GL();
}
static void WINAPI wine_glGetFenceivNV( GLuint fence, GLenum pname, GLint* params ) {
void (*func_glGetFenceivNV)( GLuint, GLenum, GLint* ) = extension_funcs[306];
TRACE("(%d, %d, %p)\n", fence, pname, params );
ENTER_GL();
func_glGetFenceivNV( fence, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) {
void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[307];
TRACE("(%d, %d, %p)\n", variable, pname, params );
ENTER_GL();
func_glGetFinalCombinerInputParameterfvNV( variable, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) {
void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[308];
TRACE("(%d, %d, %p)\n", variable, pname, params );
ENTER_GL();
func_glGetFinalCombinerInputParameterivNV( variable, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) {
void (*func_glGetFogFuncSGIS)( GLfloat* ) = extension_funcs[309];
TRACE("(%p)\n", points );
ENTER_GL();
func_glGetFogFuncSGIS( points );
LEAVE_GL();
}
static GLint WINAPI wine_glGetFragDataLocationEXT( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetFragDataLocationEXT)( GLuint, char* ) = extension_funcs[310];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetFragDataLocationEXT( program, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[311];
TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glGetFragmentLightfvSGIX( light, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[312];
TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glGetFragmentLightivSGIX( light, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[313];
TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glGetFragmentMaterialfvSGIX( face, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[314];
TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glGetFragmentMaterialivSGIX( face, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params ) {
void (*func_glGetFramebufferAttachmentParameterivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[315];
TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params );
ENTER_GL();
func_glGetFramebufferAttachmentParameterivEXT( target, attachment, pname, params );
LEAVE_GL();
}
static unsigned int WINAPI wine_glGetHandleARB( GLenum pname ) {
unsigned int ret_value;
unsigned int (*func_glGetHandleARB)( GLenum ) = extension_funcs[316];
TRACE("(%d)\n", pname );
ENTER_GL();
ret_value = func_glGetHandleARB( pname );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = extension_funcs[317];
TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
func_glGetHistogramEXT( target, reset, format, type, values );
LEAVE_GL();
}
static void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[318];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetHistogramParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[319];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetHistogramParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = extension_funcs[320];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetImageTransformParameterfvHP( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = extension_funcs[321];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetImageTransformParameterivHP( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetInfoLogARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* infoLog ) {
void (*func_glGetInfoLogARB)( unsigned int, GLsizei, GLsizei*, char* ) = extension_funcs[322];
TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, infoLog );
ENTER_GL();
func_glGetInfoLogARB( obj, maxLength, length, infoLog );
LEAVE_GL();
}
static GLint WINAPI wine_glGetInstrumentsSGIX( void ) {
GLint ret_value;
GLint (*func_glGetInstrumentsSGIX)( void ) = extension_funcs[323];
TRACE("()\n");
ENTER_GL();
ret_value = func_glGetInstrumentsSGIX( );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetIntegerIndexedvEXT( GLenum target, GLuint index, GLint* data ) {
void (*func_glGetIntegerIndexedvEXT)( GLenum, GLuint, GLint* ) = extension_funcs[324];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetIntegerIndexedvEXT( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetInvariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
void (*func_glGetInvariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[325];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetInvariantBooleanvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
void (*func_glGetInvariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[326];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetInvariantFloatvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
void (*func_glGetInvariantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[327];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetInvariantIntegervEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = extension_funcs[328];
TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glGetListParameterfvSGIX( list, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ) = extension_funcs[329];
TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glGetListParameterivSGIX( list, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
void (*func_glGetLocalConstantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[330];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetLocalConstantBooleanvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
void (*func_glGetLocalConstantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[331];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetLocalConstantFloatvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
void (*func_glGetLocalConstantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[332];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetLocalConstantIntegervEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetMapAttribParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetMapAttribParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = extension_funcs[333];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetMapAttribParameterfvNV( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMapAttribParameterivNV( GLenum target, GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetMapAttribParameterivNV)( GLenum, GLuint, GLenum, GLint* ) = extension_funcs[334];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetMapAttribParameterivNV( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points ) {
void (*func_glGetMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid* ) = extension_funcs[335];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, packed, points );
ENTER_GL();
func_glGetMapControlPointsNV( target, index, type, ustride, vstride, packed, points );
LEAVE_GL();
}
static void WINAPI wine_glGetMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[336];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMapParameterfvNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMapParameterivNV( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetMapParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[337];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMapParameterivNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = extension_funcs[338];
TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
func_glGetMinmaxEXT( target, reset, format, type, values );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[339];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMinmaxParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[340];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMinmaxParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectBufferfvATI( GLuint buffer, GLenum pname, GLfloat* params ) {
void (*func_glGetObjectBufferfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[341];
TRACE("(%d, %d, %p)\n", buffer, pname, params );
ENTER_GL();
func_glGetObjectBufferfvATI( buffer, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectBufferivATI( GLuint buffer, GLenum pname, GLint* params ) {
void (*func_glGetObjectBufferivATI)( GLuint, GLenum, GLint* ) = extension_funcs[342];
TRACE("(%d, %d, %p)\n", buffer, pname, params );
ENTER_GL();
func_glGetObjectBufferivATI( buffer, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectParameterfvARB( unsigned int obj, GLenum pname, GLfloat* params ) {
void (*func_glGetObjectParameterfvARB)( unsigned int, GLenum, GLfloat* ) = extension_funcs[343];
TRACE("(%d, %d, %p)\n", obj, pname, params );
ENTER_GL();
func_glGetObjectParameterfvARB( obj, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectParameterivARB( unsigned int obj, GLenum pname, GLint* params ) {
void (*func_glGetObjectParameterivARB)( unsigned int, GLenum, GLint* ) = extension_funcs[344];
TRACE("(%d, %d, %p)\n", obj, pname, params );
ENTER_GL();
func_glGetObjectParameterivARB( obj, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetOcclusionQueryivNV( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetOcclusionQueryivNV)( GLuint, GLenum, GLint* ) = extension_funcs[345];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetOcclusionQueryivNV( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetOcclusionQueryuivNV( GLuint id, GLenum pname, GLuint* params ) {
void (*func_glGetOcclusionQueryuivNV)( GLuint, GLenum, GLuint* ) = extension_funcs[346];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetOcclusionQueryuivNV( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[347];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPixelTexGenParameterfvSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ) = extension_funcs[348];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPixelTexGenParameterivSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) {
void (*func_glGetPointervEXT)( GLenum, GLvoid** ) = extension_funcs[349];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPointervEXT( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramEnvParameterIivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glGetProgramEnvParameterIivNV)( GLenum, GLuint, GLint* ) = extension_funcs[350];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramEnvParameterIivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramEnvParameterIuivNV( GLenum target, GLuint index, GLuint* params ) {
void (*func_glGetProgramEnvParameterIuivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[351];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramEnvParameterIuivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum target, GLuint index, GLdouble* params ) {
void (*func_glGetProgramEnvParameterdvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[352];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramEnvParameterdvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum target, GLuint index, GLfloat* params ) {
void (*func_glGetProgramEnvParameterfvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[353];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramEnvParameterfvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramInfoLog( GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog ) {
void (*func_glGetProgramInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[354];
TRACE("(%d, %d, %p, %p)\n", program, bufSize, length, infoLog );
ENTER_GL();
func_glGetProgramInfoLog( program, bufSize, length, infoLog );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramLocalParameterIivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glGetProgramLocalParameterIivNV)( GLenum, GLuint, GLint* ) = extension_funcs[355];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramLocalParameterIivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramLocalParameterIuivNV( GLenum target, GLuint index, GLuint* params ) {
void (*func_glGetProgramLocalParameterIuivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[356];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramLocalParameterIuivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum target, GLuint index, GLdouble* params ) {
void (*func_glGetProgramLocalParameterdvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[357];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramLocalParameterdvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum target, GLuint index, GLfloat* params ) {
void (*func_glGetProgramLocalParameterfvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[358];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramLocalParameterfvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* params ) {
void (*func_glGetProgramNamedParameterdvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = extension_funcs[359];
TRACE("(%d, %d, %p, %p)\n", id, len, name, params );
ENTER_GL();
func_glGetProgramNamedParameterdvNV( id, len, name, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* params ) {
void (*func_glGetProgramNamedParameterfvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = extension_funcs[360];
TRACE("(%d, %d, %p, %p)\n", id, len, name, params );
ENTER_GL();
func_glGetProgramNamedParameterfvNV( id, len, name, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramParameterdvNV( GLenum target, GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetProgramParameterdvNV)( GLenum, GLuint, GLenum, GLdouble* ) = extension_funcs[361];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetProgramParameterdvNV( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetProgramParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = extension_funcs[362];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetProgramParameterfvNV( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramStringARB( GLenum target, GLenum pname, GLvoid* string ) {
void (*func_glGetProgramStringARB)( GLenum, GLenum, GLvoid* ) = extension_funcs[363];
TRACE("(%d, %d, %p)\n", target, pname, string );
ENTER_GL();
func_glGetProgramStringARB( target, pname, string );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramStringNV( GLuint id, GLenum pname, GLubyte* program ) {
void (*func_glGetProgramStringNV)( GLuint, GLenum, GLubyte* ) = extension_funcs[364];
TRACE("(%d, %d, %p)\n", id, pname, program );
ENTER_GL();
func_glGetProgramStringNV( id, pname, program );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramiv( GLuint program, GLenum pname, GLint* params ) {
void (*func_glGetProgramiv)( GLuint, GLenum, GLint* ) = extension_funcs[365];
TRACE("(%d, %d, %p)\n", program, pname, params );
ENTER_GL();
func_glGetProgramiv( program, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramivARB( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetProgramivARB)( GLenum, GLenum, GLint* ) = extension_funcs[366];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetProgramivARB( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramivNV( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetProgramivNV)( GLuint, GLenum, GLint* ) = extension_funcs[367];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetProgramivNV( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjecti64vEXT( GLuint id, GLenum pname, INT64* params ) {
void (*func_glGetQueryObjecti64vEXT)( GLuint, GLenum, INT64* ) = extension_funcs[368];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjecti64vEXT( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectiv( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetQueryObjectiv)( GLuint, GLenum, GLint* ) = extension_funcs[369];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectiv( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectivARB( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetQueryObjectivARB)( GLuint, GLenum, GLint* ) = extension_funcs[370];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectivARB( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectui64vEXT( GLuint id, GLenum pname, UINT64* params ) {
void (*func_glGetQueryObjectui64vEXT)( GLuint, GLenum, UINT64* ) = extension_funcs[371];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectui64vEXT( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectuiv( GLuint id, GLenum pname, GLuint* params ) {
void (*func_glGetQueryObjectuiv)( GLuint, GLenum, GLuint* ) = extension_funcs[372];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectuiv( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectuivARB( GLuint id, GLenum pname, GLuint* params ) {
void (*func_glGetQueryObjectuivARB)( GLuint, GLenum, GLuint* ) = extension_funcs[373];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectuivARB( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryiv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetQueryiv)( GLenum, GLenum, GLint* ) = extension_funcs[374];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetQueryiv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryivARB( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetQueryivARB)( GLenum, GLenum, GLint* ) = extension_funcs[375];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetQueryivARB( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetRenderbufferParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[376];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetRenderbufferParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = extension_funcs[377];
TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
ENTER_GL();
func_glGetSeparableFilterEXT( target, format, type, row, column, span );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderInfoLog( GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog ) {
void (*func_glGetShaderInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[378];
TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, infoLog );
ENTER_GL();
func_glGetShaderInfoLog( shader, bufSize, length, infoLog );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* length, char* source ) {
void (*func_glGetShaderSource)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[379];
TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, source );
ENTER_GL();
func_glGetShaderSource( shader, bufSize, length, source );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderSourceARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* source ) {
void (*func_glGetShaderSourceARB)( unsigned int, GLsizei, GLsizei*, char* ) = extension_funcs[380];
TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, source );
ENTER_GL();
func_glGetShaderSourceARB( obj, maxLength, length, source );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderiv( GLuint shader, GLenum pname, GLint* params ) {
void (*func_glGetShaderiv)( GLuint, GLenum, GLint* ) = extension_funcs[381];
TRACE("(%d, %d, %p)\n", shader, pname, params );
ENTER_GL();
func_glGetShaderiv( shader, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) {
void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ) = extension_funcs[382];
TRACE("(%d, %p)\n", target, points );
ENTER_GL();
func_glGetSharpenTexFuncSGIS( target, points );
LEAVE_GL();
}
static void WINAPI wine_glGetTexBumpParameterfvATI( GLenum pname, GLfloat* param ) {
void (*func_glGetTexBumpParameterfvATI)( GLenum, GLfloat* ) = extension_funcs[383];
TRACE("(%d, %p)\n", pname, param );
ENTER_GL();
func_glGetTexBumpParameterfvATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glGetTexBumpParameterivATI( GLenum pname, GLint* param ) {
void (*func_glGetTexBumpParameterivATI)( GLenum, GLint* ) = extension_funcs[384];
TRACE("(%d, %p)\n", pname, param );
ENTER_GL();
func_glGetTexBumpParameterivATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) {
void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ) = extension_funcs[385];
TRACE("(%d, %d, %p)\n", target, filter, weights );
ENTER_GL();
func_glGetTexFilterFuncSGIS( target, filter, weights );
LEAVE_GL();
}
static void WINAPI wine_glGetTexParameterIivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetTexParameterIivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[386];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetTexParameterIivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTexParameterIuivEXT( GLenum target, GLenum pname, GLuint* params ) {
void (*func_glGetTexParameterIuivEXT)( GLenum, GLenum, GLuint* ) = extension_funcs[387];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetTexParameterIuivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTrackMatrixivNV( GLenum target, GLuint address, GLenum pname, GLint* params ) {
void (*func_glGetTrackMatrixivNV)( GLenum, GLuint, GLenum, GLint* ) = extension_funcs[388];
TRACE("(%d, %d, %d, %p)\n", target, address, pname, params );
ENTER_GL();
func_glGetTrackMatrixivNV( target, address, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTransformFeedbackVaryingNV( GLuint program, GLuint index, GLint* location ) {
void (*func_glGetTransformFeedbackVaryingNV)( GLuint, GLuint, GLint* ) = extension_funcs[389];
TRACE("(%d, %d, %p)\n", program, index, location );
ENTER_GL();
func_glGetTransformFeedbackVaryingNV( program, index, location );
LEAVE_GL();
}
static GLint WINAPI wine_glGetUniformBufferSizeEXT( GLuint program, GLint location ) {
GLint ret_value;
GLint (*func_glGetUniformBufferSizeEXT)( GLuint, GLint ) = extension_funcs[390];
TRACE("(%d, %d)\n", program, location );
ENTER_GL();
ret_value = func_glGetUniformBufferSizeEXT( program, location );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetUniformLocation( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetUniformLocation)( GLuint, char* ) = extension_funcs[391];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetUniformLocation( program, name );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetUniformLocationARB( unsigned int programObj, char* name ) {
GLint ret_value;
GLint (*func_glGetUniformLocationARB)( unsigned int, char* ) = extension_funcs[392];
TRACE("(%d, %p)\n", programObj, name );
ENTER_GL();
ret_value = func_glGetUniformLocationARB( programObj, name );
LEAVE_GL();
return ret_value;
}
static ptrdiff_t WINAPI wine_glGetUniformOffsetEXT( GLuint program, GLint location ) {
ptrdiff_t ret_value;
ptrdiff_t (*func_glGetUniformOffsetEXT)( GLuint, GLint ) = extension_funcs[393];
TRACE("(%d, %d)\n", program, location );
ENTER_GL();
ret_value = func_glGetUniformOffsetEXT( program, location );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetUniformfv( GLuint program, GLint location, GLfloat* params ) {
void (*func_glGetUniformfv)( GLuint, GLint, GLfloat* ) = extension_funcs[394];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformfv( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformfvARB( unsigned int programObj, GLint location, GLfloat* params ) {
void (*func_glGetUniformfvARB)( unsigned int, GLint, GLfloat* ) = extension_funcs[395];
TRACE("(%d, %d, %p)\n", programObj, location, params );
ENTER_GL();
func_glGetUniformfvARB( programObj, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformiv( GLuint program, GLint location, GLint* params ) {
void (*func_glGetUniformiv)( GLuint, GLint, GLint* ) = extension_funcs[396];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformiv( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformivARB( unsigned int programObj, GLint location, GLint* params ) {
void (*func_glGetUniformivARB)( unsigned int, GLint, GLint* ) = extension_funcs[397];
TRACE("(%d, %d, %p)\n", programObj, location, params );
ENTER_GL();
func_glGetUniformivARB( programObj, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformuivEXT( GLuint program, GLint location, GLuint* params ) {
void (*func_glGetUniformuivEXT)( GLuint, GLint, GLuint* ) = extension_funcs[398];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformuivEXT( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint id, GLenum pname, GLfloat* params ) {
void (*func_glGetVariantArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[399];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetVariantArrayObjectfvATI( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantArrayObjectivATI( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetVariantArrayObjectivATI)( GLuint, GLenum, GLint* ) = extension_funcs[400];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetVariantArrayObjectivATI( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
void (*func_glGetVariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[401];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetVariantBooleanvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
void (*func_glGetVariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[402];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetVariantFloatvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
void (*func_glGetVariantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[403];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetVariantIntegervEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantPointervEXT( GLuint id, GLenum value, GLvoid** data ) {
void (*func_glGetVariantPointervEXT)( GLuint, GLenum, GLvoid** ) = extension_funcs[404];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetVariantPointervEXT( id, value, data );
LEAVE_GL();
}
static GLint WINAPI wine_glGetVaryingLocationNV( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetVaryingLocationNV)( GLuint, char* ) = extension_funcs[405];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetVaryingLocationNV( program, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetVertexAttribArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[406];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribArrayObjectfvATI( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribArrayObjectivATI)( GLuint, GLenum, GLint* ) = extension_funcs[407];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribArrayObjectivATI( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribIivEXT( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribIivEXT)( GLuint, GLenum, GLint* ) = extension_funcs[408];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribIivEXT( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribIuivEXT( GLuint index, GLenum pname, GLuint* params ) {
void (*func_glGetVertexAttribIuivEXT)( GLuint, GLenum, GLuint* ) = extension_funcs[409];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribIuivEXT( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribPointerv( GLuint index, GLenum pname, GLvoid** pointer ) {
void (*func_glGetVertexAttribPointerv)( GLuint, GLenum, GLvoid** ) = extension_funcs[410];
TRACE("(%d, %d, %p)\n", index, pname, pointer );
ENTER_GL();
func_glGetVertexAttribPointerv( index, pname, pointer );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribPointervARB( GLuint index, GLenum pname, GLvoid** pointer ) {
void (*func_glGetVertexAttribPointervARB)( GLuint, GLenum, GLvoid** ) = extension_funcs[411];
TRACE("(%d, %d, %p)\n", index, pname, pointer );
ENTER_GL();
func_glGetVertexAttribPointervARB( index, pname, pointer );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribPointervNV( GLuint index, GLenum pname, GLvoid** pointer ) {
void (*func_glGetVertexAttribPointervNV)( GLuint, GLenum, GLvoid** ) = extension_funcs[412];
TRACE("(%d, %d, %p)\n", index, pname, pointer );
ENTER_GL();
func_glGetVertexAttribPointervNV( index, pname, pointer );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetVertexAttribdv)( GLuint, GLenum, GLdouble* ) = extension_funcs[413];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribdv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribdvARB( GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetVertexAttribdvARB)( GLuint, GLenum, GLdouble* ) = extension_funcs[414];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribdvARB( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribdvNV( GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetVertexAttribdvNV)( GLuint, GLenum, GLdouble* ) = extension_funcs[415];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribdvNV( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetVertexAttribfv)( GLuint, GLenum, GLfloat* ) = extension_funcs[416];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribfv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribfvARB( GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetVertexAttribfvARB)( GLuint, GLenum, GLfloat* ) = extension_funcs[417];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribfvARB( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribfvNV( GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetVertexAttribfvNV)( GLuint, GLenum, GLfloat* ) = extension_funcs[418];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribfvNV( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribiv( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribiv)( GLuint, GLenum, GLint* ) = extension_funcs[419];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribiv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribivARB( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribivARB)( GLuint, GLenum, GLint* ) = extension_funcs[420];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribivARB( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribivNV( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribivNV)( GLuint, GLenum, GLint* ) = extension_funcs[421];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribivNV( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) {
void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = extension_funcs[422];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorbSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) {
void (*func_glGlobalAlphaFactordSUN)( GLdouble ) = extension_funcs[423];
TRACE("(%f)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactordSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) {
void (*func_glGlobalAlphaFactorfSUN)( GLfloat ) = extension_funcs[424];
TRACE("(%f)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorfSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) {
void (*func_glGlobalAlphaFactoriSUN)( GLint ) = extension_funcs[425];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactoriSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) {
void (*func_glGlobalAlphaFactorsSUN)( GLshort ) = extension_funcs[426];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorsSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) {
void (*func_glGlobalAlphaFactorubSUN)( GLubyte ) = extension_funcs[427];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorubSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) {
void (*func_glGlobalAlphaFactoruiSUN)( GLuint ) = extension_funcs[428];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactoruiSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) {
void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = extension_funcs[429];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorusSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glHintPGI( GLenum target, GLint mode ) {
void (*func_glHintPGI)( GLenum, GLint ) = extension_funcs[430];
TRACE("(%d, %d)\n", target, mode );
ENTER_GL();
func_glHintPGI( target, mode );
LEAVE_GL();
}
static void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = extension_funcs[431];
TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
ENTER_GL();
func_glHistogramEXT( target, width, internalformat, sink );
LEAVE_GL();
}
static void WINAPI wine_glIglooInterfaceSGIX( GLenum pname, GLvoid* params ) {
void (*func_glIglooInterfaceSGIX)( GLenum, GLvoid* ) = extension_funcs[432];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glIglooInterfaceSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) {
void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = extension_funcs[433];
TRACE("(%d, %d, %f)\n", target, pname, param );
ENTER_GL();
func_glImageTransformParameterfHP( target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = extension_funcs[434];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glImageTransformParameterfvHP( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) {
void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = extension_funcs[435];
TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
func_glImageTransformParameteriHP( target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = extension_funcs[436];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glImageTransformParameterivHP( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) {
void (*func_glIndexFuncEXT)( GLenum, GLclampf ) = extension_funcs[437];
TRACE("(%d, %f)\n", func, ref );
ENTER_GL();
func_glIndexFuncEXT( func, ref );
LEAVE_GL();
}
static void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) {
void (*func_glIndexMaterialEXT)( GLenum, GLenum ) = extension_funcs[438];
TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glIndexMaterialEXT( face, mode );
LEAVE_GL();
}
static void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[439];
TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer );
ENTER_GL();
func_glIndexPointerEXT( type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[440];
TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glIndexPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glInsertComponentEXT( GLuint res, GLuint src, GLuint num ) {
void (*func_glInsertComponentEXT)( GLuint, GLuint, GLuint ) = extension_funcs[441];
TRACE("(%d, %d, %d)\n", res, src, num );
ENTER_GL();
func_glInsertComponentEXT( res, src, num );
LEAVE_GL();
}
static void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) {
void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = extension_funcs[442];
TRACE("(%d, %p)\n", size, buffer );
ENTER_GL();
func_glInstrumentsBufferSGIX( size, buffer );
LEAVE_GL();
}
static GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) {
GLboolean ret_value;
GLboolean (*func_glIsAsyncMarkerSGIX)( GLuint ) = extension_funcs[443];
TRACE("(%d)\n", marker );
ENTER_GL();
ret_value = func_glIsAsyncMarkerSGIX( marker );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsBuffer( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glIsBuffer)( GLuint ) = extension_funcs[444];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glIsBuffer( buffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsBufferARB( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glIsBufferARB)( GLuint ) = extension_funcs[445];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glIsBufferARB( buffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsEnabledIndexedEXT( GLenum target, GLuint index ) {
GLboolean ret_value;
GLboolean (*func_glIsEnabledIndexedEXT)( GLenum, GLuint ) = extension_funcs[446];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
ret_value = func_glIsEnabledIndexedEXT( target, index );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsFenceAPPLE( GLuint fence ) {
GLboolean ret_value;
GLboolean (*func_glIsFenceAPPLE)( GLuint ) = extension_funcs[447];
TRACE("(%d)\n", fence );
ENTER_GL();
ret_value = func_glIsFenceAPPLE( fence );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsFenceNV( GLuint fence ) {
GLboolean ret_value;
GLboolean (*func_glIsFenceNV)( GLuint ) = extension_funcs[448];
TRACE("(%d)\n", fence );
ENTER_GL();
ret_value = func_glIsFenceNV( fence );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsFramebufferEXT( GLuint framebuffer ) {
GLboolean ret_value;
GLboolean (*func_glIsFramebufferEXT)( GLuint ) = extension_funcs[449];
TRACE("(%d)\n", framebuffer );
ENTER_GL();
ret_value = func_glIsFramebufferEXT( framebuffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsObjectBufferATI( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glIsObjectBufferATI)( GLuint ) = extension_funcs[450];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glIsObjectBufferATI( buffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsOcclusionQueryNV)( GLuint ) = extension_funcs[451];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsOcclusionQueryNV( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsProgram( GLuint program ) {
GLboolean ret_value;
GLboolean (*func_glIsProgram)( GLuint ) = extension_funcs[452];
TRACE("(%d)\n", program );
ENTER_GL();
ret_value = func_glIsProgram( program );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsProgramARB( GLuint program ) {
GLboolean ret_value;
GLboolean (*func_glIsProgramARB)( GLuint ) = extension_funcs[453];
TRACE("(%d)\n", program );
ENTER_GL();
ret_value = func_glIsProgramARB( program );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsProgramNV( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsProgramNV)( GLuint ) = extension_funcs[454];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsProgramNV( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsQuery( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsQuery)( GLuint ) = extension_funcs[455];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsQuery( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsQueryARB( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsQueryARB)( GLuint ) = extension_funcs[456];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsQueryARB( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint renderbuffer ) {
GLboolean ret_value;
GLboolean (*func_glIsRenderbufferEXT)( GLuint ) = extension_funcs[457];
TRACE("(%d)\n", renderbuffer );
ENTER_GL();
ret_value = func_glIsRenderbufferEXT( renderbuffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsShader( GLuint shader ) {
GLboolean ret_value;
GLboolean (*func_glIsShader)( GLuint ) = extension_funcs[458];
TRACE("(%d)\n", shader );
ENTER_GL();
ret_value = func_glIsShader( shader );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) {
GLboolean ret_value;
GLboolean (*func_glIsTextureEXT)( GLuint ) = extension_funcs[459];
TRACE("(%d)\n", texture );
ENTER_GL();
ret_value = func_glIsTextureEXT( texture );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint id, GLenum cap ) {
GLboolean ret_value;
GLboolean (*func_glIsVariantEnabledEXT)( GLuint, GLenum ) = extension_funcs[460];
TRACE("(%d, %d)\n", id, cap );
ENTER_GL();
ret_value = func_glIsVariantEnabledEXT( id, cap );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint array ) {
GLboolean ret_value;
GLboolean (*func_glIsVertexArrayAPPLE)( GLuint ) = extension_funcs[461];
TRACE("(%d)\n", array );
ENTER_GL();
ret_value = func_glIsVertexArrayAPPLE( array );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) {
void (*func_glLightEnviSGIX)( GLenum, GLint ) = extension_funcs[462];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glLightEnviSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glLinkProgram( GLuint program ) {
void (*func_glLinkProgram)( GLuint ) = extension_funcs[463];
TRACE("(%d)\n", program );
ENTER_GL();
func_glLinkProgram( program );
LEAVE_GL();
}
static void WINAPI wine_glLinkProgramARB( unsigned int programObj ) {
void (*func_glLinkProgramARB)( unsigned int ) = extension_funcs[464];
TRACE("(%d)\n", programObj );
ENTER_GL();
func_glLinkProgramARB( programObj );
LEAVE_GL();
}
static void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) {
void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = extension_funcs[465];
TRACE("(%d, %d, %f)\n", list, pname, param );
ENTER_GL();
func_glListParameterfSGIX( list, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = extension_funcs[466];
TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glListParameterfvSGIX( list, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) {
void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = extension_funcs[467];
TRACE("(%d, %d, %d)\n", list, pname, param );
ENTER_GL();
func_glListParameteriSGIX( list, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = extension_funcs[468];
TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glListParameterivSGIX( list, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLbitfield mask ) {
void (*func_glLoadIdentityDeformationMapSGIX)( GLbitfield ) = extension_funcs[469];
TRACE("(%d)\n", mask );
ENTER_GL();
func_glLoadIdentityDeformationMapSGIX( mask );
LEAVE_GL();
}
static void WINAPI wine_glLoadProgramNV( GLenum target, GLuint id, GLsizei len, GLubyte* program ) {
void (*func_glLoadProgramNV)( GLenum, GLuint, GLsizei, GLubyte* ) = extension_funcs[470];
TRACE("(%d, %d, %d, %p)\n", target, id, len, program );
ENTER_GL();
func_glLoadProgramNV( target, id, len, program );
LEAVE_GL();
}
static void WINAPI wine_glLoadTransposeMatrixd( GLdouble* m ) {
void (*func_glLoadTransposeMatrixd)( GLdouble* ) = extension_funcs[471];
TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixd( m );
LEAVE_GL();
}
static void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) {
void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = extension_funcs[472];
TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixdARB( m );
LEAVE_GL();
}
static void WINAPI wine_glLoadTransposeMatrixf( GLfloat* m ) {
void (*func_glLoadTransposeMatrixf)( GLfloat* ) = extension_funcs[473];
TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixf( m );
LEAVE_GL();
}
static void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) {
void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = extension_funcs[474];
TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixfARB( m );
LEAVE_GL();
}
static void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) {
void (*func_glLockArraysEXT)( GLint, GLsizei ) = extension_funcs[475];
TRACE("(%d, %d)\n", first, count );
ENTER_GL();
func_glLockArraysEXT( first, count );
LEAVE_GL();
}
static void WINAPI wine_glMTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) {
void (*func_glMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = extension_funcs[476];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMTexCoord2fSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMTexCoord2fvSGIS( GLenum target, GLfloat * v ) {
void (*func_glMTexCoord2fvSGIS)( GLenum, GLfloat * ) = extension_funcs[477];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMTexCoord2fvSGIS( target, v );
LEAVE_GL();
}
static GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) {
GLvoid* ret_value;
GLvoid* (*func_glMapBuffer)( GLenum, GLenum ) = extension_funcs[478];
TRACE("(%d, %d)\n", target, access );
ENTER_GL();
ret_value = func_glMapBuffer( target, access );
LEAVE_GL();
return ret_value;
}
static GLvoid* WINAPI wine_glMapBufferARB( GLenum target, GLenum access ) {
GLvoid* ret_value;
GLvoid* (*func_glMapBufferARB)( GLenum, GLenum ) = extension_funcs[479];
TRACE("(%d, %d)\n", target, access );
ENTER_GL();
ret_value = func_glMapBufferARB( target, access );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, GLvoid* points ) {
void (*func_glMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid* ) = extension_funcs[480];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, uorder, vorder, packed, points );
ENTER_GL();
func_glMapControlPointsNV( target, index, type, ustride, vstride, uorder, vorder, packed, points );
LEAVE_GL();
}
static GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint buffer ) {
GLvoid* ret_value;
GLvoid* (*func_glMapObjectBufferATI)( GLuint ) = extension_funcs[481];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glMapObjectBufferATI( buffer );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[482];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glMapParameterfvNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMapParameterivNV( GLenum target, GLenum pname, GLint* params ) {
void (*func_glMapParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[483];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glMapParameterivNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMatrixIndexPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glMatrixIndexPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[484];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glMatrixIndexPointerARB( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glMatrixIndexubvARB( GLint size, GLubyte* indices ) {
void (*func_glMatrixIndexubvARB)( GLint, GLubyte* ) = extension_funcs[485];
TRACE("(%d, %p)\n", size, indices );
ENTER_GL();
func_glMatrixIndexubvARB( size, indices );
LEAVE_GL();
}
static void WINAPI wine_glMatrixIndexuivARB( GLint size, GLuint* indices ) {
void (*func_glMatrixIndexuivARB)( GLint, GLuint* ) = extension_funcs[486];
TRACE("(%d, %p)\n", size, indices );
ENTER_GL();
func_glMatrixIndexuivARB( size, indices );
LEAVE_GL();
}
static void WINAPI wine_glMatrixIndexusvARB( GLint size, GLushort* indices ) {
void (*func_glMatrixIndexusvARB)( GLint, GLushort* ) = extension_funcs[487];
TRACE("(%d, %p)\n", size, indices );
ENTER_GL();
func_glMatrixIndexusvARB( size, indices );
LEAVE_GL();
}
static void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) {
void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ) = extension_funcs[488];
TRACE("(%d, %d, %d)\n", target, internalformat, sink );
ENTER_GL();
func_glMinmaxEXT( target, internalformat, sink );
LEAVE_GL();
}
static void WINAPI wine_glMultTransposeMatrixd( GLdouble* m ) {
void (*func_glMultTransposeMatrixd)( GLdouble* ) = extension_funcs[489];
TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixd( m );
LEAVE_GL();
}
static void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) {
void (*func_glMultTransposeMatrixdARB)( GLdouble* ) = extension_funcs[490];
TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixdARB( m );
LEAVE_GL();
}
static void WINAPI wine_glMultTransposeMatrixf( GLfloat* m ) {
void (*func_glMultTransposeMatrixf)( GLfloat* ) = extension_funcs[491];
TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixf( m );
LEAVE_GL();
}
static void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) {
void (*func_glMultTransposeMatrixfARB)( GLfloat* ) = extension_funcs[492];
TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixfARB( m );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawArrays( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
void (*func_glMultiDrawArrays)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[493];
TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glMultiDrawArrays( mode, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[494];
TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glMultiDrawArraysEXT( mode, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
void (*func_glMultiDrawElementArrayAPPLE)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[495];
TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glMultiDrawElementArrayAPPLE( mode, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawElements( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) {
void (*func_glMultiDrawElements)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = extension_funcs[496];
TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glMultiDrawElements( mode, count, type, indices, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) {
void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = extension_funcs[497];
TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glMultiDrawElementsEXT( mode, count, type, indices, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint* first, GLsizei* count, GLsizei primcount ) {
void (*func_glMultiDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint*, GLsizei*, GLsizei ) = extension_funcs[498];
TRACE("(%d, %d, %d, %p, %p, %d)\n", mode, start, end, first, count, primcount );
ENTER_GL();
func_glMultiDrawRangeElementArrayAPPLE( mode, start, end, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiModeDrawArraysIBM( GLenum* mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) {
void (*func_glMultiModeDrawArraysIBM)( GLenum*, GLint*, GLsizei*, GLsizei, GLint ) = extension_funcs[499];
TRACE("(%p, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride );
ENTER_GL();
func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride );
LEAVE_GL();
}
static void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid* const* indices, GLsizei primcount, GLint modestride ) {
void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint ) = extension_funcs[500];
TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride );
ENTER_GL();
func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1d( GLenum target, GLdouble s ) {
void (*func_glMultiTexCoord1d)( GLenum, GLdouble ) = extension_funcs[501];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1d( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) {
void (*func_glMultiTexCoord1dARB)( GLenum, GLdouble ) = extension_funcs[502];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1dARB( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dSGIS( GLenum target, GLdouble s ) {
void (*func_glMultiTexCoord1dSGIS)( GLenum, GLdouble ) = extension_funcs[503];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1dSGIS( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dv( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord1dv)( GLenum, GLdouble* ) = extension_funcs[504];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1dv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord1dvARB)( GLenum, GLdouble* ) = extension_funcs[505];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1dvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum target, GLdouble * v ) {
void (*func_glMultiTexCoord1dvSGIS)( GLenum, GLdouble * ) = extension_funcs[506];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1dvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1f( GLenum target, GLfloat s ) {
void (*func_glMultiTexCoord1f)( GLenum, GLfloat ) = extension_funcs[507];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1f( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) {
void (*func_glMultiTexCoord1fARB)( GLenum, GLfloat ) = extension_funcs[508];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1fARB( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fSGIS( GLenum target, GLfloat s ) {
void (*func_glMultiTexCoord1fSGIS)( GLenum, GLfloat ) = extension_funcs[509];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1fSGIS( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fv( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord1fv)( GLenum, GLfloat* ) = extension_funcs[510];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1fv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord1fvARB)( GLenum, GLfloat* ) = extension_funcs[511];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1fvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum target, const GLfloat * v ) {
void (*func_glMultiTexCoord1fvSGIS)( GLenum, const GLfloat * ) = extension_funcs[512];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1hNV( GLenum target, unsigned short s ) {
void (*func_glMultiTexCoord1hNV)( GLenum, unsigned short ) = extension_funcs[513];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1hNV( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1hvNV( GLenum target, unsigned short* v ) {
void (*func_glMultiTexCoord1hvNV)( GLenum, unsigned short* ) = extension_funcs[514];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1hvNV( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1i( GLenum target, GLint s ) {
void (*func_glMultiTexCoord1i)( GLenum, GLint ) = extension_funcs[515];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1i( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) {
void (*func_glMultiTexCoord1iARB)( GLenum, GLint ) = extension_funcs[516];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1iARB( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1iSGIS( GLenum target, GLint s ) {
void (*func_glMultiTexCoord1iSGIS)( GLenum, GLint ) = extension_funcs[517];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1iSGIS( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1iv( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord1iv)( GLenum, GLint* ) = extension_funcs[518];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1iv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord1ivARB)( GLenum, GLint* ) = extension_funcs[519];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1ivARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum target, GLint * v ) {
void (*func_glMultiTexCoord1ivSGIS)( GLenum, GLint * ) = extension_funcs[520];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1ivSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1s( GLenum target, GLshort s ) {
void (*func_glMultiTexCoord1s)( GLenum, GLshort ) = extension_funcs[521];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1s( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) {
void (*func_glMultiTexCoord1sARB)( GLenum, GLshort ) = extension_funcs[522];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1sARB( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1sSGIS( GLenum target, GLshort s ) {
void (*func_glMultiTexCoord1sSGIS)( GLenum, GLshort ) = extension_funcs[523];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1sSGIS( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1sv( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord1sv)( GLenum, GLshort* ) = extension_funcs[524];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1sv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord1svARB)( GLenum, GLshort* ) = extension_funcs[525];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1svARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1svSGIS( GLenum target, GLshort * v ) {
void (*func_glMultiTexCoord1svSGIS)( GLenum, GLshort * ) = extension_funcs[526];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1svSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ) {
void (*func_glMultiTexCoord2d)( GLenum, GLdouble, GLdouble ) = extension_funcs[527];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2d( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) {
void (*func_glMultiTexCoord2dARB)( GLenum, GLdouble, GLdouble ) = extension_funcs[528];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2dARB( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dSGIS( GLenum target, GLdouble s, GLdouble t ) {
void (*func_glMultiTexCoord2dSGIS)( GLenum, GLdouble, GLdouble ) = extension_funcs[529];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2dSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dv( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord2dv)( GLenum, GLdouble* ) = extension_funcs[530];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2dv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord2dvARB)( GLenum, GLdouble* ) = extension_funcs[531];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2dvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum target, GLdouble * v ) {
void (*func_glMultiTexCoord2dvSGIS)( GLenum, GLdouble * ) = extension_funcs[532];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2dvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ) {
void (*func_glMultiTexCoord2f)( GLenum, GLfloat, GLfloat ) = extension_funcs[533];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2f( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) {
void (*func_glMultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ) = extension_funcs[534];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2fARB( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) {
void (*func_glMultiTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = extension_funcs[535];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2fSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fv( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord2fv)( GLenum, GLfloat* ) = extension_funcs[536];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2fv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord2fvARB)( GLenum, GLfloat* ) = extension_funcs[537];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2fvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum target, GLfloat * v ) {
void (*func_glMultiTexCoord2fvSGIS)( GLenum, GLfloat * ) = extension_funcs[538];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2hNV( GLenum target, unsigned short s, unsigned short t ) {
void (*func_glMultiTexCoord2hNV)( GLenum, unsigned short, unsigned short ) = extension_funcs[539];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2hNV( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2hvNV( GLenum target, unsigned short* v ) {
void (*func_glMultiTexCoord2hvNV)( GLenum, unsigned short* ) = extension_funcs[540];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2hvNV( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2i( GLenum target, GLint s, GLint t ) {
void (*func_glMultiTexCoord2i)( GLenum, GLint, GLint ) = extension_funcs[541];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2i( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) {
void (*func_glMultiTexCoord2iARB)( GLenum, GLint, GLint ) = extension_funcs[542];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2iARB( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2iSGIS( GLenum target, GLint s, GLint t ) {
void (*func_glMultiTexCoord2iSGIS)( GLenum, GLint, GLint ) = extension_funcs[543];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2iSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2iv( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord2iv)( GLenum, GLint* ) = extension_funcs[544];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2iv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord2ivARB)( GLenum, GLint* ) = extension_funcs[545];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2ivARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum target, GLint * v ) {
void (*func_glMultiTexCoord2ivSGIS)( GLenum, GLint * ) = extension_funcs[546];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2ivSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ) {
void (*func_glMultiTexCoord2s)( GLenum, GLshort, GLshort ) = extension_funcs[547];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2s( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) {
void (*func_glMultiTexCoord2sARB)( GLenum, GLshort, GLshort ) = extension_funcs[548];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2sARB( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2sSGIS( GLenum target, GLshort s, GLshort t ) {
void (*func_glMultiTexCoord2sSGIS)( GLenum, GLshort, GLshort ) = extension_funcs[549];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2sSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2sv( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord2sv)( GLenum, GLshort* ) = extension_funcs[550];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2sv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord2svARB)( GLenum, GLshort* ) = extension_funcs[551];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2svARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2svSGIS( GLenum target, GLshort * v ) {
void (*func_glMultiTexCoord2svSGIS)( GLenum, GLshort * ) = extension_funcs[552];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2svSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
void (*func_glMultiTexCoord3d)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[553];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3d( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
void (*func_glMultiTexCoord3dARB)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[554];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3dARB( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
void (*func_glMultiTexCoord3dSGIS)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[555];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3dSGIS( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dv( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord3dv)( GLenum, GLdouble* ) = extension_funcs[556];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3dv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord3dvARB)( GLenum, GLdouble* ) = extension_funcs[557];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3dvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum target, GLdouble * v ) {
void (*func_glMultiTexCoord3dvSGIS)( GLenum, GLdouble * ) = extension_funcs[558];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3dvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
void (*func_glMultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[559];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3f( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
void (*func_glMultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[560];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3fARB( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
void (*func_glMultiTexCoord3fSGIS)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[561];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3fSGIS( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fv( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord3fv)( GLenum, GLfloat* ) = extension_funcs[562];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3fv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord3fvARB)( GLenum, GLfloat* ) = extension_funcs[563];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3fvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum target, GLfloat * v ) {
void (*func_glMultiTexCoord3fvSGIS)( GLenum, GLfloat * ) = extension_funcs[564];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r ) {
void (*func_glMultiTexCoord3hNV)( GLenum, unsigned short, unsigned short, unsigned short ) = extension_funcs[565];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3hNV( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3hvNV( GLenum target, unsigned short* v ) {
void (*func_glMultiTexCoord3hvNV)( GLenum, unsigned short* ) = extension_funcs[566];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3hvNV( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ) {
void (*func_glMultiTexCoord3i)( GLenum, GLint, GLint, GLint ) = extension_funcs[567];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3i( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) {
void (*func_glMultiTexCoord3iARB)( GLenum, GLint, GLint, GLint ) = extension_funcs[568];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3iARB( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3iSGIS( GLenum target, GLint s, GLint t, GLint r ) {
void (*func_glMultiTexCoord3iSGIS)( GLenum, GLint, GLint, GLint ) = extension_funcs[569];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3iSGIS( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3iv( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord3iv)( GLenum, GLint* ) = extension_funcs[570];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3iv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord3ivARB)( GLenum, GLint* ) = extension_funcs[571];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3ivARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum target, GLint * v ) {
void (*func_glMultiTexCoord3ivSGIS)( GLenum, GLint * ) = extension_funcs[572];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3ivSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ) {
void (*func_glMultiTexCoord3s)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[573];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3s( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) {
void (*func_glMultiTexCoord3sARB)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[574];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3sARB( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3sSGIS( GLenum target, GLshort s, GLshort t, GLshort r ) {
void (*func_glMultiTexCoord3sSGIS)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[575];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3sSGIS( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3sv( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord3sv)( GLenum, GLshort* ) = extension_funcs[576];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3sv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord3svARB)( GLenum, GLshort* ) = extension_funcs[577];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3svARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3svSGIS( GLenum target, GLshort * v ) {
void (*func_glMultiTexCoord3svSGIS)( GLenum, GLshort * ) = extension_funcs[578];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3svSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
void (*func_glMultiTexCoord4d)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[579];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4d( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
void (*func_glMultiTexCoord4dARB)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[580];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4dARB( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
void (*func_glMultiTexCoord4dSGIS)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[581];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4dSGIS( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dv( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord4dv)( GLenum, GLdouble* ) = extension_funcs[582];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4dv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord4dvARB)( GLenum, GLdouble* ) = extension_funcs[583];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4dvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum target, GLdouble * v ) {
void (*func_glMultiTexCoord4dvSGIS)( GLenum, GLdouble * ) = extension_funcs[584];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4dvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
void (*func_glMultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[585];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4f( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
void (*func_glMultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[586];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4fARB( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
void (*func_glMultiTexCoord4fSGIS)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[587];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4fSGIS( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fv( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord4fv)( GLenum, GLfloat* ) = extension_funcs[588];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4fv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord4fvARB)( GLenum, GLfloat* ) = extension_funcs[589];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4fvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum target, GLfloat * v ) {
void (*func_glMultiTexCoord4fvSGIS)( GLenum, GLfloat * ) = extension_funcs[590];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r, unsigned short q ) {
void (*func_glMultiTexCoord4hNV)( GLenum, unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[591];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4hNV( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4hvNV( GLenum target, unsigned short* v ) {
void (*func_glMultiTexCoord4hvNV)( GLenum, unsigned short* ) = extension_funcs[592];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4hvNV( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
void (*func_glMultiTexCoord4i)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[593];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4i( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
void (*func_glMultiTexCoord4iARB)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[594];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4iARB( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4iSGIS( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
void (*func_glMultiTexCoord4iSGIS)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[595];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4iSGIS( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4iv( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord4iv)( GLenum, GLint* ) = extension_funcs[596];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4iv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord4ivARB)( GLenum, GLint* ) = extension_funcs[597];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4ivARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum target, GLint * v ) {
void (*func_glMultiTexCoord4ivSGIS)( GLenum, GLint * ) = extension_funcs[598];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4ivSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
void (*func_glMultiTexCoord4s)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[599];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4s( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
void (*func_glMultiTexCoord4sARB)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[600];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4sARB( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4sSGIS( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
void (*func_glMultiTexCoord4sSGIS)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[601];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4sSGIS( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4sv( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord4sv)( GLenum, GLshort* ) = extension_funcs[602];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4sv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord4svARB)( GLenum, GLshort* ) = extension_funcs[603];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4svARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4svSGIS( GLenum target, GLshort * v ) {
void (*func_glMultiTexCoord4svSGIS)( GLenum, GLshort * ) = extension_funcs[604];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4svSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum target, GLint size, GLenum type, GLsizei stride, GLvoid * pointer ) {
void (*func_glMultiTexCoordPointerSGIS)( GLenum, GLint, GLenum, GLsizei, GLvoid * ) = extension_funcs[605];
TRACE("(%d, %d, %d, %d, %p)\n", target, size, type, stride, pointer );
ENTER_GL();
func_glMultiTexCoordPointerSGIS( target, size, type, stride, pointer );
LEAVE_GL();
}
static GLuint WINAPI wine_glNewBufferRegion( GLenum type ) {
GLuint ret_value;
GLuint (*func_glNewBufferRegion)( GLenum ) = extension_funcs[606];
TRACE("(%d)\n", type );
ENTER_GL();
ret_value = func_glNewBufferRegion( type );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glNewObjectBufferATI( GLsizei size, GLvoid* pointer, GLenum usage ) {
GLuint ret_value;
GLuint (*func_glNewObjectBufferATI)( GLsizei, GLvoid*, GLenum ) = extension_funcs[607];
TRACE("(%d, %p, %d)\n", size, pointer, usage );
ENTER_GL();
ret_value = func_glNewObjectBufferATI( size, pointer, usage );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[608];
TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z );
ENTER_GL();
func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) {
void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[609];
TRACE("(%p, %p)\n", n, v );
ENTER_GL();
func_glNormal3fVertex3fvSUN( n, v );
LEAVE_GL();
}
static void WINAPI wine_glNormal3hNV( unsigned short nx, unsigned short ny, unsigned short nz ) {
void (*func_glNormal3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[610];
TRACE("(%d, %d, %d)\n", nx, ny, nz );
ENTER_GL();
func_glNormal3hNV( nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormal3hvNV( unsigned short* v ) {
void (*func_glNormal3hvNV)( unsigned short* ) = extension_funcs[611];
TRACE("(%p)\n", v );
ENTER_GL();
func_glNormal3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[612];
TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer );
ENTER_GL();
func_glNormalPointerEXT( type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[613];
TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glNormalPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) {
void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ) = extension_funcs[614];
TRACE("(%d, %p)\n", type, pointer );
ENTER_GL();
func_glNormalPointervINTEL( type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3bATI( GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz ) {
void (*func_glNormalStream3bATI)( GLenum, GLbyte, GLbyte, GLbyte ) = extension_funcs[615];
TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3bATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3bvATI( GLenum stream, GLbyte* coords ) {
void (*func_glNormalStream3bvATI)( GLenum, GLbyte* ) = extension_funcs[616];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3bvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3dATI( GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz ) {
void (*func_glNormalStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[617];
TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3dATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glNormalStream3dvATI)( GLenum, GLdouble* ) = extension_funcs[618];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3fATI( GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz ) {
void (*func_glNormalStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[619];
TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3fATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glNormalStream3fvATI)( GLenum, GLfloat* ) = extension_funcs[620];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3iATI( GLenum stream, GLint nx, GLint ny, GLint nz ) {
void (*func_glNormalStream3iATI)( GLenum, GLint, GLint, GLint ) = extension_funcs[621];
TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3iATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3ivATI( GLenum stream, GLint* coords ) {
void (*func_glNormalStream3ivATI)( GLenum, GLint* ) = extension_funcs[622];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3sATI( GLenum stream, GLshort nx, GLshort ny, GLshort nz ) {
void (*func_glNormalStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[623];
TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3sATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3svATI( GLenum stream, GLshort* coords ) {
void (*func_glNormalStream3svATI)( GLenum, GLshort* ) = extension_funcs[624];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glPNTrianglesfATI( GLenum pname, GLfloat param ) {
void (*func_glPNTrianglesfATI)( GLenum, GLfloat ) = extension_funcs[625];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPNTrianglesfATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPNTrianglesiATI( GLenum pname, GLint param ) {
void (*func_glPNTrianglesiATI)( GLenum, GLint ) = extension_funcs[626];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPNTrianglesiATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPassTexCoordATI( GLuint dst, GLuint coord, GLenum swizzle ) {
void (*func_glPassTexCoordATI)( GLuint, GLuint, GLenum ) = extension_funcs[627];
TRACE("(%d, %d, %d)\n", dst, coord, swizzle );
ENTER_GL();
func_glPassTexCoordATI( dst, coord, swizzle );
LEAVE_GL();
}
static void WINAPI wine_glPixelDataRangeNV( GLenum target, GLsizei length, GLvoid* pointer ) {
void (*func_glPixelDataRangeNV)( GLenum, GLsizei, GLvoid* ) = extension_funcs[628];
TRACE("(%d, %d, %p)\n", target, length, pointer );
ENTER_GL();
func_glPixelDataRangeNV( target, length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) {
void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ) = extension_funcs[629];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPixelTexGenParameterfSGIS( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[630];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPixelTexGenParameterfvSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) {
void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ) = extension_funcs[631];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPixelTexGenParameteriSGIS( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ) = extension_funcs[632];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPixelTexGenParameterivSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) {
void (*func_glPixelTexGenSGIX)( GLenum ) = extension_funcs[633];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glPixelTexGenSGIX( mode );
LEAVE_GL();
}
static void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) {
void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ) = extension_funcs[634];
TRACE("(%d, %d, %f)\n", target, pname, param );
ENTER_GL();
func_glPixelTransformParameterfEXT( target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[635];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glPixelTransformParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) {
void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ) = extension_funcs[636];
TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
func_glPixelTransformParameteriEXT( target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[637];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glPixelTransformParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterf( GLenum pname, GLfloat param ) {
void (*func_glPointParameterf)( GLenum, GLfloat ) = extension_funcs[638];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterf( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfARB( GLenum pname, GLfloat param ) {
void (*func_glPointParameterfARB)( GLenum, GLfloat ) = extension_funcs[639];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterfARB( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) {
void (*func_glPointParameterfEXT)( GLenum, GLfloat ) = extension_funcs[640];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterfEXT( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) {
void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = extension_funcs[641];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterfSGIS( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfv( GLenum pname, GLfloat* params ) {
void (*func_glPointParameterfv)( GLenum, GLfloat* ) = extension_funcs[642];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfv( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfvARB( GLenum pname, GLfloat* params ) {
void (*func_glPointParameterfvARB)( GLenum, GLfloat* ) = extension_funcs[643];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfvARB( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) {
void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = extension_funcs[644];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfvEXT( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) {
void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[645];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfvSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameteri( GLenum pname, GLint param ) {
void (*func_glPointParameteri)( GLenum, GLint ) = extension_funcs[646];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPointParameteri( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameteriNV( GLenum pname, GLint param ) {
void (*func_glPointParameteriNV)( GLenum, GLint ) = extension_funcs[647];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPointParameteriNV( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameteriv( GLenum pname, GLint* params ) {
void (*func_glPointParameteriv)( GLenum, GLint* ) = extension_funcs[648];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameteriv( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterivNV( GLenum pname, GLint* params ) {
void (*func_glPointParameterivNV)( GLenum, GLint* ) = extension_funcs[649];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterivNV( pname, params );
LEAVE_GL();
}
static GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) {
GLint ret_value;
GLint (*func_glPollAsyncSGIX)( GLuint* ) = extension_funcs[650];
TRACE("(%p)\n", markerp );
ENTER_GL();
ret_value = func_glPollAsyncSGIX( markerp );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) {
GLint ret_value;
GLint (*func_glPollInstrumentsSGIX)( GLint* ) = extension_funcs[651];
TRACE("(%p)\n", marker_p );
ENTER_GL();
ret_value = func_glPollInstrumentsSGIX( marker_p );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) {
void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = extension_funcs[652];
TRACE("(%f, %f)\n", factor, bias );
ENTER_GL();
func_glPolygonOffsetEXT( factor, bias );
LEAVE_GL();
}
static void WINAPI wine_glPrimitiveRestartIndexNV( GLuint index ) {
void (*func_glPrimitiveRestartIndexNV)( GLuint ) = extension_funcs[653];
TRACE("(%d)\n", index );
ENTER_GL();
func_glPrimitiveRestartIndexNV( index );
LEAVE_GL();
}
static void WINAPI wine_glPrimitiveRestartNV( void ) {
void (*func_glPrimitiveRestartNV)( void ) = extension_funcs[654];
TRACE("()\n");
ENTER_GL();
func_glPrimitiveRestartNV( );
LEAVE_GL();
}
static void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) {
void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = extension_funcs[655];
TRACE("(%d, %p, %p)\n", n, textures, priorities );
ENTER_GL();
func_glPrioritizeTexturesEXT( n, textures, priorities );
LEAVE_GL();
}
static void WINAPI wine_glProgramBufferParametersIivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLint* params ) {
void (*func_glProgramBufferParametersIivNV)( GLenum, GLuint, GLuint, GLsizei, GLint* ) = extension_funcs[656];
TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params );
ENTER_GL();
func_glProgramBufferParametersIivNV( target, buffer, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramBufferParametersIuivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLuint* params ) {
void (*func_glProgramBufferParametersIuivNV)( GLenum, GLuint, GLuint, GLsizei, GLuint* ) = extension_funcs[657];
TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params );
ENTER_GL();
func_glProgramBufferParametersIuivNV( target, buffer, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramBufferParametersfvNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLfloat* params ) {
void (*func_glProgramBufferParametersfvNV)( GLenum, GLuint, GLuint, GLsizei, GLfloat* ) = extension_funcs[658];
TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params );
ENTER_GL();
func_glProgramBufferParametersfvNV( target, buffer, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramEnvParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[659];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramEnvParameter4dARB( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) {
void (*func_glProgramEnvParameter4dvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[660];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramEnvParameter4dvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glProgramEnvParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[661];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramEnvParameter4fARB( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) {
void (*func_glProgramEnvParameter4fvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[662];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramEnvParameter4fvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameterI4iNV( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glProgramEnvParameterI4iNV)( GLenum, GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[663];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramEnvParameterI4iNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameterI4ivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glProgramEnvParameterI4ivNV)( GLenum, GLuint, GLint* ) = extension_funcs[664];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramEnvParameterI4ivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameterI4uiNV( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) {
void (*func_glProgramEnvParameterI4uiNV)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[665];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramEnvParameterI4uiNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameterI4uivNV( GLenum target, GLuint index, GLuint* params ) {
void (*func_glProgramEnvParameterI4uivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[666];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramEnvParameterI4uivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameters4fvEXT( GLenum target, GLuint index, GLsizei count, GLfloat* params ) {
void (*func_glProgramEnvParameters4fvEXT)( GLenum, GLuint, GLsizei, GLfloat* ) = extension_funcs[667];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramEnvParameters4fvEXT( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParametersI4ivNV( GLenum target, GLuint index, GLsizei count, GLint* params ) {
void (*func_glProgramEnvParametersI4ivNV)( GLenum, GLuint, GLsizei, GLint* ) = extension_funcs[668];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramEnvParametersI4ivNV( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParametersI4uivNV( GLenum target, GLuint index, GLsizei count, GLuint* params ) {
void (*func_glProgramEnvParametersI4uivNV)( GLenum, GLuint, GLsizei, GLuint* ) = extension_funcs[669];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramEnvParametersI4uivNV( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramLocalParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[670];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramLocalParameter4dARB( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) {
void (*func_glProgramLocalParameter4dvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[671];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramLocalParameter4dvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glProgramLocalParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[672];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramLocalParameter4fARB( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) {
void (*func_glProgramLocalParameter4fvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[673];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramLocalParameter4fvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameterI4iNV( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glProgramLocalParameterI4iNV)( GLenum, GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[674];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramLocalParameterI4iNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameterI4ivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glProgramLocalParameterI4ivNV)( GLenum, GLuint, GLint* ) = extension_funcs[675];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramLocalParameterI4ivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameterI4uiNV( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) {
void (*func_glProgramLocalParameterI4uiNV)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[676];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramLocalParameterI4uiNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameterI4uivNV( GLenum target, GLuint index, GLuint* params ) {
void (*func_glProgramLocalParameterI4uivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[677];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramLocalParameterI4uivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameters4fvEXT( GLenum target, GLuint index, GLsizei count, GLfloat* params ) {
void (*func_glProgramLocalParameters4fvEXT)( GLenum, GLuint, GLsizei, GLfloat* ) = extension_funcs[678];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramLocalParameters4fvEXT( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParametersI4ivNV( GLenum target, GLuint index, GLsizei count, GLint* params ) {
void (*func_glProgramLocalParametersI4ivNV)( GLenum, GLuint, GLsizei, GLint* ) = extension_funcs[679];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramLocalParametersI4ivNV( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParametersI4uivNV( GLenum target, GLuint index, GLsizei count, GLuint* params ) {
void (*func_glProgramLocalParametersI4uivNV)( GLenum, GLuint, GLsizei, GLuint* ) = extension_funcs[680];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramLocalParametersI4uivNV( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramNamedParameter4dNV( GLuint id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramNamedParameter4dNV)( GLuint, GLsizei, GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[681];
TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w );
ENTER_GL();
func_glProgramNamedParameter4dNV( id, len, name, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramNamedParameter4dvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* v ) {
void (*func_glProgramNamedParameter4dvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = extension_funcs[682];
TRACE("(%d, %d, %p, %p)\n", id, len, name, v );
ENTER_GL();
func_glProgramNamedParameter4dvNV( id, len, name, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramNamedParameter4fNV( GLuint id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glProgramNamedParameter4fNV)( GLuint, GLsizei, GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[683];
TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w );
ENTER_GL();
func_glProgramNamedParameter4fNV( id, len, name, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramNamedParameter4fvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* v ) {
void (*func_glProgramNamedParameter4fvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = extension_funcs[684];
TRACE("(%d, %d, %p, %p)\n", id, len, name, v );
ENTER_GL();
func_glProgramNamedParameter4fvNV( id, len, name, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameter4dNV( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramParameter4dNV)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[685];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramParameter4dNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameter4dvNV( GLenum target, GLuint index, GLdouble* v ) {
void (*func_glProgramParameter4dvNV)( GLenum, GLuint, GLdouble* ) = extension_funcs[686];
TRACE("(%d, %d, %p)\n", target, index, v );
ENTER_GL();
func_glProgramParameter4dvNV( target, index, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameter4fNV( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glProgramParameter4fNV)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[687];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramParameter4fNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameter4fvNV( GLenum target, GLuint index, GLfloat* v ) {
void (*func_glProgramParameter4fvNV)( GLenum, GLuint, GLfloat* ) = extension_funcs[688];
TRACE("(%d, %d, %p)\n", target, index, v );
ENTER_GL();
func_glProgramParameter4fvNV( target, index, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameteriEXT( GLuint program, GLenum pname, GLint value ) {
void (*func_glProgramParameteriEXT)( GLuint, GLenum, GLint ) = extension_funcs[689];
TRACE("(%d, %d, %d)\n", program, pname, value );
ENTER_GL();
func_glProgramParameteriEXT( program, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameters4dvNV( GLenum target, GLuint index, GLuint count, GLdouble* v ) {
void (*func_glProgramParameters4dvNV)( GLenum, GLuint, GLuint, GLdouble* ) = extension_funcs[690];
TRACE("(%d, %d, %d, %p)\n", target, index, count, v );
ENTER_GL();
func_glProgramParameters4dvNV( target, index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameters4fvNV( GLenum target, GLuint index, GLuint count, GLfloat* v ) {
void (*func_glProgramParameters4fvNV)( GLenum, GLuint, GLuint, GLfloat* ) = extension_funcs[691];
TRACE("(%d, %d, %d, %p)\n", target, index, count, v );
ENTER_GL();
func_glProgramParameters4fvNV( target, index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramStringARB( GLenum target, GLenum format, GLsizei len, GLvoid* string ) {
void (*func_glProgramStringARB)( GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[692];
TRACE("(%d, %d, %d, %p)\n", target, format, len, string );
ENTER_GL();
func_glProgramStringARB( target, format, len, string );
LEAVE_GL();
}
static void WINAPI wine_glProgramVertexLimitNV( GLenum target, GLint limit ) {
void (*func_glProgramVertexLimitNV)( GLenum, GLint ) = extension_funcs[693];
TRACE("(%d, %d)\n", target, limit );
ENTER_GL();
func_glProgramVertexLimitNV( target, limit );
LEAVE_GL();
}
static void WINAPI wine_glReadBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glReadBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[694];
TRACE("(%d, %d, %d, %d, %d)\n", region, x, y, width, height );
ENTER_GL();
func_glReadBufferRegion( region, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) {
void (*func_glReadInstrumentsSGIX)( GLint ) = extension_funcs[695];
TRACE("(%d)\n", marker );
ENTER_GL();
func_glReadInstrumentsSGIX( marker );
LEAVE_GL();
}
static void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) {
void (*func_glReferencePlaneSGIX)( GLdouble* ) = extension_funcs[696];
TRACE("(%p)\n", equation );
ENTER_GL();
func_glReferencePlaneSGIX( equation );
LEAVE_GL();
}
static void WINAPI wine_glRenderbufferStorageEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorageEXT)( GLenum, GLenum, GLsizei, GLsizei ) = extension_funcs[697];
TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height );
ENTER_GL();
func_glRenderbufferStorageEXT( target, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glRenderbufferStorageMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorageMultisampleCoverageNV)( GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[698];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, coverageSamples, colorSamples, internalformat, width, height );
ENTER_GL();
func_glRenderbufferStorageMultisampleCoverageNV( target, coverageSamples, colorSamples, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glRenderbufferStorageMultisampleEXT( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorageMultisampleEXT)( GLenum, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[699];
TRACE("(%d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height );
ENTER_GL();
func_glRenderbufferStorageMultisampleEXT( target, samples, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) {
void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ) = extension_funcs[700];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glReplacementCodePointerSUN( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) {
void (*func_glReplacementCodeubSUN)( GLubyte ) = extension_funcs[701];
TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeubSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) {
void (*func_glReplacementCodeubvSUN)( GLubyte* ) = extension_funcs[702];
TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeubvSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[703];
TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* v ) {
void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[704];
TRACE("(%p, %p, %p)\n", rc, c, v );
ENTER_GL();
func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[705];
TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[706];
TRACE("(%p, %p, %p, %p)\n", rc, c, n, v );
ENTER_GL();
func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[707];
TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLuint* rc, GLubyte* c, GLfloat* v ) {
void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLuint*, GLubyte*, GLfloat* ) = extension_funcs[708];
TRACE("(%p, %p, %p)\n", rc, c, v );
ENTER_GL();
func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[709];
TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLuint* rc, GLfloat* n, GLfloat* v ) {
void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[710];
TRACE("(%p, %p, %p)\n", rc, n, v );
ENTER_GL();
func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) {
void (*func_glReplacementCodeuiSUN)( GLuint ) = extension_funcs[711];
TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeuiSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[712];
TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[713];
TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[714];
TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) {
void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[715];
TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[716];
TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* v ) {
void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[717];
TRACE("(%p, %p, %p)\n", rc, tc, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint rc, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[718];
TRACE("(%d, %f, %f, %f)\n", rc, x, y, z );
ENTER_GL();
func_glReplacementCodeuiVertex3fSUN( rc, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLuint* rc, GLfloat* v ) {
void (*func_glReplacementCodeuiVertex3fvSUN)( GLuint*, GLfloat* ) = extension_funcs[719];
TRACE("(%p, %p)\n", rc, v );
ENTER_GL();
func_glReplacementCodeuiVertex3fvSUN( rc, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) {
void (*func_glReplacementCodeuivSUN)( GLuint* ) = extension_funcs[720];
TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeuivSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeusSUN( GLushort code ) {
void (*func_glReplacementCodeusSUN)( GLushort ) = extension_funcs[721];
TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeusSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) {
void (*func_glReplacementCodeusvSUN)( GLushort* ) = extension_funcs[722];
TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeusvSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glRequestResidentProgramsNV( GLsizei n, GLuint* programs ) {
void (*func_glRequestResidentProgramsNV)( GLsizei, GLuint* ) = extension_funcs[723];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glRequestResidentProgramsNV( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glResetHistogramEXT( GLenum target ) {
void (*func_glResetHistogramEXT)( GLenum ) = extension_funcs[724];
TRACE("(%d)\n", target );
ENTER_GL();
func_glResetHistogramEXT( target );
LEAVE_GL();
}
static void WINAPI wine_glResetMinmaxEXT( GLenum target ) {
void (*func_glResetMinmaxEXT)( GLenum ) = extension_funcs[725];
TRACE("(%d)\n", target );
ENTER_GL();
func_glResetMinmaxEXT( target );
LEAVE_GL();
}
static void WINAPI wine_glResizeBuffersMESA( void ) {
void (*func_glResizeBuffersMESA)( void ) = extension_funcs[726];
TRACE("()\n");
ENTER_GL();
func_glResizeBuffersMESA( );
LEAVE_GL();
}
static void WINAPI wine_glSampleCoverage( GLclampf value, GLboolean invert ) {
void (*func_glSampleCoverage)( GLclampf, GLboolean ) = extension_funcs[727];
TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleCoverage( value, invert );
LEAVE_GL();
}
static void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) {
void (*func_glSampleCoverageARB)( GLclampf, GLboolean ) = extension_funcs[728];
TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleCoverageARB( value, invert );
LEAVE_GL();
}
static void WINAPI wine_glSampleMapATI( GLuint dst, GLuint interp, GLenum swizzle ) {
void (*func_glSampleMapATI)( GLuint, GLuint, GLenum ) = extension_funcs[729];
TRACE("(%d, %d, %d)\n", dst, interp, swizzle );
ENTER_GL();
func_glSampleMapATI( dst, interp, swizzle );
LEAVE_GL();
}
static void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) {
void (*func_glSampleMaskEXT)( GLclampf, GLboolean ) = extension_funcs[730];
TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleMaskEXT( value, invert );
LEAVE_GL();
}
static void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) {
void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ) = extension_funcs[731];
TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleMaskSGIS( value, invert );
LEAVE_GL();
}
static void WINAPI wine_glSamplePatternEXT( GLenum pattern ) {
void (*func_glSamplePatternEXT)( GLenum ) = extension_funcs[732];
TRACE("(%d)\n", pattern );
ENTER_GL();
func_glSamplePatternEXT( pattern );
LEAVE_GL();
}
static void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) {
void (*func_glSamplePatternSGIS)( GLenum ) = extension_funcs[733];
TRACE("(%d)\n", pattern );
ENTER_GL();
func_glSamplePatternSGIS( pattern );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
void (*func_glSecondaryColor3b)( GLbyte, GLbyte, GLbyte ) = extension_funcs[734];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3b( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) {
void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[735];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3bEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3bv( GLbyte* v ) {
void (*func_glSecondaryColor3bv)( GLbyte* ) = extension_funcs[736];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3bv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) {
void (*func_glSecondaryColor3bvEXT)( GLbyte* ) = extension_funcs[737];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3bvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
void (*func_glSecondaryColor3d)( GLdouble, GLdouble, GLdouble ) = extension_funcs[738];
TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3d( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) {
void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[739];
TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3dEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3dv( GLdouble* v ) {
void (*func_glSecondaryColor3dv)( GLdouble* ) = extension_funcs[740];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3dv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) {
void (*func_glSecondaryColor3dvEXT)( GLdouble* ) = extension_funcs[741];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3dvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
void (*func_glSecondaryColor3f)( GLfloat, GLfloat, GLfloat ) = extension_funcs[742];
TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3f( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) {
void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[743];
TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3fEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3fv( GLfloat* v ) {
void (*func_glSecondaryColor3fv)( GLfloat* ) = extension_funcs[744];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3fv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) {
void (*func_glSecondaryColor3fvEXT)( GLfloat* ) = extension_funcs[745];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3fvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) {
void (*func_glSecondaryColor3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[746];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3hNV( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3hvNV( unsigned short* v ) {
void (*func_glSecondaryColor3hvNV)( unsigned short* ) = extension_funcs[747];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3i( GLint red, GLint green, GLint blue ) {
void (*func_glSecondaryColor3i)( GLint, GLint, GLint ) = extension_funcs[748];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3i( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) {
void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ) = extension_funcs[749];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3iEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3iv( GLint* v ) {
void (*func_glSecondaryColor3iv)( GLint* ) = extension_funcs[750];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3iv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) {
void (*func_glSecondaryColor3ivEXT)( GLint* ) = extension_funcs[751];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3ivEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3s( GLshort red, GLshort green, GLshort blue ) {
void (*func_glSecondaryColor3s)( GLshort, GLshort, GLshort ) = extension_funcs[752];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3s( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) {
void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[753];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3sEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3sv( GLshort* v ) {
void (*func_glSecondaryColor3sv)( GLshort* ) = extension_funcs[754];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3sv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) {
void (*func_glSecondaryColor3svEXT)( GLshort* ) = extension_funcs[755];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3svEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
void (*func_glSecondaryColor3ub)( GLubyte, GLubyte, GLubyte ) = extension_funcs[756];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3ub( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) {
void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ) = extension_funcs[757];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3ubEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ubv( GLubyte* v ) {
void (*func_glSecondaryColor3ubv)( GLubyte* ) = extension_funcs[758];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3ubv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) {
void (*func_glSecondaryColor3ubvEXT)( GLubyte* ) = extension_funcs[759];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3ubvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) {
void (*func_glSecondaryColor3ui)( GLuint, GLuint, GLuint ) = extension_funcs[760];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3ui( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) {
void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ) = extension_funcs[761];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3uiEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3uiv( GLuint* v ) {
void (*func_glSecondaryColor3uiv)( GLuint* ) = extension_funcs[762];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3uiv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) {
void (*func_glSecondaryColor3uivEXT)( GLuint* ) = extension_funcs[763];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3uivEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3us( GLushort red, GLushort green, GLushort blue ) {
void (*func_glSecondaryColor3us)( GLushort, GLushort, GLushort ) = extension_funcs[764];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3us( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) {
void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ) = extension_funcs[765];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3usEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3usv( GLushort* v ) {
void (*func_glSecondaryColor3usv)( GLushort* ) = extension_funcs[766];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3usv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) {
void (*func_glSecondaryColor3usvEXT)( GLushort* ) = extension_funcs[767];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3usvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glSecondaryColorPointer)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[768];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glSecondaryColorPointer( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[769];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glSecondaryColorPointerEXT( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[770];
TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum target ) {
void (*func_glSelectTextureCoordSetSGIS)( GLenum ) = extension_funcs[771];
TRACE("(%d)\n", target );
ENTER_GL();
func_glSelectTextureCoordSetSGIS( target );
LEAVE_GL();
}
static void WINAPI wine_glSelectTextureSGIS( GLenum target ) {
void (*func_glSelectTextureSGIS)( GLenum ) = extension_funcs[772];
TRACE("(%d)\n", target );
ENTER_GL();
func_glSelectTextureSGIS( target );
LEAVE_GL();
}
static void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = extension_funcs[773];
TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
ENTER_GL();
func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column );
LEAVE_GL();
}
static void WINAPI wine_glSetFenceAPPLE( GLuint fence ) {
void (*func_glSetFenceAPPLE)( GLuint ) = extension_funcs[774];
TRACE("(%d)\n", fence );
ENTER_GL();
func_glSetFenceAPPLE( fence );
LEAVE_GL();
}
static void WINAPI wine_glSetFenceNV( GLuint fence, GLenum condition ) {
void (*func_glSetFenceNV)( GLuint, GLenum ) = extension_funcs[775];
TRACE("(%d, %d)\n", fence, condition );
ENTER_GL();
func_glSetFenceNV( fence, condition );
LEAVE_GL();
}
static void WINAPI wine_glSetFragmentShaderConstantATI( GLuint dst, GLfloat* value ) {
void (*func_glSetFragmentShaderConstantATI)( GLuint, GLfloat* ) = extension_funcs[776];
TRACE("(%d, %p)\n", dst, value );
ENTER_GL();
func_glSetFragmentShaderConstantATI( dst, value );
LEAVE_GL();
}
static void WINAPI wine_glSetInvariantEXT( GLuint id, GLenum type, GLvoid* addr ) {
void (*func_glSetInvariantEXT)( GLuint, GLenum, GLvoid* ) = extension_funcs[777];
TRACE("(%d, %d, %p)\n", id, type, addr );
ENTER_GL();
func_glSetInvariantEXT( id, type, addr );
LEAVE_GL();
}
static void WINAPI wine_glSetLocalConstantEXT( GLuint id, GLenum type, GLvoid* addr ) {
void (*func_glSetLocalConstantEXT)( GLuint, GLenum, GLvoid* ) = extension_funcs[778];
TRACE("(%d, %d, %p)\n", id, type, addr );
ENTER_GL();
func_glSetLocalConstantEXT( id, type, addr );
LEAVE_GL();
}
static void WINAPI wine_glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ) {
void (*func_glShaderOp1EXT)( GLenum, GLuint, GLuint ) = extension_funcs[779];
TRACE("(%d, %d, %d)\n", op, res, arg1 );
ENTER_GL();
func_glShaderOp1EXT( op, res, arg1 );
LEAVE_GL();
}
static void WINAPI wine_glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ) {
void (*func_glShaderOp2EXT)( GLenum, GLuint, GLuint, GLuint ) = extension_funcs[780];
TRACE("(%d, %d, %d, %d)\n", op, res, arg1, arg2 );
ENTER_GL();
func_glShaderOp2EXT( op, res, arg1, arg2 );
LEAVE_GL();
}
static void WINAPI wine_glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ) {
void (*func_glShaderOp3EXT)( GLenum, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[781];
TRACE("(%d, %d, %d, %d, %d)\n", op, res, arg1, arg2, arg3 );
ENTER_GL();
func_glShaderOp3EXT( op, res, arg1, arg2, arg3 );
LEAVE_GL();
}
static void WINAPI wine_glShaderSource( GLuint shader, GLsizei count, char** string, GLint* length ) {
void (*func_glShaderSource)( GLuint, GLsizei, char**, GLint* ) = extension_funcs[782];
TRACE("(%d, %d, %p, %p)\n", shader, count, string, length );
ENTER_GL();
func_glShaderSource( shader, count, string, length );
LEAVE_GL();
}
static void WINAPI wine_glShaderSourceARB( unsigned int shaderObj, GLsizei count, char** string, GLint* length ) {
void (*func_glShaderSourceARB)( unsigned int, GLsizei, char**, GLint* ) = extension_funcs[783];
TRACE("(%d, %d, %p, %p)\n", shaderObj, count, string, length );
ENTER_GL();
func_glShaderSourceARB( shaderObj, count, string, length );
LEAVE_GL();
}
static void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = extension_funcs[784];
TRACE("(%d, %d, %p)\n", target, n, points );
ENTER_GL();
func_glSharpenTexFuncSGIS( target, n, points );
LEAVE_GL();
}
static void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) {
void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = extension_funcs[785];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glSpriteParameterfSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) {
void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = extension_funcs[786];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glSpriteParameterfvSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) {
void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = extension_funcs[787];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glSpriteParameteriSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) {
void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = extension_funcs[788];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glSpriteParameterivSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glStartInstrumentsSGIX( void ) {
void (*func_glStartInstrumentsSGIX)( void ) = extension_funcs[789];
TRACE("()\n");
ENTER_GL();
func_glStartInstrumentsSGIX( );
LEAVE_GL();
}
static void WINAPI wine_glStencilClearTagEXT( GLsizei stencilTagBits, GLuint stencilClearTag ) {
void (*func_glStencilClearTagEXT)( GLsizei, GLuint ) = extension_funcs[790];
TRACE("(%d, %d)\n", stencilTagBits, stencilClearTag );
ENTER_GL();
func_glStencilClearTagEXT( stencilTagBits, stencilClearTag );
LEAVE_GL();
}
static void WINAPI wine_glStencilFuncSeparate( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) {
void (*func_glStencilFuncSeparate)( GLenum, GLenum, GLint, GLuint ) = extension_funcs[791];
TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask );
ENTER_GL();
func_glStencilFuncSeparate( frontfunc, backfunc, ref, mask );
LEAVE_GL();
}
static void WINAPI wine_glStencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) {
void (*func_glStencilFuncSeparateATI)( GLenum, GLenum, GLint, GLuint ) = extension_funcs[792];
TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask );
ENTER_GL();
func_glStencilFuncSeparateATI( frontfunc, backfunc, ref, mask );
LEAVE_GL();
}
static void WINAPI wine_glStencilMaskSeparate( GLenum face, GLuint mask ) {
void (*func_glStencilMaskSeparate)( GLenum, GLuint ) = extension_funcs[793];
TRACE("(%d, %d)\n", face, mask );
ENTER_GL();
func_glStencilMaskSeparate( face, mask );
LEAVE_GL();
}
static void WINAPI wine_glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) {
void (*func_glStencilOpSeparate)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[794];
TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass );
ENTER_GL();
func_glStencilOpSeparate( face, sfail, dpfail, dppass );
LEAVE_GL();
}
static void WINAPI wine_glStencilOpSeparateATI( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) {
void (*func_glStencilOpSeparateATI)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[795];
TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass );
ENTER_GL();
func_glStencilOpSeparateATI( face, sfail, dpfail, dppass );
LEAVE_GL();
}
static void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) {
void (*func_glStopInstrumentsSGIX)( GLint ) = extension_funcs[796];
TRACE("(%d)\n", marker );
ENTER_GL();
func_glStopInstrumentsSGIX( marker );
LEAVE_GL();
}
static void WINAPI wine_glStringMarkerGREMEDY( GLsizei len, GLvoid* string ) {
void (*func_glStringMarkerGREMEDY)( GLsizei, GLvoid* ) = extension_funcs[797];
TRACE("(%d, %p)\n", len, string );
ENTER_GL();
func_glStringMarkerGREMEDY( len, string );
LEAVE_GL();
}
static void WINAPI wine_glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) {
void (*func_glSwizzleEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[798];
TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW );
ENTER_GL();
func_glSwizzleEXT( res, in, outX, outY, outZ, outW );
LEAVE_GL();
}
static void WINAPI wine_glTagSampleBufferSGIX( void ) {
void (*func_glTagSampleBufferSGIX)( void ) = extension_funcs[799];
TRACE("()\n");
ENTER_GL();
func_glTagSampleBufferSGIX( );
LEAVE_GL();
}
static void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) {
void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[800];
TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3bEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3bvEXT( GLbyte* v ) {
void (*func_glTangent3bvEXT)( GLbyte* ) = extension_funcs[801];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3bvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) {
void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[802];
TRACE("(%f, %f, %f)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3dEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3dvEXT( GLdouble* v ) {
void (*func_glTangent3dvEXT)( GLdouble* ) = extension_funcs[803];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3dvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) {
void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[804];
TRACE("(%f, %f, %f)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3fEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3fvEXT( GLfloat* v ) {
void (*func_glTangent3fvEXT)( GLfloat* ) = extension_funcs[805];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3fvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) {
void (*func_glTangent3iEXT)( GLint, GLint, GLint ) = extension_funcs[806];
TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3iEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3ivEXT( GLint* v ) {
void (*func_glTangent3ivEXT)( GLint* ) = extension_funcs[807];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3ivEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) {
void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[808];
TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3sEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3svEXT( GLshort* v ) {
void (*func_glTangent3svEXT)( GLshort* ) = extension_funcs[809];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3svEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[810];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glTangentPointerEXT( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glTbufferMask3DFX( GLuint mask ) {
void (*func_glTbufferMask3DFX)( GLuint ) = extension_funcs[811];
TRACE("(%d)\n", mask );
ENTER_GL();
func_glTbufferMask3DFX( mask );
LEAVE_GL();
}
static GLboolean WINAPI wine_glTestFenceAPPLE( GLuint fence ) {
GLboolean ret_value;
GLboolean (*func_glTestFenceAPPLE)( GLuint ) = extension_funcs[812];
TRACE("(%d)\n", fence );
ENTER_GL();
ret_value = func_glTestFenceAPPLE( fence );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glTestFenceNV( GLuint fence ) {
GLboolean ret_value;
GLboolean (*func_glTestFenceNV)( GLuint ) = extension_funcs[813];
TRACE("(%d)\n", fence );
ENTER_GL();
ret_value = func_glTestFenceNV( fence );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glTestObjectAPPLE( GLenum object, GLuint name ) {
GLboolean ret_value;
GLboolean (*func_glTestObjectAPPLE)( GLenum, GLuint ) = extension_funcs[814];
TRACE("(%d, %d)\n", object, name );
ENTER_GL();
ret_value = func_glTestObjectAPPLE( object, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glTexBufferEXT( GLenum target, GLenum internalformat, GLuint buffer ) {
void (*func_glTexBufferEXT)( GLenum, GLenum, GLuint ) = extension_funcs[815];
TRACE("(%d, %d, %d)\n", target, internalformat, buffer );
ENTER_GL();
func_glTexBufferEXT( target, internalformat, buffer );
LEAVE_GL();
}
static void WINAPI wine_glTexBumpParameterfvATI( GLenum pname, GLfloat* param ) {
void (*func_glTexBumpParameterfvATI)( GLenum, GLfloat* ) = extension_funcs[816];
TRACE("(%d, %p)\n", pname, param );
ENTER_GL();
func_glTexBumpParameterfvATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glTexBumpParameterivATI( GLenum pname, GLint* param ) {
void (*func_glTexBumpParameterivATI)( GLenum, GLint* ) = extension_funcs[817];
TRACE("(%d, %p)\n", pname, param );
ENTER_GL();
func_glTexBumpParameterivATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord1hNV( unsigned short s ) {
void (*func_glTexCoord1hNV)( unsigned short ) = extension_funcs[818];
TRACE("(%d)\n", s );
ENTER_GL();
func_glTexCoord1hNV( s );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord1hvNV( unsigned short* v ) {
void (*func_glTexCoord1hvNV)( unsigned short* ) = extension_funcs[819];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTexCoord1hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[820];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z );
ENTER_GL();
func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) {
void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[821];
TRACE("(%p, %p, %p)\n", tc, c, v );
ENTER_GL();
func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[822];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[823];
TRACE("(%p, %p, %p, %p)\n", tc, c, n, v );
ENTER_GL();
func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[824];
TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z );
ENTER_GL();
func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) {
void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ) = extension_funcs[825];
TRACE("(%p, %p, %p)\n", tc, c, v );
ENTER_GL();
func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[826];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z );
ENTER_GL();
func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) {
void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[827];
TRACE("(%p, %p, %p)\n", tc, n, v );
ENTER_GL();
func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[828];
TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z );
ENTER_GL();
func_glTexCoord2fVertex3fSUN( s, t, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) {
void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[829];
TRACE("(%p, %p)\n", tc, v );
ENTER_GL();
func_glTexCoord2fVertex3fvSUN( tc, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2hNV( unsigned short s, unsigned short t ) {
void (*func_glTexCoord2hNV)( unsigned short, unsigned short ) = extension_funcs[830];
TRACE("(%d, %d)\n", s, t );
ENTER_GL();
func_glTexCoord2hNV( s, t );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2hvNV( unsigned short* v ) {
void (*func_glTexCoord2hvNV)( unsigned short* ) = extension_funcs[831];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTexCoord2hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord3hNV( unsigned short s, unsigned short t, unsigned short r ) {
void (*func_glTexCoord3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[832];
TRACE("(%d, %d, %d)\n", s, t, r );
ENTER_GL();
func_glTexCoord3hNV( s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord3hvNV( unsigned short* v ) {
void (*func_glTexCoord3hvNV)( unsigned short* ) = extension_funcs[833];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTexCoord3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[834];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
ENTER_GL();
func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[835];
TRACE("(%p, %p, %p, %p)\n", tc, c, n, v );
ENTER_GL();
func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[836];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w );
ENTER_GL();
func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) {
void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[837];
TRACE("(%p, %p)\n", tc, v );
ENTER_GL();
func_glTexCoord4fVertex4fvSUN( tc, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4hNV( unsigned short s, unsigned short t, unsigned short r, unsigned short q ) {
void (*func_glTexCoord4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[838];
TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
ENTER_GL();
func_glTexCoord4hNV( s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4hvNV( unsigned short* v ) {
void (*func_glTexCoord4hvNV)( unsigned short* ) = extension_funcs[839];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTexCoord4hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[840];
TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glTexCoordPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[841];
TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[842];
TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glTexCoordPointervINTEL( size, type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) {
void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ) = extension_funcs[843];
TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights );
ENTER_GL();
func_glTexFilterFuncSGIS( target, filter, n, weights );
LEAVE_GL();
}
static void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[844];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
ENTER_GL();
func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[845];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
ENTER_GL();
func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexParameterIivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glTexParameterIivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[846];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glTexParameterIivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTexParameterIuivEXT( GLenum target, GLenum pname, GLuint* params ) {
void (*func_glTexParameterIuivEXT)( GLenum, GLenum, GLuint* ) = extension_funcs[847];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glTexParameterIuivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[848];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
ENTER_GL();
func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[849];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
ENTER_GL();
func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[850];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
ENTER_GL();
func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[851];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
ENTER_GL();
func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ) = extension_funcs[852];
TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glTextureColorMaskSGIS( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glTextureLightEXT( GLenum pname ) {
void (*func_glTextureLightEXT)( GLenum ) = extension_funcs[853];
TRACE("(%d)\n", pname );
ENTER_GL();
func_glTextureLightEXT( pname );
LEAVE_GL();
}
static void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) {
void (*func_glTextureMaterialEXT)( GLenum, GLenum ) = extension_funcs[854];
TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glTextureMaterialEXT( face, mode );
LEAVE_GL();
}
static void WINAPI wine_glTextureNormalEXT( GLenum mode ) {
void (*func_glTextureNormalEXT)( GLenum ) = extension_funcs[855];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glTextureNormalEXT( mode );
LEAVE_GL();
}
static void WINAPI wine_glTrackMatrixNV( GLenum target, GLuint address, GLenum matrix, GLenum transform ) {
void (*func_glTrackMatrixNV)( GLenum, GLuint, GLenum, GLenum ) = extension_funcs[856];
TRACE("(%d, %d, %d, %d)\n", target, address, matrix, transform );
ENTER_GL();
func_glTrackMatrixNV( target, address, matrix, transform );
LEAVE_GL();
}
static void WINAPI wine_glTransformFeedbackAttribsNV( GLuint count, GLint* attribs, GLenum bufferMode ) {
void (*func_glTransformFeedbackAttribsNV)( GLuint, GLint*, GLenum ) = extension_funcs[857];
TRACE("(%d, %p, %d)\n", count, attribs, bufferMode );
ENTER_GL();
func_glTransformFeedbackAttribsNV( count, attribs, bufferMode );
LEAVE_GL();
}
static void WINAPI wine_glTransformFeedbackVaryingsNV( GLuint program, GLsizei count, GLint* locations, GLenum bufferMode ) {
void (*func_glTransformFeedbackVaryingsNV)( GLuint, GLsizei, GLint*, GLenum ) = extension_funcs[858];
TRACE("(%d, %d, %p, %d)\n", program, count, locations, bufferMode );
ENTER_GL();
func_glTransformFeedbackVaryingsNV( program, count, locations, bufferMode );
LEAVE_GL();
}
static void WINAPI wine_glUniform1f( GLint location, GLfloat v0 ) {
void (*func_glUniform1f)( GLint, GLfloat ) = extension_funcs[859];
TRACE("(%d, %f)\n", location, v0 );
ENTER_GL();
func_glUniform1f( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1fARB( GLint location, GLfloat v0 ) {
void (*func_glUniform1fARB)( GLint, GLfloat ) = extension_funcs[860];
TRACE("(%d, %f)\n", location, v0 );
ENTER_GL();
func_glUniform1fARB( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1fv( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform1fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[861];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1fv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1fvARB( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform1fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[862];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1fvARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1i( GLint location, GLint v0 ) {
void (*func_glUniform1i)( GLint, GLint ) = extension_funcs[863];
TRACE("(%d, %d)\n", location, v0 );
ENTER_GL();
func_glUniform1i( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1iARB( GLint location, GLint v0 ) {
void (*func_glUniform1iARB)( GLint, GLint ) = extension_funcs[864];
TRACE("(%d, %d)\n", location, v0 );
ENTER_GL();
func_glUniform1iARB( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1iv( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform1iv)( GLint, GLsizei, GLint* ) = extension_funcs[865];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1iv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1ivARB( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform1ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[866];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1ivARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1uiEXT( GLint location, GLuint v0 ) {
void (*func_glUniform1uiEXT)( GLint, GLuint ) = extension_funcs[867];
TRACE("(%d, %d)\n", location, v0 );
ENTER_GL();
func_glUniform1uiEXT( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1uivEXT( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform1uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[868];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1uivEXT( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2f( GLint location, GLfloat v0, GLfloat v1 ) {
void (*func_glUniform2f)( GLint, GLfloat, GLfloat ) = extension_funcs[869];
TRACE("(%d, %f, %f)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2f( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2fARB( GLint location, GLfloat v0, GLfloat v1 ) {
void (*func_glUniform2fARB)( GLint, GLfloat, GLfloat ) = extension_funcs[870];
TRACE("(%d, %f, %f)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2fARB( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2fv( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform2fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[871];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2fv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2fvARB( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform2fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[872];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2fvARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2i( GLint location, GLint v0, GLint v1 ) {
void (*func_glUniform2i)( GLint, GLint, GLint ) = extension_funcs[873];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2i( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2iARB( GLint location, GLint v0, GLint v1 ) {
void (*func_glUniform2iARB)( GLint, GLint, GLint ) = extension_funcs[874];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2iARB( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2iv( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform2iv)( GLint, GLsizei, GLint* ) = extension_funcs[875];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2iv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2ivARB( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform2ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[876];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2ivARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2uiEXT( GLint location, GLuint v0, GLuint v1 ) {
void (*func_glUniform2uiEXT)( GLint, GLuint, GLuint ) = extension_funcs[877];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2uiEXT( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2uivEXT( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform2uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[878];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2uivEXT( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
void (*func_glUniform3f)( GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[879];
TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3f( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
void (*func_glUniform3fARB)( GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[880];
TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3fARB( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3fv( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform3fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[881];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3fv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3fvARB( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform3fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[882];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3fvARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3i( GLint location, GLint v0, GLint v1, GLint v2 ) {
void (*func_glUniform3i)( GLint, GLint, GLint, GLint ) = extension_funcs[883];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3i( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3iARB( GLint location, GLint v0, GLint v1, GLint v2 ) {
void (*func_glUniform3iARB)( GLint, GLint, GLint, GLint ) = extension_funcs[884];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3iARB( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3iv( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform3iv)( GLint, GLsizei, GLint* ) = extension_funcs[885];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3iv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3ivARB( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform3ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[886];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3ivARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2 ) {
void (*func_glUniform3uiEXT)( GLint, GLuint, GLuint, GLuint ) = extension_funcs[887];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3uiEXT( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3uivEXT( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform3uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[888];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3uivEXT( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
void (*func_glUniform4f)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[889];
TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4f( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
void (*func_glUniform4fARB)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[890];
TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4fARB( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4fv( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform4fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[891];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4fv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4fvARB( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform4fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[892];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4fvARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
void (*func_glUniform4i)( GLint, GLint, GLint, GLint, GLint ) = extension_funcs[893];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4i( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4iARB( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
void (*func_glUniform4iARB)( GLint, GLint, GLint, GLint, GLint ) = extension_funcs[894];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4iARB( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4iv( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform4iv)( GLint, GLsizei, GLint* ) = extension_funcs[895];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4iv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4ivARB( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform4ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[896];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4ivARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
void (*func_glUniform4uiEXT)( GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[897];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4uiEXT( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4uivEXT( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform4uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[898];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4uivEXT( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformBufferEXT( GLuint program, GLint location, GLuint buffer ) {
void (*func_glUniformBufferEXT)( GLuint, GLint, GLuint ) = extension_funcs[899];
TRACE("(%d, %d, %d)\n", program, location, buffer );
ENTER_GL();
func_glUniformBufferEXT( program, location, buffer );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[900];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix2fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[901];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2fvARB( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix2x3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[902];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2x3fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix2x4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[903];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2x4fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[904];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix3fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[905];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3fvARB( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix3x2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[906];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3x2fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix3x4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[907];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3x4fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[908];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix4fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[909];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4fvARB( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix4x2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[910];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4x2fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix4x3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[911];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4x3fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUnlockArraysEXT( void ) {
void (*func_glUnlockArraysEXT)( void ) = extension_funcs[912];
TRACE("()\n");
ENTER_GL();
func_glUnlockArraysEXT( );
LEAVE_GL();
}
static GLboolean WINAPI wine_glUnmapBuffer( GLenum target ) {
GLboolean ret_value;
GLboolean (*func_glUnmapBuffer)( GLenum ) = extension_funcs[913];
TRACE("(%d)\n", target );
ENTER_GL();
ret_value = func_glUnmapBuffer( target );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glUnmapBufferARB( GLenum target ) {
GLboolean ret_value;
GLboolean (*func_glUnmapBufferARB)( GLenum ) = extension_funcs[914];
TRACE("(%d)\n", target );
ENTER_GL();
ret_value = func_glUnmapBufferARB( target );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glUnmapObjectBufferATI( GLuint buffer ) {
void (*func_glUnmapObjectBufferATI)( GLuint ) = extension_funcs[915];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glUnmapObjectBufferATI( buffer );
LEAVE_GL();
}
static void WINAPI wine_glUpdateObjectBufferATI( GLuint buffer, GLuint offset, GLsizei size, GLvoid* pointer, GLenum preserve ) {
void (*func_glUpdateObjectBufferATI)( GLuint, GLuint, GLsizei, GLvoid*, GLenum ) = extension_funcs[916];
TRACE("(%d, %d, %d, %p, %d)\n", buffer, offset, size, pointer, preserve );
ENTER_GL();
func_glUpdateObjectBufferATI( buffer, offset, size, pointer, preserve );
LEAVE_GL();
}
static void WINAPI wine_glUseProgram( GLuint program ) {
void (*func_glUseProgram)( GLuint ) = extension_funcs[917];
TRACE("(%d)\n", program );
ENTER_GL();
func_glUseProgram( program );
LEAVE_GL();
}
static void WINAPI wine_glUseProgramObjectARB( unsigned int programObj ) {
void (*func_glUseProgramObjectARB)( unsigned int ) = extension_funcs[918];
TRACE("(%d)\n", programObj );
ENTER_GL();
func_glUseProgramObjectARB( programObj );
LEAVE_GL();
}
static void WINAPI wine_glValidateProgram( GLuint program ) {
void (*func_glValidateProgram)( GLuint ) = extension_funcs[919];
TRACE("(%d)\n", program );
ENTER_GL();
func_glValidateProgram( program );
LEAVE_GL();
}
static void WINAPI wine_glValidateProgramARB( unsigned int programObj ) {
void (*func_glValidateProgramARB)( unsigned int ) = extension_funcs[920];
TRACE("(%d)\n", programObj );
ENTER_GL();
func_glValidateProgramARB( programObj );
LEAVE_GL();
}
static void WINAPI wine_glVariantArrayObjectATI( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) {
void (*func_glVariantArrayObjectATI)( GLuint, GLenum, GLsizei, GLuint, GLuint ) = extension_funcs[921];
TRACE("(%d, %d, %d, %d, %d)\n", id, type, stride, buffer, offset );
ENTER_GL();
func_glVariantArrayObjectATI( id, type, stride, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, GLvoid* addr ) {
void (*func_glVariantPointerEXT)( GLuint, GLenum, GLuint, GLvoid* ) = extension_funcs[922];
TRACE("(%d, %d, %d, %p)\n", id, type, stride, addr );
ENTER_GL();
func_glVariantPointerEXT( id, type, stride, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantbvEXT( GLuint id, GLbyte* addr ) {
void (*func_glVariantbvEXT)( GLuint, GLbyte* ) = extension_funcs[923];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantbvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantdvEXT( GLuint id, GLdouble* addr ) {
void (*func_glVariantdvEXT)( GLuint, GLdouble* ) = extension_funcs[924];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantdvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantfvEXT( GLuint id, GLfloat* addr ) {
void (*func_glVariantfvEXT)( GLuint, GLfloat* ) = extension_funcs[925];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantfvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantivEXT( GLuint id, GLint* addr ) {
void (*func_glVariantivEXT)( GLuint, GLint* ) = extension_funcs[926];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantivEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantsvEXT( GLuint id, GLshort* addr ) {
void (*func_glVariantsvEXT)( GLuint, GLshort* ) = extension_funcs[927];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantsvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantubvEXT( GLuint id, GLubyte* addr ) {
void (*func_glVariantubvEXT)( GLuint, GLubyte* ) = extension_funcs[928];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantubvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantuivEXT( GLuint id, GLuint* addr ) {
void (*func_glVariantuivEXT)( GLuint, GLuint* ) = extension_funcs[929];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantuivEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantusvEXT( GLuint id, GLushort* addr ) {
void (*func_glVariantusvEXT)( GLuint, GLushort* ) = extension_funcs[930];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantusvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVertex2hNV( unsigned short x, unsigned short y ) {
void (*func_glVertex2hNV)( unsigned short, unsigned short ) = extension_funcs[931];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glVertex2hNV( x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertex2hvNV( unsigned short* v ) {
void (*func_glVertex2hvNV)( unsigned short* ) = extension_funcs[932];
TRACE("(%p)\n", v );
ENTER_GL();
func_glVertex2hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glVertex3hNV( unsigned short x, unsigned short y, unsigned short z ) {
void (*func_glVertex3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[933];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glVertex3hNV( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertex3hvNV( unsigned short* v ) {
void (*func_glVertex3hvNV)( unsigned short* ) = extension_funcs[934];
TRACE("(%p)\n", v );
ENTER_GL();
func_glVertex3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glVertex4hNV( unsigned short x, unsigned short y, unsigned short z, unsigned short w ) {
void (*func_glVertex4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[935];
TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
func_glVertex4hNV( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertex4hvNV( unsigned short* v ) {
void (*func_glVertex4hvNV)( unsigned short* ) = extension_funcs[936];
TRACE("(%p)\n", v );
ENTER_GL();
func_glVertex4hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum pname, GLint param ) {
void (*func_glVertexArrayParameteriAPPLE)( GLenum, GLint ) = extension_funcs[937];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glVertexArrayParameteriAPPLE( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) {
void (*func_glVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = extension_funcs[938];
TRACE("(%d, %p)\n", length, pointer );
ENTER_GL();
func_glVertexArrayRangeAPPLE( length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexArrayRangeNV( GLsizei length, GLvoid* pointer ) {
void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ) = extension_funcs[939];
TRACE("(%d, %p)\n", length, pointer );
ENTER_GL();
func_glVertexArrayRangeNV( length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1d( GLuint index, GLdouble x ) {
void (*func_glVertexAttrib1d)( GLuint, GLdouble ) = extension_funcs[940];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1d( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dARB( GLuint index, GLdouble x ) {
void (*func_glVertexAttrib1dARB)( GLuint, GLdouble ) = extension_funcs[941];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1dARB( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dNV( GLuint index, GLdouble x ) {
void (*func_glVertexAttrib1dNV)( GLuint, GLdouble ) = extension_funcs[942];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1dNV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib1dv)( GLuint, GLdouble* ) = extension_funcs[943];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dvARB( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib1dvARB)( GLuint, GLdouble* ) = extension_funcs[944];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1dvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dvNV( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib1dvNV)( GLuint, GLdouble* ) = extension_funcs[945];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1dvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1f( GLuint index, GLfloat x ) {
void (*func_glVertexAttrib1f)( GLuint, GLfloat ) = extension_funcs[946];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1f( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fARB( GLuint index, GLfloat x ) {
void (*func_glVertexAttrib1fARB)( GLuint, GLfloat ) = extension_funcs[947];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1fARB( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fNV( GLuint index, GLfloat x ) {
void (*func_glVertexAttrib1fNV)( GLuint, GLfloat ) = extension_funcs[948];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1fNV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fv( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib1fv)( GLuint, GLfloat* ) = extension_funcs[949];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1fv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fvARB( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib1fvARB)( GLuint, GLfloat* ) = extension_funcs[950];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1fvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fvNV( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib1fvNV)( GLuint, GLfloat* ) = extension_funcs[951];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1fvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1hNV( GLuint index, unsigned short x ) {
void (*func_glVertexAttrib1hNV)( GLuint, unsigned short ) = extension_funcs[952];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttrib1hNV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1hvNV( GLuint index, unsigned short* v ) {
void (*func_glVertexAttrib1hvNV)( GLuint, unsigned short* ) = extension_funcs[953];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1hvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1s( GLuint index, GLshort x ) {
void (*func_glVertexAttrib1s)( GLuint, GLshort ) = extension_funcs[954];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttrib1s( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1sARB( GLuint index, GLshort x ) {
void (*func_glVertexAttrib1sARB)( GLuint, GLshort ) = extension_funcs[955];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttrib1sARB( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1sNV( GLuint index, GLshort x ) {
void (*func_glVertexAttrib1sNV)( GLuint, GLshort ) = extension_funcs[956];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttrib1sNV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib1sv)( GLuint, GLshort* ) = extension_funcs[957];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1svARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib1svARB)( GLuint, GLshort* ) = extension_funcs[958];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1svARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1svNV( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib1svNV)( GLuint, GLshort* ) = extension_funcs[959];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1svNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2d( GLuint index, GLdouble x, GLdouble y ) {
void (*func_glVertexAttrib2d)( GLuint, GLdouble, GLdouble ) = extension_funcs[960];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2d( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dARB( GLuint index, GLdouble x, GLdouble y ) {
void (*func_glVertexAttrib2dARB)( GLuint, GLdouble, GLdouble ) = extension_funcs[961];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2dARB( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dNV( GLuint index, GLdouble x, GLdouble y ) {
void (*func_glVertexAttrib2dNV)( GLuint, GLdouble, GLdouble ) = extension_funcs[962];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2dNV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib2dv)( GLuint, GLdouble* ) = extension_funcs[963];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dvARB( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib2dvARB)( GLuint, GLdouble* ) = extension_funcs[964];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2dvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dvNV( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib2dvNV)( GLuint, GLdouble* ) = extension_funcs[965];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2dvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2f( GLuint index, GLfloat x, GLfloat y ) {
void (*func_glVertexAttrib2f)( GLuint, GLfloat, GLfloat ) = extension_funcs[966];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2f( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) {
void (*func_glVertexAttrib2fARB)( GLuint, GLfloat, GLfloat ) = extension_funcs[967];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2fARB( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) {
void (*func_glVertexAttrib2fNV)( GLuint, GLfloat, GLfloat ) = extension_funcs[968];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2fNV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fv( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib2fv)( GLuint, GLfloat* ) = extension_funcs[969];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2fv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fvARB( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib2fvARB)( GLuint, GLfloat* ) = extension_funcs[970];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2fvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fvNV( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib2fvNV)( GLuint, GLfloat* ) = extension_funcs[971];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2fvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2hNV( GLuint index, unsigned short x, unsigned short y ) {
void (*func_glVertexAttrib2hNV)( GLuint, unsigned short, unsigned short ) = extension_funcs[972];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2hNV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2hvNV( GLuint index, unsigned short* v ) {
void (*func_glVertexAttrib2hvNV)( GLuint, unsigned short* ) = extension_funcs[973];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2hvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2s( GLuint index, GLshort x, GLshort y ) {
void (*func_glVertexAttrib2s)( GLuint, GLshort, GLshort ) = extension_funcs[974];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2s( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2sARB( GLuint index, GLshort x, GLshort y ) {
void (*func_glVertexAttrib2sARB)( GLuint, GLshort, GLshort ) = extension_funcs[975];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2sARB( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2sNV( GLuint index, GLshort x, GLshort y ) {
void (*func_glVertexAttrib2sNV)( GLuint, GLshort, GLshort ) = extension_funcs[976];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2sNV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib2sv)( GLuint, GLshort* ) = extension_funcs[977];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2svARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib2svARB)( GLuint, GLshort* ) = extension_funcs[978];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2svARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2svNV( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib2svNV)( GLuint, GLshort* ) = extension_funcs[979];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2svNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexAttrib3d)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[980];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3d( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexAttrib3dARB)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[981];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3dARB( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexAttrib3dNV)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[982];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3dNV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib3dv)( GLuint, GLdouble* ) = extension_funcs[983];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dvARB( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib3dvARB)( GLuint, GLdouble* ) = extension_funcs[984];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3dvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dvNV( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib3dvNV)( GLuint, GLdouble* ) = extension_funcs[985];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3dvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3f( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glVertexAttrib3f)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[986];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3f( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glVertexAttrib3fARB)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[987];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3fARB( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glVertexAttrib3fNV)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[988];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3fNV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fv( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib3fv)( GLuint, GLfloat* ) = extension_funcs[989];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3fv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fvARB( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib3fvARB)( GLuint, GLfloat* ) = extension_funcs[990];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3fvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fvNV( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib3fvNV)( GLuint, GLfloat* ) = extension_funcs[991];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3fvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z ) {
void (*func_glVertexAttrib3hNV)( GLuint, unsigned short, unsigned short, unsigned short ) = extension_funcs[992];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3hNV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3hvNV( GLuint index, unsigned short* v ) {
void (*func_glVertexAttrib3hvNV)( GLuint, unsigned short* ) = extension_funcs[993];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3hvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3s( GLuint index, GLshort x, GLshort y, GLshort z ) {
void (*func_glVertexAttrib3s)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[994];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3s( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3sARB( GLuint index, GLshort x, GLshort y, GLshort z ) {
void (*func_glVertexAttrib3sARB)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[995];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3sARB( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3sNV( GLuint index, GLshort x, GLshort y, GLshort z ) {
void (*func_glVertexAttrib3sNV)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[996];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3sNV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib3sv)( GLuint, GLshort* ) = extension_funcs[997];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3svARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib3svARB)( GLuint, GLshort* ) = extension_funcs[998];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3svARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3svNV( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib3svNV)( GLuint, GLshort* ) = extension_funcs[999];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3svNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nbv( GLuint index, GLbyte* v ) {
void (*func_glVertexAttrib4Nbv)( GLuint, GLbyte* ) = extension_funcs[1000];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nbv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NbvARB( GLuint index, GLbyte* v ) {
void (*func_glVertexAttrib4NbvARB)( GLuint, GLbyte* ) = extension_funcs[1001];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NbvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Niv( GLuint index, GLint* v ) {
void (*func_glVertexAttrib4Niv)( GLuint, GLint* ) = extension_funcs[1002];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Niv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NivARB( GLuint index, GLint* v ) {
void (*func_glVertexAttrib4NivARB)( GLuint, GLint* ) = extension_funcs[1003];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NivARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nsv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4Nsv)( GLuint, GLshort* ) = extension_funcs[1004];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nsv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NsvARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4NsvARB)( GLuint, GLshort* ) = extension_funcs[1005];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NsvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nub( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
void (*func_glVertexAttrib4Nub)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[1006];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4Nub( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NubARB( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
void (*func_glVertexAttrib4NubARB)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[1007];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4NubARB( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nubv( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4Nubv)( GLuint, GLubyte* ) = extension_funcs[1008];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nubv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NubvARB( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4NubvARB)( GLuint, GLubyte* ) = extension_funcs[1009];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NubvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nuiv( GLuint index, GLuint* v ) {
void (*func_glVertexAttrib4Nuiv)( GLuint, GLuint* ) = extension_funcs[1010];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nuiv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NuivARB( GLuint index, GLuint* v ) {
void (*func_glVertexAttrib4NuivARB)( GLuint, GLuint* ) = extension_funcs[1011];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NuivARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nusv( GLuint index, GLushort* v ) {
void (*func_glVertexAttrib4Nusv)( GLuint, GLushort* ) = extension_funcs[1012];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nusv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NusvARB( GLuint index, GLushort* v ) {
void (*func_glVertexAttrib4NusvARB)( GLuint, GLushort* ) = extension_funcs[1013];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NusvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4bv( GLuint index, GLbyte* v ) {
void (*func_glVertexAttrib4bv)( GLuint, GLbyte* ) = extension_funcs[1014];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4bv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4bvARB( GLuint index, GLbyte* v ) {
void (*func_glVertexAttrib4bvARB)( GLuint, GLbyte* ) = extension_funcs[1015];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4bvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexAttrib4d)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1016];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4d( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexAttrib4dARB)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1017];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4dARB( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexAttrib4dNV)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1018];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4dNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib4dv)( GLuint, GLdouble* ) = extension_funcs[1019];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dvARB( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib4dvARB)( GLuint, GLdouble* ) = extension_funcs[1020];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4dvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dvNV( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib4dvNV)( GLuint, GLdouble* ) = extension_funcs[1021];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4dvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glVertexAttrib4f)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1022];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4f( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glVertexAttrib4fARB)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1023];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4fARB( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glVertexAttrib4fNV)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1024];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4fNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fv( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib4fv)( GLuint, GLfloat* ) = extension_funcs[1025];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4fv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fvARB( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib4fvARB)( GLuint, GLfloat* ) = extension_funcs[1026];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4fvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fvNV( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib4fvNV)( GLuint, GLfloat* ) = extension_funcs[1027];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4fvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z, unsigned short w ) {
void (*func_glVertexAttrib4hNV)( GLuint, unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[1028];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4hNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4hvNV( GLuint index, unsigned short* v ) {
void (*func_glVertexAttrib4hvNV)( GLuint, unsigned short* ) = extension_funcs[1029];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4hvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4iv( GLuint index, GLint* v ) {
void (*func_glVertexAttrib4iv)( GLuint, GLint* ) = extension_funcs[1030];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4iv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ivARB( GLuint index, GLint* v ) {
void (*func_glVertexAttrib4ivARB)( GLuint, GLint* ) = extension_funcs[1031];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4ivARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4s( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glVertexAttrib4s)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1032];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4s( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4sARB( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glVertexAttrib4sARB)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1033];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4sARB( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4sNV( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glVertexAttrib4sNV)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1034];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4sNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4sv)( GLuint, GLshort* ) = extension_funcs[1035];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4svARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4svARB)( GLuint, GLshort* ) = extension_funcs[1036];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4svARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4svNV( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4svNV)( GLuint, GLshort* ) = extension_funcs[1037];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4svNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ubNV( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
void (*func_glVertexAttrib4ubNV)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[1038];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4ubNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ubv( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4ubv)( GLuint, GLubyte* ) = extension_funcs[1039];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4ubv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ubvARB( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4ubvARB)( GLuint, GLubyte* ) = extension_funcs[1040];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4ubvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ubvNV( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4ubvNV)( GLuint, GLubyte* ) = extension_funcs[1041];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4ubvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4uiv( GLuint index, GLuint* v ) {
void (*func_glVertexAttrib4uiv)( GLuint, GLuint* ) = extension_funcs[1042];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4uiv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4uivARB( GLuint index, GLuint* v ) {
void (*func_glVertexAttrib4uivARB)( GLuint, GLuint* ) = extension_funcs[1043];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4uivARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4usv( GLuint index, GLushort* v ) {
void (*func_glVertexAttrib4usv)( GLuint, GLushort* ) = extension_funcs[1044];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4usv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4usvARB( GLuint index, GLushort* v ) {
void (*func_glVertexAttrib4usvARB)( GLuint, GLushort* ) = extension_funcs[1045];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4usvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribArrayObjectATI( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset ) {
void (*func_glVertexAttribArrayObjectATI)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint ) = extension_funcs[1046];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, size, type, normalized, stride, buffer, offset );
ENTER_GL();
func_glVertexAttribArrayObjectATI( index, size, type, normalized, stride, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1iEXT( GLuint index, GLint x ) {
void (*func_glVertexAttribI1iEXT)( GLuint, GLint ) = extension_funcs[1047];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttribI1iEXT( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1ivEXT( GLuint index, GLint* v ) {
void (*func_glVertexAttribI1ivEXT)( GLuint, GLint* ) = extension_funcs[1048];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI1ivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1uiEXT( GLuint index, GLuint x ) {
void (*func_glVertexAttribI1uiEXT)( GLuint, GLuint ) = extension_funcs[1049];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttribI1uiEXT( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1uivEXT( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI1uivEXT)( GLuint, GLuint* ) = extension_funcs[1050];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI1uivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2iEXT( GLuint index, GLint x, GLint y ) {
void (*func_glVertexAttribI2iEXT)( GLuint, GLint, GLint ) = extension_funcs[1051];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttribI2iEXT( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2ivEXT( GLuint index, GLint* v ) {
void (*func_glVertexAttribI2ivEXT)( GLuint, GLint* ) = extension_funcs[1052];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI2ivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2uiEXT( GLuint index, GLuint x, GLuint y ) {
void (*func_glVertexAttribI2uiEXT)( GLuint, GLuint, GLuint ) = extension_funcs[1053];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttribI2uiEXT( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2uivEXT( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI2uivEXT)( GLuint, GLuint* ) = extension_funcs[1054];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI2uivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3iEXT( GLuint index, GLint x, GLint y, GLint z ) {
void (*func_glVertexAttribI3iEXT)( GLuint, GLint, GLint, GLint ) = extension_funcs[1055];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttribI3iEXT( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3ivEXT( GLuint index, GLint* v ) {
void (*func_glVertexAttribI3ivEXT)( GLuint, GLint* ) = extension_funcs[1056];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI3ivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3uiEXT( GLuint index, GLuint x, GLuint y, GLuint z ) {
void (*func_glVertexAttribI3uiEXT)( GLuint, GLuint, GLuint, GLuint ) = extension_funcs[1057];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttribI3uiEXT( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3uivEXT( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI3uivEXT)( GLuint, GLuint* ) = extension_funcs[1058];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI3uivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4bvEXT( GLuint index, GLbyte* v ) {
void (*func_glVertexAttribI4bvEXT)( GLuint, GLbyte* ) = extension_funcs[1059];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4bvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4iEXT( GLuint index, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glVertexAttribI4iEXT)( GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[1060];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttribI4iEXT( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4ivEXT( GLuint index, GLint* v ) {
void (*func_glVertexAttribI4ivEXT)( GLuint, GLint* ) = extension_funcs[1061];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4ivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4svEXT( GLuint index, GLshort* v ) {
void (*func_glVertexAttribI4svEXT)( GLuint, GLshort* ) = extension_funcs[1062];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4svEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4ubvEXT( GLuint index, GLubyte* v ) {
void (*func_glVertexAttribI4ubvEXT)( GLuint, GLubyte* ) = extension_funcs[1063];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4ubvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4uiEXT( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) {
void (*func_glVertexAttribI4uiEXT)( GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[1064];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttribI4uiEXT( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4uivEXT( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI4uivEXT)( GLuint, GLuint* ) = extension_funcs[1065];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4uivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4usvEXT( GLuint index, GLushort* v ) {
void (*func_glVertexAttribI4usvEXT)( GLuint, GLushort* ) = extension_funcs[1066];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4usvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribIPointerEXT( GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribIPointerEXT)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[1067];
TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer );
ENTER_GL();
func_glVertexAttribIPointerEXT( index, size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribPointer)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = extension_funcs[1068];
TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer );
ENTER_GL();
func_glVertexAttribPointer( index, size, type, normalized, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribPointerARB( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribPointerARB)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = extension_funcs[1069];
TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer );
ENTER_GL();
func_glVertexAttribPointerARB( index, size, type, normalized, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribPointerNV( GLuint index, GLint fsize, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribPointerNV)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[1070];
TRACE("(%d, %d, %d, %d, %p)\n", index, fsize, type, stride, pointer );
ENTER_GL();
func_glVertexAttribPointerNV( index, fsize, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs1dvNV( GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glVertexAttribs1dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[1071];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs1dvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs1fvNV( GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glVertexAttribs1fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[1072];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs1fvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs1hvNV( GLuint index, GLsizei n, unsigned short* v ) {
void (*func_glVertexAttribs1hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[1073];
TRACE("(%d, %d, %p)\n", index, n, v );
ENTER_GL();
func_glVertexAttribs1hvNV( index, n, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs1svNV( GLuint index, GLsizei count, GLshort* v ) {
void (*func_glVertexAttribs1svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[1074];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs1svNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs2dvNV( GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glVertexAttribs2dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[1075];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs2dvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs2fvNV( GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glVertexAttribs2fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[1076];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs2fvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs2hvNV( GLuint index, GLsizei n, unsigned short* v ) {
void (*func_glVertexAttribs2hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[1077];
TRACE("(%d, %d, %p)\n", index, n, v );
ENTER_GL();
func_glVertexAttribs2hvNV( index, n, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs2svNV( GLuint index, GLsizei count, GLshort* v ) {
void (*func_glVertexAttribs2svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[1078];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs2svNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs3dvNV( GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glVertexAttribs3dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[1079];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs3dvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs3fvNV( GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glVertexAttribs3fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[1080];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs3fvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs3hvNV( GLuint index, GLsizei n, unsigned short* v ) {
void (*func_glVertexAttribs3hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[1081];
TRACE("(%d, %d, %p)\n", index, n, v );
ENTER_GL();
func_glVertexAttribs3hvNV( index, n, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs3svNV( GLuint index, GLsizei count, GLshort* v ) {
void (*func_glVertexAttribs3svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[1082];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs3svNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4dvNV( GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glVertexAttribs4dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[1083];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs4dvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4fvNV( GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glVertexAttribs4fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[1084];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs4fvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4hvNV( GLuint index, GLsizei n, unsigned short* v ) {
void (*func_glVertexAttribs4hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[1085];
TRACE("(%d, %d, %p)\n", index, n, v );
ENTER_GL();
func_glVertexAttribs4hvNV( index, n, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4svNV( GLuint index, GLsizei count, GLshort* v ) {
void (*func_glVertexAttribs4svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[1086];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs4svNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4ubvNV( GLuint index, GLsizei count, GLubyte* v ) {
void (*func_glVertexAttribs4ubvNV)( GLuint, GLsizei, GLubyte* ) = extension_funcs[1087];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs4ubvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexBlendARB( GLint count ) {
void (*func_glVertexBlendARB)( GLint ) = extension_funcs[1088];
TRACE("(%d)\n", count );
ENTER_GL();
func_glVertexBlendARB( count );
LEAVE_GL();
}
static void WINAPI wine_glVertexBlendEnvfATI( GLenum pname, GLfloat param ) {
void (*func_glVertexBlendEnvfATI)( GLenum, GLfloat ) = extension_funcs[1089];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glVertexBlendEnvfATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glVertexBlendEnviATI( GLenum pname, GLint param ) {
void (*func_glVertexBlendEnviATI)( GLenum, GLint ) = extension_funcs[1090];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glVertexBlendEnviATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[1091];
TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glVertexPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[1092];
TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[1093];
TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glVertexPointervINTEL( size, type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1dATI( GLenum stream, GLdouble x ) {
void (*func_glVertexStream1dATI)( GLenum, GLdouble ) = extension_funcs[1094];
TRACE("(%d, %f)\n", stream, x );
ENTER_GL();
func_glVertexStream1dATI( stream, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glVertexStream1dvATI)( GLenum, GLdouble* ) = extension_funcs[1095];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream1dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1fATI( GLenum stream, GLfloat x ) {
void (*func_glVertexStream1fATI)( GLenum, GLfloat ) = extension_funcs[1096];
TRACE("(%d, %f)\n", stream, x );
ENTER_GL();
func_glVertexStream1fATI( stream, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glVertexStream1fvATI)( GLenum, GLfloat* ) = extension_funcs[1097];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream1fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1iATI( GLenum stream, GLint x ) {
void (*func_glVertexStream1iATI)( GLenum, GLint ) = extension_funcs[1098];
TRACE("(%d, %d)\n", stream, x );
ENTER_GL();
func_glVertexStream1iATI( stream, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1ivATI( GLenum stream, GLint* coords ) {
void (*func_glVertexStream1ivATI)( GLenum, GLint* ) = extension_funcs[1099];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream1ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1sATI( GLenum stream, GLshort x ) {
void (*func_glVertexStream1sATI)( GLenum, GLshort ) = extension_funcs[1100];
TRACE("(%d, %d)\n", stream, x );
ENTER_GL();
func_glVertexStream1sATI( stream, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1svATI( GLenum stream, GLshort* coords ) {
void (*func_glVertexStream1svATI)( GLenum, GLshort* ) = extension_funcs[1101];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream1svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2dATI( GLenum stream, GLdouble x, GLdouble y ) {
void (*func_glVertexStream2dATI)( GLenum, GLdouble, GLdouble ) = extension_funcs[1102];
TRACE("(%d, %f, %f)\n", stream, x, y );
ENTER_GL();
func_glVertexStream2dATI( stream, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glVertexStream2dvATI)( GLenum, GLdouble* ) = extension_funcs[1103];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream2dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2fATI( GLenum stream, GLfloat x, GLfloat y ) {
void (*func_glVertexStream2fATI)( GLenum, GLfloat, GLfloat ) = extension_funcs[1104];
TRACE("(%d, %f, %f)\n", stream, x, y );
ENTER_GL();
func_glVertexStream2fATI( stream, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glVertexStream2fvATI)( GLenum, GLfloat* ) = extension_funcs[1105];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream2fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2iATI( GLenum stream, GLint x, GLint y ) {
void (*func_glVertexStream2iATI)( GLenum, GLint, GLint ) = extension_funcs[1106];
TRACE("(%d, %d, %d)\n", stream, x, y );
ENTER_GL();
func_glVertexStream2iATI( stream, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2ivATI( GLenum stream, GLint* coords ) {
void (*func_glVertexStream2ivATI)( GLenum, GLint* ) = extension_funcs[1107];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream2ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2sATI( GLenum stream, GLshort x, GLshort y ) {
void (*func_glVertexStream2sATI)( GLenum, GLshort, GLshort ) = extension_funcs[1108];
TRACE("(%d, %d, %d)\n", stream, x, y );
ENTER_GL();
func_glVertexStream2sATI( stream, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2svATI( GLenum stream, GLshort* coords ) {
void (*func_glVertexStream2svATI)( GLenum, GLshort* ) = extension_funcs[1109];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream2svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[1110];
TRACE("(%d, %f, %f, %f)\n", stream, x, y, z );
ENTER_GL();
func_glVertexStream3dATI( stream, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glVertexStream3dvATI)( GLenum, GLdouble* ) = extension_funcs[1111];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream3dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glVertexStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[1112];
TRACE("(%d, %f, %f, %f)\n", stream, x, y, z );
ENTER_GL();
func_glVertexStream3fATI( stream, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glVertexStream3fvATI)( GLenum, GLfloat* ) = extension_funcs[1113];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream3fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3iATI( GLenum stream, GLint x, GLint y, GLint z ) {
void (*func_glVertexStream3iATI)( GLenum, GLint, GLint, GLint ) = extension_funcs[1114];
TRACE("(%d, %d, %d, %d)\n", stream, x, y, z );
ENTER_GL();
func_glVertexStream3iATI( stream, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3ivATI( GLenum stream, GLint* coords ) {
void (*func_glVertexStream3ivATI)( GLenum, GLint* ) = extension_funcs[1115];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream3ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3sATI( GLenum stream, GLshort x, GLshort y, GLshort z ) {
void (*func_glVertexStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[1116];
TRACE("(%d, %d, %d, %d)\n", stream, x, y, z );
ENTER_GL();
func_glVertexStream3sATI( stream, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3svATI( GLenum stream, GLshort* coords ) {
void (*func_glVertexStream3svATI)( GLenum, GLshort* ) = extension_funcs[1117];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream3svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexStream4dATI)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1118];
TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w );
ENTER_GL();
func_glVertexStream4dATI( stream, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glVertexStream4dvATI)( GLenum, GLdouble* ) = extension_funcs[1119];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream4dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glVertexStream4fATI)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1120];
TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w );
ENTER_GL();
func_glVertexStream4fATI( stream, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glVertexStream4fvATI)( GLenum, GLfloat* ) = extension_funcs[1121];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream4fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4iATI( GLenum stream, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glVertexStream4iATI)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[1122];
TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w );
ENTER_GL();
func_glVertexStream4iATI( stream, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4ivATI( GLenum stream, GLint* coords ) {
void (*func_glVertexStream4ivATI)( GLenum, GLint* ) = extension_funcs[1123];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream4ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4sATI( GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glVertexStream4sATI)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1124];
TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w );
ENTER_GL();
func_glVertexStream4sATI( stream, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4svATI( GLenum stream, GLshort* coords ) {
void (*func_glVertexStream4svATI)( GLenum, GLshort* ) = extension_funcs[1125];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream4svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[1126];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glVertexWeightPointerEXT( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) {
void (*func_glVertexWeightfEXT)( GLfloat ) = extension_funcs[1127];
TRACE("(%f)\n", weight );
ENTER_GL();
func_glVertexWeightfEXT( weight );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) {
void (*func_glVertexWeightfvEXT)( GLfloat* ) = extension_funcs[1128];
TRACE("(%p)\n", weight );
ENTER_GL();
func_glVertexWeightfvEXT( weight );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeighthNV( unsigned short weight ) {
void (*func_glVertexWeighthNV)( unsigned short ) = extension_funcs[1129];
TRACE("(%d)\n", weight );
ENTER_GL();
func_glVertexWeighthNV( weight );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeighthvNV( unsigned short* weight ) {
void (*func_glVertexWeighthvNV)( unsigned short* ) = extension_funcs[1130];
TRACE("(%p)\n", weight );
ENTER_GL();
func_glVertexWeighthvNV( weight );
LEAVE_GL();
}
static void WINAPI wine_glWeightPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glWeightPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[1131];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glWeightPointerARB( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glWeightbvARB( GLint size, GLbyte* weights ) {
void (*func_glWeightbvARB)( GLint, GLbyte* ) = extension_funcs[1132];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightbvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightdvARB( GLint size, GLdouble* weights ) {
void (*func_glWeightdvARB)( GLint, GLdouble* ) = extension_funcs[1133];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightdvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightfvARB( GLint size, GLfloat* weights ) {
void (*func_glWeightfvARB)( GLint, GLfloat* ) = extension_funcs[1134];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightfvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightivARB( GLint size, GLint* weights ) {
void (*func_glWeightivARB)( GLint, GLint* ) = extension_funcs[1135];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightivARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightsvARB( GLint size, GLshort* weights ) {
void (*func_glWeightsvARB)( GLint, GLshort* ) = extension_funcs[1136];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightsvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightubvARB( GLint size, GLubyte* weights ) {
void (*func_glWeightubvARB)( GLint, GLubyte* ) = extension_funcs[1137];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightubvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightuivARB( GLint size, GLuint* weights ) {
void (*func_glWeightuivARB)( GLint, GLuint* ) = extension_funcs[1138];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightuivARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightusvARB( GLint size, GLushort* weights ) {
void (*func_glWeightusvARB)( GLint, GLushort* ) = extension_funcs[1139];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightusvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2d( GLdouble x, GLdouble y ) {
void (*func_glWindowPos2d)( GLdouble, GLdouble ) = extension_funcs[1140];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2d( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dARB( GLdouble x, GLdouble y ) {
void (*func_glWindowPos2dARB)( GLdouble, GLdouble ) = extension_funcs[1141];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2dARB( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) {
void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ) = extension_funcs[1142];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2dMESA( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dv( GLdouble* v ) {
void (*func_glWindowPos2dv)( GLdouble* ) = extension_funcs[1143];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2dv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dvARB( GLdouble* v ) {
void (*func_glWindowPos2dvARB)( GLdouble* ) = extension_funcs[1144];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2dvARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) {
void (*func_glWindowPos2dvMESA)( GLdouble* ) = extension_funcs[1145];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2dvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2f( GLfloat x, GLfloat y ) {
void (*func_glWindowPos2f)( GLfloat, GLfloat ) = extension_funcs[1146];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2f( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fARB( GLfloat x, GLfloat y ) {
void (*func_glWindowPos2fARB)( GLfloat, GLfloat ) = extension_funcs[1147];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2fARB( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) {
void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ) = extension_funcs[1148];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2fMESA( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fv( GLfloat* v ) {
void (*func_glWindowPos2fv)( GLfloat* ) = extension_funcs[1149];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2fv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fvARB( GLfloat* v ) {
void (*func_glWindowPos2fvARB)( GLfloat* ) = extension_funcs[1150];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2fvARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) {
void (*func_glWindowPos2fvMESA)( GLfloat* ) = extension_funcs[1151];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2fvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2i( GLint x, GLint y ) {
void (*func_glWindowPos2i)( GLint, GLint ) = extension_funcs[1152];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2i( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2iARB( GLint x, GLint y ) {
void (*func_glWindowPos2iARB)( GLint, GLint ) = extension_funcs[1153];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2iARB( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) {
void (*func_glWindowPos2iMESA)( GLint, GLint ) = extension_funcs[1154];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2iMESA( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2iv( GLint* v ) {
void (*func_glWindowPos2iv)( GLint* ) = extension_funcs[1155];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2iv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2ivARB( GLint* v ) {
void (*func_glWindowPos2ivARB)( GLint* ) = extension_funcs[1156];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2ivARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2ivMESA( GLint* v ) {
void (*func_glWindowPos2ivMESA)( GLint* ) = extension_funcs[1157];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2ivMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2s( GLshort x, GLshort y ) {
void (*func_glWindowPos2s)( GLshort, GLshort ) = extension_funcs[1158];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2s( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2sARB( GLshort x, GLshort y ) {
void (*func_glWindowPos2sARB)( GLshort, GLshort ) = extension_funcs[1159];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2sARB( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) {
void (*func_glWindowPos2sMESA)( GLshort, GLshort ) = extension_funcs[1160];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2sMESA( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2sv( GLshort* v ) {
void (*func_glWindowPos2sv)( GLshort* ) = extension_funcs[1161];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2sv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2svARB( GLshort* v ) {
void (*func_glWindowPos2svARB)( GLshort* ) = extension_funcs[1162];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2svARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2svMESA( GLshort* v ) {
void (*func_glWindowPos2svMESA)( GLshort* ) = extension_funcs[1163];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2svMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3d( GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glWindowPos3d)( GLdouble, GLdouble, GLdouble ) = extension_funcs[1164];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3d( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glWindowPos3dARB)( GLdouble, GLdouble, GLdouble ) = extension_funcs[1165];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3dARB( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ) = extension_funcs[1166];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3dMESA( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dv( GLdouble* v ) {
void (*func_glWindowPos3dv)( GLdouble* ) = extension_funcs[1167];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3dv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dvARB( GLdouble* v ) {
void (*func_glWindowPos3dvARB)( GLdouble* ) = extension_funcs[1168];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3dvARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) {
void (*func_glWindowPos3dvMESA)( GLdouble* ) = extension_funcs[1169];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3dvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3f( GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glWindowPos3f)( GLfloat, GLfloat, GLfloat ) = extension_funcs[1170];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3f( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glWindowPos3fARB)( GLfloat, GLfloat, GLfloat ) = extension_funcs[1171];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3fARB( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ) = extension_funcs[1172];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3fMESA( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fv( GLfloat* v ) {
void (*func_glWindowPos3fv)( GLfloat* ) = extension_funcs[1173];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3fv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fvARB( GLfloat* v ) {
void (*func_glWindowPos3fvARB)( GLfloat* ) = extension_funcs[1174];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3fvARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) {
void (*func_glWindowPos3fvMESA)( GLfloat* ) = extension_funcs[1175];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3fvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3i( GLint x, GLint y, GLint z ) {
void (*func_glWindowPos3i)( GLint, GLint, GLint ) = extension_funcs[1176];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3i( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3iARB( GLint x, GLint y, GLint z ) {
void (*func_glWindowPos3iARB)( GLint, GLint, GLint ) = extension_funcs[1177];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3iARB( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) {
void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ) = extension_funcs[1178];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3iMESA( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3iv( GLint* v ) {
void (*func_glWindowPos3iv)( GLint* ) = extension_funcs[1179];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3iv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3ivARB( GLint* v ) {
void (*func_glWindowPos3ivARB)( GLint* ) = extension_funcs[1180];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3ivARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3ivMESA( GLint* v ) {
void (*func_glWindowPos3ivMESA)( GLint* ) = extension_funcs[1181];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3ivMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3s( GLshort x, GLshort y, GLshort z ) {
void (*func_glWindowPos3s)( GLshort, GLshort, GLshort ) = extension_funcs[1182];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3s( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3sARB( GLshort x, GLshort y, GLshort z ) {
void (*func_glWindowPos3sARB)( GLshort, GLshort, GLshort ) = extension_funcs[1183];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3sARB( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) {
void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ) = extension_funcs[1184];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3sMESA( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3sv( GLshort* v ) {
void (*func_glWindowPos3sv)( GLshort* ) = extension_funcs[1185];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3sv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3svARB( GLshort* v ) {
void (*func_glWindowPos3svARB)( GLshort* ) = extension_funcs[1186];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3svARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3svMESA( GLshort* v ) {
void (*func_glWindowPos3svMESA)( GLshort* ) = extension_funcs[1187];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3svMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[1188];
TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4dMESA( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) {
void (*func_glWindowPos4dvMESA)( GLdouble* ) = extension_funcs[1189];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4dvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[1190];
TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4fMESA( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) {
void (*func_glWindowPos4fvMESA)( GLfloat* ) = extension_funcs[1191];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4fvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) {
void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ) = extension_funcs[1192];
TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4iMESA( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4ivMESA( GLint* v ) {
void (*func_glWindowPos4ivMESA)( GLint* ) = extension_funcs[1193];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4ivMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ) = extension_funcs[1194];
TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4sMESA( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4svMESA( GLshort* v ) {
void (*func_glWindowPos4svMESA)( GLshort* ) = extension_funcs[1195];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4svMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) {
void (*func_glWriteMaskEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[1196];
TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW );
ENTER_GL();
func_glWriteMaskEXT( res, in, outX, outY, outZ, outW );
LEAVE_GL();
}
/* The table giving the correspondance between names and functions */
const OpenGL_extension extension_registry[1197] = {
{ "glActiveStencilFaceEXT", "GL_EXT_stencil_two_side", (void *) wine_glActiveStencilFaceEXT },
{ "glActiveTexture", "GL_VERSION_1_3", (void *) wine_glActiveTexture },
{ "glActiveTextureARB", "GL_ARB_multitexture", (void *) wine_glActiveTextureARB },
{ "glActiveVaryingNV", "GL_NV_transform_feedback", (void *) wine_glActiveVaryingNV },
{ "glAlphaFragmentOp1ATI", "GL_ATI_fragment_shader", (void *) wine_glAlphaFragmentOp1ATI },
{ "glAlphaFragmentOp2ATI", "GL_ATI_fragment_shader", (void *) wine_glAlphaFragmentOp2ATI },
{ "glAlphaFragmentOp3ATI", "GL_ATI_fragment_shader", (void *) wine_glAlphaFragmentOp3ATI },
{ "glApplyTextureEXT", "GL_EXT_light_texture", (void *) wine_glApplyTextureEXT },
{ "glAreProgramsResidentNV", "GL_NV_vertex_program", (void *) wine_glAreProgramsResidentNV },
{ "glAreTexturesResidentEXT", "GL_EXT_texture_object", (void *) wine_glAreTexturesResidentEXT },
{ "glArrayElementEXT", "GL_EXT_vertex_array", (void *) wine_glArrayElementEXT },
{ "glArrayObjectATI", "GL_ATI_vertex_array_object", (void *) wine_glArrayObjectATI },
{ "glAsyncMarkerSGIX", "GL_SGIX_async", (void *) wine_glAsyncMarkerSGIX },
{ "glAttachObjectARB", "GL_ARB_shader_objects", (void *) wine_glAttachObjectARB },
{ "glAttachShader", "GL_VERSION_2_0", (void *) wine_glAttachShader },
{ "glBeginFragmentShaderATI", "GL_ATI_fragment_shader", (void *) wine_glBeginFragmentShaderATI },
{ "glBeginOcclusionQueryNV", "GL_NV_occlusion_query", (void *) wine_glBeginOcclusionQueryNV },
{ "glBeginQuery", "GL_VERSION_1_5", (void *) wine_glBeginQuery },
{ "glBeginQueryARB", "GL_ARB_occlusion_query", (void *) wine_glBeginQueryARB },
{ "glBeginTransformFeedbackNV", "GL_NV_transform_feedback", (void *) wine_glBeginTransformFeedbackNV },
{ "glBeginVertexShaderEXT", "GL_EXT_vertex_shader", (void *) wine_glBeginVertexShaderEXT },
{ "glBindAttribLocation", "GL_VERSION_2_0", (void *) wine_glBindAttribLocation },
{ "glBindAttribLocationARB", "GL_ARB_vertex_shader", (void *) wine_glBindAttribLocationARB },
{ "glBindBuffer", "GL_VERSION_1_5", (void *) wine_glBindBuffer },
{ "glBindBufferARB", "GL_ARB_vertex_buffer_object", (void *) wine_glBindBufferARB },
{ "glBindBufferBaseNV", "GL_NV_transform_feedback", (void *) wine_glBindBufferBaseNV },
{ "glBindBufferOffsetNV", "GL_NV_transform_feedback", (void *) wine_glBindBufferOffsetNV },
{ "glBindBufferRangeNV", "GL_NV_transform_feedback", (void *) wine_glBindBufferRangeNV },
{ "glBindFragDataLocationEXT", "GL_EXT_gpu_shader4", (void *) wine_glBindFragDataLocationEXT },
{ "glBindFragmentShaderATI", "GL_ATI_fragment_shader", (void *) wine_glBindFragmentShaderATI },
{ "glBindFramebufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glBindFramebufferEXT },
{ "glBindLightParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindLightParameterEXT },
{ "glBindMaterialParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindMaterialParameterEXT },
{ "glBindParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindParameterEXT },
{ "glBindProgramARB", "GL_ARB_vertex_program", (void *) wine_glBindProgramARB },
{ "glBindProgramNV", "GL_NV_vertex_program", (void *) wine_glBindProgramNV },
{ "glBindRenderbufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glBindRenderbufferEXT },
{ "glBindTexGenParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindTexGenParameterEXT },
{ "glBindTextureEXT", "GL_EXT_texture_object", (void *) wine_glBindTextureEXT },
{ "glBindTextureUnitParameterEXT", "GL_EXT_vertex_shader", (void *) wine_glBindTextureUnitParameterEXT },
{ "glBindVertexArrayAPPLE", "GL_APPLE_vertex_array_object", (void *) wine_glBindVertexArrayAPPLE },
{ "glBindVertexShaderEXT", "GL_EXT_vertex_shader", (void *) wine_glBindVertexShaderEXT },
{ "glBinormal3bEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3bEXT },
{ "glBinormal3bvEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3bvEXT },
{ "glBinormal3dEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3dEXT },
{ "glBinormal3dvEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3dvEXT },
{ "glBinormal3fEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3fEXT },
{ "glBinormal3fvEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3fvEXT },
{ "glBinormal3iEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3iEXT },
{ "glBinormal3ivEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3ivEXT },
{ "glBinormal3sEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3sEXT },
{ "glBinormal3svEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormal3svEXT },
{ "glBinormalPointerEXT", "GL_EXT_coordinate_frame", (void *) wine_glBinormalPointerEXT },
{ "glBlendColorEXT", "GL_EXT_blend_color", (void *) wine_glBlendColorEXT },
{ "glBlendEquationEXT", "GL_EXT_blend_minmax", (void *) wine_glBlendEquationEXT },
{ "glBlendEquationSeparate", "GL_VERSION_2_0", (void *) wine_glBlendEquationSeparate },
{ "glBlendEquationSeparateEXT", "GL_EXT_blend_equation_separate", (void *) wine_glBlendEquationSeparateEXT },
{ "glBlendFuncSeparate", "GL_VERSION_1_4", (void *) wine_glBlendFuncSeparate },
{ "glBlendFuncSeparateEXT", "GL_EXT_blend_func_separate", (void *) wine_glBlendFuncSeparateEXT },
{ "glBlendFuncSeparateINGR", "GL_INGR_blend_func_separate", (void *) wine_glBlendFuncSeparateINGR },
{ "glBlitFramebufferEXT", "GL_EXT_framebuffer_blit", (void *) wine_glBlitFramebufferEXT },
{ "glBufferData", "GL_VERSION_1_5", (void *) wine_glBufferData },
{ "glBufferDataARB", "GL_ARB_vertex_buffer_object", (void *) wine_glBufferDataARB },
{ "glBufferParameteriAPPLE", "GL_APPLE_flush_buffer_range", (void *) wine_glBufferParameteriAPPLE },
{ "glBufferRegionEnabled", "GL_KTX_buffer_region", (void *) wine_glBufferRegionEnabled },
{ "glBufferSubData", "GL_VERSION_1_5", (void *) wine_glBufferSubData },
{ "glBufferSubDataARB", "GL_ARB_vertex_buffer_object", (void *) wine_glBufferSubDataARB },
{ "glCheckFramebufferStatusEXT", "GL_EXT_framebuffer_object", (void *) wine_glCheckFramebufferStatusEXT },
{ "glClampColorARB", "GL_ARB_color_buffer_float", (void *) wine_glClampColorARB },
{ "glClearColorIiEXT", "GL_EXT_texture_integer", (void *) wine_glClearColorIiEXT },
{ "glClearColorIuiEXT", "GL_EXT_texture_integer", (void *) wine_glClearColorIuiEXT },
{ "glClearDepthdNV", "GL_NV_depth_buffer_float", (void *) wine_glClearDepthdNV },
{ "glClientActiveTexture", "GL_VERSION_1_3", (void *) wine_glClientActiveTexture },
{ "glClientActiveTextureARB", "GL_ARB_multitexture", (void *) wine_glClientActiveTextureARB },
{ "glClientActiveVertexStreamATI", "GL_ATI_vertex_streams", (void *) wine_glClientActiveVertexStreamATI },
{ "glColor3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glColor3fVertex3fSUN },
{ "glColor3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glColor3fVertex3fvSUN },
{ "glColor3hNV", "GL_NV_half_float", (void *) wine_glColor3hNV },
{ "glColor3hvNV", "GL_NV_half_float", (void *) wine_glColor3hvNV },
{ "glColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glColor4fNormal3fVertex3fSUN },
{ "glColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glColor4fNormal3fVertex3fvSUN },
{ "glColor4hNV", "GL_NV_half_float", (void *) wine_glColor4hNV },
{ "glColor4hvNV", "GL_NV_half_float", (void *) wine_glColor4hvNV },
{ "glColor4ubVertex2fSUN", "GL_SUN_vertex", (void *) wine_glColor4ubVertex2fSUN },
{ "glColor4ubVertex2fvSUN", "GL_SUN_vertex", (void *) wine_glColor4ubVertex2fvSUN },
{ "glColor4ubVertex3fSUN", "GL_SUN_vertex", (void *) wine_glColor4ubVertex3fSUN },
{ "glColor4ubVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glColor4ubVertex3fvSUN },
{ "glColorFragmentOp1ATI", "GL_ATI_fragment_shader", (void *) wine_glColorFragmentOp1ATI },
{ "glColorFragmentOp2ATI", "GL_ATI_fragment_shader", (void *) wine_glColorFragmentOp2ATI },
{ "glColorFragmentOp3ATI", "GL_ATI_fragment_shader", (void *) wine_glColorFragmentOp3ATI },
{ "glColorMaskIndexedEXT", "GL_EXT_draw_buffers2", (void *) wine_glColorMaskIndexedEXT },
{ "glColorPointerEXT", "GL_EXT_vertex_array", (void *) wine_glColorPointerEXT },
{ "glColorPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glColorPointerListIBM },
{ "glColorPointervINTEL", "GL_INTEL_parallel_arrays", (void *) wine_glColorPointervINTEL },
{ "glColorSubTableEXT", "GL_EXT_color_subtable", (void *) wine_glColorSubTableEXT },
{ "glColorTableEXT", "GL_EXT_paletted_texture", (void *) wine_glColorTableEXT },
{ "glColorTableParameterfvSGI", "GL_SGI_color_table", (void *) wine_glColorTableParameterfvSGI },
{ "glColorTableParameterivSGI", "GL_SGI_color_table", (void *) wine_glColorTableParameterivSGI },
{ "glColorTableSGI", "GL_SGI_color_table", (void *) wine_glColorTableSGI },
{ "glCombinerInputNV", "GL_NV_register_combiners", (void *) wine_glCombinerInputNV },
{ "glCombinerOutputNV", "GL_NV_register_combiners", (void *) wine_glCombinerOutputNV },
{ "glCombinerParameterfNV", "GL_NV_register_combiners", (void *) wine_glCombinerParameterfNV },
{ "glCombinerParameterfvNV", "GL_NV_register_combiners", (void *) wine_glCombinerParameterfvNV },
{ "glCombinerParameteriNV", "GL_NV_register_combiners", (void *) wine_glCombinerParameteriNV },
{ "glCombinerParameterivNV", "GL_NV_register_combiners", (void *) wine_glCombinerParameterivNV },
{ "glCombinerStageParameterfvNV", "GL_NV_register_combiners2", (void *) wine_glCombinerStageParameterfvNV },
{ "glCompileShader", "GL_VERSION_2_0", (void *) wine_glCompileShader },
{ "glCompileShaderARB", "GL_ARB_shader_objects", (void *) wine_glCompileShaderARB },
{ "glCompressedTexImage1D", "GL_VERSION_1_3", (void *) wine_glCompressedTexImage1D },
{ "glCompressedTexImage1DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexImage1DARB },
{ "glCompressedTexImage2D", "GL_VERSION_1_3", (void *) wine_glCompressedTexImage2D },
{ "glCompressedTexImage2DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexImage2DARB },
{ "glCompressedTexImage3D", "GL_VERSION_1_3", (void *) wine_glCompressedTexImage3D },
{ "glCompressedTexImage3DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexImage3DARB },
{ "glCompressedTexSubImage1D", "GL_VERSION_1_3", (void *) wine_glCompressedTexSubImage1D },
{ "glCompressedTexSubImage1DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexSubImage1DARB },
{ "glCompressedTexSubImage2D", "GL_VERSION_1_3", (void *) wine_glCompressedTexSubImage2D },
{ "glCompressedTexSubImage2DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexSubImage2DARB },
{ "glCompressedTexSubImage3D", "GL_VERSION_1_3", (void *) wine_glCompressedTexSubImage3D },
{ "glCompressedTexSubImage3DARB", "GL_ARB_texture_compression", (void *) wine_glCompressedTexSubImage3DARB },
{ "glConvolutionFilter1DEXT", "GL_EXT_convolution", (void *) wine_glConvolutionFilter1DEXT },
{ "glConvolutionFilter2DEXT", "GL_EXT_convolution", (void *) wine_glConvolutionFilter2DEXT },
{ "glConvolutionParameterfEXT", "GL_EXT_convolution", (void *) wine_glConvolutionParameterfEXT },
{ "glConvolutionParameterfvEXT", "GL_EXT_convolution", (void *) wine_glConvolutionParameterfvEXT },
{ "glConvolutionParameteriEXT", "GL_EXT_convolution", (void *) wine_glConvolutionParameteriEXT },
{ "glConvolutionParameterivEXT", "GL_EXT_convolution", (void *) wine_glConvolutionParameterivEXT },
{ "glCopyColorSubTableEXT", "GL_EXT_color_subtable", (void *) wine_glCopyColorSubTableEXT },
{ "glCopyColorTableSGI", "GL_SGI_color_table", (void *) wine_glCopyColorTableSGI },
{ "glCopyConvolutionFilter1DEXT", "GL_EXT_convolution", (void *) wine_glCopyConvolutionFilter1DEXT },
{ "glCopyConvolutionFilter2DEXT", "GL_EXT_convolution", (void *) wine_glCopyConvolutionFilter2DEXT },
{ "glCopyTexImage1DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexImage1DEXT },
{ "glCopyTexImage2DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexImage2DEXT },
{ "glCopyTexSubImage1DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexSubImage1DEXT },
{ "glCopyTexSubImage2DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexSubImage2DEXT },
{ "glCopyTexSubImage3DEXT", "GL_EXT_copy_texture", (void *) wine_glCopyTexSubImage3DEXT },
{ "glCreateProgram", "GL_VERSION_2_0", (void *) wine_glCreateProgram },
{ "glCreateProgramObjectARB", "GL_ARB_shader_objects", (void *) wine_glCreateProgramObjectARB },
{ "glCreateShader", "GL_VERSION_2_0", (void *) wine_glCreateShader },
{ "glCreateShaderObjectARB", "GL_ARB_shader_objects", (void *) wine_glCreateShaderObjectARB },
{ "glCullParameterdvEXT", "GL_EXT_cull_vertex", (void *) wine_glCullParameterdvEXT },
{ "glCullParameterfvEXT", "GL_EXT_cull_vertex", (void *) wine_glCullParameterfvEXT },
{ "glCurrentPaletteMatrixARB", "GL_ARB_matrix_palette", (void *) wine_glCurrentPaletteMatrixARB },
{ "glDeformSGIX", "GL_SGIX_polynomial_ffd", (void *) wine_glDeformSGIX },
{ "glDeformationMap3dSGIX", "GL_SGIX_polynomial_ffd", (void *) wine_glDeformationMap3dSGIX },
{ "glDeformationMap3fSGIX", "GL_SGIX_polynomial_ffd", (void *) wine_glDeformationMap3fSGIX },
{ "glDeleteAsyncMarkersSGIX", "GL_SGIX_async", (void *) wine_glDeleteAsyncMarkersSGIX },
{ "glDeleteBufferRegion", "GL_KTX_buffer_region", (void *) wine_glDeleteBufferRegion },
{ "glDeleteBuffers", "GL_VERSION_1_5", (void *) wine_glDeleteBuffers },
{ "glDeleteBuffersARB", "GL_ARB_vertex_buffer_object", (void *) wine_glDeleteBuffersARB },
{ "glDeleteFencesAPPLE", "GL_APPLE_fence", (void *) wine_glDeleteFencesAPPLE },
{ "glDeleteFencesNV", "GL_NV_fence", (void *) wine_glDeleteFencesNV },
{ "glDeleteFragmentShaderATI", "GL_ATI_fragment_shader", (void *) wine_glDeleteFragmentShaderATI },
{ "glDeleteFramebuffersEXT", "GL_EXT_framebuffer_object", (void *) wine_glDeleteFramebuffersEXT },
{ "glDeleteObjectARB", "GL_ARB_shader_objects", (void *) wine_glDeleteObjectARB },
{ "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glDeleteObjectBufferATI },
{ "glDeleteOcclusionQueriesNV", "GL_NV_occlusion_query", (void *) wine_glDeleteOcclusionQueriesNV },
{ "glDeleteProgram", "GL_VERSION_2_0", (void *) wine_glDeleteProgram },
{ "glDeleteProgramsARB", "GL_ARB_vertex_program", (void *) wine_glDeleteProgramsARB },
{ "glDeleteProgramsNV", "GL_NV_vertex_program", (void *) wine_glDeleteProgramsNV },
{ "glDeleteQueries", "GL_VERSION_1_5", (void *) wine_glDeleteQueries },
{ "glDeleteQueriesARB", "GL_ARB_occlusion_query", (void *) wine_glDeleteQueriesARB },
{ "glDeleteRenderbuffersEXT", "GL_EXT_framebuffer_object", (void *) wine_glDeleteRenderbuffersEXT },
{ "glDeleteShader", "GL_VERSION_2_0", (void *) wine_glDeleteShader },
{ "glDeleteTexturesEXT", "GL_EXT_texture_object", (void *) wine_glDeleteTexturesEXT },
{ "glDeleteVertexArraysAPPLE", "GL_APPLE_vertex_array_object", (void *) wine_glDeleteVertexArraysAPPLE },
{ "glDeleteVertexShaderEXT", "GL_EXT_vertex_shader", (void *) wine_glDeleteVertexShaderEXT },
{ "glDepthBoundsEXT", "GL_EXT_depth_bounds_test", (void *) wine_glDepthBoundsEXT },
{ "glDepthBoundsdNV", "GL_NV_depth_buffer_float", (void *) wine_glDepthBoundsdNV },
{ "glDepthRangedNV", "GL_NV_depth_buffer_float", (void *) wine_glDepthRangedNV },
{ "glDetachObjectARB", "GL_ARB_shader_objects", (void *) wine_glDetachObjectARB },
{ "glDetachShader", "GL_VERSION_2_0", (void *) wine_glDetachShader },
{ "glDetailTexFuncSGIS", "GL_SGIS_detail_texture", (void *) wine_glDetailTexFuncSGIS },
{ "glDisableIndexedEXT", "GL_EXT_draw_buffers2", (void *) wine_glDisableIndexedEXT },
{ "glDisableVariantClientStateEXT", "GL_EXT_vertex_shader", (void *) wine_glDisableVariantClientStateEXT },
{ "glDisableVertexAttribArray", "GL_VERSION_2_0", (void *) wine_glDisableVertexAttribArray },
{ "glDisableVertexAttribArrayARB", "GL_ARB_vertex_program", (void *) wine_glDisableVertexAttribArrayARB },
{ "glDrawArraysEXT", "GL_EXT_vertex_array", (void *) wine_glDrawArraysEXT },
{ "glDrawArraysInstancedEXT", "GL_EXT_draw_instanced", (void *) wine_glDrawArraysInstancedEXT },
{ "glDrawBufferRegion", "GL_KTX_buffer_region", (void *) wine_glDrawBufferRegion },
{ "glDrawBuffers", "GL_VERSION_2_0", (void *) wine_glDrawBuffers },
{ "glDrawBuffersARB", "GL_ARB_draw_buffers", (void *) wine_glDrawBuffersARB },
{ "glDrawBuffersATI", "GL_ATI_draw_buffers", (void *) wine_glDrawBuffersATI },
{ "glDrawElementArrayAPPLE", "GL_APPLE_element_array", (void *) wine_glDrawElementArrayAPPLE },
{ "glDrawElementArrayATI", "GL_ATI_element_array", (void *) wine_glDrawElementArrayATI },
{ "glDrawElementsInstancedEXT", "GL_EXT_draw_instanced", (void *) wine_glDrawElementsInstancedEXT },
{ "glDrawMeshArraysSUN", "GL_SUN_mesh_array", (void *) wine_glDrawMeshArraysSUN },
{ "glDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", (void *) wine_glDrawRangeElementArrayAPPLE },
{ "glDrawRangeElementArrayATI", "GL_ATI_element_array", (void *) wine_glDrawRangeElementArrayATI },
{ "glDrawRangeElementsEXT", "GL_EXT_draw_range_elements", (void *) wine_glDrawRangeElementsEXT },
{ "glEdgeFlagPointerEXT", "GL_EXT_vertex_array", (void *) wine_glEdgeFlagPointerEXT },
{ "glEdgeFlagPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glEdgeFlagPointerListIBM },
{ "glElementPointerAPPLE", "GL_APPLE_element_array", (void *) wine_glElementPointerAPPLE },
{ "glElementPointerATI", "GL_ATI_element_array", (void *) wine_glElementPointerATI },
{ "glEnableIndexedEXT", "GL_EXT_draw_buffers2", (void *) wine_glEnableIndexedEXT },
{ "glEnableVariantClientStateEXT", "GL_EXT_vertex_shader", (void *) wine_glEnableVariantClientStateEXT },
{ "glEnableVertexAttribArray", "GL_VERSION_2_0", (void *) wine_glEnableVertexAttribArray },
{ "glEnableVertexAttribArrayARB", "GL_ARB_vertex_program", (void *) wine_glEnableVertexAttribArrayARB },
{ "glEndFragmentShaderATI", "GL_ATI_fragment_shader", (void *) wine_glEndFragmentShaderATI },
{ "glEndOcclusionQueryNV", "GL_NV_occlusion_query", (void *) wine_glEndOcclusionQueryNV },
{ "glEndQuery", "GL_VERSION_1_5", (void *) wine_glEndQuery },
{ "glEndQueryARB", "GL_ARB_occlusion_query", (void *) wine_glEndQueryARB },
{ "glEndTransformFeedbackNV", "GL_NV_transform_feedback", (void *) wine_glEndTransformFeedbackNV },
{ "glEndVertexShaderEXT", "GL_EXT_vertex_shader", (void *) wine_glEndVertexShaderEXT },
{ "glEvalMapsNV", "GL_NV_evaluators", (void *) wine_glEvalMapsNV },
{ "glExecuteProgramNV", "GL_NV_vertex_program", (void *) wine_glExecuteProgramNV },
{ "glExtractComponentEXT", "GL_EXT_vertex_shader", (void *) wine_glExtractComponentEXT },
{ "glFinalCombinerInputNV", "GL_NV_register_combiners", (void *) wine_glFinalCombinerInputNV },
{ "glFinishAsyncSGIX", "GL_SGIX_async", (void *) wine_glFinishAsyncSGIX },
{ "glFinishFenceAPPLE", "GL_APPLE_fence", (void *) wine_glFinishFenceAPPLE },
{ "glFinishFenceNV", "GL_NV_fence", (void *) wine_glFinishFenceNV },
{ "glFinishObjectAPPLE", "GL_APPLE_fence", (void *) wine_glFinishObjectAPPLE },
{ "glFinishTextureSUNX", "GL_SUNX_constant_data", (void *) wine_glFinishTextureSUNX },
{ "glFlushMappedBufferRangeAPPLE", "GL_APPLE_flush_buffer_range", (void *) wine_glFlushMappedBufferRangeAPPLE },
{ "glFlushPixelDataRangeNV", "GL_NV_pixel_data_range", (void *) wine_glFlushPixelDataRangeNV },
{ "glFlushRasterSGIX", "GL_SGIX_flush_raster", (void *) wine_glFlushRasterSGIX },
{ "glFlushVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", (void *) wine_glFlushVertexArrayRangeAPPLE },
{ "glFlushVertexArrayRangeNV", "GL_NV_vertex_array_range", (void *) wine_glFlushVertexArrayRangeNV },
{ "glFogCoordPointer", "GL_VERSION_1_4", (void *) wine_glFogCoordPointer },
{ "glFogCoordPointerEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoordPointerEXT },
{ "glFogCoordPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glFogCoordPointerListIBM },
{ "glFogCoordd", "GL_VERSION_1_4", (void *) wine_glFogCoordd },
{ "glFogCoorddEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoorddEXT },
{ "glFogCoorddv", "GL_VERSION_1_4", (void *) wine_glFogCoorddv },
{ "glFogCoorddvEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoorddvEXT },
{ "glFogCoordf", "GL_VERSION_1_4", (void *) wine_glFogCoordf },
{ "glFogCoordfEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoordfEXT },
{ "glFogCoordfv", "GL_VERSION_1_4", (void *) wine_glFogCoordfv },
{ "glFogCoordfvEXT", "GL_EXT_fog_coord", (void *) wine_glFogCoordfvEXT },
{ "glFogCoordhNV", "GL_NV_half_float", (void *) wine_glFogCoordhNV },
{ "glFogCoordhvNV", "GL_NV_half_float", (void *) wine_glFogCoordhvNV },
{ "glFogFuncSGIS", "GL_SGIS_fog_function", (void *) wine_glFogFuncSGIS },
{ "glFragmentColorMaterialSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentColorMaterialSGIX },
{ "glFragmentLightModelfSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentLightModelfSGIX },
{ "glFragmentLightModelfvSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentLightModelfvSGIX },
{ "glFragmentLightModeliSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentLightModeliSGIX },
{ "glFragmentLightModelivSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentLightModelivSGIX },
{ "glFragmentLightfSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentLightfSGIX },
{ "glFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentLightfvSGIX },
{ "glFragmentLightiSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentLightiSGIX },
{ "glFragmentLightivSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentLightivSGIX },
{ "glFragmentMaterialfSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentMaterialfSGIX },
{ "glFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentMaterialfvSGIX },
{ "glFragmentMaterialiSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentMaterialiSGIX },
{ "glFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glFragmentMaterialivSGIX },
{ "glFrameZoomSGIX", "GL_SGIX_framezoom", (void *) wine_glFrameZoomSGIX },
{ "glFramebufferRenderbufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glFramebufferRenderbufferEXT },
{ "glFramebufferTexture1DEXT", "GL_EXT_framebuffer_object", (void *) wine_glFramebufferTexture1DEXT },
{ "glFramebufferTexture2DEXT", "GL_EXT_framebuffer_object", (void *) wine_glFramebufferTexture2DEXT },
{ "glFramebufferTexture3DEXT", "GL_EXT_framebuffer_object", (void *) wine_glFramebufferTexture3DEXT },
{ "glFramebufferTextureEXT", "GL_NV_geometry_program4", (void *) wine_glFramebufferTextureEXT },
{ "glFramebufferTextureFaceEXT", "GL_NV_geometry_program4", (void *) wine_glFramebufferTextureFaceEXT },
{ "glFramebufferTextureLayerEXT", "GL_NV_geometry_program4", (void *) wine_glFramebufferTextureLayerEXT },
{ "glFreeObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glFreeObjectBufferATI },
{ "glGenAsyncMarkersSGIX", "GL_SGIX_async", (void *) wine_glGenAsyncMarkersSGIX },
{ "glGenBuffers", "GL_VERSION_1_5", (void *) wine_glGenBuffers },
{ "glGenBuffersARB", "GL_ARB_vertex_buffer_object", (void *) wine_glGenBuffersARB },
{ "glGenFencesAPPLE", "GL_APPLE_fence", (void *) wine_glGenFencesAPPLE },
{ "glGenFencesNV", "GL_NV_fence", (void *) wine_glGenFencesNV },
{ "glGenFragmentShadersATI", "GL_ATI_fragment_shader", (void *) wine_glGenFragmentShadersATI },
{ "glGenFramebuffersEXT", "GL_EXT_framebuffer_object", (void *) wine_glGenFramebuffersEXT },
{ "glGenOcclusionQueriesNV", "GL_NV_occlusion_query", (void *) wine_glGenOcclusionQueriesNV },
{ "glGenProgramsARB", "GL_ARB_vertex_program", (void *) wine_glGenProgramsARB },
{ "glGenProgramsNV", "GL_NV_vertex_program", (void *) wine_glGenProgramsNV },
{ "glGenQueries", "GL_VERSION_1_5", (void *) wine_glGenQueries },
{ "glGenQueriesARB", "GL_ARB_occlusion_query", (void *) wine_glGenQueriesARB },
{ "glGenRenderbuffersEXT", "GL_EXT_framebuffer_object", (void *) wine_glGenRenderbuffersEXT },
{ "glGenSymbolsEXT", "GL_EXT_vertex_shader", (void *) wine_glGenSymbolsEXT },
{ "glGenTexturesEXT", "GL_EXT_texture_object", (void *) wine_glGenTexturesEXT },
{ "glGenVertexArraysAPPLE", "GL_APPLE_vertex_array_object", (void *) wine_glGenVertexArraysAPPLE },
{ "glGenVertexShadersEXT", "GL_EXT_vertex_shader", (void *) wine_glGenVertexShadersEXT },
{ "glGenerateMipmapEXT", "GL_EXT_framebuffer_object", (void *) wine_glGenerateMipmapEXT },
{ "glGetActiveAttrib", "GL_VERSION_2_0", (void *) wine_glGetActiveAttrib },
{ "glGetActiveAttribARB", "GL_ARB_vertex_shader", (void *) wine_glGetActiveAttribARB },
{ "glGetActiveUniform", "GL_VERSION_2_0", (void *) wine_glGetActiveUniform },
{ "glGetActiveUniformARB", "GL_ARB_shader_objects", (void *) wine_glGetActiveUniformARB },
{ "glGetActiveVaryingNV", "GL_NV_transform_feedback", (void *) wine_glGetActiveVaryingNV },
{ "glGetArrayObjectfvATI", "GL_ATI_vertex_array_object", (void *) wine_glGetArrayObjectfvATI },
{ "glGetArrayObjectivATI", "GL_ATI_vertex_array_object", (void *) wine_glGetArrayObjectivATI },
{ "glGetAttachedObjectsARB", "GL_ARB_shader_objects", (void *) wine_glGetAttachedObjectsARB },
{ "glGetAttachedShaders", "GL_VERSION_2_0", (void *) wine_glGetAttachedShaders },
{ "glGetAttribLocation", "GL_VERSION_2_0", (void *) wine_glGetAttribLocation },
{ "glGetAttribLocationARB", "GL_ARB_vertex_shader", (void *) wine_glGetAttribLocationARB },
{ "glGetBooleanIndexedvEXT", "GL_EXT_draw_buffers2", (void *) wine_glGetBooleanIndexedvEXT },
{ "glGetBufferParameteriv", "GL_VERSION_1_5", (void *) wine_glGetBufferParameteriv },
{ "glGetBufferParameterivARB", "GL_ARB_vertex_buffer_object", (void *) wine_glGetBufferParameterivARB },
{ "glGetBufferPointerv", "GL_VERSION_1_5", (void *) wine_glGetBufferPointerv },
{ "glGetBufferPointervARB", "GL_ARB_vertex_buffer_object", (void *) wine_glGetBufferPointervARB },
{ "glGetBufferSubData", "GL_VERSION_1_5", (void *) wine_glGetBufferSubData },
{ "glGetBufferSubDataARB", "GL_ARB_vertex_buffer_object", (void *) wine_glGetBufferSubDataARB },
{ "glGetColorTableEXT", "GL_EXT_paletted_texture", (void *) wine_glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", "GL_EXT_paletted_texture", (void *) wine_glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterfvSGI", "GL_SGI_color_table", (void *) wine_glGetColorTableParameterfvSGI },
{ "glGetColorTableParameterivEXT", "GL_EXT_paletted_texture", (void *) wine_glGetColorTableParameterivEXT },
{ "glGetColorTableParameterivSGI", "GL_SGI_color_table", (void *) wine_glGetColorTableParameterivSGI },
{ "glGetColorTableSGI", "GL_SGI_color_table", (void *) wine_glGetColorTableSGI },
{ "glGetCombinerInputParameterfvNV", "GL_NV_register_combiners", (void *) wine_glGetCombinerInputParameterfvNV },
{ "glGetCombinerInputParameterivNV", "GL_NV_register_combiners", (void *) wine_glGetCombinerInputParameterivNV },
{ "glGetCombinerOutputParameterfvNV", "GL_NV_register_combiners", (void *) wine_glGetCombinerOutputParameterfvNV },
{ "glGetCombinerOutputParameterivNV", "GL_NV_register_combiners", (void *) wine_glGetCombinerOutputParameterivNV },
{ "glGetCombinerStageParameterfvNV", "GL_NV_register_combiners2", (void *) wine_glGetCombinerStageParameterfvNV },
{ "glGetCompressedTexImage", "GL_VERSION_1_3", (void *) wine_glGetCompressedTexImage },
{ "glGetCompressedTexImageARB", "GL_ARB_texture_compression", (void *) wine_glGetCompressedTexImageARB },
{ "glGetConvolutionFilterEXT", "GL_EXT_convolution", (void *) wine_glGetConvolutionFilterEXT },
{ "glGetConvolutionParameterfvEXT", "GL_EXT_convolution", (void *) wine_glGetConvolutionParameterfvEXT },
{ "glGetConvolutionParameterivEXT", "GL_EXT_convolution", (void *) wine_glGetConvolutionParameterivEXT },
{ "glGetDetailTexFuncSGIS", "GL_SGIS_detail_texture", (void *) wine_glGetDetailTexFuncSGIS },
{ "glGetFenceivNV", "GL_NV_fence", (void *) wine_glGetFenceivNV },
{ "glGetFinalCombinerInputParameterfvNV", "GL_NV_register_combiners", (void *) wine_glGetFinalCombinerInputParameterfvNV },
{ "glGetFinalCombinerInputParameterivNV", "GL_NV_register_combiners", (void *) wine_glGetFinalCombinerInputParameterivNV },
{ "glGetFogFuncSGIS", "GL_SGIS_fog_function", (void *) wine_glGetFogFuncSGIS },
{ "glGetFragDataLocationEXT", "GL_EXT_gpu_shader4", (void *) wine_glGetFragDataLocationEXT },
{ "glGetFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glGetFragmentLightfvSGIX },
{ "glGetFragmentLightivSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glGetFragmentLightivSGIX },
{ "glGetFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glGetFragmentMaterialfvSGIX },
{ "glGetFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glGetFragmentMaterialivSGIX },
{ "glGetFramebufferAttachmentParameterivEXT", "GL_EXT_framebuffer_object", (void *) wine_glGetFramebufferAttachmentParameterivEXT },
{ "glGetHandleARB", "GL_ARB_shader_objects", (void *) wine_glGetHandleARB },
{ "glGetHistogramEXT", "GL_EXT_histogram", (void *) wine_glGetHistogramEXT },
{ "glGetHistogramParameterfvEXT", "GL_EXT_histogram", (void *) wine_glGetHistogramParameterfvEXT },
{ "glGetHistogramParameterivEXT", "GL_EXT_histogram", (void *) wine_glGetHistogramParameterivEXT },
{ "glGetImageTransformParameterfvHP", "GL_HP_image_transform", (void *) wine_glGetImageTransformParameterfvHP },
{ "glGetImageTransformParameterivHP", "GL_HP_image_transform", (void *) wine_glGetImageTransformParameterivHP },
{ "glGetInfoLogARB", "GL_ARB_shader_objects", (void *) wine_glGetInfoLogARB },
{ "glGetInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glGetInstrumentsSGIX },
{ "glGetIntegerIndexedvEXT", "GL_EXT_draw_buffers2", (void *) wine_glGetIntegerIndexedvEXT },
{ "glGetInvariantBooleanvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetInvariantBooleanvEXT },
{ "glGetInvariantFloatvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetInvariantFloatvEXT },
{ "glGetInvariantIntegervEXT", "GL_EXT_vertex_shader", (void *) wine_glGetInvariantIntegervEXT },
{ "glGetListParameterfvSGIX", "GL_SGIX_list_priority", (void *) wine_glGetListParameterfvSGIX },
{ "glGetListParameterivSGIX", "GL_SGIX_list_priority", (void *) wine_glGetListParameterivSGIX },
{ "glGetLocalConstantBooleanvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetLocalConstantBooleanvEXT },
{ "glGetLocalConstantFloatvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetLocalConstantFloatvEXT },
{ "glGetLocalConstantIntegervEXT", "GL_EXT_vertex_shader", (void *) wine_glGetLocalConstantIntegervEXT },
{ "glGetMapAttribParameterfvNV", "GL_NV_evaluators", (void *) wine_glGetMapAttribParameterfvNV },
{ "glGetMapAttribParameterivNV", "GL_NV_evaluators", (void *) wine_glGetMapAttribParameterivNV },
{ "glGetMapControlPointsNV", "GL_NV_evaluators", (void *) wine_glGetMapControlPointsNV },
{ "glGetMapParameterfvNV", "GL_NV_evaluators", (void *) wine_glGetMapParameterfvNV },
{ "glGetMapParameterivNV", "GL_NV_evaluators", (void *) wine_glGetMapParameterivNV },
{ "glGetMinmaxEXT", "GL_EXT_histogram", (void *) wine_glGetMinmaxEXT },
{ "glGetMinmaxParameterfvEXT", "GL_EXT_histogram", (void *) wine_glGetMinmaxParameterfvEXT },
{ "glGetMinmaxParameterivEXT", "GL_EXT_histogram", (void *) wine_glGetMinmaxParameterivEXT },
{ "glGetObjectBufferfvATI", "GL_ATI_vertex_array_object", (void *) wine_glGetObjectBufferfvATI },
{ "glGetObjectBufferivATI", "GL_ATI_vertex_array_object", (void *) wine_glGetObjectBufferivATI },
{ "glGetObjectParameterfvARB", "GL_ARB_shader_objects", (void *) wine_glGetObjectParameterfvARB },
{ "glGetObjectParameterivARB", "GL_ARB_shader_objects", (void *) wine_glGetObjectParameterivARB },
{ "glGetOcclusionQueryivNV", "GL_NV_occlusion_query", (void *) wine_glGetOcclusionQueryivNV },
{ "glGetOcclusionQueryuivNV", "GL_NV_occlusion_query", (void *) wine_glGetOcclusionQueryuivNV },
{ "glGetPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", (void *) wine_glGetPixelTexGenParameterfvSGIS },
{ "glGetPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", (void *) wine_glGetPixelTexGenParameterivSGIS },
{ "glGetPointervEXT", "GL_EXT_vertex_array", (void *) wine_glGetPointervEXT },
{ "glGetProgramEnvParameterIivNV", "GL_NV_gpu_program4", (void *) wine_glGetProgramEnvParameterIivNV },
{ "glGetProgramEnvParameterIuivNV", "GL_NV_gpu_program4", (void *) wine_glGetProgramEnvParameterIuivNV },
{ "glGetProgramEnvParameterdvARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramEnvParameterdvARB },
{ "glGetProgramEnvParameterfvARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramEnvParameterfvARB },
{ "glGetProgramInfoLog", "GL_VERSION_2_0", (void *) wine_glGetProgramInfoLog },
{ "glGetProgramLocalParameterIivNV", "GL_NV_gpu_program4", (void *) wine_glGetProgramLocalParameterIivNV },
{ "glGetProgramLocalParameterIuivNV", "GL_NV_gpu_program4", (void *) wine_glGetProgramLocalParameterIuivNV },
{ "glGetProgramLocalParameterdvARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramLocalParameterdvARB },
{ "glGetProgramLocalParameterfvARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramLocalParameterfvARB },
{ "glGetProgramNamedParameterdvNV", "GL_NV_fragment_program", (void *) wine_glGetProgramNamedParameterdvNV },
{ "glGetProgramNamedParameterfvNV", "GL_NV_fragment_program", (void *) wine_glGetProgramNamedParameterfvNV },
{ "glGetProgramParameterdvNV", "GL_NV_vertex_program", (void *) wine_glGetProgramParameterdvNV },
{ "glGetProgramParameterfvNV", "GL_NV_vertex_program", (void *) wine_glGetProgramParameterfvNV },
{ "glGetProgramStringARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramStringARB },
{ "glGetProgramStringNV", "GL_NV_vertex_program", (void *) wine_glGetProgramStringNV },
{ "glGetProgramiv", "GL_VERSION_2_0", (void *) wine_glGetProgramiv },
{ "glGetProgramivARB", "GL_ARB_vertex_program", (void *) wine_glGetProgramivARB },
{ "glGetProgramivNV", "GL_NV_vertex_program", (void *) wine_glGetProgramivNV },
{ "glGetQueryObjecti64vEXT", "GL_EXT_timer_query", (void *) wine_glGetQueryObjecti64vEXT },
{ "glGetQueryObjectiv", "GL_VERSION_1_5", (void *) wine_glGetQueryObjectiv },
{ "glGetQueryObjectivARB", "GL_ARB_occlusion_query", (void *) wine_glGetQueryObjectivARB },
{ "glGetQueryObjectui64vEXT", "GL_EXT_timer_query", (void *) wine_glGetQueryObjectui64vEXT },
{ "glGetQueryObjectuiv", "GL_VERSION_1_5", (void *) wine_glGetQueryObjectuiv },
{ "glGetQueryObjectuivARB", "GL_ARB_occlusion_query", (void *) wine_glGetQueryObjectuivARB },
{ "glGetQueryiv", "GL_VERSION_1_5", (void *) wine_glGetQueryiv },
{ "glGetQueryivARB", "GL_ARB_occlusion_query", (void *) wine_glGetQueryivARB },
{ "glGetRenderbufferParameterivEXT", "GL_EXT_framebuffer_object", (void *) wine_glGetRenderbufferParameterivEXT },
{ "glGetSeparableFilterEXT", "GL_EXT_convolution", (void *) wine_glGetSeparableFilterEXT },
{ "glGetShaderInfoLog", "GL_VERSION_2_0", (void *) wine_glGetShaderInfoLog },
{ "glGetShaderSource", "GL_VERSION_2_0", (void *) wine_glGetShaderSource },
{ "glGetShaderSourceARB", "GL_ARB_shader_objects", (void *) wine_glGetShaderSourceARB },
{ "glGetShaderiv", "GL_VERSION_2_0", (void *) wine_glGetShaderiv },
{ "glGetSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", (void *) wine_glGetSharpenTexFuncSGIS },
{ "glGetTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", (void *) wine_glGetTexBumpParameterfvATI },
{ "glGetTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", (void *) wine_glGetTexBumpParameterivATI },
{ "glGetTexFilterFuncSGIS", "GL_SGIS_texture_filter4", (void *) wine_glGetTexFilterFuncSGIS },
{ "glGetTexParameterIivEXT", "GL_EXT_texture_integer", (void *) wine_glGetTexParameterIivEXT },
{ "glGetTexParameterIuivEXT", "GL_EXT_texture_integer", (void *) wine_glGetTexParameterIuivEXT },
{ "glGetTrackMatrixivNV", "GL_NV_vertex_program", (void *) wine_glGetTrackMatrixivNV },
{ "glGetTransformFeedbackVaryingNV", "GL_NV_transform_feedback", (void *) wine_glGetTransformFeedbackVaryingNV },
{ "glGetUniformBufferSizeEXT", "GL_EXT_bindable_uniform", (void *) wine_glGetUniformBufferSizeEXT },
{ "glGetUniformLocation", "GL_VERSION_2_0", (void *) wine_glGetUniformLocation },
{ "glGetUniformLocationARB", "GL_ARB_shader_objects", (void *) wine_glGetUniformLocationARB },
{ "glGetUniformOffsetEXT", "GL_EXT_bindable_uniform", (void *) wine_glGetUniformOffsetEXT },
{ "glGetUniformfv", "GL_VERSION_2_0", (void *) wine_glGetUniformfv },
{ "glGetUniformfvARB", "GL_ARB_shader_objects", (void *) wine_glGetUniformfvARB },
{ "glGetUniformiv", "GL_VERSION_2_0", (void *) wine_glGetUniformiv },
{ "glGetUniformivARB", "GL_ARB_shader_objects", (void *) wine_glGetUniformivARB },
{ "glGetUniformuivEXT", "GL_EXT_gpu_shader4", (void *) wine_glGetUniformuivEXT },
{ "glGetVariantArrayObjectfvATI", "GL_ATI_vertex_array_object", (void *) wine_glGetVariantArrayObjectfvATI },
{ "glGetVariantArrayObjectivATI", "GL_ATI_vertex_array_object", (void *) wine_glGetVariantArrayObjectivATI },
{ "glGetVariantBooleanvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetVariantBooleanvEXT },
{ "glGetVariantFloatvEXT", "GL_EXT_vertex_shader", (void *) wine_glGetVariantFloatvEXT },
{ "glGetVariantIntegervEXT", "GL_EXT_vertex_shader", (void *) wine_glGetVariantIntegervEXT },
{ "glGetVariantPointervEXT", "GL_EXT_vertex_shader", (void *) wine_glGetVariantPointervEXT },
{ "glGetVaryingLocationNV", "GL_NV_transform_feedback", (void *) wine_glGetVaryingLocationNV },
{ "glGetVertexAttribArrayObjectfvATI", "GL_ATI_vertex_attrib_array_object", (void *) wine_glGetVertexAttribArrayObjectfvATI },
{ "glGetVertexAttribArrayObjectivATI", "GL_ATI_vertex_attrib_array_object", (void *) wine_glGetVertexAttribArrayObjectivATI },
{ "glGetVertexAttribIivEXT", "GL_NV_vertex_program4", (void *) wine_glGetVertexAttribIivEXT },
{ "glGetVertexAttribIuivEXT", "GL_NV_vertex_program4", (void *) wine_glGetVertexAttribIuivEXT },
{ "glGetVertexAttribPointerv", "GL_VERSION_2_0", (void *) wine_glGetVertexAttribPointerv },
{ "glGetVertexAttribPointervARB", "GL_ARB_vertex_program", (void *) wine_glGetVertexAttribPointervARB },
{ "glGetVertexAttribPointervNV", "GL_NV_vertex_program", (void *) wine_glGetVertexAttribPointervNV },
{ "glGetVertexAttribdv", "GL_VERSION_2_0", (void *) wine_glGetVertexAttribdv },
{ "glGetVertexAttribdvARB", "GL_ARB_vertex_program", (void *) wine_glGetVertexAttribdvARB },
{ "glGetVertexAttribdvNV", "GL_NV_vertex_program", (void *) wine_glGetVertexAttribdvNV },
{ "glGetVertexAttribfv", "GL_VERSION_2_0", (void *) wine_glGetVertexAttribfv },
{ "glGetVertexAttribfvARB", "GL_ARB_vertex_program", (void *) wine_glGetVertexAttribfvARB },
{ "glGetVertexAttribfvNV", "GL_NV_vertex_program", (void *) wine_glGetVertexAttribfvNV },
{ "glGetVertexAttribiv", "GL_VERSION_2_0", (void *) wine_glGetVertexAttribiv },
{ "glGetVertexAttribivARB", "GL_ARB_vertex_program", (void *) wine_glGetVertexAttribivARB },
{ "glGetVertexAttribivNV", "GL_NV_vertex_program", (void *) wine_glGetVertexAttribivNV },
{ "glGlobalAlphaFactorbSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorbSUN },
{ "glGlobalAlphaFactordSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactordSUN },
{ "glGlobalAlphaFactorfSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorfSUN },
{ "glGlobalAlphaFactoriSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactoriSUN },
{ "glGlobalAlphaFactorsSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorsSUN },
{ "glGlobalAlphaFactorubSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorubSUN },
{ "glGlobalAlphaFactoruiSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactoruiSUN },
{ "glGlobalAlphaFactorusSUN", "GL_SUN_global_alpha", (void *) wine_glGlobalAlphaFactorusSUN },
{ "glHintPGI", "GL_PGI_misc_hints", (void *) wine_glHintPGI },
{ "glHistogramEXT", "GL_EXT_histogram", (void *) wine_glHistogramEXT },
{ "glIglooInterfaceSGIX", "GL_SGIX_igloo_interface", (void *) wine_glIglooInterfaceSGIX },
{ "glImageTransformParameterfHP", "GL_HP_image_transform", (void *) wine_glImageTransformParameterfHP },
{ "glImageTransformParameterfvHP", "GL_HP_image_transform", (void *) wine_glImageTransformParameterfvHP },
{ "glImageTransformParameteriHP", "GL_HP_image_transform", (void *) wine_glImageTransformParameteriHP },
{ "glImageTransformParameterivHP", "GL_HP_image_transform", (void *) wine_glImageTransformParameterivHP },
{ "glIndexFuncEXT", "GL_EXT_index_func", (void *) wine_glIndexFuncEXT },
{ "glIndexMaterialEXT", "GL_EXT_index_material", (void *) wine_glIndexMaterialEXT },
{ "glIndexPointerEXT", "GL_EXT_vertex_array", (void *) wine_glIndexPointerEXT },
{ "glIndexPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glIndexPointerListIBM },
{ "glInsertComponentEXT", "GL_EXT_vertex_shader", (void *) wine_glInsertComponentEXT },
{ "glInstrumentsBufferSGIX", "GL_SGIX_instruments", (void *) wine_glInstrumentsBufferSGIX },
{ "glIsAsyncMarkerSGIX", "GL_SGIX_async", (void *) wine_glIsAsyncMarkerSGIX },
{ "glIsBuffer", "GL_VERSION_1_5", (void *) wine_glIsBuffer },
{ "glIsBufferARB", "GL_ARB_vertex_buffer_object", (void *) wine_glIsBufferARB },
{ "glIsEnabledIndexedEXT", "GL_EXT_draw_buffers2", (void *) wine_glIsEnabledIndexedEXT },
{ "glIsFenceAPPLE", "GL_APPLE_fence", (void *) wine_glIsFenceAPPLE },
{ "glIsFenceNV", "GL_NV_fence", (void *) wine_glIsFenceNV },
{ "glIsFramebufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glIsFramebufferEXT },
{ "glIsObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glIsObjectBufferATI },
{ "glIsOcclusionQueryNV", "GL_NV_occlusion_query", (void *) wine_glIsOcclusionQueryNV },
{ "glIsProgram", "GL_VERSION_2_0", (void *) wine_glIsProgram },
{ "glIsProgramARB", "GL_ARB_vertex_program", (void *) wine_glIsProgramARB },
{ "glIsProgramNV", "GL_NV_vertex_program", (void *) wine_glIsProgramNV },
{ "glIsQuery", "GL_VERSION_1_5", (void *) wine_glIsQuery },
{ "glIsQueryARB", "GL_ARB_occlusion_query", (void *) wine_glIsQueryARB },
{ "glIsRenderbufferEXT", "GL_EXT_framebuffer_object", (void *) wine_glIsRenderbufferEXT },
{ "glIsShader", "GL_VERSION_2_0", (void *) wine_glIsShader },
{ "glIsTextureEXT", "GL_EXT_texture_object", (void *) wine_glIsTextureEXT },
{ "glIsVariantEnabledEXT", "GL_EXT_vertex_shader", (void *) wine_glIsVariantEnabledEXT },
{ "glIsVertexArrayAPPLE", "GL_APPLE_vertex_array_object", (void *) wine_glIsVertexArrayAPPLE },
{ "glLightEnviSGIX", "GL_SGIX_fragment_lighting", (void *) wine_glLightEnviSGIX },
{ "glLinkProgram", "GL_VERSION_2_0", (void *) wine_glLinkProgram },
{ "glLinkProgramARB", "GL_ARB_shader_objects", (void *) wine_glLinkProgramARB },
{ "glListParameterfSGIX", "GL_SGIX_list_priority", (void *) wine_glListParameterfSGIX },
{ "glListParameterfvSGIX", "GL_SGIX_list_priority", (void *) wine_glListParameterfvSGIX },
{ "glListParameteriSGIX", "GL_SGIX_list_priority", (void *) wine_glListParameteriSGIX },
{ "glListParameterivSGIX", "GL_SGIX_list_priority", (void *) wine_glListParameterivSGIX },
{ "glLoadIdentityDeformationMapSGIX", "GL_SGIX_polynomial_ffd", (void *) wine_glLoadIdentityDeformationMapSGIX },
{ "glLoadProgramNV", "GL_NV_vertex_program", (void *) wine_glLoadProgramNV },
{ "glLoadTransposeMatrixd", "GL_VERSION_1_3", (void *) wine_glLoadTransposeMatrixd },
{ "glLoadTransposeMatrixdARB", "GL_ARB_transpose_matrix", (void *) wine_glLoadTransposeMatrixdARB },
{ "glLoadTransposeMatrixf", "GL_VERSION_1_3", (void *) wine_glLoadTransposeMatrixf },
{ "glLoadTransposeMatrixfARB", "GL_ARB_transpose_matrix", (void *) wine_glLoadTransposeMatrixfARB },
{ "glLockArraysEXT", "GL_EXT_compiled_vertex_array", (void *) wine_glLockArraysEXT },
{ "glMTexCoord2fSGIS", "GL_SGIS_multitexture", (void *) wine_glMTexCoord2fSGIS },
{ "glMTexCoord2fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMTexCoord2fvSGIS },
{ "glMapBuffer", "GL_VERSION_1_5", (void *) wine_glMapBuffer },
{ "glMapBufferARB", "GL_ARB_vertex_buffer_object", (void *) wine_glMapBufferARB },
{ "glMapControlPointsNV", "GL_NV_evaluators", (void *) wine_glMapControlPointsNV },
{ "glMapObjectBufferATI", "GL_ATI_map_object_buffer", (void *) wine_glMapObjectBufferATI },
{ "glMapParameterfvNV", "GL_NV_evaluators", (void *) wine_glMapParameterfvNV },
{ "glMapParameterivNV", "GL_NV_evaluators", (void *) wine_glMapParameterivNV },
{ "glMatrixIndexPointerARB", "GL_ARB_matrix_palette", (void *) wine_glMatrixIndexPointerARB },
{ "glMatrixIndexubvARB", "GL_ARB_matrix_palette", (void *) wine_glMatrixIndexubvARB },
{ "glMatrixIndexuivARB", "GL_ARB_matrix_palette", (void *) wine_glMatrixIndexuivARB },
{ "glMatrixIndexusvARB", "GL_ARB_matrix_palette", (void *) wine_glMatrixIndexusvARB },
{ "glMinmaxEXT", "GL_EXT_histogram", (void *) wine_glMinmaxEXT },
{ "glMultTransposeMatrixd", "GL_VERSION_1_3", (void *) wine_glMultTransposeMatrixd },
{ "glMultTransposeMatrixdARB", "GL_ARB_transpose_matrix", (void *) wine_glMultTransposeMatrixdARB },
{ "glMultTransposeMatrixf", "GL_VERSION_1_3", (void *) wine_glMultTransposeMatrixf },
{ "glMultTransposeMatrixfARB", "GL_ARB_transpose_matrix", (void *) wine_glMultTransposeMatrixfARB },
{ "glMultiDrawArrays", "GL_VERSION_1_4", (void *) wine_glMultiDrawArrays },
{ "glMultiDrawArraysEXT", "GL_EXT_multi_draw_arrays", (void *) wine_glMultiDrawArraysEXT },
{ "glMultiDrawElementArrayAPPLE", "GL_APPLE_element_array", (void *) wine_glMultiDrawElementArrayAPPLE },
{ "glMultiDrawElements", "GL_VERSION_1_4", (void *) wine_glMultiDrawElements },
{ "glMultiDrawElementsEXT", "GL_EXT_multi_draw_arrays", (void *) wine_glMultiDrawElementsEXT },
{ "glMultiDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", (void *) wine_glMultiDrawRangeElementArrayAPPLE },
{ "glMultiModeDrawArraysIBM", "GL_IBM_multimode_draw_arrays", (void *) wine_glMultiModeDrawArraysIBM },
{ "glMultiModeDrawElementsIBM", "GL_IBM_multimode_draw_arrays", (void *) wine_glMultiModeDrawElementsIBM },
{ "glMultiTexCoord1d", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1d },
{ "glMultiTexCoord1dARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1dARB },
{ "glMultiTexCoord1dSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1dSGIS },
{ "glMultiTexCoord1dv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1dv },
{ "glMultiTexCoord1dvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1dvARB },
{ "glMultiTexCoord1dvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1dvSGIS },
{ "glMultiTexCoord1f", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1f },
{ "glMultiTexCoord1fARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1fARB },
{ "glMultiTexCoord1fSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1fSGIS },
{ "glMultiTexCoord1fv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1fv },
{ "glMultiTexCoord1fvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1fvARB },
{ "glMultiTexCoord1fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1fvSGIS },
{ "glMultiTexCoord1hNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord1hNV },
{ "glMultiTexCoord1hvNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord1hvNV },
{ "glMultiTexCoord1i", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1i },
{ "glMultiTexCoord1iARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1iARB },
{ "glMultiTexCoord1iSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1iSGIS },
{ "glMultiTexCoord1iv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1iv },
{ "glMultiTexCoord1ivARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1ivARB },
{ "glMultiTexCoord1ivSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1ivSGIS },
{ "glMultiTexCoord1s", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1s },
{ "glMultiTexCoord1sARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1sARB },
{ "glMultiTexCoord1sSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1sSGIS },
{ "glMultiTexCoord1sv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord1sv },
{ "glMultiTexCoord1svARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord1svARB },
{ "glMultiTexCoord1svSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord1svSGIS },
{ "glMultiTexCoord2d", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2d },
{ "glMultiTexCoord2dARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2dARB },
{ "glMultiTexCoord2dSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2dSGIS },
{ "glMultiTexCoord2dv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2dv },
{ "glMultiTexCoord2dvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2dvARB },
{ "glMultiTexCoord2dvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2dvSGIS },
{ "glMultiTexCoord2f", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2f },
{ "glMultiTexCoord2fARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2fARB },
{ "glMultiTexCoord2fSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2fSGIS },
{ "glMultiTexCoord2fv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2fv },
{ "glMultiTexCoord2fvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2fvARB },
{ "glMultiTexCoord2fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2fvSGIS },
{ "glMultiTexCoord2hNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord2hNV },
{ "glMultiTexCoord2hvNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord2hvNV },
{ "glMultiTexCoord2i", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2i },
{ "glMultiTexCoord2iARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2iARB },
{ "glMultiTexCoord2iSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2iSGIS },
{ "glMultiTexCoord2iv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2iv },
{ "glMultiTexCoord2ivARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2ivARB },
{ "glMultiTexCoord2ivSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2ivSGIS },
{ "glMultiTexCoord2s", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2s },
{ "glMultiTexCoord2sARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2sARB },
{ "glMultiTexCoord2sSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2sSGIS },
{ "glMultiTexCoord2sv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord2sv },
{ "glMultiTexCoord2svARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord2svARB },
{ "glMultiTexCoord2svSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord2svSGIS },
{ "glMultiTexCoord3d", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3d },
{ "glMultiTexCoord3dARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3dARB },
{ "glMultiTexCoord3dSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3dSGIS },
{ "glMultiTexCoord3dv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3dv },
{ "glMultiTexCoord3dvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3dvARB },
{ "glMultiTexCoord3dvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3dvSGIS },
{ "glMultiTexCoord3f", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3f },
{ "glMultiTexCoord3fARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3fARB },
{ "glMultiTexCoord3fSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3fSGIS },
{ "glMultiTexCoord3fv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3fv },
{ "glMultiTexCoord3fvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3fvARB },
{ "glMultiTexCoord3fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3fvSGIS },
{ "glMultiTexCoord3hNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord3hNV },
{ "glMultiTexCoord3hvNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord3hvNV },
{ "glMultiTexCoord3i", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3i },
{ "glMultiTexCoord3iARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3iARB },
{ "glMultiTexCoord3iSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3iSGIS },
{ "glMultiTexCoord3iv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3iv },
{ "glMultiTexCoord3ivARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3ivARB },
{ "glMultiTexCoord3ivSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3ivSGIS },
{ "glMultiTexCoord3s", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3s },
{ "glMultiTexCoord3sARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3sARB },
{ "glMultiTexCoord3sSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3sSGIS },
{ "glMultiTexCoord3sv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord3sv },
{ "glMultiTexCoord3svARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord3svARB },
{ "glMultiTexCoord3svSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord3svSGIS },
{ "glMultiTexCoord4d", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4d },
{ "glMultiTexCoord4dARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4dARB },
{ "glMultiTexCoord4dSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4dSGIS },
{ "glMultiTexCoord4dv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4dv },
{ "glMultiTexCoord4dvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4dvARB },
{ "glMultiTexCoord4dvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4dvSGIS },
{ "glMultiTexCoord4f", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4f },
{ "glMultiTexCoord4fARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4fARB },
{ "glMultiTexCoord4fSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4fSGIS },
{ "glMultiTexCoord4fv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4fv },
{ "glMultiTexCoord4fvARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4fvARB },
{ "glMultiTexCoord4fvSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4fvSGIS },
{ "glMultiTexCoord4hNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord4hNV },
{ "glMultiTexCoord4hvNV", "GL_NV_half_float", (void *) wine_glMultiTexCoord4hvNV },
{ "glMultiTexCoord4i", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4i },
{ "glMultiTexCoord4iARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4iARB },
{ "glMultiTexCoord4iSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4iSGIS },
{ "glMultiTexCoord4iv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4iv },
{ "glMultiTexCoord4ivARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4ivARB },
{ "glMultiTexCoord4ivSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4ivSGIS },
{ "glMultiTexCoord4s", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4s },
{ "glMultiTexCoord4sARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4sARB },
{ "glMultiTexCoord4sSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4sSGIS },
{ "glMultiTexCoord4sv", "GL_VERSION_1_3", (void *) wine_glMultiTexCoord4sv },
{ "glMultiTexCoord4svARB", "GL_ARB_multitexture", (void *) wine_glMultiTexCoord4svARB },
{ "glMultiTexCoord4svSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoord4svSGIS },
{ "glMultiTexCoordPointerSGIS", "GL_SGIS_multitexture", (void *) wine_glMultiTexCoordPointerSGIS },
{ "glNewBufferRegion", "GL_KTX_buffer_region", (void *) wine_glNewBufferRegion },
{ "glNewObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glNewObjectBufferATI },
{ "glNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glNormal3fVertex3fSUN },
{ "glNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glNormal3fVertex3fvSUN },
{ "glNormal3hNV", "GL_NV_half_float", (void *) wine_glNormal3hNV },
{ "glNormal3hvNV", "GL_NV_half_float", (void *) wine_glNormal3hvNV },
{ "glNormalPointerEXT", "GL_EXT_vertex_array", (void *) wine_glNormalPointerEXT },
{ "glNormalPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glNormalPointerListIBM },
{ "glNormalPointervINTEL", "GL_INTEL_parallel_arrays", (void *) wine_glNormalPointervINTEL },
{ "glNormalStream3bATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3bATI },
{ "glNormalStream3bvATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3bvATI },
{ "glNormalStream3dATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3dATI },
{ "glNormalStream3dvATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3dvATI },
{ "glNormalStream3fATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3fATI },
{ "glNormalStream3fvATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3fvATI },
{ "glNormalStream3iATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3iATI },
{ "glNormalStream3ivATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3ivATI },
{ "glNormalStream3sATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3sATI },
{ "glNormalStream3svATI", "GL_ATI_vertex_streams", (void *) wine_glNormalStream3svATI },
{ "glPNTrianglesfATI", "GL_ATI_pn_triangles", (void *) wine_glPNTrianglesfATI },
{ "glPNTrianglesiATI", "GL_ATI_pn_triangles", (void *) wine_glPNTrianglesiATI },
{ "glPassTexCoordATI", "GL_ATI_fragment_shader", (void *) wine_glPassTexCoordATI },
{ "glPixelDataRangeNV", "GL_NV_pixel_data_range", (void *) wine_glPixelDataRangeNV },
{ "glPixelTexGenParameterfSGIS", "GL_SGIS_pixel_texture", (void *) wine_glPixelTexGenParameterfSGIS },
{ "glPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", (void *) wine_glPixelTexGenParameterfvSGIS },
{ "glPixelTexGenParameteriSGIS", "GL_SGIS_pixel_texture", (void *) wine_glPixelTexGenParameteriSGIS },
{ "glPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", (void *) wine_glPixelTexGenParameterivSGIS },
{ "glPixelTexGenSGIX", "GL_SGIX_pixel_texture", (void *) wine_glPixelTexGenSGIX },
{ "glPixelTransformParameterfEXT", "GL_EXT_pixel_transform", (void *) wine_glPixelTransformParameterfEXT },
{ "glPixelTransformParameterfvEXT", "GL_EXT_pixel_transform", (void *) wine_glPixelTransformParameterfvEXT },
{ "glPixelTransformParameteriEXT", "GL_EXT_pixel_transform", (void *) wine_glPixelTransformParameteriEXT },
{ "glPixelTransformParameterivEXT", "GL_EXT_pixel_transform", (void *) wine_glPixelTransformParameterivEXT },
{ "glPointParameterf", "GL_VERSION_1_4", (void *) wine_glPointParameterf },
{ "glPointParameterfARB", "GL_ARB_point_parameters", (void *) wine_glPointParameterfARB },
{ "glPointParameterfEXT", "GL_EXT_point_parameters", (void *) wine_glPointParameterfEXT },
{ "glPointParameterfSGIS", "GL_SGIS_point_parameters", (void *) wine_glPointParameterfSGIS },
{ "glPointParameterfv", "GL_VERSION_1_4", (void *) wine_glPointParameterfv },
{ "glPointParameterfvARB", "GL_ARB_point_parameters", (void *) wine_glPointParameterfvARB },
{ "glPointParameterfvEXT", "GL_EXT_point_parameters", (void *) wine_glPointParameterfvEXT },
{ "glPointParameterfvSGIS", "GL_SGIS_point_parameters", (void *) wine_glPointParameterfvSGIS },
{ "glPointParameteri", "GL_VERSION_1_4", (void *) wine_glPointParameteri },
{ "glPointParameteriNV", "GL_NV_point_sprite", (void *) wine_glPointParameteriNV },
{ "glPointParameteriv", "GL_VERSION_1_4", (void *) wine_glPointParameteriv },
{ "glPointParameterivNV", "GL_NV_point_sprite", (void *) wine_glPointParameterivNV },
{ "glPollAsyncSGIX", "GL_SGIX_async", (void *) wine_glPollAsyncSGIX },
{ "glPollInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glPollInstrumentsSGIX },
{ "glPolygonOffsetEXT", "GL_EXT_polygon_offset", (void *) wine_glPolygonOffsetEXT },
{ "glPrimitiveRestartIndexNV", "GL_NV_primitive_restart", (void *) wine_glPrimitiveRestartIndexNV },
{ "glPrimitiveRestartNV", "GL_NV_primitive_restart", (void *) wine_glPrimitiveRestartNV },
{ "glPrioritizeTexturesEXT", "GL_EXT_texture_object", (void *) wine_glPrioritizeTexturesEXT },
{ "glProgramBufferParametersIivNV", "GL_NV_parameter_buffer_object", (void *) wine_glProgramBufferParametersIivNV },
{ "glProgramBufferParametersIuivNV", "GL_NV_parameter_buffer_object", (void *) wine_glProgramBufferParametersIuivNV },
{ "glProgramBufferParametersfvNV", "GL_NV_parameter_buffer_object", (void *) wine_glProgramBufferParametersfvNV },
{ "glProgramEnvParameter4dARB", "GL_ARB_vertex_program", (void *) wine_glProgramEnvParameter4dARB },
{ "glProgramEnvParameter4dvARB", "GL_ARB_vertex_program", (void *) wine_glProgramEnvParameter4dvARB },
{ "glProgramEnvParameter4fARB", "GL_ARB_vertex_program", (void *) wine_glProgramEnvParameter4fARB },
{ "glProgramEnvParameter4fvARB", "GL_ARB_vertex_program", (void *) wine_glProgramEnvParameter4fvARB },
{ "glProgramEnvParameterI4iNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParameterI4iNV },
{ "glProgramEnvParameterI4ivNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParameterI4ivNV },
{ "glProgramEnvParameterI4uiNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParameterI4uiNV },
{ "glProgramEnvParameterI4uivNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParameterI4uivNV },
{ "glProgramEnvParameters4fvEXT", "GL_EXT_gpu_program_parameters", (void *) wine_glProgramEnvParameters4fvEXT },
{ "glProgramEnvParametersI4ivNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParametersI4ivNV },
{ "glProgramEnvParametersI4uivNV", "GL_NV_gpu_program4", (void *) wine_glProgramEnvParametersI4uivNV },
{ "glProgramLocalParameter4dARB", "GL_ARB_vertex_program", (void *) wine_glProgramLocalParameter4dARB },
{ "glProgramLocalParameter4dvARB", "GL_ARB_vertex_program", (void *) wine_glProgramLocalParameter4dvARB },
{ "glProgramLocalParameter4fARB", "GL_ARB_vertex_program", (void *) wine_glProgramLocalParameter4fARB },
{ "glProgramLocalParameter4fvARB", "GL_ARB_vertex_program", (void *) wine_glProgramLocalParameter4fvARB },
{ "glProgramLocalParameterI4iNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParameterI4iNV },
{ "glProgramLocalParameterI4ivNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParameterI4ivNV },
{ "glProgramLocalParameterI4uiNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParameterI4uiNV },
{ "glProgramLocalParameterI4uivNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParameterI4uivNV },
{ "glProgramLocalParameters4fvEXT", "GL_EXT_gpu_program_parameters", (void *) wine_glProgramLocalParameters4fvEXT },
{ "glProgramLocalParametersI4ivNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParametersI4ivNV },
{ "glProgramLocalParametersI4uivNV", "GL_NV_gpu_program4", (void *) wine_glProgramLocalParametersI4uivNV },
{ "glProgramNamedParameter4dNV", "GL_NV_fragment_program", (void *) wine_glProgramNamedParameter4dNV },
{ "glProgramNamedParameter4dvNV", "GL_NV_fragment_program", (void *) wine_glProgramNamedParameter4dvNV },
{ "glProgramNamedParameter4fNV", "GL_NV_fragment_program", (void *) wine_glProgramNamedParameter4fNV },
{ "glProgramNamedParameter4fvNV", "GL_NV_fragment_program", (void *) wine_glProgramNamedParameter4fvNV },
{ "glProgramParameter4dNV", "GL_NV_vertex_program", (void *) wine_glProgramParameter4dNV },
{ "glProgramParameter4dvNV", "GL_NV_vertex_program", (void *) wine_glProgramParameter4dvNV },
{ "glProgramParameter4fNV", "GL_NV_vertex_program", (void *) wine_glProgramParameter4fNV },
{ "glProgramParameter4fvNV", "GL_NV_vertex_program", (void *) wine_glProgramParameter4fvNV },
{ "glProgramParameteriEXT", "GL_EXT_geometry_shader4", (void *) wine_glProgramParameteriEXT },
{ "glProgramParameters4dvNV", "GL_NV_vertex_program", (void *) wine_glProgramParameters4dvNV },
{ "glProgramParameters4fvNV", "GL_NV_vertex_program", (void *) wine_glProgramParameters4fvNV },
{ "glProgramStringARB", "GL_ARB_vertex_program", (void *) wine_glProgramStringARB },
{ "glProgramVertexLimitNV", "GL_NV_geometry_program4", (void *) wine_glProgramVertexLimitNV },
{ "glReadBufferRegion", "GL_KTX_buffer_region", (void *) wine_glReadBufferRegion },
{ "glReadInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glReadInstrumentsSGIX },
{ "glReferencePlaneSGIX", "GL_SGIX_reference_plane", (void *) wine_glReferencePlaneSGIX },
{ "glRenderbufferStorageEXT", "GL_EXT_framebuffer_object", (void *) wine_glRenderbufferStorageEXT },
{ "glRenderbufferStorageMultisampleCoverageNV", "GL_NV_framebuffer_multisample_coverage", (void *) wine_glRenderbufferStorageMultisampleCoverageNV },
{ "glRenderbufferStorageMultisampleEXT", "GL_EXT_framebuffer_multisample", (void *) wine_glRenderbufferStorageMultisampleEXT },
{ "glReplacementCodePointerSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodePointerSUN },
{ "glReplacementCodeubSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeubSUN },
{ "glReplacementCodeubvSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeubvSUN },
{ "glReplacementCodeuiColor3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor3fVertex3fSUN },
{ "glReplacementCodeuiColor3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor3fVertex3fvSUN },
{ "glReplacementCodeuiColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN },
{ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN },
{ "glReplacementCodeuiColor4ubVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor4ubVertex3fSUN },
{ "glReplacementCodeuiColor4ubVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiColor4ubVertex3fvSUN },
{ "glReplacementCodeuiNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiNormal3fVertex3fSUN },
{ "glReplacementCodeuiNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiNormal3fVertex3fvSUN },
{ "glReplacementCodeuiSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeuiSUN },
{ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN },
{ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN },
{ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN },
{ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN },
{ "glReplacementCodeuiTexCoord2fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fSUN },
{ "glReplacementCodeuiTexCoord2fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fvSUN },
{ "glReplacementCodeuiVertex3fSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiVertex3fSUN },
{ "glReplacementCodeuiVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glReplacementCodeuiVertex3fvSUN },
{ "glReplacementCodeuivSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeuivSUN },
{ "glReplacementCodeusSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeusSUN },
{ "glReplacementCodeusvSUN", "GL_SUN_triangle_list", (void *) wine_glReplacementCodeusvSUN },
{ "glRequestResidentProgramsNV", "GL_NV_vertex_program", (void *) wine_glRequestResidentProgramsNV },
{ "glResetHistogramEXT", "GL_EXT_histogram", (void *) wine_glResetHistogramEXT },
{ "glResetMinmaxEXT", "GL_EXT_histogram", (void *) wine_glResetMinmaxEXT },
{ "glResizeBuffersMESA", "GL_MESA_resize_buffers", (void *) wine_glResizeBuffersMESA },
{ "glSampleCoverage", "GL_VERSION_1_3", (void *) wine_glSampleCoverage },
{ "glSampleCoverageARB", "GL_ARB_multisample", (void *) wine_glSampleCoverageARB },
{ "glSampleMapATI", "GL_ATI_fragment_shader", (void *) wine_glSampleMapATI },
{ "glSampleMaskEXT", "GL_EXT_multisample", (void *) wine_glSampleMaskEXT },
{ "glSampleMaskSGIS", "GL_SGIS_multisample", (void *) wine_glSampleMaskSGIS },
{ "glSamplePatternEXT", "GL_EXT_multisample", (void *) wine_glSamplePatternEXT },
{ "glSamplePatternSGIS", "GL_SGIS_multisample", (void *) wine_glSamplePatternSGIS },
{ "glSecondaryColor3b", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3b },
{ "glSecondaryColor3bEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3bEXT },
{ "glSecondaryColor3bv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3bv },
{ "glSecondaryColor3bvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3bvEXT },
{ "glSecondaryColor3d", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3d },
{ "glSecondaryColor3dEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3dEXT },
{ "glSecondaryColor3dv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3dv },
{ "glSecondaryColor3dvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3dvEXT },
{ "glSecondaryColor3f", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3f },
{ "glSecondaryColor3fEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3fEXT },
{ "glSecondaryColor3fv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3fv },
{ "glSecondaryColor3fvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3fvEXT },
{ "glSecondaryColor3hNV", "GL_NV_half_float", (void *) wine_glSecondaryColor3hNV },
{ "glSecondaryColor3hvNV", "GL_NV_half_float", (void *) wine_glSecondaryColor3hvNV },
{ "glSecondaryColor3i", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3i },
{ "glSecondaryColor3iEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3iEXT },
{ "glSecondaryColor3iv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3iv },
{ "glSecondaryColor3ivEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3ivEXT },
{ "glSecondaryColor3s", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3s },
{ "glSecondaryColor3sEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3sEXT },
{ "glSecondaryColor3sv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3sv },
{ "glSecondaryColor3svEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3svEXT },
{ "glSecondaryColor3ub", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3ub },
{ "glSecondaryColor3ubEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3ubEXT },
{ "glSecondaryColor3ubv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3ubv },
{ "glSecondaryColor3ubvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3ubvEXT },
{ "glSecondaryColor3ui", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3ui },
{ "glSecondaryColor3uiEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3uiEXT },
{ "glSecondaryColor3uiv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3uiv },
{ "glSecondaryColor3uivEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3uivEXT },
{ "glSecondaryColor3us", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3us },
{ "glSecondaryColor3usEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3usEXT },
{ "glSecondaryColor3usv", "GL_VERSION_1_4", (void *) wine_glSecondaryColor3usv },
{ "glSecondaryColor3usvEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColor3usvEXT },
{ "glSecondaryColorPointer", "GL_VERSION_1_4", (void *) wine_glSecondaryColorPointer },
{ "glSecondaryColorPointerEXT", "GL_EXT_secondary_color", (void *) wine_glSecondaryColorPointerEXT },
{ "glSecondaryColorPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glSecondaryColorPointerListIBM },
{ "glSelectTextureCoordSetSGIS", "GL_SGIS_multitexture", (void *) wine_glSelectTextureCoordSetSGIS },
{ "glSelectTextureSGIS", "GL_SGIS_multitexture", (void *) wine_glSelectTextureSGIS },
{ "glSeparableFilter2DEXT", "GL_EXT_convolution", (void *) wine_glSeparableFilter2DEXT },
{ "glSetFenceAPPLE", "GL_APPLE_fence", (void *) wine_glSetFenceAPPLE },
{ "glSetFenceNV", "GL_NV_fence", (void *) wine_glSetFenceNV },
{ "glSetFragmentShaderConstantATI", "GL_ATI_fragment_shader", (void *) wine_glSetFragmentShaderConstantATI },
{ "glSetInvariantEXT", "GL_EXT_vertex_shader", (void *) wine_glSetInvariantEXT },
{ "glSetLocalConstantEXT", "GL_EXT_vertex_shader", (void *) wine_glSetLocalConstantEXT },
{ "glShaderOp1EXT", "GL_EXT_vertex_shader", (void *) wine_glShaderOp1EXT },
{ "glShaderOp2EXT", "GL_EXT_vertex_shader", (void *) wine_glShaderOp2EXT },
{ "glShaderOp3EXT", "GL_EXT_vertex_shader", (void *) wine_glShaderOp3EXT },
{ "glShaderSource", "GL_VERSION_2_0", (void *) wine_glShaderSource },
{ "glShaderSourceARB", "GL_ARB_shader_objects", (void *) wine_glShaderSourceARB },
{ "glSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", (void *) wine_glSharpenTexFuncSGIS },
{ "glSpriteParameterfSGIX", "GL_SGIX_sprite", (void *) wine_glSpriteParameterfSGIX },
{ "glSpriteParameterfvSGIX", "GL_SGIX_sprite", (void *) wine_glSpriteParameterfvSGIX },
{ "glSpriteParameteriSGIX", "GL_SGIX_sprite", (void *) wine_glSpriteParameteriSGIX },
{ "glSpriteParameterivSGIX", "GL_SGIX_sprite", (void *) wine_glSpriteParameterivSGIX },
{ "glStartInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glStartInstrumentsSGIX },
{ "glStencilClearTagEXT", "GL_EXT_stencil_clear_tag", (void *) wine_glStencilClearTagEXT },
{ "glStencilFuncSeparate", "GL_VERSION_2_0", (void *) wine_glStencilFuncSeparate },
{ "glStencilFuncSeparateATI", "GL_ATI_separate_stencil", (void *) wine_glStencilFuncSeparateATI },
{ "glStencilMaskSeparate", "GL_VERSION_2_0", (void *) wine_glStencilMaskSeparate },
{ "glStencilOpSeparate", "GL_VERSION_2_0", (void *) wine_glStencilOpSeparate },
{ "glStencilOpSeparateATI", "GL_ATI_separate_stencil", (void *) wine_glStencilOpSeparateATI },
{ "glStopInstrumentsSGIX", "GL_SGIX_instruments", (void *) wine_glStopInstrumentsSGIX },
{ "glStringMarkerGREMEDY", "GL_GREMEDY_string_marker", (void *) wine_glStringMarkerGREMEDY },
{ "glSwizzleEXT", "GL_EXT_vertex_shader", (void *) wine_glSwizzleEXT },
{ "glTagSampleBufferSGIX", "GL_SGIX_tag_sample_buffer", (void *) wine_glTagSampleBufferSGIX },
{ "glTangent3bEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3bEXT },
{ "glTangent3bvEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3bvEXT },
{ "glTangent3dEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3dEXT },
{ "glTangent3dvEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3dvEXT },
{ "glTangent3fEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3fEXT },
{ "glTangent3fvEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3fvEXT },
{ "glTangent3iEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3iEXT },
{ "glTangent3ivEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3ivEXT },
{ "glTangent3sEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3sEXT },
{ "glTangent3svEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangent3svEXT },
{ "glTangentPointerEXT", "GL_EXT_coordinate_frame", (void *) wine_glTangentPointerEXT },
{ "glTbufferMask3DFX", "GL_3DFX_tbuffer", (void *) wine_glTbufferMask3DFX },
{ "glTestFenceAPPLE", "GL_APPLE_fence", (void *) wine_glTestFenceAPPLE },
{ "glTestFenceNV", "GL_NV_fence", (void *) wine_glTestFenceNV },
{ "glTestObjectAPPLE", "GL_APPLE_fence", (void *) wine_glTestObjectAPPLE },
{ "glTexBufferEXT", "GL_EXT_texture_buffer_object", (void *) wine_glTexBufferEXT },
{ "glTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", (void *) wine_glTexBumpParameterfvATI },
{ "glTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", (void *) wine_glTexBumpParameterivATI },
{ "glTexCoord1hNV", "GL_NV_half_float", (void *) wine_glTexCoord1hNV },
{ "glTexCoord1hvNV", "GL_NV_half_float", (void *) wine_glTexCoord1hvNV },
{ "glTexCoord2fColor3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor3fVertex3fSUN },
{ "glTexCoord2fColor3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor3fVertex3fvSUN },
{ "glTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fSUN },
{ "glTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fvSUN },
{ "glTexCoord2fColor4ubVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor4ubVertex3fSUN },
{ "glTexCoord2fColor4ubVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fColor4ubVertex3fvSUN },
{ "glTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fNormal3fVertex3fSUN },
{ "glTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fNormal3fVertex3fvSUN },
{ "glTexCoord2fVertex3fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fVertex3fSUN },
{ "glTexCoord2fVertex3fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord2fVertex3fvSUN },
{ "glTexCoord2hNV", "GL_NV_half_float", (void *) wine_glTexCoord2hNV },
{ "glTexCoord2hvNV", "GL_NV_half_float", (void *) wine_glTexCoord2hvNV },
{ "glTexCoord3hNV", "GL_NV_half_float", (void *) wine_glTexCoord3hNV },
{ "glTexCoord3hvNV", "GL_NV_half_float", (void *) wine_glTexCoord3hvNV },
{ "glTexCoord4fColor4fNormal3fVertex4fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fSUN },
{ "glTexCoord4fColor4fNormal3fVertex4fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fvSUN },
{ "glTexCoord4fVertex4fSUN", "GL_SUN_vertex", (void *) wine_glTexCoord4fVertex4fSUN },
{ "glTexCoord4fVertex4fvSUN", "GL_SUN_vertex", (void *) wine_glTexCoord4fVertex4fvSUN },
{ "glTexCoord4hNV", "GL_NV_half_float", (void *) wine_glTexCoord4hNV },
{ "glTexCoord4hvNV", "GL_NV_half_float", (void *) wine_glTexCoord4hvNV },
{ "glTexCoordPointerEXT", "GL_EXT_vertex_array", (void *) wine_glTexCoordPointerEXT },
{ "glTexCoordPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glTexCoordPointerListIBM },
{ "glTexCoordPointervINTEL", "GL_INTEL_parallel_arrays", (void *) wine_glTexCoordPointervINTEL },
{ "glTexFilterFuncSGIS", "GL_SGIS_texture_filter4", (void *) wine_glTexFilterFuncSGIS },
{ "glTexImage3DEXT", "GL_EXT_texture3D", (void *) wine_glTexImage3DEXT },
{ "glTexImage4DSGIS", "GL_SGIS_texture4D", (void *) wine_glTexImage4DSGIS },
{ "glTexParameterIivEXT", "GL_EXT_texture_integer", (void *) wine_glTexParameterIivEXT },
{ "glTexParameterIuivEXT", "GL_EXT_texture_integer", (void *) wine_glTexParameterIuivEXT },
{ "glTexSubImage1DEXT", "GL_EXT_subtexture", (void *) wine_glTexSubImage1DEXT },
{ "glTexSubImage2DEXT", "GL_EXT_subtexture", (void *) wine_glTexSubImage2DEXT },
{ "glTexSubImage3DEXT", "GL_EXT_texture3D", (void *) wine_glTexSubImage3DEXT },
{ "glTexSubImage4DSGIS", "GL_SGIS_texture4D", (void *) wine_glTexSubImage4DSGIS },
{ "glTextureColorMaskSGIS", "GL_SGIS_texture_color_mask", (void *) wine_glTextureColorMaskSGIS },
{ "glTextureLightEXT", "GL_EXT_light_texture", (void *) wine_glTextureLightEXT },
{ "glTextureMaterialEXT", "GL_EXT_light_texture", (void *) wine_glTextureMaterialEXT },
{ "glTextureNormalEXT", "GL_EXT_texture_perturb_normal", (void *) wine_glTextureNormalEXT },
{ "glTrackMatrixNV", "GL_NV_vertex_program", (void *) wine_glTrackMatrixNV },
{ "glTransformFeedbackAttribsNV", "GL_NV_transform_feedback", (void *) wine_glTransformFeedbackAttribsNV },
{ "glTransformFeedbackVaryingsNV", "GL_NV_transform_feedback", (void *) wine_glTransformFeedbackVaryingsNV },
{ "glUniform1f", "GL_VERSION_2_0", (void *) wine_glUniform1f },
{ "glUniform1fARB", "GL_ARB_shader_objects", (void *) wine_glUniform1fARB },
{ "glUniform1fv", "GL_VERSION_2_0", (void *) wine_glUniform1fv },
{ "glUniform1fvARB", "GL_ARB_shader_objects", (void *) wine_glUniform1fvARB },
{ "glUniform1i", "GL_VERSION_2_0", (void *) wine_glUniform1i },
{ "glUniform1iARB", "GL_ARB_shader_objects", (void *) wine_glUniform1iARB },
{ "glUniform1iv", "GL_VERSION_2_0", (void *) wine_glUniform1iv },
{ "glUniform1ivARB", "GL_ARB_shader_objects", (void *) wine_glUniform1ivARB },
{ "glUniform1uiEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform1uiEXT },
{ "glUniform1uivEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform1uivEXT },
{ "glUniform2f", "GL_VERSION_2_0", (void *) wine_glUniform2f },
{ "glUniform2fARB", "GL_ARB_shader_objects", (void *) wine_glUniform2fARB },
{ "glUniform2fv", "GL_VERSION_2_0", (void *) wine_glUniform2fv },
{ "glUniform2fvARB", "GL_ARB_shader_objects", (void *) wine_glUniform2fvARB },
{ "glUniform2i", "GL_VERSION_2_0", (void *) wine_glUniform2i },
{ "glUniform2iARB", "GL_ARB_shader_objects", (void *) wine_glUniform2iARB },
{ "glUniform2iv", "GL_VERSION_2_0", (void *) wine_glUniform2iv },
{ "glUniform2ivARB", "GL_ARB_shader_objects", (void *) wine_glUniform2ivARB },
{ "glUniform2uiEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform2uiEXT },
{ "glUniform2uivEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform2uivEXT },
{ "glUniform3f", "GL_VERSION_2_0", (void *) wine_glUniform3f },
{ "glUniform3fARB", "GL_ARB_shader_objects", (void *) wine_glUniform3fARB },
{ "glUniform3fv", "GL_VERSION_2_0", (void *) wine_glUniform3fv },
{ "glUniform3fvARB", "GL_ARB_shader_objects", (void *) wine_glUniform3fvARB },
{ "glUniform3i", "GL_VERSION_2_0", (void *) wine_glUniform3i },
{ "glUniform3iARB", "GL_ARB_shader_objects", (void *) wine_glUniform3iARB },
{ "glUniform3iv", "GL_VERSION_2_0", (void *) wine_glUniform3iv },
{ "glUniform3ivARB", "GL_ARB_shader_objects", (void *) wine_glUniform3ivARB },
{ "glUniform3uiEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform3uiEXT },
{ "glUniform3uivEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform3uivEXT },
{ "glUniform4f", "GL_VERSION_2_0", (void *) wine_glUniform4f },
{ "glUniform4fARB", "GL_ARB_shader_objects", (void *) wine_glUniform4fARB },
{ "glUniform4fv", "GL_VERSION_2_0", (void *) wine_glUniform4fv },
{ "glUniform4fvARB", "GL_ARB_shader_objects", (void *) wine_glUniform4fvARB },
{ "glUniform4i", "GL_VERSION_2_0", (void *) wine_glUniform4i },
{ "glUniform4iARB", "GL_ARB_shader_objects", (void *) wine_glUniform4iARB },
{ "glUniform4iv", "GL_VERSION_2_0", (void *) wine_glUniform4iv },
{ "glUniform4ivARB", "GL_ARB_shader_objects", (void *) wine_glUniform4ivARB },
{ "glUniform4uiEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform4uiEXT },
{ "glUniform4uivEXT", "GL_EXT_gpu_shader4", (void *) wine_glUniform4uivEXT },
{ "glUniformBufferEXT", "GL_EXT_bindable_uniform", (void *) wine_glUniformBufferEXT },
{ "glUniformMatrix2fv", "GL_VERSION_2_0", (void *) wine_glUniformMatrix2fv },
{ "glUniformMatrix2fvARB", "GL_ARB_shader_objects", (void *) wine_glUniformMatrix2fvARB },
{ "glUniformMatrix2x3fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix2x3fv },
{ "glUniformMatrix2x4fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix2x4fv },
{ "glUniformMatrix3fv", "GL_VERSION_2_0", (void *) wine_glUniformMatrix3fv },
{ "glUniformMatrix3fvARB", "GL_ARB_shader_objects", (void *) wine_glUniformMatrix3fvARB },
{ "glUniformMatrix3x2fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix3x2fv },
{ "glUniformMatrix3x4fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix3x4fv },
{ "glUniformMatrix4fv", "GL_VERSION_2_0", (void *) wine_glUniformMatrix4fv },
{ "glUniformMatrix4fvARB", "GL_ARB_shader_objects", (void *) wine_glUniformMatrix4fvARB },
{ "glUniformMatrix4x2fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix4x2fv },
{ "glUniformMatrix4x3fv", "GL_VERSION_2_1", (void *) wine_glUniformMatrix4x3fv },
{ "glUnlockArraysEXT", "GL_EXT_compiled_vertex_array", (void *) wine_glUnlockArraysEXT },
{ "glUnmapBuffer", "GL_VERSION_1_5", (void *) wine_glUnmapBuffer },
{ "glUnmapBufferARB", "GL_ARB_vertex_buffer_object", (void *) wine_glUnmapBufferARB },
{ "glUnmapObjectBufferATI", "GL_ATI_map_object_buffer", (void *) wine_glUnmapObjectBufferATI },
{ "glUpdateObjectBufferATI", "GL_ATI_vertex_array_object", (void *) wine_glUpdateObjectBufferATI },
{ "glUseProgram", "GL_VERSION_2_0", (void *) wine_glUseProgram },
{ "glUseProgramObjectARB", "GL_ARB_shader_objects", (void *) wine_glUseProgramObjectARB },
{ "glValidateProgram", "GL_VERSION_2_0", (void *) wine_glValidateProgram },
{ "glValidateProgramARB", "GL_ARB_shader_objects", (void *) wine_glValidateProgramARB },
{ "glVariantArrayObjectATI", "GL_ATI_vertex_array_object", (void *) wine_glVariantArrayObjectATI },
{ "glVariantPointerEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantPointerEXT },
{ "glVariantbvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantbvEXT },
{ "glVariantdvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantdvEXT },
{ "glVariantfvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantfvEXT },
{ "glVariantivEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantivEXT },
{ "glVariantsvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantsvEXT },
{ "glVariantubvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantubvEXT },
{ "glVariantuivEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantuivEXT },
{ "glVariantusvEXT", "GL_EXT_vertex_shader", (void *) wine_glVariantusvEXT },
{ "glVertex2hNV", "GL_NV_half_float", (void *) wine_glVertex2hNV },
{ "glVertex2hvNV", "GL_NV_half_float", (void *) wine_glVertex2hvNV },
{ "glVertex3hNV", "GL_NV_half_float", (void *) wine_glVertex3hNV },
{ "glVertex3hvNV", "GL_NV_half_float", (void *) wine_glVertex3hvNV },
{ "glVertex4hNV", "GL_NV_half_float", (void *) wine_glVertex4hNV },
{ "glVertex4hvNV", "GL_NV_half_float", (void *) wine_glVertex4hvNV },
{ "glVertexArrayParameteriAPPLE", "GL_APPLE_vertex_array_range", (void *) wine_glVertexArrayParameteriAPPLE },
{ "glVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", (void *) wine_glVertexArrayRangeAPPLE },
{ "glVertexArrayRangeNV", "GL_NV_vertex_array_range", (void *) wine_glVertexArrayRangeNV },
{ "glVertexAttrib1d", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1d },
{ "glVertexAttrib1dARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1dARB },
{ "glVertexAttrib1dNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1dNV },
{ "glVertexAttrib1dv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1dv },
{ "glVertexAttrib1dvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1dvARB },
{ "glVertexAttrib1dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1dvNV },
{ "glVertexAttrib1f", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1f },
{ "glVertexAttrib1fARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1fARB },
{ "glVertexAttrib1fNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1fNV },
{ "glVertexAttrib1fv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1fv },
{ "glVertexAttrib1fvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1fvARB },
{ "glVertexAttrib1fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1fvNV },
{ "glVertexAttrib1hNV", "GL_NV_half_float", (void *) wine_glVertexAttrib1hNV },
{ "glVertexAttrib1hvNV", "GL_NV_half_float", (void *) wine_glVertexAttrib1hvNV },
{ "glVertexAttrib1s", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1s },
{ "glVertexAttrib1sARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1sARB },
{ "glVertexAttrib1sNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1sNV },
{ "glVertexAttrib1sv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib1sv },
{ "glVertexAttrib1svARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib1svARB },
{ "glVertexAttrib1svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib1svNV },
{ "glVertexAttrib2d", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2d },
{ "glVertexAttrib2dARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2dARB },
{ "glVertexAttrib2dNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2dNV },
{ "glVertexAttrib2dv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2dv },
{ "glVertexAttrib2dvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2dvARB },
{ "glVertexAttrib2dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2dvNV },
{ "glVertexAttrib2f", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2f },
{ "glVertexAttrib2fARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2fARB },
{ "glVertexAttrib2fNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2fNV },
{ "glVertexAttrib2fv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2fv },
{ "glVertexAttrib2fvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2fvARB },
{ "glVertexAttrib2fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2fvNV },
{ "glVertexAttrib2hNV", "GL_NV_half_float", (void *) wine_glVertexAttrib2hNV },
{ "glVertexAttrib2hvNV", "GL_NV_half_float", (void *) wine_glVertexAttrib2hvNV },
{ "glVertexAttrib2s", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2s },
{ "glVertexAttrib2sARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2sARB },
{ "glVertexAttrib2sNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2sNV },
{ "glVertexAttrib2sv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib2sv },
{ "glVertexAttrib2svARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib2svARB },
{ "glVertexAttrib2svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib2svNV },
{ "glVertexAttrib3d", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3d },
{ "glVertexAttrib3dARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3dARB },
{ "glVertexAttrib3dNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3dNV },
{ "glVertexAttrib3dv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3dv },
{ "glVertexAttrib3dvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3dvARB },
{ "glVertexAttrib3dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3dvNV },
{ "glVertexAttrib3f", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3f },
{ "glVertexAttrib3fARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3fARB },
{ "glVertexAttrib3fNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3fNV },
{ "glVertexAttrib3fv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3fv },
{ "glVertexAttrib3fvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3fvARB },
{ "glVertexAttrib3fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3fvNV },
{ "glVertexAttrib3hNV", "GL_NV_half_float", (void *) wine_glVertexAttrib3hNV },
{ "glVertexAttrib3hvNV", "GL_NV_half_float", (void *) wine_glVertexAttrib3hvNV },
{ "glVertexAttrib3s", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3s },
{ "glVertexAttrib3sARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3sARB },
{ "glVertexAttrib3sNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3sNV },
{ "glVertexAttrib3sv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib3sv },
{ "glVertexAttrib3svARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib3svARB },
{ "glVertexAttrib3svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib3svNV },
{ "glVertexAttrib4Nbv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nbv },
{ "glVertexAttrib4NbvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NbvARB },
{ "glVertexAttrib4Niv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Niv },
{ "glVertexAttrib4NivARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NivARB },
{ "glVertexAttrib4Nsv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nsv },
{ "glVertexAttrib4NsvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NsvARB },
{ "glVertexAttrib4Nub", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nub },
{ "glVertexAttrib4NubARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NubARB },
{ "glVertexAttrib4Nubv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nubv },
{ "glVertexAttrib4NubvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NubvARB },
{ "glVertexAttrib4Nuiv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nuiv },
{ "glVertexAttrib4NuivARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NuivARB },
{ "glVertexAttrib4Nusv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4Nusv },
{ "glVertexAttrib4NusvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4NusvARB },
{ "glVertexAttrib4bv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4bv },
{ "glVertexAttrib4bvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4bvARB },
{ "glVertexAttrib4d", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4d },
{ "glVertexAttrib4dARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4dARB },
{ "glVertexAttrib4dNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4dNV },
{ "glVertexAttrib4dv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4dv },
{ "glVertexAttrib4dvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4dvARB },
{ "glVertexAttrib4dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4dvNV },
{ "glVertexAttrib4f", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4f },
{ "glVertexAttrib4fARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4fARB },
{ "glVertexAttrib4fNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4fNV },
{ "glVertexAttrib4fv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4fv },
{ "glVertexAttrib4fvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4fvARB },
{ "glVertexAttrib4fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4fvNV },
{ "glVertexAttrib4hNV", "GL_NV_half_float", (void *) wine_glVertexAttrib4hNV },
{ "glVertexAttrib4hvNV", "GL_NV_half_float", (void *) wine_glVertexAttrib4hvNV },
{ "glVertexAttrib4iv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4iv },
{ "glVertexAttrib4ivARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4ivARB },
{ "glVertexAttrib4s", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4s },
{ "glVertexAttrib4sARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4sARB },
{ "glVertexAttrib4sNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4sNV },
{ "glVertexAttrib4sv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4sv },
{ "glVertexAttrib4svARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4svARB },
{ "glVertexAttrib4svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4svNV },
{ "glVertexAttrib4ubNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4ubNV },
{ "glVertexAttrib4ubv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4ubv },
{ "glVertexAttrib4ubvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4ubvARB },
{ "glVertexAttrib4ubvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttrib4ubvNV },
{ "glVertexAttrib4uiv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4uiv },
{ "glVertexAttrib4uivARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4uivARB },
{ "glVertexAttrib4usv", "GL_VERSION_2_0", (void *) wine_glVertexAttrib4usv },
{ "glVertexAttrib4usvARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttrib4usvARB },
{ "glVertexAttribArrayObjectATI", "GL_ATI_vertex_attrib_array_object", (void *) wine_glVertexAttribArrayObjectATI },
{ "glVertexAttribI1iEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI1iEXT },
{ "glVertexAttribI1ivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI1ivEXT },
{ "glVertexAttribI1uiEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI1uiEXT },
{ "glVertexAttribI1uivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI1uivEXT },
{ "glVertexAttribI2iEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI2iEXT },
{ "glVertexAttribI2ivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI2ivEXT },
{ "glVertexAttribI2uiEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI2uiEXT },
{ "glVertexAttribI2uivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI2uivEXT },
{ "glVertexAttribI3iEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI3iEXT },
{ "glVertexAttribI3ivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI3ivEXT },
{ "glVertexAttribI3uiEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI3uiEXT },
{ "glVertexAttribI3uivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI3uivEXT },
{ "glVertexAttribI4bvEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4bvEXT },
{ "glVertexAttribI4iEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4iEXT },
{ "glVertexAttribI4ivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4ivEXT },
{ "glVertexAttribI4svEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4svEXT },
{ "glVertexAttribI4ubvEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4ubvEXT },
{ "glVertexAttribI4uiEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4uiEXT },
{ "glVertexAttribI4uivEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4uivEXT },
{ "glVertexAttribI4usvEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribI4usvEXT },
{ "glVertexAttribIPointerEXT", "GL_NV_vertex_program4", (void *) wine_glVertexAttribIPointerEXT },
{ "glVertexAttribPointer", "GL_VERSION_2_0", (void *) wine_glVertexAttribPointer },
{ "glVertexAttribPointerARB", "GL_ARB_vertex_program", (void *) wine_glVertexAttribPointerARB },
{ "glVertexAttribPointerNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribPointerNV },
{ "glVertexAttribs1dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs1dvNV },
{ "glVertexAttribs1fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs1fvNV },
{ "glVertexAttribs1hvNV", "GL_NV_half_float", (void *) wine_glVertexAttribs1hvNV },
{ "glVertexAttribs1svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs1svNV },
{ "glVertexAttribs2dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs2dvNV },
{ "glVertexAttribs2fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs2fvNV },
{ "glVertexAttribs2hvNV", "GL_NV_half_float", (void *) wine_glVertexAttribs2hvNV },
{ "glVertexAttribs2svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs2svNV },
{ "glVertexAttribs3dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs3dvNV },
{ "glVertexAttribs3fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs3fvNV },
{ "glVertexAttribs3hvNV", "GL_NV_half_float", (void *) wine_glVertexAttribs3hvNV },
{ "glVertexAttribs3svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs3svNV },
{ "glVertexAttribs4dvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs4dvNV },
{ "glVertexAttribs4fvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs4fvNV },
{ "glVertexAttribs4hvNV", "GL_NV_half_float", (void *) wine_glVertexAttribs4hvNV },
{ "glVertexAttribs4svNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs4svNV },
{ "glVertexAttribs4ubvNV", "GL_NV_vertex_program", (void *) wine_glVertexAttribs4ubvNV },
{ "glVertexBlendARB", "GL_ARB_vertex_blend", (void *) wine_glVertexBlendARB },
{ "glVertexBlendEnvfATI", "GL_ATI_vertex_streams", (void *) wine_glVertexBlendEnvfATI },
{ "glVertexBlendEnviATI", "GL_ATI_vertex_streams", (void *) wine_glVertexBlendEnviATI },
{ "glVertexPointerEXT", "GL_EXT_vertex_array", (void *) wine_glVertexPointerEXT },
{ "glVertexPointerListIBM", "GL_IBM_vertex_array_lists", (void *) wine_glVertexPointerListIBM },
{ "glVertexPointervINTEL", "GL_INTEL_parallel_arrays", (void *) wine_glVertexPointervINTEL },
{ "glVertexStream1dATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream1dATI },
{ "glVertexStream1dvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream1dvATI },
{ "glVertexStream1fATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream1fATI },
{ "glVertexStream1fvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream1fvATI },
{ "glVertexStream1iATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream1iATI },
{ "glVertexStream1ivATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream1ivATI },
{ "glVertexStream1sATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream1sATI },
{ "glVertexStream1svATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream1svATI },
{ "glVertexStream2dATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2dATI },
{ "glVertexStream2dvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2dvATI },
{ "glVertexStream2fATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2fATI },
{ "glVertexStream2fvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2fvATI },
{ "glVertexStream2iATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2iATI },
{ "glVertexStream2ivATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2ivATI },
{ "glVertexStream2sATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2sATI },
{ "glVertexStream2svATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream2svATI },
{ "glVertexStream3dATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3dATI },
{ "glVertexStream3dvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3dvATI },
{ "glVertexStream3fATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3fATI },
{ "glVertexStream3fvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3fvATI },
{ "glVertexStream3iATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3iATI },
{ "glVertexStream3ivATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3ivATI },
{ "glVertexStream3sATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3sATI },
{ "glVertexStream3svATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream3svATI },
{ "glVertexStream4dATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4dATI },
{ "glVertexStream4dvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4dvATI },
{ "glVertexStream4fATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4fATI },
{ "glVertexStream4fvATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4fvATI },
{ "glVertexStream4iATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4iATI },
{ "glVertexStream4ivATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4ivATI },
{ "glVertexStream4sATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4sATI },
{ "glVertexStream4svATI", "GL_ATI_vertex_streams", (void *) wine_glVertexStream4svATI },
{ "glVertexWeightPointerEXT", "GL_EXT_vertex_weighting", (void *) wine_glVertexWeightPointerEXT },
{ "glVertexWeightfEXT", "GL_EXT_vertex_weighting", (void *) wine_glVertexWeightfEXT },
{ "glVertexWeightfvEXT", "GL_EXT_vertex_weighting", (void *) wine_glVertexWeightfvEXT },
{ "glVertexWeighthNV", "GL_NV_half_float", (void *) wine_glVertexWeighthNV },
{ "glVertexWeighthvNV", "GL_NV_half_float", (void *) wine_glVertexWeighthvNV },
{ "glWeightPointerARB", "GL_ARB_vertex_blend", (void *) wine_glWeightPointerARB },
{ "glWeightbvARB", "GL_ARB_vertex_blend", (void *) wine_glWeightbvARB },
{ "glWeightdvARB", "GL_ARB_vertex_blend", (void *) wine_glWeightdvARB },
{ "glWeightfvARB", "GL_ARB_vertex_blend", (void *) wine_glWeightfvARB },
{ "glWeightivARB", "GL_ARB_vertex_blend", (void *) wine_glWeightivARB },
{ "glWeightsvARB", "GL_ARB_vertex_blend", (void *) wine_glWeightsvARB },
{ "glWeightubvARB", "GL_ARB_vertex_blend", (void *) wine_glWeightubvARB },
{ "glWeightuivARB", "GL_ARB_vertex_blend", (void *) wine_glWeightuivARB },
{ "glWeightusvARB", "GL_ARB_vertex_blend", (void *) wine_glWeightusvARB },
{ "glWindowPos2d", "GL_VERSION_1_4", (void *) wine_glWindowPos2d },
{ "glWindowPos2dARB", "GL_ARB_window_pos", (void *) wine_glWindowPos2dARB },
{ "glWindowPos2dMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos2dMESA },
{ "glWindowPos2dv", "GL_VERSION_1_4", (void *) wine_glWindowPos2dv },
{ "glWindowPos2dvARB", "GL_ARB_window_pos", (void *) wine_glWindowPos2dvARB },
{ "glWindowPos2dvMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos2dvMESA },
{ "glWindowPos2f", "GL_VERSION_1_4", (void *) wine_glWindowPos2f },
{ "glWindowPos2fARB", "GL_ARB_window_pos", (void *) wine_glWindowPos2fARB },
{ "glWindowPos2fMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos2fMESA },
{ "glWindowPos2fv", "GL_VERSION_1_4", (void *) wine_glWindowPos2fv },
{ "glWindowPos2fvARB", "GL_ARB_window_pos", (void *) wine_glWindowPos2fvARB },
{ "glWindowPos2fvMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos2fvMESA },
{ "glWindowPos2i", "GL_VERSION_1_4", (void *) wine_glWindowPos2i },
{ "glWindowPos2iARB", "GL_ARB_window_pos", (void *) wine_glWindowPos2iARB },
{ "glWindowPos2iMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos2iMESA },
{ "glWindowPos2iv", "GL_VERSION_1_4", (void *) wine_glWindowPos2iv },
{ "glWindowPos2ivARB", "GL_ARB_window_pos", (void *) wine_glWindowPos2ivARB },
{ "glWindowPos2ivMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos2ivMESA },
{ "glWindowPos2s", "GL_VERSION_1_4", (void *) wine_glWindowPos2s },
{ "glWindowPos2sARB", "GL_ARB_window_pos", (void *) wine_glWindowPos2sARB },
{ "glWindowPos2sMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos2sMESA },
{ "glWindowPos2sv", "GL_VERSION_1_4", (void *) wine_glWindowPos2sv },
{ "glWindowPos2svARB", "GL_ARB_window_pos", (void *) wine_glWindowPos2svARB },
{ "glWindowPos2svMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos2svMESA },
{ "glWindowPos3d", "GL_VERSION_1_4", (void *) wine_glWindowPos3d },
{ "glWindowPos3dARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3dARB },
{ "glWindowPos3dMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3dMESA },
{ "glWindowPos3dv", "GL_VERSION_1_4", (void *) wine_glWindowPos3dv },
{ "glWindowPos3dvARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3dvARB },
{ "glWindowPos3dvMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3dvMESA },
{ "glWindowPos3f", "GL_VERSION_1_4", (void *) wine_glWindowPos3f },
{ "glWindowPos3fARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3fARB },
{ "glWindowPos3fMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3fMESA },
{ "glWindowPos3fv", "GL_VERSION_1_4", (void *) wine_glWindowPos3fv },
{ "glWindowPos3fvARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3fvARB },
{ "glWindowPos3fvMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3fvMESA },
{ "glWindowPos3i", "GL_VERSION_1_4", (void *) wine_glWindowPos3i },
{ "glWindowPos3iARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3iARB },
{ "glWindowPos3iMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3iMESA },
{ "glWindowPos3iv", "GL_VERSION_1_4", (void *) wine_glWindowPos3iv },
{ "glWindowPos3ivARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3ivARB },
{ "glWindowPos3ivMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3ivMESA },
{ "glWindowPos3s", "GL_VERSION_1_4", (void *) wine_glWindowPos3s },
{ "glWindowPos3sARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3sARB },
{ "glWindowPos3sMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3sMESA },
{ "glWindowPos3sv", "GL_VERSION_1_4", (void *) wine_glWindowPos3sv },
{ "glWindowPos3svARB", "GL_ARB_window_pos", (void *) wine_glWindowPos3svARB },
{ "glWindowPos3svMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos3svMESA },
{ "glWindowPos4dMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4dMESA },
{ "glWindowPos4dvMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4dvMESA },
{ "glWindowPos4fMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4fMESA },
{ "glWindowPos4fvMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4fvMESA },
{ "glWindowPos4iMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4iMESA },
{ "glWindowPos4ivMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4ivMESA },
{ "glWindowPos4sMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4sMESA },
{ "glWindowPos4svMESA", "GL_MESA_window_pos", (void *) wine_glWindowPos4svMESA },
{ "glWriteMaskEXT", "GL_EXT_vertex_shader", (void *) wine_glWriteMaskEXT }
};